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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Live Worksheets Media to Improve Exploration of Dance Movements of Grade II Elementary School Students Husnawati, Riska Nidaul; Nurharini, Atip
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.75124

Abstract

One important aspect of dance education is the exploration of dance movement, which not only builds motor skills but also provides a platform for developing students' identity and emotional expression. This research aims to develop E-LKPD based on Live worksheets to increase students' exploration of dance movements. The subjects of this research were material experts, media experts, class II teachers, and 25 class II students. This type of research is Research and Development (RnD) using the ADDIE model. The data collection methods for this research are observation, interviews, questionnaires, documentation, and tests. The data analysis technique is qualitative and quantitative descriptive analysis. Quantitative data can be in the form of an increase in the average learning outcomes of dance movement exploration which can be calculated using the N-Gain Test. The research results were that the validation test by teaching materials experts was 95% with very feasible criteria, and the validation test by media experts received a score of 97% with very feasible criteria. The N-gain test results show a value of 0.7, meaning it has high criteria. Live worksheets-based E-LKPD teaching materials are feasible and effective for increasing movement exploration for second-grade elementary school students. E-LKPD teaching materials are flexible and efficient to use.
The Urgency of Android-Based Interactive Multimedia Development to Improve High School Students Collaboration Skills Pramusita, Mutiara Kusuma Ananda; Sariyatun; Suryono, Hassan
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.75278

Abstract

Humans as social creatures are defined as humans who cannot live alone so they work together to build a harmonious social life with collaboration skills. Through the application of education, collaboration skills are one of the skills of the 21st century. In applying sociology learning, students have difficulty understanding sociology material and developing their collaboration skills. Even though collaboration skills are needed for social life. Based on the problems above, this research aims to develop Android-based interactive multimedia to optimize mobile learning on social interaction material. This research is a type of development research (R&D) using the ADDIE model which involves media experts, content experts, and experts on skills measurement instruments in learning. The data collection technique uses a quantitative descriptive approach with percentage analysis. The results of data analysis show that 2 media experts gave an average score of 3.71 with a percentage of 93% percent. Then 4 learning content experts gave an average score of 3.9 with a percentage of 97.50%, and finally, 4 learning instrument experts gave an average score of 4 with a percentage of 100%. It was concluded that interactive multimedia was declared very suitable for use in teaching sociology for class X SMA/MA. The Android-based interactive multimedia being developed is expected to contribute to the urgent need for learning media innovation that is adapted to the learning needs of the 21st Century.
Digital Student Worksheets to Improving Students' Learning Independence Juliana , Netty; Ampera, Dina; Farihah; Baharuddin; Sinukaban, Veronika Yulisna
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.75433

Abstract

The independent campus learning curriculum currently being developed focuses on student-centered learning so that lecturers are not the only source of learning. This research was motivated by the lack of student learning independence and low learning outcomes in craft arts learning. The aim of the research is to produce Digital Student Worksheets that are feasible and effective in increasing student learning independence in Arts and Crafts courses in the Fashion Design Education study program. This development research uses the Thiagarajan 4-D development model. This model consists of 4 stages, including the needs analysis stage, product design stage, validation and evaluation stage. The results of validation by material experts obtained an average result of 4.12 in the feasible category. the validation results from media experts obtained an average score of 4.27 in the adequate category. The results of trials carried out by lecturers and students obtained an average score of 4.55 in the very good category. At this stage, an evaluation of all activities that have been carried out is carried out, especially the input provided by experts and users. The results of the posttest carried out obtained an increase of 28% in improving learning outcomes. Digital LKM is suitable for use in learning and motivates students to increase student independence. Digital LKM can help students learn independently. The implication of this research is that digital LKM can be used by teachers because it can present problems in more detail so that students can construct their knowledge independently.
Technology-Integrated Formative Assessment and the Predictive Role of Motivational Constructs on Conceptual and Procedural Knowledge in Chemistry Hagos, Tadesse; Andargie, Dereje
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.49155

