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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN PADA MATERI KEGIATAN EKONOMI PEMBELAJARAN IPS SISWA KELAS IV SD Lisa Oktarika; Nurrohmatul Amaliyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10227

Abstract

This study aims to develop learning video media for social studies content on economic activities in grade IV elementary school. This research was conducted using the Research and Development method using the ADDIE model. This research resulted in a feasibility test and student responses to learning video media for social studies content on economic activities for class IV elementary school. This research was conducted at SDN Cantang Jaya class IV as many as 32 students. The data collection method in this research uses a questionnaire directed at media experts and material experts and in the form of questions created to obtain responses from students who are the subjects of this research. The results of validation by media experts got a percentage of 96% who got the "very worthy" category, then validation by material experts got a percentage of 100% who got the "very worthy" category, while the students' responses got a percentage of 93% in the "very worthy" category. Based on the assessment results obtained from the learning video media product for social studies content, economic activity material in grade IV elementary school can be declared "very suitable" for use.
PENGARUH KECERDASAN LOGIS MATEMATIS TERHADAP KEMAMPUAN MENYELESAIKAN SOAL CERITA MATA PELAJARAN MATEMATIKA KELAS VIII SMP NEGERI 1 GUNUNGSARI TAHUN AJARAN 2022/2023 Darajatul Khunul Khotimah; Amrullah; Baidowi; Nyoman Sridana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10303

Abstract

Mathematical logical intelligence is a factor influences students’ ability to solve story problems. It is related to reasoning and arithmetic. Students who have it can solve story problems easily and precisely. This research aims to determine and describe the influence of mathematical logical intelligence on students' ability to solve story problems in mathematics subjects This research is a quantitative research with the type of ex-post facto research. The population used in this research was 161 class VIII students and a sample of 32 students who were given instruments in the form of questionnaires and easy tests to complete. The data analysis used is inferential statistical analysis. The results of the regression coefficient test obtained a value of with the regression equation which was very significant, where is students' mathematical logical intelligence, and is the ability to solve student story problems. The results of the correlation coefficient analysis (r) results were 0.550 with a contribution of 30.3%. It can be concluded that mathematical logical intelligence influence students' ability to solve story problems in class VIII mathematics subjects at SMP Negeri 1 Gunungsari for the 2022/2023 academic year. If a student's mathematical logical intelligence increases by one unit, the student's ability to solve story problems increases by 0.506.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP PEMAHAMAN DAN KEMANDIRIAN SISWA MATA PELAJARAN PPKN DI SDN BANYUAJUH 2 KAMAL Faisal, Bagus Imam; Arifin, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10406

Abstract

Teachers play an important role in improving the quality of student education through the design Because with the learning model used in the learning process, students tend to be active and learn well. The aim of this research is to determine the effect of the problem-based learning (PBL) model on students' understanding and independence in Citizenship Education subjects at Sdn Banyuajuh 2 Kamal. The research design used in this research is a one-group post-test design. In this design, the sample is given a pre-test (initial test) before giving treatment and a post-test (final test) at the end of the study. Test questions and quizzes function as tools to determine understanding and independence. Data collection techniques are the most important research stage because the main aim of research is to collect data. The Sig value obtained. 0.05 < 0.05, then H1 is accepted, which means that the PBL model variables influence the understanding variables of class 5 students at SDN Banyuajuh 2 Kamal and a Sig value is obtained. 0.01 < 0.05 then H1 is accepted which means the variables in the PBL model have an influence on the independent variables of grade 5 students at SDN Banyuajuh 2 Kamal.
PENGARUH MODEL PEMBELAJARAN CHILDREN LEARNING IN SCIENCE (CLIS) BERBANTUAN VIDIO ANIMASI TERHADAP PEMAHAMAN KONSEP BELAJAR IPA PESERTA DIDIK DI KElAS IV MI DARUL AKHYAR Silfia; Ferry Perdiansyah; Mawardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10414

Abstract

This study uses a quantitative method that is used is the Quasi Experiment method. The population subjects in this study were 57 students of class IV MI Darul Akhyar. By taking a sample of two classes, class IV C 28 students as the control class and class IV D 29 students as the experimental class. Pretest in the control and experimental classes. Hypothesis testing was carried out using the t-test of the separated variance type with a significant level of ∞ = 0.05 for n = 55 in the experimental and control classes. Because the results of data processing are obtained t_(count)=1.02 and t_(table) = 1.67, because t_(count)< t_(table) then H_0 is accepted. Thus at the beginning of learning there is an influence on student learning outcomes between the experimental and control classes. While the hypothesis is carried out using the t test with a significant level of ∞ = 0.05 for n = 55 in the control class and the experimental class. Because the data is normal and homogeneous, dk = n_1 = n_2 – 2. Based on the results of data processing, it is obtained t_(count)=6.39 and t_(table) = 1.67, because t_(count )< t_(table) then H_0 is accepted.
PENGARUH METODE PEMBELAJARAN INDEX CARD MATCH TERHADAP HASIL BELAJAR SISWA SD Silvi Ayu Novikasari; Anggra Lita Sandra Dewi; Endang Wahju Andjariani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10445

