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Kiryoku: Jurnal Studi Kejepangan
Published by Universitas Diponegoro
ISSN : -     EISSN : 25810960     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 334 Documents
Ekspresi Perasaan Cinta Tokoh Utama dalam Drama Love Is Phantom Akram, Andi Nurnisa Rofifah; Anwar, Fithyani
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.372-385

Abstract

This research aims to analyze the love languages portrayed by the main characters in the drama "Love is Phantom" based on Gary Chapman's The Five Love Languages theory. The study employs a qualitative descriptive method with a structural approach to explore the meaning behind the main characters' interactions. Data was collected through observation and note-taking of dialogues, narratives, and scenes in the drama that demonstrate expressions of the five love languages. The findings reveal that all five love languages are present in the drama, with physical touch being the most frequently used. The male protagonist Hase Kei's primary love language is physical touch, while the female protagonist Hirasawa Momoko predominantly expresses acts of service. Despite having different primary love languages, the relationship between the two characters remains harmonious as they also utilize secondary love languages to meet their partner's needs—Kei employs words of affirmation, and Momoko uses physical touch. The research concludes that understanding a partner's love language contributes significantly to relationship harmony. 
Penggunaan Sonkeigo oleh Mahasiswa Magang Indonesia di Lingkungan Kerja Gas Station di Hiroshima, Jepang: Kajian Sosiolinguistik Firdause, Annisa Tiara; Karnawati, Rita Agustina
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.522-533

Abstract

This study analyzes the use of sonkeigo in the scope of work at a gas station company in Hiroshima, Japan and the difficulties faced by Japanese language learners regarding the use of sonkeigo. The method used is descriptive qualitative with interviews, observations and documentation. The theory used is Fishman's theory (1972). This study aims to determine sonkeigo speech acts in real-world interactions between students who have interned in Japan and native speakers, and to analyze the realistic and social difficulties faced by these students in applying sonkeigo in a professional in a gas station company. Based on the results. The use of sonkeigo in service can be identified through several linguistic characteristics, namely the addition of the verbs "reru" and "rareru" to show respect, the use of the sentence pattern "ni.. narimasu" to express respect, and the use of special sonkeigo verb forms such as "kudasaru", "nasaru", and "irassyaru" which indicate a higher level of respect. And honorific prefixes and suffixes are also used. In the use of sonkeigo in the scope of work of gas station companies, Japanese language learners face several difficulties, lack of habit and experience in using sonkeigo, differences in Japanese language ability and cultural background, dependence on senior native speaker staff, and difficulty in determining the use of sonkeigo with other language forms. 
Kausatif-Pasif Morfologis Bahasa Indonesia dan Bahasa Jepang: Kajian Tipologi Bahasa Kautsar, Haqi Sang; Subiyanto, Agus
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.511-521

Abstract

This study aims to describe the causative-passive morphological construction of Indonesian and Japanese and its unique features and constraints. This study offers a contribution in the form of an examination of a feature that is not found in all languages that have causative and passive markers. The data collection method used in this study is the observation method. Data on morphological causative-passive constructions were obtained from the LCC Indonesian 2023 corpus and the Balanced Corpus of Contemporary Japanese. The acceptability of causative-passive constructions in Indonesian was tested by the author as a native speaker of Indonesian and with 2 native speakers in Japanese. This study presents new findings, namely the expansion of Siewieska's (2013) passive criteria, the tendency of Indonesian and Japanese morphological causative-passive patterns along with the uniqueness and constraints of their construction. Based on the analysis results, the formation of morphological causative-passive in Indonesian is through the base form of intransitive verbs (36.99%), nouns (32.05%), adjectives (26.48%), adverbs (4,18%) with transitive verbs are unproductive. Meanwhile, in Japanese the formation is through the base form of nouns (77,76%), transitive verbs (17,97%), onomatopoeia (2,83%), and intransitive verbs (1,44%). Indonesian and Japanese have unique features that the morphological causative construction of transitive verbs can be passivized. The constraints on causative-passive morphological construction in Indonesian lie in emotional verbs. Meanwhile, in Japanese, constraints also occur in emotional verbs and in the suffix -gar-u which can be formed into causative but cannot be passivized. 
Visualisasi Trauma Psikologis melalui Representasi Yōkai dalam Anime Mononoke (2007) Devianti, Anindita Lilie; Pujo Purnomo, Antonius Rahmat
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.534-547

