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PENGARUH MODEL PEMBELAJARAN GIVING QUESTION AND GETTING ANSWER TERHADAP KETERAMPILAN BERBICARA BAHASA INDONESIA PADA SISWA KELAS III SDN 95 ABBEKAE KABUPATEN MAROS: Penelitian Kuantitatif Herawati; Munirah; Abdan Syakur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.5879

Abstract

The main problem in this study is the low Indonesian speaking skills of students, which is caused by the lack of student activity in learning, teaching methods that are not varied, and minimal student interaction in the Indonesian learning process. This study aims to determine the effect of the Giving Question and Getting Answer (GQGA) learning model on Indonesian speaking skills in grade III students of SDN 95 Abbekae, Maros Regency. This type of research is quantitative research, Pre- Experimental Design with a one group pretest-posttest design. The sample in this study amounted to 35 people. The results showed that the average pretest score was 58.29 and increased to 78.29 in the posttest. The results of the inferential analysis using the paired sample t-test showed that there was a significant difference between the pretest and posttest results with a significance value of 0.000 <0.05. This shows that the GQGA learning model has a significant effect on improving students' speaking skills. Thus, it can be concluded that the application of the Giving Question and Getting Answer model can improve the Indonesian language speaking skills of grade III students of SDN 95 Abbekae
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE LEARNING TOGETHER UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN BAHASA INDONESIA SISWA KELAS V SD NEGERI 27 TONASA KAB. PANGKEP: Penelitian tindakan kelas Putri Yasmin; Muhammad Akhir; Maria Ulviani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.5880

Abstract

This research is a classroom action research aimed at determining the improvement of students' learning outcomes through the implementation of the cooperative learning model of the Learning Together type. Based on the data analysis and discussion, it can be concluded that the application of the cooperative learning model of the Learning Together type in Indonesian language lessons can improve students' learning outcomes. This can be seen and proven from the average scores in Cycle I and Cycle II. The average score in Cycle I was 57.2%, while the average score in Cycle II increased to 85%. Therefore, the analysis of students' learning outcomes proves that the implementation of the cooperative learning model of the Learning Together type can improve the learning outcomes of fifth-grade students at SD Negeri 27 Tonasa, Pangkep Regency, in Indonesian language lessons.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA DENGAN MENERAPKAN MODEL PEMBELAJARAN DISCOVERY LEARNING PADA PEMBELAJARAN BAHASA INDONESIA DI KELAS V SDN 066048 MEDAN HELVETIA : Penelitian Tindakan Kelas Defensus Situmorang; Eka Margareta Sinaga
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.5918

Abstract

This type of research is classroom action research (CAR). This study aims to improve student learning outcomes by applying the Discovery Learning learning model in Indonesian language learning in grade V at SD Negeri 066048 Helvetia. This classroom action research consists of 2 cycles with the research subjects of grade V students of SD Negeri 066048 Helvetia as many as 22 students. Based on the research results obtained, it shows an increase in student learning outcomes. The results of the study in cycle I, students who got a passing grade were 10 students or 45.45%, while students who did not pass were 12 people or 54.54%. In cycle II, students who met the passing criteria were 18 people or 81.81%, while students who did not pass were 4 people or 18.18% with an average score of 77. The increase in learning outcomes occurred after improvements in actions in cycle II. The action was stopped in cycle II because it had reached the success criteria, thus it was concluded that implementing the Discovery Learning learning model could improve student learning outcomes
Meningkatkan Kemampuan Spasial dan Pemahaman Geografis Siswa tentang Bentuk Wilayah Indonesia melalui Media Interaktif Google Earth pada Pembelajaran IPAS Kelas 5: Penelitian Tindakan Kelas Muchamad Abdul; Sekar Dwi Ardianti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6037

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan spasial dan pemahaman geografis siswa kelas V melalui penggunaan media interaktif Google Earth dalam pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di SD Muhammadiyah 1 Kudus. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan model siklus dari Arikunto, yang meliputi perencanaan, tindakan, observasi, dan refleksi. Hasil penelitian menunjukkan adanya peningkatan hasil belajar yang cukup signifikan. Rata-rata nilai siswa yang semula 60,83 pada pra siklus meningkat menjadi 75 pada siklus I, dan mencapai 86,44 pada siklus II. Ketuntasan belajar siswa juga meningkat dari 27,78% menjadi 100%. Penggunaan Google Earth membantu siswa memahami konsep spasial dan geografis secara lebih nyata, menarik, dan kontekstual. Temuan ini menegaskan bahwa integrasi teknologi seperti Google Earth dalam pembelajaran IPAS tidak hanya mempermudah pemahaman materi, tetapi juga mendorong perkembangan kemampuan berpikir kritis dan keterampilan spasial siswa.
PENERAPAN TEAM GAMES TOURNAMENT BERBANTUAN EDUCAPUZZLE SEBAGAI UPAYA MENINGKATKAN KETERAMPILAN MENULIS BAHASA INDONESIA KELAS III SD : Penelitian Tindakan Kelas Rahmatika Nur Alawiyah; Imaniar Purbasari; Lisa Noorwahyuni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6129