Abstract

Education is an obligation that must be taken from an early age, not as a necessity and in the end educational activities become a routine. One of the learning methods in education that has interesting results for researchers is the Index Card Match method. Learning outcomes are the results achieved by students in an effort to master learning at school. It is hoped that with the Index Card Match method students can easily understand the learning material for theme 6, sub-theme 1 more clearly and make students active in learning so that student learning outcomes continue to increase. This research was conducted on fourth grade students of SD Negeri 01 Rowokangkung Lumajang. By involving 19 students of class IVA as the control class and 20 students of class IVB as the experimental class. In this study, calculations using SPSS obtained results in the control class (no treatment) with a total pretest value of 0.085 > 0.05. while the posttest value was obtained with a total of 0.033 <0.05. In the experimental class (after treatment) the pretest results were obtained with a total of 0.002 <0.05 while the posttest values ​​obtained a value of 0.017 <0.05. Based on the calculation results above, it is known that a significance value or Asymp.Sig.(2-tailed) of 0.000 <0.05 or Ha is accepted. This means that there are significant differences in the learning outcomes of the experimental and control classes, or the learning method with the Index Card Match in the thematic subjects, theme 6, sub-theme 1, which has a significant effect on student learning outcomes.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KONTEKSTUAL PELAJARAN MATEMATIKA MATERI BANGUN DATAR SEKOLAH DASAR Ismar, Ismardianto; Indiri Astuti; Dede Suratman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10453

Abstract

The flat shape material in elementary school mathematics lessons is abstract, making it difficult for students to understand in their learning. So media is needed that es the material into concrete by connecting the real life context (contextual) of students. The aim of this research is to develop media in the form of contextually based interactive multimedia to help students construct their knowledge in overcoming these problems so that their learning outcomes increase. The research carried out was Research and Development (R&D) using the ADDIE model. Based on the results of data analysis from expert tests, media experts received a score of 4.4 in the very appropriate category, design experts received a score of 4.5 in the very appropriate category and material experts received a score of 4.5 in the very appropriate category. Furthermore, research at the implementation stage in the learning process obtained an increase in learning outcomes where in the pretest the learning outcomes were an average of 50.71, increasing in the posttest with an average result of 77.67. Thus, it is concluded that contextually based interactive multimedia can improve students' learning outcomes in mathematics lessons on plane material.visualiz
PENGEMBANGAN E-LKPD INTERAKTIF BERBASIS WIZER.ME PADA TEMA 9 SUBTEMA 1 PEMBELAJARAN 3 Finka Oktaviani; Yuli Mulyawati; Lufty Hari Susanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i3.10603

Abstract

Penelitian ini bertujuan untuk mengetahui pengembangan E-LKPD interaktif berbasis Wizer.Me untuk dikembangkan kepada peserta didik kelas V SDN Bantarkemang 1 serta untuk mengetahui kelayakan E-LKPD interaktif berbasis Wizer.Me terhadap proses pembelajaran yang dilakukan di sekolah. Jenis penelitian yang digunakan adalah Research and Development dengan model penelitian yaitu metode ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Pada penelitian ini dilakukan uji validasi kepada para ahli, yaitu ahli media, ahli bahasa, dan ahli materi. Hasil validasi oleh ahli media mendapat 94% dengan kriteria sangat layak, oleh ahli bahasa mendapat 96% dengan kriteria sangat layak, dan oleh ahli materi mendapat 94% dengan kriteria sangat layak. Hasil angket respon peserta didik mendapat 90% dengan kategori sangat layak, dan nilai rata-rata N-Gain hasil belajar yaitu 0,75 dengan kriteria tinggi. Hasil tesebut menunjukkan bahwa E-LKPD interaktif berbasis Wizer.Me sangat layak digunakan dalam proses pembelajaran dan sangat efektif untuk meningkatkan hasil belajar peserta didik.
PENGEMBANGAN MEDIA CERITA BERGAMBAR MATERI SATUAN “CEBERISSA” UNTUK SISWA KELAS III SD KALISARI 01 Kalbar Feny Setyaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui tahap pengembangan serta kelayakan dan kepraktisan media cerita bergambar CEBERISSA siswa kelas III SD Kalisari 01. Penelitian ini menggunakan jenis penelitian yang pengembangkan atau Research and Development (R & D). Hasil penelitian didapatkan; 1) Desain produk yang dikembangkan berupa cover depan dan belakang serta isi dari media CEBERISSA . Validasi media CEBERISSA dilakukan oleh ahli yaitu terkait dengan materi yang memperoleh persentase 82,35% dengan kriteria layak, bahasa dengan persentase sebesar 82,35% dengan kriteria layak, desain dengan persentase sebesar 81,25% dengan kriteria layak. Revisi desain tidak dilakukan karena ternyata keseluruhan aspek mencapai kriteria layak sehingga tidak perlu direvisi dan siap di ujicobakan ke skala kecil dan skala besar. Uji coba produk dilakukan pada skala kecil yang berjumlah 10 orang dan skala besar yang berjumlah 32 orang. Revisi produk tidak dilakukan karena setelah diuji cobakan mendapatkan respon positif dari peserta didik dan guru. Setelah itu, maka dilakukan produksi masal; dan 2) Kelayakan media CEBERISSA dari hasil uji kelompok kecil aspek materi dari media CEBERISSA memperoleh persentase 84% dengan kriteria layak, aspek bahasa memperoleh persentase 82% dengan kriteria layak, dan aspek desain memperoleh persentase sebesar 83% dengan kriteria layak, sedangkan dari hasil uji coba skala besar aspek materi dari media CEBERISSA memperoleh persentase 82% dengan kriteria layak, aspek bahasa memperoleh persentase 84% dengan kriteria layak, dan aspek desain memperoleh persentase sebesar 83% dengan kriteria layak. Selanjutnya uji kepraktisan hasil keseluruhan angket respon guru terkait media CEBERISSA didapatkan jumlah skor sebesar 71 dengan presentase sebesar 98.1% dan memiliki kriteria praktis dalam uji kepraktisan serta angket respon peserta didik terkait media CEBERISSA didapatkan jumlah presentase sebesar 97% dan memiliki kriteria praktis dalam uji kepraktisan.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) TERHADAP HASIL BELAJAR SISWA KELAS V PADA MATERI BANGUN RUANG Atep Lesmana; Mubarok Somantri; Hany Handayani; Yeni Novianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v7i2.4746

