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Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 1,268 Documents
IMPROVING METACOGNITIVE SKILLS THROUGH SCHOOLOGY–BASED BLENDED LEARNING WITH SCIENTIFIC APPROACH Rona Dea Meistasari; Utiya Azizah
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 3 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8253

Abstract

This research aimed to describe the feasibility, the improvement of metacognitive skills, learning outcomes, and students' responses to schoology–based blended learning with a scientific approach on the topic of reaction rate. This research used a pre-experimental design, namely One Group Pretest-Postest Design. The research was conducted in class XI IPA 3 SMAN 1 Gurah involving 36 students without the control class. The data were collected through observation, test, and questionnaire. Then, the data were analyzed by calculating the percentage, mean, paired t-test, and N-Gain test. The results showed that 1) Schoology–based blended learning was carried out very well with the criteria of very good for 99.25%; 2) Metacognitive skills which was practiced through Schoology–based blended learning was scored 0.534 meaning that the skills improved well; 3) Student learning outcomes also experienced the completeness for 61% which stated that the use of Schoology–based blended learning was good to improve learning outcomes 4) The students’ response towards the use of Schoology–based blended learning as a learning innovation using technology was considered good with a percentage of 75%. Generally, Schoology–based blended learning was effective in improving students' metacognitive skills.
THE EFFECT OF DICTOGLOSS ON STUDENTS’ LISTENING ACHIEVEMENT Dyah Aminatun; Pipit Muliyah; Haryanti Haryanti
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 2 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8246

Abstract

Listening is one of important skills the students should posses in learning English as a foreign language. Listening has a vital role in learning a foreign language especially in communication since most of the students’ activities involve listening. Unfortunately, students’ listening comprehension did not reach a good result. This study was conducted to reveal the effect of dictogloss to improve students’ listening achievement. The design of this study was a quasi-experimental study. The samples were chosen from the second grade students at SMA Negeri 1 Pandeglang by using purposive sampling. The experimental class was taught by implementing dictogloss, while the control class was taught without dictogloss. A test was administered as the primary instrument to collect the data. The final mean scores gained from both classes were analyzed by using t-test at a significance level of α = 0.05. It was found that the mean score of experimental class was 67.6, while the control class was 59.96. The statistical calculation of gained score revealed that the t-count was 2.53, and the t-table was 1.668 at a significant level of α = 0.05. This showed that the t-count was higher than t-table. It implied that there was a significance difference of two mean scores gained. Therefore, it could be concluded that dictogloss provided positive influence on students’ listening achievement, and it could be an alternative technique to be used in teaching listening in the classroom.
ANALYZING HOTS (HIGH ORDER THINKING SKILL) IN SOCIAL SCIENCE MID SEMESTER TEST AT GRADE IV Hastuti Hastuti; Rosleny Babo; Muhammad Nawir
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i4.8218

Abstract

The reason for doing this research was the lack of teacher’ ability to design HOTS questions and factors that hindered the teacher in designing mid semester test questions. This research utilized a descriptive method with a qualitative approach. Based on the results of the analysis, it was revealed that 31 items did not fulfill the criteria for developing HOTS (High Order Thinking Skills). This research found that those 31 items contained 0% HOTS and 100% LOTS indicating that the questions could not measure students' critical thinking skills. Thus, the teacher's ability in designing HOTS (High Order Thinking Skills) questions was categorized as Very Poor and the teacher needed guidance to design HOT questions.
IMPROVING SOCIAL SCIENCES LEARNING OUTCOMES THROUGH ONLINE LEARNING AT SDN 005 KEMPAS JAYA Syafri Efnedi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 3 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8399

