cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
ISSN : -     EISSN : -     DOI : -
Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,945 Documents
Implementasi Middleware ESP32 menggunakan Protokol ESP-NOW dan REST HTTP pada Sistem Monitoring Microclimate Ananda Adiyatma Putra; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Untuk dipublikasikan di Seminar Nasional Agroforestri - Fakultas Pertanian Universitas Brawijaya
Prediksi Potensi Penjualan Makanan Beku berdasarkan Ulasan Pengguna Shopee menggunakan Metode Decision Tree Algoritma C4.5 dan Random Forest (Studi Kasus Dapur Lilis) Muhammad Ferdyandi; Nanang Yudi Setiawan; Fitra Abdurrachman Bachtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dapur Kitchen is a micro-business that sells frozen foods in the form of Chicken Nuggets. Kitchen Lilis wants to add new products according to the interests of prospective buyers. However, Kitchen Lilis does not yet know the fact that prospective buyers want frozen food products like what. Therefore, it is necessary to conduct research on frozen food predictions based on data obtained on the Shopee page with frozen food category products. Data obtained a total of 140 data and made decision trees with data partitions 80% training data and 20% test data. The method used is Random Forest and applies the C4.5 Algorithm to each subtree formed. The rule model has an accuracy value of 0.73 for training data and 0.78 for test data. From the calculation of algorithm C4.5 manual use of preservatives has the most influence and from the rule model as many as three subtree, on the first rule of raw material quality, the second rule of the use of MSG, and the third rule of the use of preservatives. The results of the next classification are visualized into a dashboard and to predict products based on features can be executed on a prediction application. Both outputs from the study were tested using the System Usability Scale (SUS) and had a value of 90 which belonged to the category "A" which means the system can be well received by Dapur Lilis.
Ekstraksi Ciri Corner Triangle Similarity dan Eye Aspect Ratio untuk Deteksi Tatapan Mata Delapan Arah Dimi Karillah Putra; Randy Cahya Wihandika; Achmad Ridok
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Someone with a disability and cannot move their body parts is having a harder time when operating a computer system. This is becoming a problem because the computer itself has become one of the technologies used to find information in this information technology era. Someone with a heavy case of disability can operate computers using an eye tracker system. In this research, corner triangle similarity and eye aspect ratio method are used to extract features from facial image data so the eye gaze direction can be classified using random forest classifier. The research is conducted using facial data images with 270 images divided into nine classes. According to the testing that has been done, the accuracy of the scenario where the image is used, the facial image without turning the head has better accuracy than the image where the head is turned. The accuracy that has been obtained is 88% on the train data and 50% on the test data. While doing analysis of the test result, it was revealed that the feature extraction method can be implemented but didn't give the best result like didn't detect the pupil at the eyes or wrongly detected circle in the image with the center of the circle located on the sclera of the eyes or the skin around the eyes. Besides that, with the existence of the turned head image in the dataset without the turning direction feature in the dataset made the similar and almost the same data but have different class. These things impacted on the classification result that in the end didn't produce a really accurate result.
Perancangan Learning Management System menggunakan Metode Design Thinking (Studi Kasus: SMK Prajnaparamita Malang) Anggi Riza Amirullah Sidharta; Retno Indah Rokhmawati; Diah Priharsari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SMK Prajnaparamita Malang is a private vocational school that has expertise programs in hospitality accommodation, beauty and pharmacy. During the pandemic, this SMK must carry out the online teaching and learning process using several learning platforms at once. The use of multiple platforms at once makes it difficult for teachers and students because they have to adapt to the platforms used. This study aims to design a user experience of a learning management system that contains all the features of the platform that was previously used using the Design Thinking Method. Design Thinking has 5 stages, namely Empathize, Define, Ideate, Prototype and Test. The solution design that has been made will then be tested using the Post-Study System Usability Questionnaire (PSSUQ) to determine the usability value of the user interface design created by the researcher. The purpose of making this PSSUQ questionnaire is to find out what users feel after using the solution design and whether the solution design has solved the user's problem. The results of the Post-Study System Usability Questionnaire (PSSUQ) resulted in a score on the overall subscale obtained a score of 1.81, system usability obtained a value of 1.87, information quality obtained a value of 1.97 and interface quality obtained a value of 1.49. This value indicates if the system is good and satisfies the user in terms of usability, information quality and the quality of the user interface display.