Abstract

Many countries, including Ethiopia, efforts to employ formative assessment are complicated by a variety of challenges that lead to poor practices. Technology has the ability to play a crucial role in learning-supporting formative assessment methods. However, the bulk of previous formative assessment research did not rely on technology. Therefore, this study aims to analyze the differences in motivation between the two experimental and one comparison groups, as well as the impact of five motivational predictors in learning chemistry. To achieve the purpose, a quasi-experimental pretest-posttest design was adopted. The motivation questionnaire, the chemical equilibrium conceptual and the procedural tests were utilized to collect data. One-way ANOVA and multiple linear regression analysis were used to evaluate the data. In terms of improving students' motivation to understand chemical equilibrium, technology-integrated formative assessment processes outscored conventional approaches and formative assessment strategies on their own, according to the findings. According to a significant regression equation, the five motivating components of research have a significant impact on the conceptual and procedural knowledge test scores.  Individual predictors were investigated further, and it was shown that intrinsic motivation and grade motivation were both positive, significant predictors of conceptual test scores, whereas grade motivation was a positive, significant predictor of procedural knowledge test scores. Technology-integrated formative assessment procedures were shown to be more effective at increasing students' motivation to study chemical equilibrium than the other two groups.
Acceptance and Use of Digital Technology by Students in India After the Covid-19 Pandemic Singh, Chandra B P
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.61944

Abstract

After COVID 19 it was pertinent to ascertain acceptability and usage of digital technology by learners in India. Not all learners had similar behavioural intention of using digital technology. Taking it into consideration the study aimed to analyze learning styles of learners and trace its functional linkages to continuance usage of digital technology. Learners (n 242) who had skills of using mobile internet technology participated in the study. It was an empirical study based on qualtrics survey design. An attempt was made to substantiate model of structural linkages of constructs by Smart PLS-SEM technique. The study noted a set of findings: learners irrespective of their learning styles showed a willingness to continue usage of digital technology for open learning resources; paced learners had a direct linkage to use behaviour meaning that they were more organized and faster while using of digital tools for optimization of results; and hybrid-motivated learners had a strong behavioural intention for e-learning. Digital infrastructure in schools, if mismatched learning styles might result in a problem of use behaviour. Learners could be encouraged to participate in digital learning programme for maximization of gains. High acceptance and less use of digital technology required to be attended to address the gap between behavioural intention and use behaviour. The findings focused on learning styles that would help bridge a gap between acceptance and use of digital technology for school learning programme.
Improving Student Learning Outcomes Through Accurate Online Modules with the ADDIE Model Dilaines, Linanda Elsa; Astuti, Elly; Yusdita, Elana Era
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.67576

Abstract

Accurate online is one of the applications used in accounting learning. This course is mandatory so that students have adaptive skills in the digital era. However, the available reference sources could be more extensive. The impact is that students only memorize example questions from the lecturer and need clarification when faced with other model questions. This research aims to develop an accurate online module as an additional reference for student learning. The development model used is the ADDIE model, which consists of 5 stages: Analysis, Design, Development, Implementation, and Evaluation. The development focus is on sales material because it is the most significant business development sector. The research results show that the Accurate Online Sales Feature module was declared feasible in validation tests from material, language, and graphic design experts. The Accurate Online Sales Feature module is reasonably practical and can improve student learning outcomes in computer accounting learning. The Accurate Online module, equipped with illustrations and case studies, can accommodate students with visual and kinesthetic learning styles.
Online Learning Management Difficulties: Higher Education Students Perspective Syathroh, Isry Laila; Syarifudin, Achmad; Judijanto, Loso; Mubin, Minahul; Sanulita, Henny
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.67857

Abstract

Implementing an online-based learning management system, educators must prepare materials and other learning tools such as lesson implementation plans. But the fact is that 57% of students have difficulty when online learning is carried out. The research aims to analyze the process of implementing online learning carried out in universities using online media. This research is urgently carried out because there are differences between theory and reality in the field. The research method used was a mixed method with surveys and interviews with students. The subjects in this research were 150 university students from all study programs who were chosen randomly. Data collection techniques using surveys by distributing instruments to students. The instrument was prepared and developed and has been validated. The instrument was given a score on a Likert scale starting from point 1 to point 5. Data was also obtained by interviewing 10 students who were randomly selected from 150 survey respondents. The data analysis technique uses SPSS Version 26. Data is analyzed by calculating the average of each indicator and making it in the form of a bar chart. Interviews were analyzed by collecting data, reducing data, and drawing conclusions. As a result, it was found that students had difficulties in the online learning process. Difficulties arise because of the obstacles experienced by lecturers when implementing learning. The impact of these obstacles affects the learning process and reduces students' understanding and knowledge.
Exploring Python Programming: A Project Based Learning-Centric Learning Experience Karnando, Joni; Muskhir, Mukhlidi; Luthfi, Afdal
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.68694

