Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles
15,076 Documents
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP PEMAHAMAN DAN KEMANDIRIAN SISWA MATA PELAJARAN PPKN DI SDN BANYUAJUH 2 KAMAL
Faisal, Bagus Imam;
Arifin, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v8i2.10406
Teachers play an important role in improving the quality of student education through the design Because with the learning model used in the learning process, students tend to be active and learn well. The aim of this research is to determine the effect of the problem-based learning (PBL) model on students' understanding and independence in Citizenship Education subjects at Sdn Banyuajuh 2 Kamal. The research design used in this research is a one-group post-test design. In this design, the sample is given a pre-test (initial test) before giving treatment and a post-test (final test) at the end of the study. Test questions and quizzes function as tools to determine understanding and independence. Data collection techniques are the most important research stage because the main aim of research is to collect data. The Sig value obtained. 0.05 < 0.05, then H1 is accepted, which means that the PBL model variables influence the understanding variables of class 5 students at SDN Banyuajuh 2 Kamal and a Sig value is obtained. 0.01 < 0.05 then H1 is accepted which means the variables in the PBL model have an influence on the independent variables of grade 5 students at SDN Banyuajuh 2 Kamal.
PENGARUH MODEL PEMBELAJARAN CHILDREN LEARNING IN SCIENCE (CLIS) BERBANTUAN VIDIO ANIMASI TERHADAP PEMAHAMAN KONSEP BELAJAR IPA PESERTA DIDIK DI KElAS IV MI DARUL AKHYAR
Silfia;
Ferry Perdiansyah;
Mawardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v8i2.10414
This study uses a quantitative method that is used is the Quasi Experiment method. The population subjects in this study were 57 students of class IV MI Darul Akhyar. By taking a sample of two classes, class IV C 28 students as the control class and class IV D 29 students as the experimental class. Pretest in the control and experimental classes. Hypothesis testing was carried out using the t-test of the separated variance type with a significant level of ∞ = 0.05 for n = 55 in the experimental and control classes. Because the results of data processing are obtained t_(count)=1.02 and t_(table) = 1.67, because t_(count)< t_(table) then H_0 is accepted. Thus at the beginning of learning there is an influence on student learning outcomes between the experimental and control classes. While the hypothesis is carried out using the t test with a significant level of ∞ = 0.05 for n = 55 in the control class and the experimental class. Because the data is normal and homogeneous, dk = n_1 = n_2 – 2. Based on the results of data processing, it is obtained t_(count)=6.39 and t_(table) = 1.67, because t_(count )< t_(table) then H_0 is accepted.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KONTEKSTUAL PELAJARAN MATEMATIKA MATERI BANGUN DATAR SEKOLAH DASAR
Ismar, Ismardianto;
Indiri Astuti;
Dede Suratman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v8i2.10453
The flat shape material in elementary school mathematics lessons is abstract, making it difficult for students to understand in their learning. So media is needed that es the material into concrete by connecting the real life context (contextual) of students. The aim of this research is to develop media in the form of contextually based interactive multimedia to help students construct their knowledge in overcoming these problems so that their learning outcomes increase. The research carried out was Research and Development (R&D) using the ADDIE model. Based on the results of data analysis from expert tests, media experts received a score of 4.4 in the very appropriate category, design experts received a score of 4.5 in the very appropriate category and material experts received a score of 4.5 in the very appropriate category. Furthermore, research at the implementation stage in the learning process obtained an increase in learning outcomes where in the pretest the learning outcomes were an average of 50.71, increasing in the posttest with an average result of 77.67. Thus, it is concluded that contextually based interactive multimedia can improve students' learning outcomes in mathematics lessons on plane material.visualiz
PENGEMBANGAN MEDIA CERITA BERGAMBAR MATERI SATUAN “CEBERISSA” UNTUK SISWA KELAS III SD KALISARI 01
