Allen Manongko
Manado State University

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PERBANDINGAN HASIL BELAJAR MENGGUNAKAN MODEL PROBLEM BASED LEARNING PBL DAN PROJECT BASED LEARNING PjBL BERORIENTASI HIGHER ORDER THINKING SKILLS HOTS SISWA KELAS XI SMA NEGERI 1 TOMPASO Karmila Kalua; Henry Tamboto; Allen Manongko; Jetty Lempas
Literacy: Jurnal Pendidikan Ekonomi Vol 5 No 2 (2024): Desember
Publisher : Jurusan Pendidikan Ekonomi Fakultas Ekonomi dan Bisnis UNIMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/jpeunima.v5i2.10996

Abstract

Abstrak< strong>< p> Tujuan Penelitian ini adalah untuk mengetahui perbandingan Hasil Belajar Menggunakan Model Problem based Learning PBL dan Project Based Learning PjBL berorientasi Higher Order Thinking Skills HOTS Terhadap Hasil Belajar Ekonomi di Kelas XIA dan XIB SMA Negeri 1 Tompaso Penelitian ini menggunakan metode kuantitatif dengan rancangan penelitian quasi eksperimen atau termasuk dalam bentuk one group pretest posttest Sampel penelitian ini melibatkan siswa kelas XIA 25 orang siswa dan XIB 25 orang siswa di SMA Negeri 1 Tompaso pada tahun ajaran 2023 2024 Pengumpulan data dilakukan melalui tes uraian Pretest dan Posttest Hasil Penelitian Secara Keseluruhan Problem Based Learning PBL menunjukkan peningkatan yang lebih tinggi dari Project Based Learning PjBL dari nilai pretest dan posttest Perbandingan antara model Problem Based Learning PBL dan model Project Based Learning PjBL keduanya sama sama memiliki kelebihan dan mampu meningkatkan hasil belajar peserta didik yang ada di SMA Negeri 1 Tompaso < p> Kata kunci< strong> : Hasil Belajar Problem Based Learning PBL Project Based Learning PjBL Higher Order Thinking Skills HOTS < p> nbsp;< strong>< p> nbsp;< strong>< p> Abstract< strong>< p> The purpose of this study was to determine the comparison of Learning Outcomes Using the Problem Based Learning PBL and Project Based Learning PjBL Models Oriented to Higher Order Thinking Skills HOTS on the Learning Outcomes of Economics Class XIA and XIB SMA Negeri 1 Tompaso This study uses a quantitative method with a quasi experimental research design or is included in the form of one group pretest posttest The sample of this study involved 25 students of class XIA and 25 students of class XIB SMA Negeri 1 Tompaso in the 2023 2024 academic year Data collection was carried out through descriptive tests Pretest and Posttest Overall Research Results Problem Based Learning PBL showed a higher increase than Project Based Learning PjBL from the pretest and posttest scores The comparison between the Problem Based Learning PBL model and the Project Based Learning PjBL model both have advantages and are able to improve student learning outcomes at SMA Negeri 1 Tompaso < p> Keywords< strong>: Learning Outcomes Problem Based Learning PBL Project Based Learning PjBL Higher Order Thinking Skills HOTS < p>
PENGARUH KECANDUAN GAME ONLINE DAN MOTIFASI BELAJAR SISWA TERHADAP HASIL BELAJAR SISWA DI KELAS XI SMK NEGERI 5 MANADO Hizkia Rori; Jety Lempas; Meike Mamentu; Allen Manongko
Literacy: Jurnal Pendidikan Ekonomi Vol 6 No 1 (2025): Juni
Publisher : Jurusan Pendidikan Ekonomi Fakultas Ekonomi dan Bisnis UNIMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/pt643b87

Abstract

ABSTRACT This study aims to determine the effect of Online Game Addiction and Learning Motivation on Student Learning Outcomes at SMK Negeri 5 Manado. The research method used is a quantitative method with a sample of 56 students selected randomly. Data collection techniques were carried out through questionnaires and documentation. The data obtained were then analyzed using multiple linear regression analysis methods, simple correlation analysis, and multiple correlation analysis. The results of the study indicate that: (1) There is a significant effect between Online Game Addiction and Student Learning Outcomes, with a tcount value > ttable (12.752 > 2.004); (2) There is a significant effect between Learning Motivation and Student Learning Outcomes, with a tcount value > ttable (6.389 > 2.004); and (3) Simultaneously, Online Game Addiction and Learning Motivation have a significant effect on Student Learning Outcomes of 74.53%, with a fcount value > ftable (29.395 > 3.171). This study concludes that learning technology and learning motivation have a role in improving student learning outcomes. Keywords: Online Game Addiction, Learning Motivation, Learning Outcomes ABSTRAK Penelitian ini bertujuan untuk mengetahui pengaruh Kecanduan Game Online dan Motivasi Belajar terhadap Hasil Belajar Siswa di SMK Negeri 5 Manado. Metode penelitian yang digunakan adalah metode kuantitatif dengan sampel sebanyak 56 siswa yang dipilih secara acak. Teknik pengumpulan data dilakukan melalui kuesioner (angket) dan dokumentasi. Data yang diperoleh kemudian dianalisis menggunakan metode analisis regresi linier berganda, analisis korelasi sederhana, dan analisis korelasi ganda. Hasil penelitian menunjukkan bahwa: (1) Terdapat pengaruh yang signifikan antara Kecanduan Game Online dengan Hasil Belajar Siswa, dengan nilai thitung > ttabel (12,752 > 2,004); (2) Terdapat pengaruh yang signifikan antara Motivasi Belajar dengan Hasil Belajar Siswa, dengan nilai thitung > ttabel (6,389 > 2,004); dan (3) Secara simultan, Kecanduan Game Online dan Motivasi Belajar memberikan pengaruh yang signifikan terhadap Hasil Belajar Siswa sebesar 74,53%, dengan nilai fhitung > ftabel (29,395 > 3,171). Penelitian ini menyimpulkan bahwa kecanduan game online dan motivasi belajar memiliki peran dalam meningkatkan hasil belajar siswa. Kata-kata Kunci: Kecanduan Game Online, Motivasi Belajar, Hasil Belajar