Implementasi Algoritma Trilateration pada Penentuan Posisi Obyek Dhiyaan Khansa Afifah; Dany Primanita Kartikasari; Fariz Andri Bakhtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

accuracy
Evaluasi Manajemen Pengelolaan Layanan Pengaduan Masyarakat Berbasis Teknologi Informasi pada Layanan "Sambat Online" menggunakan Framework COBIT 5 Muhammad Hasbi Ashshiddiqi; Suprapto Suprapto; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Malang City Goverment through the Malang City Communication and Information Office as the manager of public communication, utilizes information technology by creating a technology based public complaint service called, Sambat Online. This service allows the public to submit complaints about facilities and infrastructure in the city of Malang. However there are still problems that are owned namely, management carried out by related parties with less attention to document documentation activities regarding the requirement of defining needs and requirements for making service solutions. Therefore, information technology evalution activities are carried out using the COBIT 5 framework and focus on the BAI (Build, Acquire and Implementation) subdomain process, the selected processes were BAI02 (manage requirements definition) and BAI03 (manage solutions identification and build). The research was implemmented to set the value of the capability level also value of the GAP that occurred. The result show that the capability level value of the BAI02 and BAI03 subdomains is level 0 and there is a GAP value based on the targer level is 2. In order for the Malang City Communication and Information Agency to achive the expected target level, recommendations are given to complete documentation of base practice documents and work product according to process BAI02 and BAI03 subdomains, and create more detailed and detailed procedures related to the definition of service requirements.
Evaluasi Pengalaman Ulangan Harian menggunakan Quizizz dengan Model CIPP (Studi Kasus: SDN Madiopuro Jombang) Novia Tri Rahmawati; Intan Sartika Eris Maghfiroh; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Elementary school is an education category that must be considered for its quality, because learning at the elementary level is the initial foundation before students move on to the next level. However, due to the COVID-19 pandemic, the learning process is not optimal. The learning process before the pandemic was carried out face-to-face, but learning is currently forced to switch online (on a network). The impact of the application of online learning makes students feel bored, their enthusiasm for learning decreases, and even students' grades are also decreasing. In response to this, the principal of SDN Madiopuro implemented the use of Quizizz which was expected to increase students' enthusiasm for learning. So far, the application has only been carried out in one class, because valid data is needed regarding information on the Quizizz implementation that has been implemented. The purpose of this study was to find out how the experiences of students and teachers in using Quizizz. In addition, this study will analyze the value before and after using Quizizz. To find out the comparison of data, data is needed for classes that do not use Quizizz. Therefore, this study is a comparative study comparing classes that use and do not use Quizizz. The results of this study indicate that the class that uses Quizizz gets a better average score, and all students in the class agree that Quizizz is easy to use and fun.
Simulasi Metode Dueling Double Deep Q-Learning pada Unmanned Aerial Vehicle untuk Menghindari Halangan Riyad Febrian; Eko Setiawan; Barlian Henryranu Prasetio
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The ability to avoid obstacles is a subsystem of the navigation system that must be owned by an autonomous robot such as the Unmanned Aerial Vehicle (UAV). This ability governs the process of observing environmental data, making decisions and commands to control movement. Implementation of the avoiding obstacles with conventional methods tends to be static and unable to adapt. Therefore, Implementing this with an artificial intelligence (AI)-based systems will enhance the adaptivity. Reinforcement Learning (RL) is one of the AI or Machine Learning methods that has a characteristic in terms of direct learning in the environment. This study proposes an RL simulation analysis using the Dueling Double Deep Q-Learning (D3QN) method on the UAV to avoid obstacles. The simulation is run on the Airsim simulator and the UAV is a quadcopter. The perceptual configuration of the quadcopter is using a monocular camera, ultrasonic sensor and collision sensor. This study examines the comparative analysis of thresholds of 1 meter and 2 meters, batch sizes 32 and 128. The test results show that the thresholds of 2 meters and batch size 128 provide a more stable visualization plot and converge in less than 70 episode.
