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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,972 Documents
Pengembangan Sistem Informasi Magang untuk Membantu Proses Administrasi Siswa Magang (Studi pada: Badan Kepegawaian Negara) Brian Nur Islahuddin; Satrio Agung Wicaksono; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Badan Kepegawaian Negara is a government agency that has the task of carrying out governmental tasks in the field of state staff management. Badan Kepegawaian Negara accommodates students who want to do an internship. There were several obstacles in organizing internship activities, namely the internship registration that requires the internship candidate to come to the office of Badan Kepegawaian Negara, the recapitulation of the internship students that were separated, and monitoring the daily activities of the internship students that were difficult. The problems existed in the internship activities could hamper the administrative processes of internship students, so this research aimed to build an internship information system that could help the administrative processes. The internship information system development used waterfall approach. In this research, the problem related to administration processes of the internship students can be made easier by adding, eliminating, or changing the current business process (as-is) to a proposed business process (to-be) to produce features in the internship information system that was built with the laravel framework. The internship information system that has been build was then tested using the user acceptance test approach to measure the level of user acceptance of the internship information system features, the flow of activity on the internship information system, and the interface of the internship information system. The results of the user acceptance test showed the number 92,39% which showed the user accepted the information system and the features inside the system.
Implementasi Protokol UPnP untuk Discovery Node Sensor berbasis nRF24L01 pada Gateway Wireless Sensor Network Jenrinaldo Tampubolon; Rakhmadhany Primananda; Agung Setia Budi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Wireless Sensor Network (WSN) technology becomes a popular technology these days and it even becomes one of the most promising Internet of Things (IoT) applications. Heterogeneous network sensors are needed for integrated sensing systems. Universal Plug and Play (UPnP) is one of the most promising technologies that enable network and service deployments. The UPnP protocol was previously successfully implemented on IP-based Smart Home devices that function for device and service recognition through the UPnP discovery and description stages. This research creates a gateway on non-IP-based wireless sensor nodes which implements the search and recognition system of sensor nodes using the concept of the UPnP protocol to recognize sensor nodes so that interoperability in WSN can be improved. There are two tests conducted, namely functional testing and system performance testing with several scenarios. In functional testing, the system can perform discovery, addressing, and description. Performance testing is measured when the system performs the discovery and data transmission by using delay parameter and success ratio with a total of 10 tests with several variations of distance. The results of the total average delay discovery tests with distance of 5m, 30m, 60m, 90m and 100m are 6,195s, 50,845s, 29,549s, 21,605s and 26,534s with total success ratio of 100%, 98%, 98 %, 90% and 83%. The results of the total average delay of sending data with distance of 5m, 30m, 60m, 90m and 100m in sequence are 0.959s, 2,231s, 3,807s, 3,480s and 3,713s with total success ratio of 95%, 85%, 88%, 95% and 95%.
Analisis Pengalaman Pengguna Aplikasi Pemesanan Tiket Bioskop menggunakan User Experience Questionnaire (UEQ) dan Heuristic Evaluation (HE) Raden Siti Nabila Putri Fasabuma; Herman Tolle; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 4 (2020): April 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Entertainment is important for the public, one of which is by watching movies in theaters. With the increasingly sophisticated technology, now we do not need to queue to order cinema tickets and wait for advertisements on television related to the film you want to watch but can be through the application. Cinépolis Indonesia and Cinema 21 are applications that provide these services. Cinépolis Indonesia, which has just renewed its application, previously received poor reviews regarding the appearance and comfort of the user when using it and is still lacking compared to Cinema 21. However, an application cannot be judged by its existence alone, the application must present things that can make it comfortable users in using so that it is necessary to evaluate each other. To find out how well the application user experience level is and identify the problems found in the application being evaluated, namely the Cinépolis Indonesia and Cinema 21 applications. Measurement of user experience is measured using the User Experience Questionnaire (UEQ) instrument where 25 respondents fill out the UEQ. To find the problem is done using the heuristic evaluation method by the selected evaluator. From the data obtained, for the UEQ results the Cinépolis Indonesia application has an average neutral/normal UEQ scale because all the scales are in the range of -0.8 to 0.8. Whereas for the UEQ results Cinema 21 application tends to be positive on average, the UEQ scale obtained exceeds 0.8. For the heuristic evaluation results, there are 15 usability problems found in the Cinépolis Indonesia application and 8 problems in the Cinema 21 application so that it can be concluded that both methods obtain the same results namely Cinema 21 is superior in terms of user experience.
