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INDONESIA
Jurnal Bidang Pendidikan Dasar
ISSN : 25490117     EISSN : 25490125     DOI : -
Core Subject : Education,
Jurnal Bidang Pendidikan Dasar diterbitkan oleh Fakultas Pendidikan Universitas Kanjuruhan Malang, ISSN 2549-0125 (online), ISSN 2549-0117 (cetak). Jurnal ini menerbitkan strategi pembelajaran, manajemen sekolah dan kelas, evaluasi pendidikan, kurikulum, pengembangan media dan bahan ajar. Setiap naskah yang dikirimkan akan ditinjau oleh setidaknya dua peninjau sejawat menggunakan metode peninjauan ganda. Jurnal ini diterbitkan setiap Januari & Juni.
Arjuna Subject : -
Articles 196 Documents
Pengembangan Media “MEB” dalam Menumbuhkan Rasa Nasionalis pada Pembelajaran Matematika SD Kunti Dian Ayu Afiani; Meirza Nanda Faradita
Jurnal Bidang Pendidikan Dasar Vol 5 No 1 (2021): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i1.5368

Abstract

This research is a research and development that aims to produce a valid and effective MEB (Monopoly Education Book) media in fostering a nationalist sense of the Indonesian nation in learning mathematics. The research subjects were fourth grade students of SDN Wonokromo 1 Surabaya. The development of this media in its stages is limited to the mass production stage. Where the validity has been validated against three validators. The results of the research from the three validation results that have been given can be average and it is concluded that the MEB (Monopoly Education Book) media that has been developed gets a score of 86% where the score is included in the "Very Good" criteria. And the MEB (Monopoly Education Book) media is effective as evidenced by the completeness of the classical learning outcomes of students reaching 76%. Thus the learning media MEB (Monopoly Education Book) can be said to be valid and effective.
Peningkatan Hasil Belajar IPA Melalui Implementasi Model Pembelajaran Discovery Learning di Sekolah Dasar Kota Banda Aceh Lili Kasmini; Ilfiana Munthe
Jurnal Bidang Pendidikan Dasar Vol 5 No 1 (2021): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i1.5384

Abstract

Science is learning that is very closely related to human life, many natural instruments are directly involved in teaching and learning processes. One of the objectives of this study is to see the effect of the Discovey Learning model on student learning outcomes, the Discovery Learning learning model is a learning process that can involve mentally and physically students, so that the learning obtained can last a long time in the memory of students. This research was conducted at SD N 55 Banda Aceh, after observing the learning process of students showing less than optimal results. It can be seen from the learning outcomes before the application of the Discovery Learning model the average learning outcomes are 37 while the average obtained after the application of the Discovey Learning Model is 73. In addition, based on the results of the calculation of the hypothesis that have been determined by the hypothesis acceptance rules, accept Ha If tcount> ttable, the results obtained are degrees of freedom (dk = n-1 = 34-1 = 33) and the significant value is α = 0.05, for this calculation the t-table is 2.19. From the above calculations using the t-test shows that tcount> ttable (2.19> 1.697). The results of the analysis of the average N-gain obtained reached 50 which was categorized as moderate.
Meta Analisis Model Pembelajaran Problem Based Learning terhadap Hasil Belajar Kognitif Di Sekolah Dasar Yusuf Darmawan; Gamaliel Septian Airlanda
Jurnal Bidang Pendidikan Dasar Vol 5 No 1 (2021): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i1.5386

Abstract

The learning model is a design that is used as a class design. Learning outcomes are changes in behavior obtained after carrying out activities in the learning process of the PBL learning model, learning can develop critical thinking skills for students. In the effectiveness of the PBL learning model, there has not been a comprehensive study of the effectiveness of learning model. The goal is to understand how much influence cognitive learning outcomes and Problem Based Learning learning models have on the learning outcomes of elementary school students. The results of the effect size test using the T-test are seen from the Paired Sample Test listed in the mean column of 49.27 and the standard deviation of 26.09 has a sig value of 0.000. The effect size obtained is 0.37 and seen from cohen's table that PBL learning has a moderate effect on cognitive learning outcomes in elementary schools.
Pengembangan Media Game Petualangan Geomat Berbasis Adobe Flash untuk Meningkatkan Hasil Belajar Siswa Kelas 5 SD Theo Hendratta Putra; Mawardi Mawardi
Jurnal Bidang Pendidikan Dasar Vol 5 No 1 (2021): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i1.5387

Abstract

The demands of 21st-century learning emphasize primary school teachers and students to have adequate skills, creativity, innovation following global dynamics. To meet the demands of 21st-century learning, the purpose of this study is to develop learning media for the game "Geomat's Adventure" to improve learning outcomes for grade 5 elementary school students. This study uses the Research and Development (R&D) type of research. The results of the material validation obtained a score of 66%, including in the interval 61-80% with the high category. Validation of the learning design obtains a score of 80% in the 61-80% interval getting the high category. Media validation obtained a score of 94.2%, including in the 81-100% interval, the category was very high. The findings of the validation results from material experts and learning media become a reference that media products so that in making Geomat's Adventure it is feasible to be used.
Pengembangan Modul dengan Lima Permainan Tradisional Guna Mempertajam Hati Nurani Anak Usia 9-12 Tahun Anna Wijayanti; Gregorius Ari Nugrahanta; Irine Kurniastuti
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5280

