Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles
15,076 Documents
PENGEMBANGAN E-LKPD BERBANTUAN APLIKASI LIVEWORKSHEETS PADA MATERI WUJUD ZAT DAN PERUBAHANNYA
Restu Nurfadila;
Akhmad Nugraha;
Agnestasia Ramadhani Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17209
This research examines the development of interactive multimedia teaching materials that are very relevant to today's learning needs. The development of E-LKPD teaching materials uses the live worksheets application to make learning more interesting and interactive. The aim of this development is to create E-LKPD using the live worksheets application so that learning becomes more varied and interactive for students. This development was carried out using the R&D (Research & Development) method adapting the ADDIE model with stages of analysis, design, development, implementation and evaluation. The research instruments used include observation, interviews, documentation and questionnaires. The product developed was validated by material experts, media experts and language experts to assess its validity before being implemented in elementary schools. The validation results show a score of 78% from material experts (decent), 75% from language experts (decent), and 96% from media experts (very decent), with an overall average score of 86.5%, included in the very decent category. . Thus, the E-LKPD product assisted by the liveworksheets application has met the valid criteria and is suitable for implementation in grade 4 elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN SCRATCH-BASED UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SMAN 4 SELAYAR
Mudein;
Akaram;
Rauddin;
Mutiara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17210
Scratch media can be a computer media that provides activity as a free program. The clever Scratch recreation is bundled in a quiz-like format for college students to explore. It is also a communication device in learning preparation, which aims to encourage learning, draw students' attention, and offer their help to explain problems. The meeting was conducted with one of the teachers, when the perception was taken, the meeting and the perception emerged that the student had challenges in learning the subject, especially the learning fabric. Students are still confused and have difficulty distinguishing cause and effect from what they learn in school. This causes students to not be able to answer questions accurately so that the grades obtained are not good. In the expansion, teachers also face challenges in creating technology-based learning media. In addition, teachers have difficulty finding computer applications that can be used as learning media. The students who take part in these considerations are the students in the lesson who conduct the class based on the results of the interview and perception. This causes students to not be able to answer questions accurately so that the grades obtained are not good. In this consideration, analysts create technology-based media, especially quizzes. This quiz allows students to memorize using visual and kinesthetic learning styles. The test created by the analyst combines different types of images and sounds, students can learn through visual images, students can also learn by playing the test specifically, The learning style that students get by practicing the test specifically may be a kinesthetic mode of learning.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA PAPAN DIAGRAM UNTUK MENINGKATKAN PEMAHAMAN SISWA KELAS 5 DALAM PENYAJIAN DATA
Dwi Rusita Sari;
Ulhaq Zuhdi;
Ana Sofiya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17215
The purpose of this study is to improve the understanding of grade 5 students about data presentation by using the Problem Based Learning (PBL) approach supported by diagramboard media. The background of this research is students' poor understanding of data presentation, which is characterized by their difficulty in understanding and presenting data in formats such as tables, graphs, and diagrams. This research is a second-class action research cycle. The first cycle involves the use of a problem-based learning (PBL) approach with the help of diagramboard media, and the second cycle is an improvement from the first cycle based on reflection carried out. The data collection methods carried out are observation, tests, and interviews. The data were analyzed in a qualitative and quantitative descriptive manner. The results of the study show that using the PBL approach with the help of diagramboard media can help 5th grade students understand data presentation better. The percentage of student learning completion in the first cycle was 67%, and increased to 86% in the second cycle. In addition, students' activity and their enthusiasm for learning have also increased significantly from category “quite active” in the first cycle to “very active” in the second cycle. Students are more skilled in presenting data and are more actively involved in the problem-solving process.
PENINGKATAN PEMAHAMAN SISWA KELAS IV TENTANG SIKLUS AIR MELALUI PENGGUNAAN MEDIA DIORAMA DENGAN PENDEKATAN PROBLEM BASED LEARNING
Erlina Windy Ayu Safitri;
Ulhaq Zuhdi;
Ana Shofiya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17217
This research aims to improve the understanding of grade IV elementary school students about the concept of the water cycle. Students have difficulty visualizing and understanding the complex processes of the water cycle. This research will use diorama media and the Problem Based Learning (PBL) approach to improve student understanding. The research method used is classroom action research with two cycles. Each school consists of planning, implementation, observation, and reflection stages. Concept comprehension tests, observation of learning activities, and interviews were used to collect data. The subject of the study was a IV student of Manukan Kulon State Elementary School Surabaya. The results of the study show that the use of diorama media with the PBL approach can improve students' understanding of the water cycle. In the first cycle, the percentage of student learning completion increased to 65% and 85%, and student learning activities also increased, as shown by the increase in student enthusiasm and participation in learning. In the interview, students revealed that the PBL approach and diorama media helped them understand the concept of the water cycle in a more concrete and in-depth way. This study shows that grade IV students better understand the water cycle by using dioramas and problem-based learning approaches. This shows how important it is to use innovative learning media and apply a student-centered learning approach to improve the quality of education in primary schools.
