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PeTeKa
ISSN : 25991914     EISSN : 25991132     DOI : -
Core Subject : Education,
PeTeka - Represents the Publication of Research Results from Lecturers, Teachers, Students and General in the field of Educational Science Special Class Action Research and Development Learning. Published by Lembaga Penelitian Pengabdian Masyarakat (LP2M) University of Muhammadiyah South Tapanuli.
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Articles 866 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANIMASI PADA MATA PELAJARAN DESAIN KOMUNIKASI VISUAL DI SMK NEGERI 1 SITIUNG Livia Agustin; Thomson Mary; Faiza Rini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 2 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i2.289-299

Abstract

The problems that exist in print graphic design subjects, especially in the material of applying typography according to the media, are not yet available,  learning media based on animation, so that students find it difficult to understand the material during the learning process. This study aims to develop valid and practical animation-based  learning media. This study uses the Research and Development method with the ADDIE development model. The subjects of this study were 15 students. Data collection techniques using a Likert scale questionnaire. The data analysis technique in the development of animation-based learning media is quantitative. The results of this study show that the average value of the media expert's validity test is 0.85% with the valid category and 0.92% for the media expert with the valid category. For the practicality test on the teacher's response it reached 93,56% in the very practical category and for student responses it reached 84,67% in the very practical category. Conclusions and results of field trials of animation-based  learning media have been tested for feasibility and can be used as learning media for printing graphic design.
ANALISIS PENGUATAN PROFIL PELAJAR PANCASILA BERBASIS TANGGAP BENCANA PADA SISWA SD NEGERI 106165 DELI SERDANG Hidayat Hidayat; Sukmawarti Sukmawarti; Sabina Putri; Laurentia N. Hutauruk
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.453-460

Abstract

 Penguatan profil Pelajar Pancasila merupakan salah satu upaya strategis dalam membentuk generasi muda yang berkarakter sesuai nilai-nilai Pancasila. Dalam konteks Indonesia yang rawan bencana, penguatan ini dapat diintegrasikan dengan pendidikan tanggap bencana untuk menghasilkan pelajar yang tangguh, peduli, dan siap menghadapi tantangan. Penelitian ini bertujuan untuk menganalisis penguatan profil Pelajar Pancasila berbasis tanggap bencana pada siswa sekolah dasar (SD). Dalam era yang penuh tantangan, termasuk risiko bencana alam, penerapan nilai-nilai Pancasila sebagai landasan karakter bangsa sangat relevan untuk membentuk generasi tangguh. Studi ini menggunakan pendekatan kualitatif deskriptif dengan melibatkan siswa, guru, dan kepala sekolah di SDN 106165 Deli Serdang yang terletak di wilayah rawan bencana sebagai subjek penelitian. Hasil penelitian menunjukkan bahwa penguatan profil Pelajar Pancasila berbasis tanggap bencana dapat dilakukan melalui integrasi pembelajaran berbasis nilai Pancasila, pelatihan mitigasi bencana, dan kolaborasi komunitas sekolah. Selain itu, penerapan program tanggap bencana berbasis Pancasila terbukti meningkatkan kesadaran, kemandirian, dan empati siswa dalam menghadapi situasi darurat. Studi ini merekomendasikan pengembangan kurikulum berbasis nilai-nilai Pancasila dan mitigasi bencana untuk mendukung pendidikan karakter yang holistik. Penguatan nilai-nilai Pancasila dapat dicapai melalui program pembelajaran berbasis proyek dan simulasi kebencanaan. Implementasi yang efektif memerlukan kolaborasi antara sekolah, pemerintah, dan masyarakat
KOMPARASI PEMAHAMAN KONSEP SISWA KELAS X MELALUI MEDIA TEKNOLOGI DAN KONVENSIONAL DI SMAN 4 KARAWANG Lulu Salsabilah; Muthia Hanifa Nugraha; Ilham Mukhtar Sya’bani; Muhammad Fadly Albahri; Maharani Maharani
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 3 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i3.300-305

Abstract

This study aims to compare the conceptual understanding of Grade X students using technology-based media with those using conventional learning methods at SMAN 4 Karawang. The study employed a quasi-experimental method with a non-equivalent control group design. The research subjects consisted of two classes, namely Class X.6 as the experimental group (36 students) receiving technology-based learning, and Class X.1 as the control group (34 students) receiving conventional learning. Data were collected through pre-test and post-test multiple-choice instruments. Data analysis used the N-Gain score to measure the improvement in conceptual understanding of each group. The results showed that the average N-Gain score of the control class (0.033) was slightly higher than that of the experimental class (-0.079), with both categorized as low. The average post-test score of the control class reached 0.699, while the experimental class reached 0.688. These findings indicate that, within the context of this study, the use of technology-based media has not been proven significantly more effective than conventional methods in improving students’ conceptual understanding. Further studies are needed regarding the design and implementation of technology-based media to maximize its potential in the learning process.
PENINGKATAN HASIL BELAJAR ROLL DEPAN DAN KEPERCAYAAN DIRI MELALUI GAME-BASED LEARNING PADA SISWA KELAS IV SD ISLAM TERPADU BAITURRAHMAN Joko Priyono; Mashud Mashud
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 3 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i3.306-322

