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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,972 Documents
Evaluasi Usability Pada Website Sekolahkoding.com Dengan Menggunakan Metode Usability Testing dan Human Centered Design Katon Pratama Susanto; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sekolahkoding.com is a website that provides a variety of programming languages ​​using video material. The purpose of using the sekolahkoding as an evaluation is because seen from the similar web, the sekolahkoding has fewer visitors when compared to similar websites. Preliminary research conducted at SMKN 5 Malang and SMKN 12 Malang, there are several problems on the website, namely users have difficulty finding material, users are still not fluent when using the website, the display on the grid can be widened further, the display is less attractive, the display is less varied, the interaction needs to be simplified, the color buttons are emphasized even more, the server error when logging in. The purpose of this research is to get the results of testing usability from the schoolkoding.com website. The method used in this research is the first Usability Testing to evaluate the design of the coding school before and after the design improvement. The second method used is Human Centered Design for guidelines for designing the interface solution for the website sekolahkoding.com. In the tests carried out there are success parameters in three aspects, namely aspects of effectiveness, aspects of efficiency, and aspects of satisfaction. The results obtained in this aspect are the first aspect of effectiveness which is divided into three categories, namely Success in the initial design gets a score of 67% while the solution design gets a value of 100%, Non Critical Error in the initial design gets a value of 20.8% while in the solution design got a value of 0%, Critical Error in the initial design got a value of 11.8% while the solution design got a value of 0%. Furthermore, the efficiency aspect gets an increase of 219%. Then in the satisfaction aspect, the average score increase in the initial design scored 50 with the category Non Acceptable and grade F with "OK" information, while the solution design got a score of 77.5 with the category Acceptable and grade C for "Good".
Pengelompokkan Kondisi Komputer pada Bank X di Seluruh Indonesia Menggunakan Metode K-Medoids Clustering Muthia Maharani; Dian Eka Ratnawati; Bayu Rahayudi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 5 (2021): Mei 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Bank X is one of the largest public banks in Indonesia. With the banking process running up to the operational process of Bank X which run every day for 24 hours, a very good quality computer is needed. So the process of upgrading computer must always be done. The large number of computers at Bank X makes the process of upgrading computers is one of Bank X's biggest expenses. Other than that, in several work units at Bank X, the process of upgrading computer is still not effective. From these problems, the research will be conducted in the form of grouping computer conditions at Bank X all over Indonesia using the K-Medoids Clustering method. This research was conducted to classify which computers are really need, need enough, and which computers do not need to upgrade. The results of this grouping are that there are 237 computer in cluster 0 no need to upgrade, 126 computer are in cluster 1 with a very need to upgrade, and 769 computer are in cluster 2 with condition good enough but need to be reviewed because it is quite necessary to do a computer upgrade. For testing using the Silhouette Coefficient, clustering with 2 clusters is the best because it has the highest silhouette score, which is 0.624684967. And also the test for amount of data which showed that 90% of the original data was the minimum presentation for data amount for accurate results. The results of the research will be given to Bank X as a recommendation to find out which computers need to be upgraded so that they can be followed up more quickly.
Implementasi Low Power State Machine pada Sistem Notifikasi Kecelakaan Sepeda Motor Lutfi Anang Makruf; Eko Setiawan; Dahnial Syauqy
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In this modern era a motorcycle is very common means of transportation to use. With the increasing population of motorcycle users, accidents caused by motorbikes cannot be avoided. In general, accidents cannot be predicted when and where accidents occur. By using an accident notification system on a motorcycle, it will be easier to find out the location of the accident. So that the device does not consume excessive power on a motorcycle battery, it must have a low power mechanism to be able to save power. Low power and state machine mechanisms can be implemented in a prototype system that serves to inform that an accident has occurred by sending a short message containing the location of the accident. In testing the accuracy and functional levels of several components obtained results that are as expected. The MPU6050 sensor has an accuracy of 84.43%, the NEO6M module has an accuracy of 99.99% and the functional module SIM800L can send short messages properly. In testing the low power mechanism can reduce the power consumed by 22.2 mA or 18.8%. The device consumes power of 117.7 mA without using a low power mechanism and consumes power of 95.5 using the low power mechanism.