HUBUNGAN ANTARA PENGUASAAN IDE POKOK DENGAN KEMAMPUAN MERINGKAS TEKS EKSPLANASI SISWA KELAS V SDN TAROKAN 3 TAHUN 2024
Lioni, Jihan Nabila Permata;
Endang Sri Mujiwati;
Ilmawati Fahmi Imron
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17219
This research aims (1) to determine the mastery of the main ideas of class V students at SDN Tarokan 3 in 2024; (2) to determine the ability to summarize explanatory texts of class V students at SDN Tarokan 3 in 2024; and (3) to determine the relationship between mastery of main ideas and the ability to summarize explanatory texts for fifth grade students at SDN Tarokan 3 in 2024. This research uses a quantitative approach and product moment correlation analysis techniques. The results of this research are (1) class V students of SDN Tarokan 3 in 2024 mastered the main ideas as evidenced by the Classical Learning Completeness (KBK) which was 66.66% which was categorized as high; (2) fifth grade students at SDN Tarokan 3 in 2024 were able to summarize explanatory texts as evidenced by their Classical Learning Completeness (KBK) being 76.66% which was categorized as high; and (3) there is a relationship between mastery of the main idea and the ability to summarize explanatory text for class V students of SDN Tarokan 3 in 2024 as evidenced by the results of calculations using the product moment correlation technique showing the Correlation Coefficient (r) value of the mastery of main idea variable with the ability to summarize explanatory text of 0.712 and shows that rcount > rtable, namely 0.712 > 0.361. From these results it can be seen that there is a positive relationship of 0.712 between mastery of main ideas and the ability to summarize explanatory texts for class V students at SDN Tarokan 3 in 2024.
ANALISIS EKSTRAKURIKULER PRAMUKA DALAM PEMBENTUKAN KARAKTER DISIPLIN SISWA KELAS IV DI SDN PASAR BARU 1 TANGERANG
Putri Rizkiyanah;
Nur Latifah;
Sumiyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i3.17221
Competency standards for graduates at the Basic Education Level Education Unit are focused on: preparing students to become members of society who believe and are devoted to God Almighty and have noble character, cultivating character in accordance with Pancasila values, and growing students' literacy and numeracy competencies to pursue further education. Strengthening Character Education in elementary schools is optimized through programs organized through intracurricular, co-curricular and extracurricular activities. Character formation through extracurricular activities aims to strengthen the formation of students' personalities. The definition of extracurricular according to (Astitah, 2020) is that extracurricular activities are additional activities outside of class hours, whether carried out outside of school or at school, which have a vision to develop potential, talents and interests optimally, as well as grow independence, enrich and broaden knowledge horizons. and the abilities they have and can shape students' personalities or selves well. Through extracurricular activities, students can be polite in their daily lives and disciplined in implementing Islamic law.
IMPLEMENTASI MODEL BERAMEAN UNTUK MENINGKATKAN AKTIVITAS DAN KETERAMPILAN BERPIKIR KRITIS SISWA SDN MELAYU 2 BANJARMASIN
Steven Riyadh Akbar;
Akhmad Riandy Agusta
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17224
The problem faced in this research is the low level of activity and critical thinking skills of students in learning mathematics. This happens because the learning carried out is one-way, there is a lack of active participation of students during learning, there is no variation in the use of learning models and media, and students have not mastered critical thinking indicators. One of the proposed solutions is to apply the BERAMEAN model. This research aims to increase students' critical thinking activities and skills. The method used is Classroom Action Research (PTK). The research subjects were 20 fifth grade students at SDN Melayu 2 Banjarmasin. The data collected is qualitative data. The results showed that student activity increased from 30% at the first meeting to 100% at the fourth meeting. Students' critical thinking skills also increased from 25% at the first meeting to 95% at the fourth meeting. Based on these results, it can be concluded that the use of the BERAMEAN model is effective in increasing students' critical thinking activities and skills.