Abstract

Information technology has experienced significant developments in science and technology, including programming languages. One of the most popular programming languages today is Python. However, many students still have difficulty learning the Python programming language. These difficulties are caused by the lack of learning media that focus on the Python language, module explanations that are difficult to understand, and a lack of understanding of the library in the Python language. This research aims to create a Python programming language learning module focusing on the project-based Learning (PjBL) approach. The methodology used in this research is Research and Development (R&D). The data needed in this study were collected through questionnaires and learning outcomes exams with a subject of 28 students. The data in the effectiveness aspect is using the T-Test Test. This research results in a valid, practical, and effective PjBL-based Python programming language learning module. This module is considered valid by experts in media aspects with a value of 0.85 and material aspects with a value of 0.89. The practicality of this module is proven through positive responses from lecturers of 88.75%, student responses in the limited test of 88.5%, and the usage trial of 86.96%. Meanwhile, the effectiveness of this module can be seen from the classical completion rate of 82% and the gain score of 57%, and the t-test shows that this module significantly increases student learning outcomes in the Python programming language.
Audio Visual Literacy Media Based on Fable Story to Increase Student Reading Interest for Second Grade of Elementary Student Darmayanti, Ni Nyoman Karina Mas; Suarni, Ni Ketut; Wibawa, I Made Citra
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.69169

Abstract

This paper was carried out based on the lack of variety in literacy media that the teachers provide, especially in literacy activities before the learning section started. This causes students tend to have lack of enthusiasm or interest in reading when the school literacy movement begins. This paper aims to develop audio-visual literacy media based on fable stories for the student in grade II class of elementary school. This paper uses the ADDIE (Analyse, Design, Development, Implementation, and Evaluation) development model. The subjects in this research were 2 content experts, 2 learning media experts, 2 learning video design experts, 2 practitioners, 3 individual trial students, and 9 small group trial students. Meanwhile, the object of this paper is audio-visual literacy media. The methods used are interviews, observation, questionnaires, and tests. Based on the results of the validity, practicality, and effectiveness tests carried out, overall, it has a very good category. Meanwhile, the results of the effectiveness test calculations carried out obtained a t count of 1.819 while the table was 1.745, so it can be concluded that Indonesian language learning outcomes before using audio-visual literacy media based on fable stories. The implication of this research is that audio-visual literacy media based on fable stories in class II elementary school with qualifications is very helpful in supporting the learning process in the classroom. Thus, the research results show that audio-visual literacy media based on fable stories are feasible and effective for use in the literacy activity process.
Digital Innovation: Teaching Materials with Clean Air for Health Theme for Fifth Grade Elementary School Rati, Ni Wayan; Agustiana, I Gusti Ayu Tri; Anggreni, Ni Made Dyan
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.69760

Abstract

Teaching materials are supporting factors that must exist in learning. One solution that teachers can do to support independent learning activities by students is to provide digital teaching materials that can be used by students anytime and anywhere. This research is development research, which aims to develop digital teaching materials for fifth grade elementary school students. Development research is using the 4D development model (Define, Design, Develop, Disseminate). The data collection method used in this study is a questionnaire or questionnaire method. Product trials were carried out through the assessment of experts and practitioners (3 experts and 2 practitioners) to determine the validity of the teaching materials developed. In addition to testing the validity, trials were also carried out in small groups to find out the practicality of the teaching materials being developed. Data analysis used two analytical techniques (combination method), namely descriptive and inferential data analysis techniques. The results showed that the teaching materials developed were in the category of very high validity and based on the responses from users, both teachers and students regarding practicality, that the teaching materials developed were in the very practical category.

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