Purwarupa Sistem Komunikasi Angkot sebagai Optimasi Transportasi Perkotaan dengan Metode Routing Multi-Hop berbasis Sistem Notifikasi Muhammad Naufal Aziz Huryansyah; Rakhmadhany Primananda; Agung Setia Budi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Angkutan kota is public transportation that can carry out mobility at affordable prices, but angkot operations generally do not have special infrastructure and angkot does not have a communication system or notification about the state of the next stop, the behavior of angkot drivers often stops at inappropriate places to wait for passengers causing inefficiency on this transport. It is different with Bus Rapid Transit, which has infrastructure and communication systems but cannot reach certain places that angkot can reach. The purpose of this research is to design, adapt, test, and find out whether the adaptation of the concept of Bus Rapid Transit can be applied to angkot. This research is useful to provide an overview of the adaptation of the BRT system concept by adapting the driver assist and automation and passenger information aspects to be applied to Angkots with a notification mechanism for passengers at the halte and information on the estimated time of the Angkot arrival so that the driver gets assists automatically regarding this information. The system is implemented as a prototype of a central system, angkot and halte system, the system can relay multi-hoping angkot arrival information using the ESPNOW delivery protocol and send passenger notifications published by the halte to the central system with the MQTT delivery protocol on the 802.11 communication network. The result is that the prototype can detect passengers at the bus stop then send notifications and can relay messages in multi-hop between halte.
Implementasi Website Company Profile pada Pondok Pesantren Al Falah Krebet Bululawang Malang menggunakan Framework Codeigniter (Studi Kasus: Yayasan Fii Dhilalil Qur'an Malang) Indah Riska Aulia; Tibyani Tibyani; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Boarding schools in general can be defined as an Islamic educational institution which implements the system stay or dorm, with kyai as a major center and make the mosque as a center of the institute of science. One of the boarding schools that still stand up today is the Pondok pesantren al-falah, which is among one of the boarding school which is located in the City of Malang, there are on the raya street no. 250, krebet, bululawang. This boarding school was founded by some of the ustad who want to dedicate herself to religion. Based on the results of the interview to the owner of the Pesantren Al Falah, the perceived impact of the pandemic this is great for boarding school, all the activities of pondok pesantren be limited to, the dissemination of information related to the registration and information for the parents who usually done offline to be hard. Testing the usability of the system that has made Information Systems Pesantren Al Falah using the method of the calculation of the System Usability Scale (SUS) is to 88.5 who enter into the category of Good. Then, it can be concluded that the results of the usability testing of information systems pondok pesantren al-falah made it easy to use user and has the value of usability good.

Filter by Year

2017 2026


Filter By Issues