Kalbar Feny Setyaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Penelitian ini bertujuan untuk mengetahui tahap pengembangan serta kelayakan dan kepraktisan media cerita bergambar CEBERISSA siswa kelas III SD Kalisari 01. Penelitian ini menggunakan jenis penelitian yang pengembangkan atau Research and Development (R & D). Hasil penelitian didapatkan; 1) Desain produk yang dikembangkan berupa cover depan dan belakang serta isi dari media CEBERISSA . Validasi media CEBERISSA dilakukan oleh ahli yaitu terkait dengan materi yang memperoleh persentase 82,35% dengan kriteria layak, bahasa dengan persentase sebesar 82,35% dengan kriteria layak, desain dengan persentase sebesar 81,25% dengan kriteria layak. Revisi desain tidak dilakukan karena ternyata keseluruhan aspek mencapai kriteria layak sehingga tidak perlu direvisi dan siap di ujicobakan ke skala kecil dan skala besar. Uji coba produk dilakukan pada skala kecil yang berjumlah 10 orang dan skala besar yang berjumlah 32 orang. Revisi produk tidak dilakukan karena setelah diuji cobakan mendapatkan respon positif dari peserta didik dan guru. Setelah itu, maka dilakukan produksi masal; dan 2) Kelayakan media CEBERISSA dari hasil uji kelompok kecil aspek materi dari media CEBERISSA memperoleh persentase 84% dengan kriteria layak, aspek bahasa memperoleh persentase 82% dengan kriteria layak, dan aspek desain memperoleh persentase sebesar 83% dengan kriteria layak, sedangkan dari hasil uji coba skala besar aspek materi dari media CEBERISSA memperoleh persentase 82% dengan kriteria layak, aspek bahasa memperoleh persentase 84% dengan kriteria layak, dan aspek desain memperoleh persentase sebesar 83% dengan kriteria layak. Selanjutnya uji kepraktisan hasil keseluruhan angket respon guru terkait media CEBERISSA didapatkan jumlah skor sebesar 71 dengan presentase sebesar 98.1% dan memiliki kriteria praktis dalam uji kepraktisan serta angket respon peserta didik terkait media CEBERISSA didapatkan jumlah presentase sebesar 97% dan memiliki kriteria praktis dalam uji kepraktisan.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) TERHADAP HASIL BELAJAR SISWA KELAS V PADA MATERI BANGUN RUANG
Atep Lesmana;
Mubarok Somantri;
Hany Handayani;
Yeni Novianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v7i2.4746
The purpose of this study is to know the influence of Problem Based Learning (PBL) towards students learning result of grade on geometry materials. This study uses quantitative approach with quasi exsperiment research and Nonequivalent Control Group design. The population in this study were all of the student in the grade of SDN 2 Nagritengah. The taking sample in this study uses Non Probability Sampling with Saturation Sampling Technique. The collecting data on this study uses observation and test in the form of essay questions. The hipotesis exsperiment uses formulation t-test that starts with analysys test are normality test and homogenety test. The result of the study has shown there is an influence use Problem Based Learning (PBL) towards students learning result of grade on geometry materials. It’s based on hipotesis calculation. The result from t-test has gotten P-Value (Sig. 2 tailed) 0,000 < 0,05. The average result score on posttest in experiment group got 65,20 it’s better then the average posttest score in control group got 50,53.
PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL PADA MATA PELAJARAN MATEMATIKA BERDASARKAN PRINSIP KREATIF DAN MENARIK DI SEKOLAH DASAR
Noptario;
Andi Prastowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v7i2.6642
Seorang guru harus benar benar selektif dalam memilih media pembelajaran, tentunya dalam memilih media pembelajaran harus berdasarkan dengan kebutuhan siswa. penelitian ini mengkaji penggunaan media pembelajaran berbasis audio visual pada mata pelajaran Matematika di sekolah dasar. Penelitian ini menggunakan metode penelitian kualitatif dengan teknik pengumpulan data melalui wawancara, penelitian sebelumnya dan artikel artikel terkait sebagai penguat dan refrensi. Sedangkan teknik analisis data menggunakan triangulasi. Pembelajaran berbasis teknologi memiliki empat pinsip dasar, yaitu prinsip efektif dan efesien, prinsip optimal, prinsip menarik dan prinsip merangsang kreativitas siswa. Penelitian ini mengkaji lebih dalam mengenai prinsip dasar menarik dan prinsip dasar merangsang kreativitas siswa pada penggunaan media audio visual di mta pelajaran Matematika. Pembelajaran yang bervariasi akan meningkatkan antusias belajar siswa sehingga tujuan pembelajaran dapat tercapai. Untuk itu seorang guru harus kreatif untuk menggunakan media pembelajaran yang menarik dan kreatif, agar siswa dapat antusias dalam mengikuti pembelajaran. Itulah mengapa penggunaan media pembelajaran berbasis audio visual dapat membuat pembelajaran menjadi bervariasi dan tidak monoton. Pembelajaran berbasis audio visual juga dapat merangsang kretaivitas siswa, ini juga disampaikan oleh narasumber 1 dimana materi penjumlahan dan pengurangan yang dianalogikan menggunakan buah apel, siswa berfikir kreatif dengan bertanya mengenai buah-buahan. Untuk sekala siswa kelas rendah mempelajari sesuatu yang baru dengan bertanya ke guru seperti itu sudah termasuk kreatif. Tentu hal itu tidak terlepas dari peran media pembelajaran yang menstimulus siswa untuk berpikir kreatif.