Abstract

This research aimed to develop a module with five traditional games for sharpening conscience children 9-12 years old. The type of this research is R&D with ADDIE. This research has done in the region Magelang, Central Java. The result showed the quality of the module with five traditional games was very nice. The validation test 3,72 a very nice category. The implementation of the module with five traditional games has affected children’s conscience. The result of the paired samples t-test the posttest score (M = 85,00, SE = 4,226) was higher than pretest score (M = 46,25, SE = 5,957) and the difference was significant with t = 7,519, p = 0,000. That means the implemented of traditional games’s modul can explain 87,60% of the change in conscience. The effect size showed r = 0,936 has equivalent with 87,60% which into the high category. N-gain score 74,643% high effectiveness.
Penerapan Media Webquest Berbasis Google Sites dalam Pembelajaran Masa Pandemi Covid-19 di MI Bilingual Roudlotul Jannah Sidoarjo Arindra Evandian Bhagaskara; Aulia Kaffah Firdausi; Mochammad Syaifuddin
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5541

Abstract

This research will discuss about the application of webquest media based on googe sites for online learning in low class classes as well as examining the strengths and weaknesses of implementing this media.. Qualitative research is the type of research chosen in conducting research on how the webquest media is applied. Data collection using interviews, observation, and documentation. Data analysis techniques start from data reduction, data presentation, and conclusions. The conclusion from the results of this study is the webquest media can be applied as an alternative to implementing distance learning by utilizing google sites. The advantage of the googe sites based webquest media is that it can increase interest in learning and develop students' scientific attitudes. The weakness of the googe sites based webquest media lies in the differences in the creativity of teachers in making media and the barriers for students who have less reading skills.
Optimalisasi Potensi Pemanfaatan Open Education Resources pada Pembelajaran Agama Islam Taufik Taufik; Syafaatul Udhmah
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5615

Abstract

Open Education Resources (OER) is not just a mere expectation in the world of education but is a tangible manifestation of the existence of the development of science and technology in today's sophisticated modernization world. The ease of accessing the internet is the main support in the potential use of open learning resources for everyone. This study uses a descriptive qualitative approach with a literature study method with the aim of knowing the potential use of OER in Islamic religious Education optimally and the advantages and benefits of using it. Potential utilization of OER in Islamic religious education can optimally be done if teachers have 3 competencies and students have 2 competencies related to the use of open source learning tools. The advantages and benefits of using it are cost-effective, easy to access, flexible in place, flexible in time, as desired and can practice independent learning.
Pembelajaran E-Learning sebagai Upaya Meningkatkan Kemandirian Belajar Mahasiswa PGSD suyanti suyanti
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5623

Abstract

This study has the aim of increasing student learning independence by learning E-Learning. Researchers in their method use PTK (Classroom Action Research), consisting of three cycles. The research subjects were 1st semester students of the basic concepts of social studies at SD PGSD PGRI Madiun University. The analysis used in this study uses descriptive analysis techniques. The results showed that there was an increase in student learning independence accompanied by an increase in student learning outcomes in the first cycle, namely 20 students (72%) to the second cycle, namely 21 students (74.5%), then in the third cycle there was an increase of 28 students (89%) who had already achieve mastery learning scores.
Penggunaan Media Ular Tangga Tematik (ULGATIK) untuk Meningkatkan Hasil Belajar dan Aktivitas Siswa kelas IIA SDN 1 Landungsari Ida Cholifah
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5720

Abstract

The learning outcomes of class IIA students were many below of KKM. When studying of the theme 6, only 3 students scored above the KKM and who have sufficient attention to thematic. The aims of this study were to improve student learning outcomes and activities by using the thematic snake and ladder media. The results in the first cycle, score PPKN 76%, score Indonesian 70%, score mathematics 53%, score PJOK 72%, SBDP 62%. The students’ activities of Cycle were consisting of listening to the teacher's explanation 42%, playing snakes and ladders 59%, answering questions 45%. In the second cycle, PPKN 86%, the Indonesian language 83%, math 89%, PJOK 82%, SBDP 84%. In the Cycle II consisted of listening to the teacher's explanation 77%, playing snakes and ladders 93%, answering questions 78%. To sum up, the use of the thematic snake and ladder media can improve student learning outcomes and activities
Analisis Bimbingan Orangtua dan Motivasi Belajar Siswa pada Pembelajaran Daring Selama Pandemi Covid-19 Yulia Eka Yanti; Adzimatnur Muslihasari; Tety Nur Cholifah
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5754

Abstract

The corona virus has caused changes in the education system in Indonesia. This causes learning that was originally carried out face-to-face into learning from home. The Learning from Home system requires parents to play a full role in learning. To maintain and increase students' learning motivation while studying from home, parents really need the role. This research is a descriptive research with a qualitative approach. The instrument of data collection was done by interview and questionnaire. The subjects of this study were parents of grade II and III students at SD Negeri 2 Palaan located in Palaan Village, Ngajum District. The results of this study discuss the role of parents who are very influential in improving student learning outcomes of SD Negeri 2 Palaan during the Learning from Home System.

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