Articles
Instrumen Tes Tematik Terpadu Kurikulum 2013 Berbasis PISA’s Literacy bagi Siswa Sekolah Dasar
Wibowo, Andi;
Cholifah, Tety Nur
JIPVA (Jurnal Pendidikan IPA Veteran) Vol 2 No 2 (2018)
Publisher : Science Education Programme Study, IKIP Veteran Semarang
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DOI: 10.31331/jipva.v2i2.726
Tujuan penelitian ini adalah menghasilkan instrumen tes tematik terpadu yang valid dan reliabel untuk mengukur hasil belajar siswa. Penelitian ini mengadaptasi model R&D Borg & Gall. Teknik sampling yang digunakan adalah proportionate stratified random sampling dengan strata akreditasi sekolah dan status sekolah. Subjek penelitian adalah siswa kelas IV sekolah dasar di Kabupaten Malang sebanyak 267 siswa. Teknik pengumpulan data menggunakan teknik wawancara, angket, observasi, dan tes. Data hasil validasi dianalisis menggunakan konversi skor skala 4, sedangkan validitas empiris dan reliabilitas dianalisis dengan menggunakan software Ministep (Winsteps) Rasch Model dan software SPSS 16. Hasil penelitian ini adalah paket instrumen tes tematik terpadu berbasis Kurikulum 2013 dan PISA’ literacy yang valid dan reliabel terdiri dari 36 soal dinyatakan valid dan reliabel, sedangkan 4 soal lainnya tidak valid.
Integrated Thematic Test Instruments Based on PISA’s Literacy And 2013 Curriculum For Elementary Student
Abstract
The aims of this study was to produce a valid and reliable integrated thematic test instrument to measure student learning outcomes. This study adapted the R & D model Borg & Gall. The sampling technique used was proportionate stratified random sampling with school accreditation strata and school status. The research subjects were 267 grade IV elementary school students in Malang Regency. Data collection techniques were interview, questionnaire, observation, and test techniques. Validation data were analyzed using 4 score conversion scale, while empirical and reliability validity was analyzed using Ministep (Winsteps) Rasch Model software and SPSS 16 software. The results of this study were packages of integrated thematic test instruments based on 2013 curriculum and PISA 'literacy that were valid and reliable consists of 36 items declared valid and reliable, while 4 other items are invalid.
IMPLEMENTASI PENILAIAN PORTOFOLIO UNTUK MENINGKATKAN KETERAMPILAN MERANCANG PEMBELAJARAN INOVATIF MAHASISWA PGSD UNIRA MALANG
Adzimatnur Muslihasari;
Tety Nur Cholifah
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 3 No 1 (2019)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/tc.v3i1.4327
The research objective was to improve the student skills in designing innovative learning after the portfolio assessment was applied. This type of research was a Classroom Action Research with two cycles carried out in the elementary school learning strategy course for students in semester 3 of PGSD UNIRA Malang in the first semester of the 2018/2019 academic year. The research subjects were 28 students consisting of 5 men and 23 women. The results of the data research were analyzed descriptively. There was improving skills in designing innovative learning that was seen from several indicators, including skills to formulate learning objectives, skills to apply appropriate learning media, skills to select strategies /methods/learning models, skills to describe learning steps, and skills to develop learning evaluation instruments. The results showed an increase in the number of students who had the skills to form learning goals with good and excellent criteria from 8 people in cycle 1 to 24 people in cycle 2. The number of students with the skills to employ learning media with good and excellent criteria increased from 5 people to 23 people. The number of students with the skills to choose a strategy/method/ learning model with good and excellent criteria increased from 5 people to 25 people. The number of students with the skills to describe the steps of learning with good and very good criteria grew from 8 people to 20 people. There were some students with the skills to apply learning media with good and excellent criteria, increasing from 4 to 26 people.
ADOBE FLASH MEDIA DEVELOPMENT DEVELOPMENT OF ADOBE FLASH MEDIA LEARNING THEMATIC LOCAL WISDOM SOUTH MALANG FOR STUDENTS INCLUSION
Tety Nur Cholifah
Elementa: Jurnal Pendidikan Guru Sekolah Dasar Vol 1 No 2 (2019): Periode Juli - Oktober
Publisher : Program Studi PGSD STKIP PGRI Banjarmasin
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DOI: 10.33654/pgsd.v1i2.731
This meaning is motivated by the low use of Adobe Flash thematic learning media for learning because each teacher is fixated on conventional learning as well as the low student knowledge about local wisdom around the area of residence. The goal is to produce interesting media and test the effectiveness of the media as material in teaching. This research is an R&D research that adapted the Borg & Gall (1983) development model with a 10-step procedure. There are two research designs, namely preliminary field trials and main field trials. The research subjects were elementary school students in class IV inclusion in the 2018/2019 school year in Malang. Data collection techniques using interview techniques, questionnaires, and tests. Analysis of the data used is qualitative and quantitative analysis. The results of this study are providing very good interest for students so that students' insights and learning outcomes have increased. This is supported by the results of the assessment in the main field trials cognitive aspects, affective aspects, and psychomotor aspects all in the "Very Good" category.