Abstract

This study aimed to improve students’ forward roll learning outcomes and self-confidence through the implementation of Game-Based Learning integrated with a progressive learning approach in physical education classes. The study employed a Classroom Action Research (CAR) design conducted in two cycles, consisting of the stages of planning, action, observation, and reflection. The participants were 32 fourth-grade elementary school students. Data were collected using students’ self-confidence observation sheets, teacher activity observation sheets, student activity observation sheets, and learning documentation. Data were analyzed using both quantitative and qualitative descriptive techniques through percentage calculations and reflective evaluations in each cycle. The indicators of self-confidence included willingness to participate, courage to express opinions, readiness to try new skills, decision-making ability, and confidence in one's own abilities. The findings revealed that the implementation of Game-Based Learning with a progressive learning approach gradually improved both students’ learning outcomes and self-confidence. The percentage of students achieving learning mastery was 31.3% in the pre-cycle stage, increasing to 37.5% in Cycle I Meeting 1 and 59.4% in Meeting 2. In Cycle II, learning mastery improved significantly to 87.5%. Similarly, students’ self-confidence showed substantial improvement, increasing from 31.3% in the pre-cycle stage to 56.3% in Cycle I and reaching 78.1% in Cycle II. These findings indicate that progressively implemented game-based learning creates an active, enjoyable, and meaningful learning environment that enhances both motor skill performance and students’ self-confidence. Therefore, Game-Based Learning based on a progressive learning approach can serve as an effective alternative instructional model for improving the quality of physical education learning in elementary schools.
ANALISIS IMPLEMENTASI KURIKULUM MERDEKA DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SMA ISLAM PB SOEDIRMAN JAKARTA TIMUR Aang Darsono
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 3 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i3.323-333

Abstract

This study aims to analyze the implementation of the Merdeka Curriculum in Islamic Religious Education (IRE) learning at SMA Islam PB Soedirman East Jakarta. The research focuses on lesson planning, learning implementation, assessment practices, supporting factors, and obstacles in implementing the Merdeka Curriculum. This study employed a qualitative approach using a case study design. Data were collected through observation, in-depth interviews, and documentation. The research participants included the principal, vice principal for curriculum affairs, Islamic Religious Education teachers, and students. Data were analyzed using the Miles, Huberman, and Saldaña model consisting of data condensation, data display, and conclusion drawing. The findings indicate that the implementation of the Merdeka Curriculum in Islamic Religious Education learning has been carried out through the preparation of Learning Objective Flow (ATP), teaching modules, differentiated instruction, and diagnostic, formative, and summative assessments. Learning activities are student-centered through discussions, presentations, case studies, and project-based learning. Supporting factors include school leadership commitment, teacher competence, adequate facilities, and a strong religious school culture. Meanwhile, the obstacles include limited instructional time, uneven teacher understanding of differentiated learning, and diverse student learning abilities. The study concludes that the implementation of the Merdeka Curriculum in Islamic Religious Education learning has been carried out effectively and supported by a conducive school environment. A significant finding of this study is that the school's religious culture strengthens the implementation of the Merdeka Curriculum in Islamic Religious Education learning.
PENGARUH APLIKASI FOTOYU TERHADAP MOTIVASI JOGGING GENERASI Z DI KAWASAN BLANG PADANG KOTA BANDA ACEH Elisa Hayati; Ahmad Nasriadi; Zikrur Rahmat
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 3 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i3.334-344

Abstract

This study aims to determine the level of FotoYu application use, the level of jogging motivation, and the influence of the FotoYu application on the jogging motivation of Generation Z in the Blang Padang area, Banda Aceh City. This study used a quantitative approach with an explanatory research design. The sample consisted of 100 Generation Z respondents aged 17-26 years, determined through purposive sampling based on the Lemeshow formula. Data were collected using a five-point Likert scale questionnaire comprising nine items for the FotoYu Application variable and seven items for the Jogging Motivation variable, then analyzed using validity, reliability, classical assumption, and simple linear regression tests with SPSS version 26. The results showed that the level of FotoYu application use was in the high category (M = 3.59), and the level of jogging motivation was also in the high category (M = 3.76). Regression results indicated that the FotoYu Application had a positive and significant effect on Jogging Motivation, with a regression coefficient of 0.988, a t-count of 24.066 (t-table 1.984), and a significance value of 0.000 ( 0.05), leading to rejection of the null hypothesis. The coefficient of determination (R² = 0.855) indicated that 85.5% of the variation in jogging motivation could be explained by FotoYu application use. These findings support the Technology Acceptance Model and Social Cognitive Theory, suggesting that ease of technology use and digital social reinforcement can encourage active exercise behavior. This study recommends developing visual-based sports application features that better consider user privacy and data security.

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