Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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PERBANDINGAN MODEL SAVI (SOMATIC AUDIOTORY VISUALIZATION INTELLECTUAL) DAN MODEL KONTEKSTUAL (CONTEXTUAL TEACHING AND LEARNING) TERHADAP KETERAMPILAN MENULIS DESKRIPSI SISWA KELAS IV GUGUS 1 KECAMATAN GILIRENG
Khatimah, Husnul;
Arif, Tarman A.;
Haslinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.9396
Penelitian ini bertujuan untuk mendeskripsikan perbedaan model SAVI (Somatic Audiotory Visualization Intellectual) dan model Kontekstual (Contextual Teaching and Learning) terhadap keterampilan menulis deskripsi siswa kelas IV Gugus 1 Kecamatan Gilireng. Populasi dalam penelitian ini adalah seluruh sekolah Gugus 1 di Kecamatan Gilireng Kabupaten Wajo yang berjumlah 5 dengan sampel 60 siswa dengan menggunakan teknik cluster random sampling. Teknik pengumpulan data yang digunakan adalah teknik tes untuk mengetahui keterampilan menulis deskripsi dengan memberikan soal esai yang berjumlah 5 nomor. Hasil penelitian berdasarkan uji hipotesis pada perbandingan model SAVI dan model Kontekstual kelas eksperimen A dan eksperimen B menggunakan independent sample t test diperoleh nilai signifikansi = 0,671 lebih kecil dari 0,05 sehingga dapat dinyatakan ada perbedaan yang signifikan pada keterampilan menulis deskripsi siswa yang menggunakan model SAVI dan model Kontekstual. Kemudian hasil uji hipotesis dengan menggunakan independent sample t test pada perbandingan model SAVI dan model Kontekstual pada keterampilan menulis deskripsi siswa, diperoleh nilai signifikansi = 0,000 < 0,05. Sehingga dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara model SAVI (Somatic Audiotory Visualization Intellectual) dan model Kontekstual (Contextual Teaching and Learning). Model SAVI (Somatic Audiotory Visualization Intellectual) lebih unggul dari model Contextual (Contextual Teaching and Learning).
PENGARUH YOUTUBE VIDEO TERHADAP PEMAHAMAN DAN KEMANDIRIAN PESERTA DIDIK PADA MUATAN PEMBELAJARAN MATEMATIKA SEKOLAH DASAR
Abdussalam;
Pratiwi, Siska;
Firmansyah, Ihwan;
Andriani, Miranti Widi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 01 (2023): Volume 08 No. 01 Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i1.9555
Youtube is the most popular social media for several groups of people, from children to adults, which is an opportunity in the world of education. This research aims to look at the effect of YouTube videos on students' understanding and independence in elementary school mathematics learning content. This study used a pre-experimental design of the one-group pretset-posttest type, using one class using the pretest-posttest to be able to determine initial abilities related to the material being discussed. Based on the conclusions and results of the analysis using SPSS by the researchers with the conclusion that there is an effect of YouTube videos on the understanding and independence of students at UPTD SDN Kraton 5 Bangkalan. This is proven by the results shown in the Manova test where the significance value is 0.000 <0.05 so the conclusion is that there is an influence.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS YOUTUBE MENULIS KARANGAN PERSUASI PADA MATAKULIAH KETERAMPILAN MENULIS
Sakrim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 01 (2023): Volume 08 No. 01 Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i1.9558
The process of teaching and learning in the current era or the era of digitalization leads to the use of electronic-based media. The use of various literacy teaching materials for educators and students can facilitate the teaching and learning process. There are still many findings in practice the teaching and learning process still uses media that is less desirable. For example, the use of LKS, powerpoint, and text-based books is still the main medium in the learning process. Therefore, the application of YouTube-based teaching media needs to be researched, as a solution and as a reference for future learning. The most basic reason is that YouTube-based media is media that is popular and easily accessible to the general public. This research was conducted in a writing skills course, especially writing persuasive sentences. In this study using qualitative methods by collecting data recorded, read, and recorded. The results of the research using YouTube-based teaching media are considered successful because students in carrying out assignments from the aspect of using persuasive sentences are very precise and correct. The message conveyed to the reader is easily understood by the reader. From the findings of data written by students, in addition to the messages conveyed it is easy for students to be motivated in the learning process so that they can increase their interest in learning higher.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF BERBASIS PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SISWA KELAS IV MIS AL-IKHLAS SIDODADI R
Yusni Pratiwi;
Hidayat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.9666