Sistem Monitoring Detak Jantung Penderita Obstructive Sleep Apnea saat Tidur Melalui Smartphone Android dengan Protokol MQTT Firstian Satya Yulihardi; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Artikel dipublikasikan di IJITEE
Sistem Monitoring KWH Meter berbasis Modul Komunikasi LoRa Muhammad Isman Suga; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 4 (2021): April 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Electricity is one of the necessities of human life. One of those that provide electricity services in Indonesia is a state-owned company, namely PLN. PLN itself has 2 categories of electricity customers, namely, prepaid and postpaid. Postpaid customers make bill payments according to the energy used for a period of 1 month. However, in reality in the field, according to the head of the daily management of YLKI (Indonesian Consumers Foundation), Tulus Abadi, PLN officials frequently record errors for postpaid customer electricity meters. The problem is that PLN is still monitoring customers manually for postpaid electricity. To overcome this, it is necessary to establish a kwh meter monitoring system for PLN customers. This monitoring system will send KWH usage data using the LoRa communication protocol which will then be sent through the gateway, then the data will be forwarded to the broker using the MQTT protocol and the data will be subscribed to by the client so that the data can be monitored regularly. In the research conducted, the author of this monitoring system has an average percentage of error data kwh of 0% and a wattage of 0.6% compared to other sensors KWE-PM01. For sending data from the sensor node to the client it can run well. At a distance of 100 meters to 300 meters, sending from the sensor node to the gateway is the best delivery in this study. Because the successful rate for testing single and multiple nodes at this distance, the packet can be received 100% by the gateway.
Sistem Klasifikasi Telur Ayam Fertil dan Infertil Menggunakan Fitur Tekstur Dan Metode K-Nearest Neighbor Berbasis Raspberry Pandy Aldrige Simanungkalit; Hurriyatul Fitriyah; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Fertile chicken eggs are eggs that fertilized by a male and have potential to hatch while infertile eggs are eggs that not fertilized by a male. In chicken hatching management infertile eggs need to be removed from hatching machine so that they do not rot and explode in hatching machine. The removing process of infertile eggs from hatching machine doing by candling the eggs using a flashlight or lamp placed behind the eggs. In hatching industry with a large capacity doing this process is very tiring for the eyes because it requires high concentration and accuracy so this affects the consistency and accuracy of the observation results, therefor a system that classify fertile and infertile eggs constantly is needed. This study design classification system for fertile and infertile eggs based on Computer Vision with texture feature extracted using Gray Level Co-Occurrence Matrix method and classified using K-Nearest Neighbor method. To support the memory requirements for image processing the system is run on a raspberry pi device. The results of analysis and testing using K-Fold Cross Validation of Gray Level Co-Occurrence Matrix feature extraction show that the best feature combination is dissimilarity-correlation and Classification results using K-Nearest Neighbor show an accuracy rate of 93,33% on the number of neighbor K=7 and 9.
Optimasi Kebutuhan Gizi Menggunakan Algoritme Evolution Strategies Pada Balita Dan Ibu Menyusui Fahri Ariseno; Imam Cholissodin; Edy Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 7 (2020): Juli 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Parents need to pay attention on a diet of a toddler because of the food that being consumed during infancy greatly influences the growth and development of the toddler as well as the mother of the toddler who are still breastfeeding where the quality of the breast milk also greatly influences toddler growth. The lack of attention on a food that being consumed by toddler can cause various kinds of disease complication because of toddler body that still vulnerable and prone to infections, malnutrition, or obesity. This research will implement evolution strategies algorithm to obtain recommendations for the composition of the most optimal nutritional diets that can meet daily nutritional needs that did not exceed the daily limits for toddlers and breastfeeding mothers. The main cycle used in this study is the ES cycle (μ + λ) and three other ES cycles as comparison. Based on the results of tests conducted using the ES cycle (μ + λ) for a data of toddler and breastfeeding mothers on the parameters of μ = 10, λ = 100, and generation = 250, the best fitness result obtained are 0.225070 which recommendation are close to the daily nutritional needs of toddler and breastfeeding mother.