Abstract

This study aims to improve student’s writing skill through the implementation of the Team Games Tournament (TGT) method assisted by Educapuzzle media in Indonesian language lessons. The background of this research is the low student’s writing skill and the lack of active student engagement during the learning process. This is a Classroom Action Research (CAR) conducted in class III of SD Muhammadiyah Birrul Walidain with a total of 27 students. The research follows the Kemmis and McTaggart model, consisting of two cycles, each comprising the stages of planning, action, observation, and reflection. Data were collected through observation, documentation, and learning outcome tests. The results showed a significant increase in student’s writing skill, from a pre-cycle average score of 62.9 to 70 in the first cycle, and further increased to 80 in the second cycle. This improvement was also accompanied by an increase in student activity in collaboration, discussion, and problem-solving. Thus, the implementation of the TGT method assisted by Educapuzzle media has proven effective in enhancing the Indonesian language writing skill of third-grade students. This study recommends the use of the TGT method as an alternative teaching strategy that is enjoyable and encourages active student participation in elementary schools.
PENGGUNAAN BAMBOOZLE UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK DALAM MATERI KARYA ILMIAH PADA MATA PELAJARAN BAHASA INDONESIA DI KELAS XI SMA NEGERI 14 MEDAN MELALUI PENDEKATAN SOSIAL EMOSIONAL: Penelitian Tindakan Kelas Isa Ariani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6145

Abstract

Learning motivation plays a crucial role in educational success, especially in Indonesian language instruction. This study aims to examine the effectiveness of Bamboozle, a game-based learning platform, in enhancing students' motivation in writing scientific papers in Grade XI at SMA Negeri 14 Medan. The study was prompted by the low level of students’ understanding of systematic and logical scientific writing, which is closely related to their learning motivation. This research employs a quantitative approach with a Classroom Action Research (CAR) design conducted in two cycles. The subjects consisted of 35 students, including 12 males and 23 females. Data were collected through observations, learning motivation questionnaires, and academic tests. The results indicate that using Bamboozle successfully increased student motivation through interactive and engaging learning experiences. Moreover, socio-emotional support helped foster a safe and supportive environment, contributing to higher learning motivation. These findings offer both theoretical and practical contributions to the development of innovative, technology-based learning methods in the digital era, particularly in Indonesian language education.
PENINGKATAN HASIL BELAJAR BAHASA INDONESIA MELALUI MODEL PEMBELAJARAN KOOPERAIF TIPE TEAM, GAMES, TOURNAMENT PESERTA DIDIK KELAS X SMA NEGERI 13 MEDAN: Penelitian Tindakan Kelas Ade Irma; Rika Kartika; Saipul
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6195

Abstract

This classroom action research aims to improve the learning outcomes of Indonesian language among Grade X-9 students at SMA Negeri 13 Medan through the implementation of the cooperative learning model Team Games Tournament (TGT). The problem addressed was the low academic performance and lack of active participation among students during the learning process. The research was conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The instruments used included observation sheets for teacher and student activities, as well as learning outcome tests. The results showed that the implementation of the TGT model significantly improved students' learning outcomes. The percentage of mastery learning increased from 35.29% in the first cycle to 88.23% in the second cycle. Students' learning activities also improved from a moderately active to a highly active category. Therefore, the TGT cooperative learning model proved to be effective in enhancing both students' academic achievement and engagement in Indonesian language learning. This study recommends the use of the TGT model as an engaging and participatory instructional strategy.
Penerapan Model Pembelajaran Project Based Learning Berbantuan Media Diorama Ditinjau dari Hasil Belajar Peserta Didik Kelas 3A pada Topik Ragam Bentang Alam Indonesia di SDN Salatiga 12 Kota Salatiga: Penelitian Tindakan Kelas Nur Sita Faridah Arum Sari; Carolina Lita Permatasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6499