Evaluasi dan Perbaikan Desain Antarmuka Pengguna Website Dinas Kesehatan Kabupaten Kediri menggunakan Metode Human Centered Design Andreas Kurnia Ferdiantoro; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Kediri District Health Office uses the website as a medium to deliver health information to the people living in Kediri Regency and as a staffing information center for all parties related to health. From the interviews found a problem. users have difficulty finding information on the website. This is because the website does not involve the user in its development. In addition, the website has not been updated in terms of interface since 2014. So an evaluation with the Human Centered Design approach is needed to improve the website usability. This study has 4 stages: determining the user context, specifying user needs, generating design solutions and evaluating designs. This study uses testing by interviewing 6 users of the Kediri District Health Office website to explore problems and get improvement input. In addition this study also uses testing with the SUS questionnaire given to 20 respondents to get the usability value. From the initial evaluation results obtained an analysis of the problems and proposals that are used as a reference for improvement on the website Improvements made in terms of color selection, adding new pages, providing navigation instructions page and eliminating breadcrumb navigation. From the final evaluation the improvement resulted in the value of the SUS questionnaire at 80.25. These results are supported by positive responses from the results of user interviews, the majority of which said the website was easier to use..
Implementasi Pencarian Jalur berdasarkan Bandwidth dengan menggunakan Algoritme Dijkstra pada Arsitektur Jaringan Software-Defined Networking (SDN) Raihan Radito; Primantara Hari Trisnawan; Kasyful Amron
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Software-Defined Networking (SDN) is a new concept on network computers. By seperating the data plane and the control plane, logics and algorithms for managing networks are placed on a controller. Currently, an algorithm that is being used for finding a shortest path on SDN networks is Diijkstra's algorithm. However, Dijkstra's algorithm has its downside, that is doesn't count bandwidth overhead. As a result, network congestion will occur if the packet size that is being send, is bigger than the available bandwidth. Therefore, the modification of Dijkstra's algorithm is needed. Dijkstra's algorithm is modified with available bandwidth as its cost. When searching a path, the algorithm will find a path which has a bigger avalaible bandwidth. There are three tests on topology A and B, that is finding a path 1 test, finding a path 2 test, and time convergence test. Finding a path 1 test is conducted when there is no traffic and changes of bandwidth on networks. Finding a path 2 test is conducted when there is traffic and changes of bandwidth on networks. Time convergence test is conducted by counting how much time that the algorithm needs to find a path 1 and 2 on each topology. When finding a path 1 and 2 tests, Dijkstra's algorithm succeed for finding a path based on bandwidth. For time convergence test, the algorithm works better on topology A when finding a path 1 and 2. The average time is 8.2 seconds and 13.1 seconds. However on topology B, finding a path 1 and 2 takes an average time about 93 seconds and 114.8 seconds.
Temu Kembali Informasi Lintas Bahasa Dokumen Berita Bahasa Indonesia-Inggris menggunakan Metode BM25F Lusiyana Adetia Isadi; Indriati Indriati; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 4 (2020): April 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

News is a source of information that displayed to the general public about an event and presented in various languages. Usually, a website only allows user to search only in one language. This causes problems for users who want to find broader information more quickly in several languages ​​at once. These problems can be overcome by developing a cross language information retrieval system. The system can improve the time efficiency because it can return documents in two languages ​​by simply entering a query in one language only. One of the method that can be used to develop the system is BM25F method that can return relevant documents and handle structured documents. The news data structure used in training and testing is the title and the content part of the news. The data used in this study are 300 Indonesian news documents and 300 English news documents that will be used to test the boost value, the Indonesian queries, and the English queries. For the boost value testing, the highest precision@k value obtained when the title boost is 5 and the content boost is 1. This value will be used for query testing. Query testing is performed using precision@k and got the highest value of 0.98 when k=5 in the Indonesian queries test which returned Indonesian and English documents.