Abstract

The purpose of this study was to improve social studies learning outcomes through online learning. This research was a collaborative classroom action research (CAR) in which teachers and researchers worked together in order to improve the learning outcomes of fourth grade students at SDN 005 Kempas Jaya, Kecamatan Kempas, Kabupaten Indragiri Hilir. The results of this study showed that the percentage of teachers’ activities in online learning in Cycle I meeting 1 was 76% and it increased in meeting II to 76.16%. Meanwhile, in Cycle II, the percentage of activities at meeting I was 80.33% and it increased to 85.5% at meeting II. It was observed that the teacher's activities carried out in online learning on social studies subjects increased the students’social studies learning outcome. It was seen from the average initial score (before implementing online learning) shwoed only 56.53; at the end of Cycle I, the average score of student learning outcomes increased to 65.77 with an increase of 9.24 points. It was found that the students were still not familiar with the impekemntation of online learning in Cycle I since this learning provided more opportunities for students to be able to use technology, especially smartphones, as a learning tool. Meanwhile, at the end of the test in Cyle II, the average score of students’ learning outcomes increased to 69.03 with an increase of 12.5 points. There has been an increase in students’ learning outcomes by implementing online learning.
A ROUGH MOTORIC MODULE FOR KINDERGARTEN TEACHERS: RESEARCH AND DEVELOPMENT Sunarsih Sunarsih; Rufi’i Rufi’i; Djoko Adi Walujo
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 3 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8291

Abstract

The aim of this development was to produce a rough motoric module for early childhood Education (PAUD). This research was included as research and development (R&D) with Brog and Gall model which consists of seven stages. The result of validation from material experts obtained that the average percentage of the feasibility of the modules was 93% (very feasible). Then, the result of validation from design experts obtained a percentage of 90% (very feasible); the result of small group assessments by subject teachers was 97% (very feasible;) and the result of large group test by all teachers in group III was 96% (very feasible). The module provided an open opportunity for PAUD teachers to develop children's rough motoric skills. Moreover, rough motoric development materials provided a variety of new learning styles so they enriched insights to PAUD teachers. It could be concluded that the module was suitable to be used by kindergarten teachers. This module could also be used as a reference for teachers in PAUD educational institutions.
IMPROVING CRITICAL THINKING ABILITY THROUGH MAKE A MATCH MODEL ASSISTED BY PUZZLE MEDIA AT ELEMENTARY SCHOOLS Ainun Fisabilillah Dina Wulan N; Ika Ari Pratiwi; Erik Aditia Ismaya
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 2 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8212

Abstract

This research aimed to improve students’ critical thinking skills through make a match model assisted by puzzle media for elementary school students in the even semester of the academic year 2019/ 2020. This research was a Classroom Action Research (CAR) conducted in 2 cycles by using make a match as a learning method and puzzle as a learning medium. The subjects of this study were 26 students at grade V SD 3 Adiwarno, which consisted of 14 male students and 12 female students. The research data were collected by using the learning outcome test in the form of description question and non-test technique (interviews, observation, and documntation). The data from the test were analyzed descriptively and quantitatively. At the pre-cycle stage consisting of  PPKn and Social Science, the result of critical thinking test obtained an average of classical learning completeness of 1846 with a percentage of 44% (fairly good category). Then, the result of classical learning completeness obtained in cycle Iwas 2025 with a percentage of 73% in good category. Moreover, the result of classical learning completeness in cycle II was 2125 with a percentage of 85% in very good category. Thus, it could be concluded that make a match model assisted by puzzlemedia improved stuednts’ critical thinking skills
THE EFFECT OF LEARNING MOTIVATION, SELF-CONTROL AND CRITICAL THINKING ON STUDENTS’ LEARNING ACHIEVEMENT AT OFFICE ADMINISTRATION EDUCATION STUDY PROGRAM, UNIVERSITAS NEGERI SURABAYA Siti Aliva Mustikarini; Durinda Puspasari
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 5 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i5.8428

Abstract

This study aimed to analyze the effect of learning motivation, self-control, and critical thinking on students’ learning achievement at Office Administration Education study program, Universitas Negeri Surabaya. This study was quantitative research. The data were collected through questionnaires and interviews. The population in this study were students of the Office Administration Education study program, Universitas Negeri Surabaya, class of 2017, as many as 93 students. The samples in this study were selected through a total sample type, in which the number of samples were the same as the population, namely 93 students. Testing instruments in this study consisted of validity testing and reliability testing. The data analysis techniques used in this study were: 1) Classical assumptions consisting of normality test, multicollinearity test, and heteroscedasticity test; and 2) hypothesis testing using multiple linear regression. The results showed that: 1) there was a significant effect of learning motivation on the students’ learning achievement at Office Administration Education study program, Universitas Negeri Surabaya; 2) there was a significant effect of self-control on the students’ learning achievement at Office Administration Education study program, Universitas Negeri Surabaya; 3) there was a significant effect of critical thinking on the students’ learning achievement at Office Administration Education study program, Universitas Negeri Surabaya; and 4) there was a significant effect of learning motivation, self-control and critical thinking on the students’ learning achievement at Office Administration Education study program, Universitas Negeri Surabaya.
IMPROVING STUDENTS’ PROBLEM SOLVING ABILITIES THROUGH INQUIRY LEARNING MODELS Nurmauli br Harianja
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8251