Pengaruh Perhatian Orangtua dan Motivasi.Belajar terhadap Prestasi Belajar Siswa Kelas IV SN Negeri 1 Klepu
Adzimatnur Muslihasari;
Yulia Eka Yanti;
Tety Nur Cholifah
Elementa: Jurnal Pendidikan Guru Sekolah Dasar Vol 3 No 1 (2021): Periode Maret - Juni
Publisher : Program Studi PGSD STKIP PGRI Banjarmasin
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The decline in student achievement in schools is due to the lack of parental attention and learning motivation from students. The research objective was to determine whether there was an effect of parental attention and learning motivation on student achievement. This research was conducted at SD Negeri 01 Klepu, Sumbermanjing Wetan District. The method used in this research is descriptive quantitative method with a population of all students of SD Negeri 01 Klepu. The sampling technique was using proportionate stratified random sampling technique. Parental attention and motivation data were obtained from a questionnaire. Student achievement data obtained from documentation. The trial was conducted on 20 students of SD Negeri 01 Klepu outside the sample. The data analysis technique used multiple regression analysis. Based on the results of data analysis, conclusions can be drawn, (1) There is a significant effect of parental attention on student achievement at SD Negeri 01 Klepu. (2) There is a significant effect of learning motivation on student achievement at SD Negeri 01 Klepu. (3) There is an effect of parental attention and learning motivation on student achievement at SD Negeri 01 Klepu.
PROGRAM PENDAMPINGAN PENULISAN KARYA SASTRA TAHUN 2018 UNTUK SISWA SDN 02 JENGGOLO KECAMATAN KEPANJEN KABUPATEN MALANG
Tety nur Cholifah;
Adzimatnur Muslihasari
at-tamkin: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2018): At-Tamkin - Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Islam Raden Rahmat Malang
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DOI: 10.33379/attamkin.v1i2.502
Program pendampingan penulisan karya sastra merupakan program yang dilaksanakan oleh dua lembaga antara Universitas Islam Raden Rahmat Malang dan Sekolah SDN 02 Jenggolo Kecamatan Kepanjen Kabupaten Malang. Program pendampingan ini dilakukan dalam rangka untuk membantu para siswa di SDN 02 Jenggolo untuk menulis dengan mudah sebuag karya sastra baik itu puisi, drama, dan jinggle, serta dapat memantasakan karya tersebut di muka umum. Kegiatan ini dilaksanakan dalam 3 tahap yaitu perencanaan, pelaksanaan, dan evaluasi. Kegiatan perencanaan dilakukan pada bulan Juli 2018, sedangkan kegiatan pelaksanaan dan evaluasi dilakukan pada tanggal 23 Agustus 2018 bertempat di SDN 02 Jenggolo. Hasil dari kegiatan ini adalah siswa dapat menulis karya sastra dan dapat mengikuti lomba dengan baik, sehingga dapat terpilihnya juara 1, 2, dan 3 di SDN 02 Jenggolo. Hasil evaluasi menunjukkan bahwa kegaitan pendampingan penulisan karya sastra berjalan dengan baik dan objektif. Selain itu, nilai pada siswa yang mengikuti lomba hampir semua mendapatkan nilai yang sempurna atau di atas standar yaitu 70, hal ini menunjukkan bahwa persaingan dalam lomba sangat ketat.
ANALISIS GAYA BELAJAR SISWA UNTUK PENINGKATAN KUALITAS PEMBELAJARAN
Tety Nur Cholifah
Indonesian Journal of Natural Science Education Vol 1, No 2 (2018): November
Publisher : Universitas Tidar
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DOI: 10.31002/nse.v1i2.273
Artikel ini mengkaji tentang gaya belajar siswa yang bertujuan untuk meningkatkan kualitas pembelajaran. Dari beberapa hasil penelitian yang dikaji menyatakan bahwa gaya belajar kurang berpengaruh dalam pencapian hasil belajar siswa di sekolah tetapi dari penelitian juga dijelaskan bahwa gaya belajar sangat perlu dikaji secara mendalam oleh guru karena dapat dijadikan acuan dalam proses belajar mengajar di sekolah. Tujuannya gaya belajar perlu dikaji secara mendalam yaitu agar pembelajaran dapat berjalan secara efektif dan efisien serta dapat meningkatkan hasil belajar siswa di sekolah, serta dapat digunakan dalam pemilihan metode pembelajaran yang sesuai dengan gaya belajar siswa. Guru sangat berperan penting dalam proses pembelajaran disekolah, jadi sangat diperlukannya guru yang berkualitas untuk memperbaiki kualitas pembelajaran sekarang ini. Peran menjadi seorang guru harus dikembangkan agar dapat menjadi guru yang professional atau berkualitas.