Abstract

This study aims to improve the learning outcomes of third-grade students (Class IIIA) at SDN Salatiga 12 through the implementation of the Project-Based Learning (PjBL) model supported by diorama learning media. The background of this study is the low learning outcomes of students, particularly in the IPAS (Science and Social Studies Integration) subject, which is partly due to the use of conventional teaching models without concrete learning media. Additionally, most students have a kinesthetic learning style and prefer physical, activity-based learning methods. This research is a Classroom Action Research (CAR) conducted in two cycles using the Kemmis and McTaggart model. The subjects of this study were 26 third-grade students at SDN Salatiga 12. In the first cycle, 14 students scored above the Minimum Mastery Criteria (KKTP), while 12 scored below, with an average score of 69.7 and a mastery percentage of 53.8%. In the second cycle, the number of students scoring above the KKTP increased to 17, while 9 students scored below, with an average score of 81.9 and a mastery percentage of 73%. Based on the research findings, it can be concluded that the use of the PjBL model can improve student learning outcomes in the IPAS subject.
EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN PUZZLE MAJAS METAFORA (PMM) TERHADAP KEMAMPUAN KOGNITIF PESERTA DIDIKPADA MATA PEMBELAJARAN BAHASA INDONESIA MATERI MAJAS METAFORA KELAS 4 SD N BIBIS: penelitian eksperimen Fauzan Akhmad Alfian Muzakki; Deri Anggraini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6536

Abstract

This research seeks to illustrate how effective metaphorical figure of speech puzzle learning media (PMM) is for improving the cognitive skills of fourth graders during Indonesian language classes, focusing on metaphorical figures of speech. Class IVA served as the experimental group and was taught using metaphorical figure of speech puzzle media, while Class IVB functioned as the control group and utilized word-matching card media. Data collection involved both observations and tests, which were then analyzed through prerequisite assessments and hypothesis testing with an Independent Sample T-Test. The findings indicated that incorporating metaphorical figure of speech puzzle media significantly enhanced students' cognitive skills. This is demonstrated by the rise in average scores from the pretest to the posttest in the experimental class, moving from 43. 90 to 88. 70, while the control class saw an increase from 30. 90 to 80. 90. The t-test produced a significance value of 0. 000.
PENGARUH PENGGUNAAN PENDEKATAN MATEMATIKA REALISTIK INDONESIA (PMRI) TERHADAP HASIL BELAJAR MATERI PENJUMLAHAN BILANGAN CACAH SAMPAI 100 PADA SISWA KELAS III SD GMIT OEPURA: Penelitian Kuantitatif Maria V. C. Freitas; Adam Bon Nifu Benu; Vera Rosalina Bulu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6980

Abstract

Penelitian ini bertujuan mengetahui pengaruh penggunaan Pendekatan Matematika Realistik Indonesia (PMRI) Terhadap Hasil Belajar Materi Penjumlahan Bilangan Cacah Sampai 100 Pada Siswa Kelas III SD GMIT Oepura. Jenis penelitian ini adalah penelitian kuantitatif, dengan pendekatan Pre-Experimental, desain penelitian One group pretest-posttest. Sedangkan pengambilan sampel dengan teknik sampling purposive, karena populasi dalam penelitian ini ditentukan dengan pertimbangan tertentu. Penelitian ini menggunakan 1 kelompok yaitu kelas IIIA berjumlah 24 peserta didik sebagai kelas ekperimen. Variabel penelitian ini terdiri dari variabel bebas yaitu Pendekatan Matematika Realistik Indonesia (PMRI) sedangkan variabel terikat yaitu hasil belajar Matematika. Teknik pengumpulan data menggunakan observasi, tes dan dokumentasi. Teknik analisis data menggunakan uji asumsi klasik yakni uji normalitas, uji homogenitas, uji linearitas, dan uji-t. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh penggunaan pendekatan Matematika Realistik Indonesia (PMRI) terhadap hasil belajar materi penjumlahan bilangan cacah sampai 100 pada siswa kelas III. Hal ini dapat dilihat dari hasil posttest kelas III memiliki nilai rata-rata 80.95. Hasil ini dilihat juga dari perhitungan hipotesis dengan menggunakan uji-t terhadap kelas eksperimen dengan hasil yang diperoleh, thitung = 15.175. apabila dikonsultasikan ttabel dengan df 20 pada taraf signifikan 5% yaitu 0.432 dengan demikian thitung ttabel (15.175, 0.432) yang berarti Ha diterima dan Ho ditolak, yaitu terdapat pengaruh penggunaan pendekatan Matematika Realistik Indonesia (PMRI) terhadap hasil belajar materi penjumlahan bilangan cacah sampai 100 pada siswa kelas III SD GMIT Oepura. Kata Kunci: Pendekatan PMRI, Hasil Belajar

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