Analisis Kualitas Website Portal Berita Dan Opini Mojok.Co Menggunakan Webqual 4.0 Dan Importance-Performance Analysis Muhammad Jordan Farrell; Hanifah Muslimah Az-Zahra; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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News and opinion portal website Mojok.co continues to experience a downgrade in its quality that cost many loss like a decrease in total visitor of the website and still lost to the other competitor in news and opinion portal . Other than quality issues Mojok.co also want to create a strong engagement with the reader and through fullfilling a good customer satisfaction. So this research focussing on two main things which is measure website quality of Mojok.co and anlyze if a website quality have an significant impact on customer satisfaction. To measure website quality then it is used WebQual 4.0 then the results will be map on Importance-Performance Analysis. This research use 3 independent variable which is usability, information quality and service interaction quality. There is also one dependent variabel customer satisfaction. The result of the measurement using 100 responden show that 6 attribute statement included in IPA first kuadran and 4 attribute statement included in IPA third kuadran. Regresson analysis conducted a constant for each WebQual dimension in the amount of 0, 233; 0,136; and 0,068 for each dimension usability, information quality and service interaction quality. The T Test conducted that usability and information quality dimension influence customer satisfaction partially, and F Test conducted that all dimensions in WebQual influence customer satisfaction by together. From the result of the influence analysis can be concluded that the improvement must be prioritized based on gap analysis and its dimension in order usability, information quality, and service interaction quality.
Pengembangan Sistem Layanan Pemesanan Lapangan Futsal dengan memanfaatkan Teknologi Payment Gateway (Studi Kasus: Marcella Futsal Jombang) Muhammad Rizki Augusta; Widhy Hayuhardhika Nugraha Putra; Tibyani Tibyani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 2 (2021): Februari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Futsal is one of a popular indoor sport in Indonesia. No wonder this is used by business people in Indonesia, by making a futsal field rental, one of which is Marcella Futsal Jombang. However, there are several problems that often happen. It often happens that there are two people reserve the futsal field at the same time, where Marcella Futsal only provides one futsal field. Then in reservation data storage still uses the manual method and there are also some customers who do not pay down payments when reserving the futsal field. Based on these problems, a system is needed to place reservation for the futsal field. This system was developed in the mobile application using the waterfall method. This system utilizes Midtrans payment gateway technology to make it easier for customers to make transactions when reserving a futsal field, either in paying down payments or paying rental fees. In addition, there is also a feature to view sports news obtained from the NewsAPI API. Then black box testing was carried out and get 100% results which show that the features provided by the system are functioning properly and in accordance with needs. Then in the usability testing using the System Usability Scale get the final value 85. Based on this value, it was found that the system was acceptable with a scale of B values, and very good at the level of system usability.
Pembangunan Aplikasi Pelaporan Informasi Jalan Rusak di Kota Malang Abyan Naufal Amanullah Sugiharto; Faizatul Amalia; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Road as an infrastructure for transportation can be damaged by various causes. Dinas Pekerjaan Umum dan Penataan Ruang (DPUPR) is a regional autonomy in infrastructure which covers road. Community complains damaged roads via government's online complaint website due to DPUPR's absence of own platform. This research develops an application which accomodates complains from community regarding damaged roads, the complaints are then received by DPUPR first hand. The application is developed using Waterfall System Development Life Cycle consisting of literature study, requirement analysis, design, implementation, testing, conclusions and suggestions. The results from this research are 13 functional requirements and two non-functional requirements involving three actors on requirement analysis, these requirements generate design and implementation i.e. architecture design, component design, data design and interface design, and implements code, data and interface. The results of implementation are tested with validation testing using Blackbox testing with three test cases resulted 100% validity and unit testing using Whitebox testing with three samples resulted 100% validity, usability testing is conducted with System Usability Scale involving six respondents which resulted score of 75.25, compatibility testing is conducted using Firebase Test Lab which resulted that the application can be run on five different devices with different API levels.

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