All Issue Vol 10 No 13 (2026): Publikasi Khusus Tahun 2026 Vol 10 No 01 (2026): Januari 2026 Vol 10 No 4 (2026): April 2026 Vol 10 No 3 (2026): Maret 2026 Vol 10 No 2 (2026): Februari 2026 Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025 Vol 9 No 12 (2025): Desember 2025 Vol 9 No 11 (2025): November 2025 Vol 9 No 10 (2025): Oktober 2025 Vol 9 No 9 (2025): September 2025 Vol 9 No 8 (2025): Agustus 2025 Vol 9 No 7 (2025): Juli 2025 Vol 9 No 6 (2025): Juni 2025 Vol 9 No 5 (2025): Mei 2025 Vol 9 No 4 (2025): April 2025 Vol 9 No 3 (2025): Maret 2025 Vol 9 No 2 (2025): Februari 2025 Vol 9 No 1 (2025): Januari 2025 Vol 8 No 13 (2024): Publikasi Khusus Tahun 2024 Vol 8 No 10 (2024): Oktober 2024 Vol 8 No 9 (2024): September 2024 Vol 8 No 8 (2024): Agustus 2024 Vol 8 No 7 (2024): Juli 2024 Vol 8 No 6 (2024): Juni 2024 Vol 8 No 5 (2024): Mei 2024 Vol 8 No 4 (2024): April 2024 Vol 8 No 3 (2024): Maret 2024 Vol 8 No 2 (2024): Februari 2024 Vol 8 No 1 (2024): Januari 2024 Vol 7 No 13 (2023): Publikasi Khusus Tahun 2023 Vol 7 No 9 (2023): September 2023 Vol 7 No 8 (2023): Agustus 2023 Vol 7 No 7 (2023): Juli 2023 Vol 7 No 6 (2023): Juni 2023 Vol 7 No 5 (2023): Mei 2023 Vol 7 No 4 (2023): April 2023 Vol 7 No 3 (2023): Maret 2023 Vol 7 No 2 (2023): Februari 2023 Vol 7 No 1 (2023): Januari 2023 Vol 7 No 14 (2023): Antrian Publikasi Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022 Vol 6 No 12 (2022): Desember 2022 Vol 6 No 11 (2022): November 2022 Vol 6 No 10 (2022): Oktober 2022 Vol 6 No 9 (2022): September 2022 Vol 6 No 8 (2022): Agustus 2022 Vol 6 No 7 (2022): Juli 2022 Vol 6 No 6 (2022): Juni 2022 Vol 6 No 5 (2022): Mei 2022 Vol 6 No 4 (2022): April 2022 Vol 6 No 3 (2022): Mei 2022 Vol 6 No 2 (2022): Februari 2022 Vol 6 No 1 (2022): Januari 2022 Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021 Vol 5 No 12 (2021): Desember 2021 Vol 5 No 11 (2021): November 2021 Vol 5 No 10 (2021): Oktober 2021 Vol 5 No 9 (2021): September 2021 Vol 5 No 8 (2021): Agustus 2021 Vol 5 No 7 (2021): Juli 2021 Vol 5 No 6 (2021): Juni 2021 Vol 5 No 5 (2021): Mei 2021 Vol 5 No 4 (2021): April 2021 Vol 5 No 3 (2021): Maret 2021 Vol 5 No 2 (2021): Februari 2021 Vol 5 No 1 (2021): Januari 2021 Vol 5 No 13 (2021) Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020 Vol 4 No 12 (2020): Desember 2020 Vol 4 No 11 (2020): November 2020 Vol 4 No 10 (2020): Oktober 2020 Vol 4 No 9 (2020): September 2020 Vol 4 No 8 (2020): Agustus 2020 Vol 4 No 7 (2020): Juli 2020 Vol 4 No 6 (2020): Juni 2020 Vol 4 No 5 (2020): Mei 2020 Vol 4 No 4 (2020): April 2020 Vol 4 No 3 (2020): Maret 2020 Vol 4 No 2 (2020): Februari 2020 Vol 4 No 1 (2020): Januari 2020 Vol 3 No 12 (2019): Desember 2019 Vol 3 No 11 (2019): November 2019 Vol 3 No 10 (2019): Oktober 2019 Vol 3 No 9 (2019): September 2019 Vol 3 No 8 (2019): Agustus 2019 Vol 3 No 7 (2019): Juli 2019 Vol 3 No 6 (2019): Juni 2019 Vol 3 No 5 (2019): Mei 2019 Vol 3 No 4 (2019): April 2019 Vol 3 No 3 (2019): Maret 2019 Vol 3 No 2 (2019): Februari 2019 Vol 3 No 1 (2019): Januari 2019 Vol 2 No 12 (2018): Desember 2018 Vol 2 No 11 (2018): November 2018 Vol 2 No 10 (2018): Oktober 2018 Vol 2 No 9 (2018): September 2018 Vol 2 No 8 (2018): Agustus 2018 Vol 2 No 7 (2018): Juli 2018 Vol 2 No 6 (2018): Juni 2018 Vol 2 No 5 (2018): Mei 2018 Vol 2 No 4 (2018): April 2018 Vol 2 No 3 (2018): Maret 2018 Vol 2 No 2 (2018): Februari 2018 Vol 2 No 1 (2018): Januari 2018 Vol 2 No 8 (2018) Vol 2 No 6 (2018) Vol 1 No 12 (2017): Desember 2017 Vol 1 No 11 (2017): November 2017 Vol 1 No 10 (2017): Oktober 2017 Vol 1 No 9 (2017): September 2017 Vol 1 No 8 (2017): Agustus 2017 Vol 1 No 7 (2017): Juli 2017 Vol 1 No 6 (2017): Juni 2017 Vol 1 No 5 (2017): Mei 2017 Vol 1 No 4 (2017): April 2017 Vol 1 No 3 (2017): Maret 2017 Vol 1 No 2 (2017): Februari 2017 Vol 1 No 1 (2017): Januari 2017 More Issue