Abstract

This study aims to analyze the representation of yōkai in the anime Mononoke (2007) as a visual manifestation of the characters’ psychological trauma. Unlike the portrayal of yōkai in traditional Japanese folklore—which tends to emphasize mythological or horror aspects—Mononoke reconstructs these figures as embodiments of unexpressed inner wounds such as guilt, repression, anger, and loss. This research employs a qualitative-descriptive approach with symbolic and narrative analysis methods, grounded in trauma theory as proposed by Cathy Caruth. The analysis reveals that yōkai in this anime function not merely as horror elements, but as media through which complex psychological conflicts are conveyed. Through symbolism, visual atmosphere, and metaphorical narrative structure, Mononoke gives voice to trauma that cannot be articulated directly. As such, the anime does not simply depict supernatural beings but serves as a reflective space that connects folklore, psychology, and visual cultural expression. This study is expected to contribute to interdisciplinary understanding across Japanese cultural studies, literary psychology, and contemporary media analysis.
Blending Myth and Reality: Minamoto no Yoshitsune in the Realm of Video Games (Genji: Dawn of the Samurai) Saputra, Ekky Irwan; Ayyub, Ichlasul
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.548-558

Abstract

This study explores the life and legacy of Minamoto no Yoshitsune, an important historical figure from Japan's Genpei War, along with his portrayal in console games: Genji: Dawn of the Samurai. This study employs qualitative historical methods and semiotic analysis grounded in Roland Barthes' theories to explore the reinterpretation of Yoshitsune's historical and mythological narratives within video games. The examination emphasizes visual and narrative components to reveal both denotative and connotative meanings, delving into the convergence of historical accuracy and artistic interpretation. The findings indicate that although game incorporates distinct creative elements, including supernatural powers and improved visual aesthetics, they maintain the core essence of Yoshitsune as both a heroic and tragic character. His portrayals consistently highlight themes of bravery, endurance, and selflessness, reflecting his iconic status in Japanese culture. The analysis emphasizes the significance of video games in enhancing the cultural memory of historical figures through the integration of factual narratives and imaginative storytelling. These reinterpretations captivate contemporary audiences and highlight the dynamic evolution of historical narratives within interactive media. Future studies could delve deeper into the cultural significance of gaming as a means of preserving and reinterpreting historical identities.
Matsuo Basho and His Journey in Oku no Hosomichi Rahman, Aulia
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.559-572

Abstract

This study analyzes Matsuo Basho’s Oku no Hosomichi (The Narrow Road to the Deep North) through Carl Thompson’s travel writing theory. The objective is to explore how Matsuo’s poetic travelogue embodies the essential elements of travel writing, such as the narrator's identity, the nature of the journey, cultural encounters, and narrative construction. Using a qualitative descriptive method, this research examines selected passages and haiku from Oku no Hosomichi, focusing on how Matsuo presents his inner reflections, spiritual quest, and observations of the landscape and people he encounters. The analysis reveals that Matsuo’s work documents a physical journey and is a contemplative exploration of self and nature. His style blends lyrical poetry with prose, creating a layered narrative reflecting personal transformation and cultural commentary. Viewed through Thompson’s framework, Oku no Hosomichi exemplifies key aspects of travel writing, including subjective experience, cultural mediation, and temporal distance. The study concludes that Matsuo’s journey transcends mere travel documentation; it becomes a medium for philosophical reflection and aesthetic expression. This research highlights the value of classical Japanese literature as an early and sophisticated form of travel writing, offering insights into how cultural identity, place, and movement are articulated in literary form. The findings also demonstrate the relevance of applying modern theoretical perspectives to traditional texts for a deeper understanding of their literary and cultural significance.
Campur Kode dalam Lirik Lagu Twilight Karya King Gnu Muharrom Al Hakim, Mohammad Syahrul; Hermawan, Gede Satya
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.596-607