Pemilihan media pembelajaran yang tepat dapat meningkatkan hasil belajar siswa. Rendahnya hasil belajar Matematika Siswa kelas IV MIS Al-Ikhkas Sidodadi R materi bangun datar, keliling dan luas persegi, persegi panjang dan segitiga, dikarenakan rendahnya kemampuan guru dalam membuat media pembelajaran interaktif berbasis Problem Based Learning, guru hanya menggunakan buku ajar sebagai media pembelajaran. Metode penelitian yang digunakan pada penelitian ini yaitu metode eksperimen yang bertujuan untuk mengetahui ada tidaknya pengaruh dari Media Pembelajaan Interaktif Berbasis Problem Based Learning terhadap Hasil Belajar Siswa Kelas IV MIS Al-Ikhlas Sidodadi R, dengan jenis penelitian Quasi Eksperimental dan dengan desain Two-group Pretest Posttest Design. Subjek penelitian adalah siswa kelas IV A dan siswa kelas IV B yang berjumlah 37 siswa. Data dalam penelitian ini diperoleh melalui teknik tes. Rata-rata nilai kelas eksperimen lebih besar yaitu 82,74 dari pada rata-rata nilai pada kelas kontrol yaitu 78,61. Skor post test kelas eksperimen dan kelas kontrol yang mana nilai thitung lebih dari t tabel (3,682.026). Hal ini ditunjukkan dari perolehan hasil perhitungan uji hipotesis posttest melalui uji-t pada taraf signifikansi 0,05, dimana t hitung t tabel yaitu 3,68 2,026. Hasil ini diperkuat dengan pencapaian rata-rata nilai siswa pada kelas eksperimen dengan nilai 82,74 sedangkan kelas kontrol memperoleh nilai 78,61. Sehingga dapat dinyatakan bahwa penggunaan media pembelajaran interaktif merupakan solusi yang tepat untuk mengembangkan pembelajaran yang memberikan pengaruh baik terhadap hasil belajar siswa
PENGARUH PENGGUNAAN MEDIA KAHOOT TERHADAP SIKAP KERJASAMA SISWA DALAM PERMAINAN ICE BREAKING DI KELAS V SDN PONDOK RANJI 01
Setiyaningsih, Dewi;
Zahra, Lutfia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.9883
This research is motivated by the research hypothesis which suspects that there is an effect of using kahoot media on the cooperative attitude of fifth grade students in the ice breaking game. Aiming to get results is there any effect of using kahoot media on the attitude of student cooperation in the ice breaker game and how big is the effect. This research was conducted at SDN Pondok Ranji 01, South Tangerang. The method in this study is to use a survey method using a questionnaire in the instrument. The population in this study is 150 students of class V and to take samples, namely by taking two classes, namely as many as 60 students. the result of the calculation is that the value is Fcount > Ftable (38.127 > 3.92) then Ho is rejected and Ha is accepted. Thus the regression equation obtained has the influence of variable X (Kahoot Learning Media) on variable Y (cooperation attitude) and based on the coefficient of determination test that the Rsquare value is 0.243 or KD = 0.243 X 100% = 24.3%. This can be interpreted that the Kahoot Learning Media has an effect of 24.3% on the attitude of cooperation. While 75.7% is influenced by other variables that affect the attitude of cooperation.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN PADA MATERI KEGIATAN EKONOMI PEMBELAJARAN IPS SISWA KELAS IV SD
Lisa Oktarika;
Nurrohmatul Amaliyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.10227
This study aims to develop learning video media for social studies content on economic activities in grade IV elementary school. This research was conducted using the Research and Development method using the ADDIE model. This research resulted in a feasibility test and student responses to learning video media for social studies content on economic activities for class IV elementary school. This research was conducted at SDN Cantang Jaya class IV as many as 32 students. The data collection method in this research uses a questionnaire directed at media experts and material experts and in the form of questions created to obtain responses from students who are the subjects of this research. The results of validation by media experts got a percentage of 96% who got the "very worthy" category, then validation by material experts got a percentage of 100% who got the "very worthy" category, while the students' responses got a percentage of 93% in the "very worthy" category. Based on the assessment results obtained from the learning video media product for social studies content, economic activity material in grade IV elementary school can be declared "very suitable" for use.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP PEMAHAMAN DAN KEMANDIRIAN SISWA MATA PELAJARAN PPKN DI SDN BANYUAJUH 2 KAMAL
Faisal, Bagus Imam;
Arifin, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.10406
Teachers play an important role in improving the quality of student education through the design Because with the learning model used in the learning process, students tend to be active and learn well. The aim of this research is to determine the effect of the problem-based learning (PBL) model on students' understanding and independence in Citizenship Education subjects at Sdn Banyuajuh 2 Kamal. The research design used in this research is a one-group post-test design. In this design, the sample is given a pre-test (initial test) before giving treatment and a post-test (final test) at the end of the study. Test questions and quizzes function as tools to determine understanding and independence. Data collection techniques are the most important research stage because the main aim of research is to collect data. The Sig value obtained. 0.05 < 0.05, then H1 is accepted, which means that the PBL model variables influence the understanding variables of class 5 students at SDN Banyuajuh 2 Kamal and a Sig value is obtained. 0.01 < 0.05 then H1 is accepted which means the variables in the PBL model have an influence on the independent variables of grade 5 students at SDN Banyuajuh 2 Kamal.