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA PESERTA DIDIK MENGGUNAKAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING PADA PESERTA DIDIK KELAS VII SMPN 5 SAMARINDA TAHUN AJARAN 2023/2024
Aisyah Fitriani;
Evie Palenewen
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i3.17241
The objective of this research is to improve students' mathematics learning outcomes using the Culturally Responsive Teaching (CRT) approach. For this study, Classroom Action Research (CAR) was conducted in two cycles. The Kemmis and Taggart model includes four stages: planning, action, observation, and reflection. The participants were 32 seventh-grade students from SMP Negeri 5 Samarinda. Essay-type questions were used to collect research data. Quantitative analysis was the data analysis method used. According to data analysis, the proportion of students meeting the mathematics learning objectives in Cycle I was 59.37%. In Cycle II, the success rate increased to 93.75%. The CRT approach provided meaningful learning experiences for seventh-grade students, incorporating cultural components and improving learning outcomes. Including cultural components can attract students and enhance their mathematics learning outcomes. This indicates that after using the CRT technique, the seventh-grade students of SMP Negeri 5 Samarinda achieved their mathematics learning objectives with improved learning outcomes.
PENINGKATAN PEMAHAMAN SISWA KELAS 5 TENTANG SISTEM PERNAPASAN MANUSIA MELALUI PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING DENGAN MEDIA KONKRIT 3D
Firda Amalia;
Ulhaq Zuhdi;
Anna Sofiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i4.17242
This Class Action Research aims to improve the understanding of grade 5 students about the human respiratory system through the application of the Problem Based Learning (PBL) learning model with 3D concrete media of respiratory organs. The background of this research is the low understanding of students about abstract respiratory system material. The use of PBL models is expected to encourage students to actively solve problems related to the respiratory system, while 3D media of respiratory organs can help students visualize the concepts learned. The research method used is Classroom Action Research with two cycles. In each cycle, planning, implementation of actions, observation. Data collection instruments include learning outcome tests, observation sheets of student and teacher activities, and interviews. Data analysis is carried out quantitatively and qualitatively. The results show that the application of the PBL model with 3D media of respiratory organs can improve the understanding of grade 5 students about the human respiratory system. In the first cycle, the average student learning outcome score reached 75, and increased to 85 in the second cycle. In addition, student learning activities also increased from the category of "quite active" in the first cycle to "very active" in the second cycle. Based on the results of the class action Research students felt more enthusiastic and easily understood the respiratory system material with the help of 3D media.
PENGARUH MODEL PEMBELAJARAN TGT (TEAMS GAMES TOURNAMENT) BERBANTUAN MEDIA TTS (TEKA-TEKI SILANG) TERHADAP HASIL BELAJAR ASPEK KOGNITIF PEMBELAJARAN IPAS SISWA KELAS V SDN 5 SINGKAWANG
Agusriani;
Emi Sulistri;
Wasis Suprapto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v9i3.17253
This research aims to determine whether there are differences and influences in using the TGT (Teams Games Tournament) learning model assisted by TTS (Crossword Puzzle) media on the science and science learning of class V students at SDN 5 Singkawang as well as students' responses to the TGT learning model. The research used is quantitative research with a Quasi Experimental Design in the form of Pretest-Posttest Control Group Design. The population in this study were fifth grade students at SDN 5 Singkawang. This research sample uses samples based on class or also called Cluster Sampling. The data collection technique used in this research is a test technique in the form of learning outcomes in the cognitive domain and non-tests in the form of student response questionnaires. The data analysis technique used is quantitative analysis in the form of t-test, effect size and descriptive percentage. The results of the research show that: 1) There are differences in the cognitive learning outcomes of students who use the TGT (Teams Games Tournament) learning model with direct learning in science and science learning for class V students. This is shown based on the results of the polled t-test test calculation variant > is 9.125 > 2.017. 2) The TGT (Teams Games Tournament) learning model assisted by TTS (Crossword Puzzle) media in learning has a high influence on the cognitive learning outcomes of science and science subjects for class V students at SDN 5 Singkawang. This can be seen from the calculation of the effect size, namely 2.4944 and the criteria are high because 2.4944 is at ES > 0.8. 3) Positive student response to the TGT (Teams Games Tournament) learning model assisted by TTS (Crossword Puzzle) media in class V elementary school. This is shown from the calculations that the percentage of student responses of 84% is included in the high category.