Abstract

In the lyrics of the song Twilight by Tsuneta from the band King Gnu, the use of code mixing is found. This discussion aims to discuss the use of code mixing in Japanese song lyrics. The selection of the song Twilight is due to the presence of a code-mixed lyric that carries the meaning of the whole song. This is interesting to discuss. By using qualitative descriptive methods as an analysis method and the listen and note technique as a data collection method. Data sources were obtained from Spotify and the official King Gnu YouTube channel—secondary data in the form of King Gnu's interview results with Billboard Japan. The study's results revealed five alternations and two insertions. In the alternation, the use of the final particle 'yo' and the use of the conditional form -nara as a transition marker were found. In the insertion, the use of the genitive case marker 'no' was found as an adhesive between the Japanese constituent and the English constituent. The repetition of the noun twilight shows that the English noun had a role in forming the meaning of the song. The reason for using English is to strengthen the meaning and form rhymes in the song lyrics. 
Interferensi Fonologi Bahasa Jepang Terhadap Bahasa Indonesia Oleh Youtuber Yusuke (Wasedaboys) Patmi, Ni Putu Dita Candra; Pradnyana, Ida Bagus Made Pramana; Hermawan, Gede Satya
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.573-580

Abstract

Japanese YouTuber (non-Indonesian speaker) who tries to speak Indonesian has a different pronunciation from Indonesian. Therefore, this research was conducted using a descriptive method, which involved listening to video blog, collecting data using note-taking and sorting techniques, analyzing the data, and concluding using Weinreich’s theory. Weinreich’s theory is used to analyze the data obtained. Therefore, the results obtained are in the form of speakers changing the phoneme /l/ to /ɾ/ amounts to 12 data, the speaker pronounces with tongue vibrates at the back of the upper teeth, and air is forced through the oral cavity, producing a sound known as trilling. Changing the phoneme /ŋ/ to /n and /m/ amounts to 2 data pronounced by pressing the lips together so air can escape through the nose. And changing the phoneme /ə/ to /ɯ/ amounts to 5 data, the speaker pronounces it by looking for the closest phoneme, namely /ɯ/, and even pronouncing /ə/ sounds more like the sound /ɯ/. From this analysis, speakers experienced phonological interference, which turned out to be that their mother tongue, Japanese could influence their second language, Indonesian.
The Representation of The Touhoku Disaster in the Movie Shin Gojira Shafwan, Fauzan Indra; Hermawan, Daniel
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.581-595

Abstract

In the year 2011, Japan was faced by a major disaster that affected the Touhoku region. The disaster was the largest natural disaster Japan has ever experienced. In 2016, TOHO Studios released a movie titled Shin Gojira. This movie draws direct inspiration from the 2011 great disaster. This research aims to analyze how the movie Shin Gojira represents the Touhoku disaster in terms of the natural disaster, the Japanese government, and Japanese society. The research was conducted using qualitative methods and the content analysis method. The author also used Roland Barthes’ semiotic theory to analyze the connotation and denotation meanings of the primary data. Based on the results of this study, it can be concluded that in representing natural disasters, the movie Shin Gojira uses Gojira itself to represent the earthquake, tsunami, and Fukushima nuclear reactor disaster. In representing the Japanese government, Shin Gojira criticizes the Japanese government for being unprepared for a disaster, and the complicated government bureaucratic process. In representing Japanese society, Shin Gojira criticizes Japanese citizens who do not obey the rules and exploit a disaster. However, Shin Gojira also represents the trauma of the victims of the 2011 disaster. 
Designing an E-learning Environment for Self-directed Japanese Language Learners Shinohara, Misaki
KIRYOKU Vol 9, No 2 (2025): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v9i2.608-620

Abstract

This study aims to design an e-learning environment to support autonomous learning in Japanese language education and to explore its applicability.  In recent years, as the need for an educational environment that promotes learners’ independent learning has increased, support methods using ICT have been attracting attention.  As part of this study, an online learning portal was designed for Indonesian university students.  The platform incorporates self-assessment tools, progress management functions, and interactive learning materials.  Results showed that over 90% of learners reported increased motivation and a greater sense of self-regulation.  Learners were observed to exhibit autonomous learning behaviors, such as selecting learning materials that suited their needs and actively reviewing and gathering information outside of class.  On the other hand, some learners who were accustomed to the traditional sentence-based learning method had difficulty adapting to the new approach.  As a result, it was shown that a structured and flexible e-learning design with self-assessment functions and progress confirmation tools is effective in supporting autonomous learning.   This study suggests that a technology-based learning environment may contribute to improving learning motivation and autonomy in the context of Japanese language learning.