STRATEGI GURU DALAM KECERDASAN VISUAL-SPASIAL PADA MATA PELAJARAN SENI BUDAYA DAN PRAKARYA DI KELAS 1 SDN MAGUWOHARJO
Yuliana Putri Prastyaningsih;
Maemonah Maemonah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Visual intelligence is the aim of this research is to analyze the teacher's strategy in spatial visual intelligence of grade 1 children through art and culture subjects in drawing. The purpose of research is how the teacher's strategy is in developing children's visual-spatial intelligence when learning to draw and to find out the obstacles of elementary school students in understanding drawing in elementary schools. This study used a descriptive qualitative approach and was carried out in class I of Maguwoharjo State Elementary School with 25 student participants and information from the first grade homeroom teacher using interview and observation data collection techniques. Interviews were used to obtain data and information related to children's visual-spatial intelligence when drawing. The results showed that the visual intelligence of class IA students was still relatively low in drawing activities. Students still had difficulty and confusion when asked to draw, there were students who still imitated the results of their desk mates or other friends. Of the four indicators that have been examined at the time of the observation carried out, many students are still confused and have difficulty drawing, students have not mastered drawing and solving problems. The results of teacher and student interviews in the implementation of learning to draw, only a few students could master the indicators and were able to draw well.
Analysis of Listening Skills in Elementary School: Narrative Literature Review
Aprianti Derlis;
Nidya Chandra Muji Utami;
Sri Yulianingsih;
Renatalia Triningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v8i1.6876
Listening skills are one of the four language skills, an internal activity in the human body through attentive listening. There are problems with listening comprehension in elementary school. This study aims to examine the issues in listening skills in elementary school with a Narrative Literature review research method and compare techniques. The stages of research are carried out by collecting, reducing, displaying articles, discussing, and drawing conclusions. Based on the results, there are 30 articles consisting of; 11 articles that discuss listening skills issues, 12 articles on the use of methods, models, and strategies in listening, and seven others discussing the use of instructional media as a solution to improve listening skills. The results showed that the problem of listening lies in the difficulty of students understanding the meaning of information presented orally, which is caused by the teacher's lack of ability to choose the right teaching tools and learning design.
ANALISIS KESULITAN BELAJAR MATEMATIKA MATERI PENGOLAHAN DATA PADA SISWA KELAS V SD
Ali Muckromin;
Rini Budiwati;
Ani Budiarti;
Budi Murtiyasa;
Sumardi Sumardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v8i1.6989
Research procedures with a qualitative approach (naturalistic). The information collection methods used were questionnaires, interviews, observation and documentation during mathematics education activities on data processing materials. With research subjects participating in class V SDN 2 Banyusri as many as 15 children consisting of 6 men and 9 women. Information analysis using the triangulation method and the accuracy of the observer. The purpose of this research is to analyze aspects of learning difficulties in mathematics data processing materials in fifth grade elementary school students. Research results include aspects of internal learning difficulties 46.67% and aspects of external learning difficulties 50.00%. Internal and external aspects 48, 34%.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ARTICULATE STORYLINE PADA MATERI NILAI TEMPAT BILANGAN DUA ANGKA
Yuni Yati;
Siti Aminuriyah;
Siti Uswatun Khasanah;
Yulia Maftuh Hidayati;
Anantry Desstya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v8i1.7019
Learning mathematics in elementary schools is a subject that is mandatory for students to learn. one of the direct objectives of mathematics lessons which also plays an important role in learning is the inculcation of concepts from mathematics itself. Several previous studies have identified learning difficulties for students in understanding the place value of numbers. Therefore, mathematics learning media on two-digit value material can be developed using interactive media which will be designed and developed with the help of Articulate Storyline. The method used in this research is Research and Development (R&D) using the Borg & Gall development procedure which has been modified into 10 stages, but in this study it was only limited to stage 4. The simplification and limitation of the 10 stages to 4 steps is due to the limited manpower and time factors. The first stage is needs analysis, the second stage is Planning, Product Design Engineering, Design Validation Stage. The results obtained from the validation of material experts. The quality of the content and the purpose of the developed media get a value of 36, 80% with a feasible category. The quality of learning from the developed media gets a score of 20, a percentage of 80% with the appropriate category, the learning media that is developed is in accordance with the context of the application of the place value material for two-digit numbers. While the results of the validation from media experts stated that the technical quality of the media developed received a total score of 56, a percentage of 80% with a feasible category, the learning media developed was declared appropriate and valid for the feasibility test.