Abstract

This study aimed to improve students' problem solving ability. For this reason,  teachers were required to create learning that accommodated the stages to achieve learning objectives in the form of drawing conclusions through hypotheses and data collection. One of the appropriate learning model for this purpose was inquiry learning. This study was conducted in class VI B SDN 9 Mandau. This study was conducted from March to April 2019. The method of this study was classroom action research including the stages of planning, implementation, observation, and reflection. The instrument used in this study was observation sheets. The results revealed that the students’ problem solving ability in the first cycle was 73.37 and the total classical completeness was 62.96%, in which only 17 students reached the KKM. In cycle II, the students' problem solving ability reached 81.01 and the total classical completeness was 92.59%, meaning that 25 students reached the predetermined KKM. Based on the results of the study, it was concluded that inquiry learning model improved the students’ problem solving abilities at grade VI B grade of SDN 9 Mandau.
THE EXPERT VALIDATION OF GAME-BASED INTERACTIVE MULTIMEDIA IN THE DIGITALIZATION ERA FOR ELEMENTARY SCHOOL STUDENTS Dwi Yuniasih Saputri; Idam Ragil Widianto Atmojo; Roy Ardiansyah
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i4.8375

Abstract

This study aimed to analyze the results of expert validation on game-based interactive multimedia development as an effort to improve the cognitive abilities of elementary school students. This study was development research involving the stages of a preliminary study, product development, and testing. Validation was one of the stages in a product development. It was carried out by material experts and media experts. The validation results were analyzed by converting quantitative data into qualitative data on a scale of five. The data of the development validation results were in the form of the validity percentage of the interactive multimedia to improve the cognitive abilities of elementary school students. The results of the interactive multimedia validation showed that the mean score of the validation from the media experts was 4.28 which was included in very good category, and the mean score of the validation from material experts was 4.27 which was included in very good category. Experts generally commented that game-based interactive multimedia was good and interesting and it could be used in the learning activities. Then, the researcher made revisions according to the inputs received from the experts. Improvements in interactive multimedia included adding a button to return to the main menu and the exit button, changing the menu, simplifying the material so that it was not too dense, changing the font size in less readable parts, adding references, moving cartoon characters' feet and hands while walking, and changing evaluation questions.
ECO-CONNECTIVITY OF ARTS LEARNING FOR MENTALLY DISABLED CHILDREN AT SLB GEDANGAN SIDOARJO EAST JAVA Ika Anggun Camelia
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 2 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8293

Abstract

This study aimed to explore the concept of eco-connectivity appeared in online-based distance learning (PJJ) for mentally disabled children. Furthermore, this study aimed to provide an understand about the need for developing learning models towards the current conventional learning models. Qualitative research with a case study approach was utilized in this study to examine the phenomenon of eco-connectivity of art learning for mentally disabled children at SLB Gedangan Sidoarjo, East Java. The research subjects were IB and AM, the mentally disabled children C at SLB Gedangan Sidoarjo, East Java. This research was conducted from September 2020 to January 2021. The data obtained were analyzed based on John Dewey’ point of view about art education and its existence, Cathy Malchiodi about education for children with special needs, and the learning connectivity by George Siemens. The results showed that eco-connectivity maximized teachers' role in adjusting circumstances by designing learning according to essential competencies and making tutorials assisting children's learning with the help of children's learning environments. Eco-connectivity was also seen in the assessment process by reviewing children's work and interviews with parents. This provided a comprehensive assessment, which further strengthened teachers, parents, and the environment to support mentally disabled children's competence through art learning.

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