Evaluasi Keamanan Informasi pada Dinas Komunikasi dan Informatika Kabupaten Malang menggunakan Indeks KAMI (Keamanan Informasi) Nabilla Diva Ramadhani; Widhy Hayuhardhika Nugraha Putra; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dinas Komunikasi dan Informatika (DISKOMINFO) Kabupaten Malang is a governmental institution located in Malang Regency that focuses on the communication sector and informatics sector and also providing the public services based on information technology. Regarding the importance of information security, Kementerian Komunikasi dan Informatika made a Ministerial Regulation No. 4 of 2016 about Information Security Management Systems to support information security at governmental institution. Correlating to these regulations, as an government institution that runs on the field of information, evaluation of the level of information security is needed. In this study, the evaluation was carried out using the tools or instruments based on Information Security Index (KAMI) 4.0 which can indicate the level of preparedness and maturity of information security in government institution. The evaluation results show the level of completeness of information security obtained a score of 195 and the average level of information security maturity level at level I and level I +. The results that obtained based on the KAMI index guidelines that is Dinas Komunikasi dan Informatika Kabupaten Malang is needed to increase the level of eligibility to certify ISO 27001. As the consequence, there are 17 recommendations are generated on governance area, 16 recommendations on risk management area, 27 recommendations on framework area, 31 recommendations on asset management area, 6 recommendations on technology and information security area, and 9 recommendations on supplements area that proposed to the DISKOMINFO Kabupaten Malang to complete the application of information security.
Optimasi Penjadwalan Jam Kerja Part Time menggunakan Algoritme Genetika (Studi Kasus: Haga Coffee Shop Malang) Angky Christiawan Rongre; Budi Dharma Setiawan; Randy Cahya Wihandika
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Haga coffee shop is a coffee shop that provides various types of drinks using coffee as a basic ingredient besides that there are various kinds of drinks besides coffee such as chocolate and green tea and has three outlets. Haga coffee shop also opens part time for students who want to fill their free time between lectures free time between classes and additional allowance also adds expertise in the work world to make part time according to the choices of many students. This makes the manager of Haga coffee shop required to be able to make part-time work schedules that are not convoluted with the lecture schedules of their employees or students. Scheduling is the activity of finding a path that is in line with expectations in order to create an optimized visit schedule. Genetics algorithms is one method in finding solutions to scheduling problems that are often used by researchers. Genetic algorithms were used for 8 employees of Haga coffee shop with a population of 150, the number of generation 50 and combinaton Cr 0,2 & Mr 0,9 were the besst fitness values.
Evaluasi dan Perancangan User Experience menggunakan Metode Human Centered Design dan Heuristic Evaluation pada Aplikasi Dunia Games Rindhi Nisrina Hasna; Herman Tolle; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 4 (2020): April 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dunia Games is a news portal founded by PT. Telekomunikasi Selular as a media provider of the latest information for the video game, gaming industry, e-Sport and technology. But there are still problems in this application such as poor display and complicated journeys that make users difficult to find information or achieve their goals. From these problems, it is necessary to evaluate and improve the design and journey that is likely to complicate the user. This study aims to identify usability issues and design user experience from the Dunia Games application. Problem identification is done by evaluating using the heuristic evaluation method with expert evaluators. After the problem is identified in the first stage of evaluation, the user experience design will be done using the Human Centered Design method. The design of user experience is based on qualitative analysis which contains requests from stakeholders and the findings of the problem carried out in the first stage of evaluation. There were 27 problem findings found in the first stage of evaluation such as complicated journey and the absence of assistance functions in using the Dunia Games application. In the second stage of the evaluation the problem that found was fewer than the problem in the first stage of evaluation. The results of this study are the identification and analysis of usability issues and design recommendations in the form of high-fidelity prototypes as a repair solution.
Sistem Klasifikasi Kualitas Daging Ayam menggunakan Metode K-Nearest Neighbors berbasis Arduino Zamaliq Zamaliq; Fitri Utaminingrum; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Chicken meat is one of the most abundant sources of animal protein consumed by the community. Chicken meat consumption needs will always increase due to several factors, namely, the price of chicken meat that is relatively affordable compared to beef, has good nutritional quality, and is easily processed into various types of cuisine. Chicken meat sellers in the market or on the side of the road sometimes their sales results are not fully sold in the hands of consumers for various economic reasons, storability and ignorance of the public using hazardous additives and preservatives may be done some examples of abuse on food products is the use of synthetic preservatives for example formalin and borax. In overcoming this problem the determination of the classification of tiren chicken meat, rotten chicken, and formalin chicken, then the right method is needed to do the classification. K-NN method can work independently on each object features to be classified. In this system, several components are used: Arduino Mega Mini microcontroller to process data and perform calculations, the TGS2602 sensor is useful for detecting aroma in chicken meat, the accuracy of the error generated by 3.42% is placed in a container, the Ph BNC Electrode sensor Probes with an accuracy error level of 25.89% are useful to measure acid base levels in chicken meat. For classification using the K-NN presentation method the accuracy was found to be 80.95%.

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