PENGEMBANGAN MEDIA KARTU DOMINO UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV SD
Atikah Muthoharoh;
Tety Nur Cholifah
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 6, No 2 (2020): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang
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DOI: 10.31932/jpdp.v6i2.856
The purpose of this study is determine the feasibility of domino card learning media in thematic learning and find out the suitability of domino cards to increase learning motivation of fourth grade elementary school students. This research is development research using the Borg and Gall model. The research was conducted at SDN Permanu 02 with the subject of 33 fourth grade students for the 2019/2020 school year. The results showed the feasibility of domino card learning media based on material validation, media validation, group response trials and large group student response trials getting an average rating of 89% with very valid qualifications. The results of student learning motivation in small groups showed the percentage before 58%with enough categories, after the percentage of 89% with very high category.The results of student learning motivation in large groups showed before the percentage of 39% with the low categoryand after percentage of 76%with high category. Based on the data mentioned above, it can be concluded that the domino card learning media is suitable for use in the learning process and can increase the learning motivation of grade IV SD students
PENGEMBANGAN MEDIA PUZZLE PANCASILA (PUZZPALA) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 2 SEKOLAH DASAR
Cicik Amoret Agripina;
Tety Nur Cholifah
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 6, No 2 (2020): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang
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DOI: 10.31932/jpdp.v6i2.857
This research aims to develop learning media products in the form of Valid Pancasila Puzzles used in togetherness materials at home to improve students' learning outcomes.. The benefits of Pancasila Puzzle media can be a source of learning and improve students' learning outcomes. This research uses rnd research type (Research and Development) according to Sugiyono with 10 stages of development according to Sugiyono as follows (1) Potential and problems; (2) Data collection; (3) Product design; (4) Validasi design; (5) Design revision; (6) Usage trial; (7) Product revision; (8) Usage trial; (9) Product revision; (10) Mass production. The results showed that pancasila puzzle media deserves to be a learning medium with a percentage of eligibility provided by media experts which is 93% and by material experts 85% with very valid and feasible criteria. The results of large-scale trials saw a 69% increase in study results, with an average of 63 pretestand 87 posttest results.Individual trials with student response questionnaires on the use of pancasila puzzle media show a percentage of 100% categorized as highly feasible
PENGEMBANGAN MEDIA PUBG UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD
Nur Laili Fitriyah;
Tety Nur Cholifah
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 6, No 2 (2020): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang
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DOI: 10.31932/jpdp.v6i2.854
This study aims to: (1) developing pictorial Pop-Up media (PUBG) appropriately to improve learning outcomes of elementary school students, (2) student learning outcomes using Picture Pop-Up media (PUBG). The research used is Research and Development (R&D) Borg and Gall. The subjects studied were students of grade IV SD. Instrument there are 5 data collection, namely: observation, interviews, questionnaire sheets, tests written, and documentation. Observations were made at SD Negeri 02 Glanggang. Interviews were conducted with class IV homeroom teachers. Questionnaire sheet respondents there are 2 lecturers for media validation and the fourth grade homeroom teacher for SD material validation. Instrument given pretest and posttest. Media developing is feasible or not seen from the results of material validation and media. The results of material validation were obtained 98% and media validation was obtained 94% which is categorized as very valid. On student learning outcomes seen from the pretest obtained the highest score therefore, it’s categorized as sufficient. In the posttest, the highest score was 98 and lowest is 86, the mean value is 93.5 which is categorized as very good. Based on the difference between the pretest and posttest mean scores the difference is obtained 45.4
PENGEMBANGAN MEDIA UPIN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD
Cholidatul Izza;
Tety Nur Cholifah
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 6, No 2 (2020): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang
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DOI: 10.31932/jpdp.v6i2.855
The purpose of this research is to develop UPIN (Smart Ladder Snake) media products and to find out the improvement of student learning outcomes using UPIN (Smart Ladder Snake) media on the material of ethnic and religious diversity in my country in grade IV SD. The type of research used is research and development (R&D) with a model developed by Sugiyono. The research was carried out at SD Negeri 3 Sumbermanjing using the subject of 15 grade IV SD students for the 2019/2020 school year. The techniques and instruments used in this study were interviews, observations, questionnaires, tests, performance, documentation. Based on the results of the research conducted, the following conclusions were obtained. Learning outcomes using 3_realm that is cognitive aspects with a percentage increase in learning outcomes of Indonesian language learning content by 60% while science subject content is 60%, affective aspects with a percentage increase in learning outcomes by 83%, psychomotor aspectswith a percentage increase in learning outcomes by 60%. Thus it can be concluded that the UPIN (Smart Ladder Snake) media on the material of ethnic and religious diversity in my country in grade IV SD can improve student learning outcomes.