PENGARUH MODEL PEMBELAJARAN CHILDREN LEARNING IN SCIENCE (CLIS) BERBANTUAN VIDIO ANIMASI TERHADAP PEMAHAMAN KONSEP BELAJAR IPA PESERTA DIDIK DI KElAS IV MI DARUL AKHYAR
Silfia;
Ferry Perdiansyah;
Mawardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.10414
This study uses a quantitative method that is used is the Quasi Experiment method. The population subjects in this study were 57 students of class IV MI Darul Akhyar. By taking a sample of two classes, class IV C 28 students as the control class and class IV D 29 students as the experimental class. Pretest in the control and experimental classes. Hypothesis testing was carried out using the t-test of the separated variance type with a significant level of ∞ = 0.05 for n = 55 in the experimental and control classes. Because the results of data processing are obtained t_(count)=1.02 and t_(table) = 1.67, because t_(count)< t_(table) then H_0 is accepted. Thus at the beginning of learning there is an influence on student learning outcomes between the experimental and control classes. While the hypothesis is carried out using the t test with a significant level of ∞ = 0.05 for n = 55 in the control class and the experimental class. Because the data is normal and homogeneous, dk = n_1 = n_2 – 2. Based on the results of data processing, it is obtained t_(count)=6.39 and t_(table) = 1.67, because t_(count )< t_(table) then H_0 is accepted.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KONTEKSTUAL PELAJARAN MATEMATIKA MATERI BANGUN DATAR SEKOLAH DASAR
Ismar, Ismardianto;
Indiri Astuti;
Dede Suratman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v8i2.10453
The flat shape material in elementary school mathematics lessons is abstract, making it difficult for students to understand in their learning. So media is needed that es the material into concrete by connecting the real life context (contextual) of students. The aim of this research is to develop media in the form of contextually based interactive multimedia to help students construct their knowledge in overcoming these problems so that their learning outcomes increase. The research carried out was Research and Development (R&D) using the ADDIE model. Based on the results of data analysis from expert tests, media experts received a score of 4.4 in the very appropriate category, design experts received a score of 4.5 in the very appropriate category and material experts received a score of 4.5 in the very appropriate category. Furthermore, research at the implementation stage in the learning process obtained an increase in learning outcomes where in the pretest the learning outcomes were an average of 50.71, increasing in the posttest with an average result of 77.67. Thus, it is concluded that contextually based interactive multimedia can improve students' learning outcomes in mathematics lessons on plane material.visualiz
PENGEMBANGAN MEDIA CERITA BERGAMBAR MATERI SATUAN “CEBERISSA” UNTUK SISWA KELAS III SD KALISARI 01
Kalbar Feny Setyaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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Penelitian ini bertujuan untuk mengetahui tahap pengembangan serta kelayakan dan kepraktisan media cerita bergambar CEBERISSA siswa kelas III SD Kalisari 01. Penelitian ini menggunakan jenis penelitian yang pengembangkan atau Research and Development (R & D). Hasil penelitian didapatkan; 1) Desain produk yang dikembangkan berupa cover depan dan belakang serta isi dari media CEBERISSA . Validasi media CEBERISSA dilakukan oleh ahli yaitu terkait dengan materi yang memperoleh persentase 82,35% dengan kriteria layak, bahasa dengan persentase sebesar 82,35% dengan kriteria layak, desain dengan persentase sebesar 81,25% dengan kriteria layak. Revisi desain tidak dilakukan karena ternyata keseluruhan aspek mencapai kriteria layak sehingga tidak perlu direvisi dan siap di ujicobakan ke skala kecil dan skala besar. Uji coba produk dilakukan pada skala kecil yang berjumlah 10 orang dan skala besar yang berjumlah 32 orang. Revisi produk tidak dilakukan karena setelah diuji cobakan mendapatkan respon positif dari peserta didik dan guru. Setelah itu, maka dilakukan produksi masal; dan 2) Kelayakan media CEBERISSA dari hasil uji kelompok kecil aspek materi dari media CEBERISSA memperoleh persentase 84% dengan kriteria layak, aspek bahasa memperoleh persentase 82% dengan kriteria layak, dan aspek desain memperoleh persentase sebesar 83% dengan kriteria layak, sedangkan dari hasil uji coba skala besar aspek materi dari media CEBERISSA memperoleh persentase 82% dengan kriteria layak, aspek bahasa memperoleh persentase 84% dengan kriteria layak, dan aspek desain memperoleh persentase sebesar 83% dengan kriteria layak. Selanjutnya uji kepraktisan hasil keseluruhan angket respon guru terkait media CEBERISSA didapatkan jumlah skor sebesar 71 dengan presentase sebesar 98.1% dan memiliki kriteria praktis dalam uji kepraktisan serta angket respon peserta didik terkait media CEBERISSA didapatkan jumlah presentase sebesar 97% dan memiliki kriteria praktis dalam uji kepraktisan.