Abstract

The purpose of this study is to know the influence of Problem Based Learning (PBL) towards students learning result of grade on geometry materials. This study uses quantitative approach with quasi exsperiment research and Nonequivalent Control Group design. The population in this study were all of the student in the  grade of SDN 2 Nagritengah. The taking sample in this study uses Non Probability Sampling with Saturation Sampling Technique. The collecting data on this study uses observation and test in the form of essay questions. The hipotesis exsperiment uses formulation t-test that starts with analysys test are normality test and homogenety test. The result of the study has shown there is an influence use Problem Based Learning (PBL) towards students learning result of grade on geometry materials. It’s based on hipotesis calculation. The result from t-test  has gotten P-Value (Sig. 2 tailed) 0,000 < 0,05. The average result score on posttest in experiment group got 65,20 it’s better then the average posttest score in control group got 50,53.
PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL PADA MATA PELAJARAN MATEMATIKA BERDASARKAN PRINSIP KREATIF DAN MENARIK DI SEKOLAH DASAR Noptario; Andi Prastowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v7i2.6642

Abstract

Seorang guru harus benar benar selektif dalam memilih media pembelajaran, tentunya dalam memilih media pembelajaran harus berdasarkan dengan kebutuhan siswa. penelitian ini mengkaji penggunaan media pembelajaran berbasis audio visual pada mata pelajaran Matematika di sekolah dasar. Penelitian ini menggunakan metode penelitian kualitatif dengan teknik pengumpulan data melalui wawancara, penelitian sebelumnya dan artikel artikel terkait sebagai penguat dan refrensi. Sedangkan teknik analisis data menggunakan triangulasi. Pembelajaran berbasis teknologi memiliki empat pinsip dasar, yaitu prinsip efektif dan efesien, prinsip optimal, prinsip menarik dan prinsip merangsang kreativitas siswa. Penelitian ini mengkaji lebih dalam mengenai prinsip dasar menarik dan prinsip dasar merangsang kreativitas siswa pada penggunaan media audio visual di mta pelajaran Matematika. Pembelajaran yang bervariasi akan meningkatkan antusias belajar siswa sehingga tujuan pembelajaran dapat tercapai. Untuk itu seorang guru harus kreatif untuk menggunakan media pembelajaran yang menarik dan kreatif, agar siswa dapat antusias dalam mengikuti pembelajaran. Itulah mengapa penggunaan media pembelajaran berbasis audio visual dapat membuat pembelajaran menjadi bervariasi dan tidak monoton. Pembelajaran berbasis audio visual juga dapat merangsang kretaivitas siswa, ini juga disampaikan oleh narasumber 1 dimana materi penjumlahan dan pengurangan yang dianalogikan menggunakan buah apel, siswa berfikir kreatif dengan bertanya mengenai buah-buahan. Untuk sekala siswa kelas rendah mempelajari sesuatu yang baru dengan bertanya ke guru seperti itu sudah termasuk kreatif. Tentu hal itu tidak terlepas dari peran media pembelajaran yang menstimulus siswa untuk berpikir kreatif.

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