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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
The Task-Technology Fit, Technology Induced Engagement, and Technology Induced Motivation on Higher Education Students Learning Performance during COVID-19 Damayanti, Retno Wulan; Pangestu, Arissa Dwi; Setiawati, Ayu; Permatasari, Hani Aninda Intan; Syaifudin, Muhammad Raihan; Entifar, Nisa Aqilla Ellenahaya
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.76262

Abstract

Indonesia was one of the countries affected by the COVID-19 pandemic. This condition encourages the implementation of various policies, including online learning for students to prevent the spread of the virus. Unfortunately, students have difficulties with this learning system. Therefore, this research aims to analyze the condition factors that support learning performance for university students in Indonesia, namely Task-Technology Fit (TTF), Technology-Induced Engagement (TIE), and Technology-Induced Motivation (TIM). Demographic factors, such as location and gender, were also considered in the analysis. Learning success is assessed from the student's Grade Point Average (GPA) during one semester of online lectures. Data collection was carried out using an online questionnaire strategy, which succeeded in reaching 40 valid respondents. The fuzzyset Qualitative Comparative Analysis (fsQCA) method was used to analyse the configuration model for student online learning success. This research succeeded in formulating six combinations of factor conditions that were sufficient to achieve online learning success. Successful online learning includes whether it was related to gender or not, as well as the location of the student's home, and a combination of other factors. Three combinations of conditions that must exist in every successful configuration of student online learning in Indonesia are, urban study location, students having a high TIE, and also a high TIM. The results of this study contribute to lecturers and higher education management regarding the conditions that need to be prepared to support the success of students' online learning.
Smart Apps Creator Media to Increase Self-Awareness Career Advanced Study for Twelve-Grade Students of State High School Setyaningsih, Endah; Asrowi; Sudiyanto
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.76533

Abstract

Self-awareness is considered as the ability to recognize oneself. Lack of self-awareness causes a lack of personal information such as strengths and weaknesses, making it difficult to make career decisions. This research aims to develop ESDILA as a Smart Apps Creator (SAC) media to increase career self-awareness for further studies for class XII students at Karangpandan State High School. This type of research is research and development (R&D), using the 3-phase Alessi and Trollip Instructional System Design model procedure. 202 class XII students taken by random sampling participated in the research. The data in this research are alpha test, beta test, and product effectiveness. The data analysis used during development was Aiken's V coefficient for alpha test analysis, descriptive percentages for beta test analysis, as well as independent t-test, paired t-test, and Cohen's d for product effectiveness analysis. The research results show: 1) Expert evaluation in the alpha test shows that ESDILA is accepted; 2) The usability test in the beta test shows that ESDILA meets the usability criteria in the good category; 3) Compared to conventional counseling, ESDILA has been proven to be effective in increasing career self-awareness for further study for class XII students at Karangpandan State High School. So it is concluded that ESDILA is accepted, meets good usability criteria, and can increase students' career self-awareness so that students are able to recognize themselves and are ready to make career decisions for further study.
Gamification Intervention on Student Academic Performance in Private Secondary School Adeoye, Moses Adeleke
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.79540

Abstract

Gamification interventions incorporate game elements into educational activities to enhance student engagement and motivation. The study aims to analyze in-depth effects of gamification on student academic performance in a particular private secondary school in Nigeria. The research design adopted for this study is a case study design. The populations of the study were all junior secondary school students. Likert-scale rating open-ended questions are used to gather quantitative data. The research collects quantitative data on the perceptions of students, teachers and administrators regarding the gamification intervention's effectiveness, feasibility and sustainability. The data were analyzed using descriptive statistics and inferential statistics, such as correlation analysis and t-tests. The study reveals that students generally support the integration of gamification in their learning environments. They believe it makes learning more enjoyable, helps them understand difficult concepts better, and enhances their learning experience. A significant proportion of students strongly agree or strongly agree that gamification has improved their academic performance, increased their confidence in understanding subjects, and improved their overall learning outcomes.
Visualizing the Human Reproductive System Material Through Web-based E-module Rahmawati, Rina; Octavia, Bernadetta; Ayuningtyas, Dwi; Nugraha, Aditya Dirgantara
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.53213

Abstract

The 21st century is the digital age, so learning is expected to take advantage of technology. Teachers have not utilized technology as much as possible so learning in the classroom is not optimal. This study aims to develop a web-based e-module teaching material on the human reproductive system for high school/MA class XI students. The research and development model uses ADDIE. The research subjects consisted of 1 media expert, one material expert, two biology teachers, and 30 students. Data collection methods consist of observation, interviews, and questionnaires. Data analysis used descriptive qualitative and quantitative descriptive. The results showed that the assessment score of media experts was 3.82 (Very Valid); the score of material experts was 3.50 (Valid); the score of the biology teacher was 3.91 (Very Valid), and a student score of 3.46 (Valid). Therefore, it can conclude that the web-based e-module on the human reproductive system material is suitable for biology learning. Web-based e-modules can help class XI students to study independently anytime and anywhere and to understand material on the human reproductive system.
Increasing Learning Motivation through Kahoot as a Media Game Based Learning Bahri, Aliem; Nurhidayah
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.68365

Abstract

Students' learning motivation is often a challenge that needs to be overcome. Crucial factors such as limited interesting teaching methods and still using conventional methods, lack of variety in the learning process, and lack of use of innovative media. This research explores the use of Kahoot learning media in learning Indonesian in elementary schools as an effort to increase students' learning motivation. The aim of this research is to analyze the effectiveness of using Kahoot on students' learning motivation. The research method used was quantitative research involving fifth grade students. The experimental design used in this research is a quasi-experiment with a one group pretest post-test design. The data collection technique used was a test. Data collected from the test will be analyzed using Microsoft Excel software to determine the effectiveness of Kahoot learning media in increasing students' previous learning motivation. The results of this study showed that 64.29% of the pretest results were in the poor category, 28.57% were in the moderate category, and 7.14% were in the good category. Meanwhile, the post-test results showed that 28.57% of students were in the poor category, 35.71% of students were in the medium category, 21.43% of students were in the good category, 14.29% of students were in the very good category. So, it can be concluded that the use of Kahoot learning media is very effective in increasing students' learning motivation.
The Effect of Problem Based Animated Learning Video on Science Content Pradita, Made Krisna Astu; Suartama, I Kadek
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.68999

Abstract

The results of observations and preliminary research show that the background to several problems is the lack of use of creative learning media so that students are less active and less interested in learning so there is a lack of interaction between teachers and students. This is caused by teachers who still do not understand the use of technology in providing learning media for students. The solution to overcome this problem is the need to use creative and innovative learning media in schools to support the learning process. This development research aims to develop animated learning videos based on problem based learning. This research uses the ADDIE (analyze, design, development, implementation, and evaluation) model. Data collection used questionnaire and test methods. The test subjects for this research were learning content experts, learning design experts, learning media experts, individual tests, small group tests and students. The data analysis techniques used in this research are qualitative descriptive analysis techniques, quantitative descriptive analysis techniques, and t-test inferential statistics. This development research includes the results of: (1) design and development of learning videos, namely the stages of analysis, design, development, implementation and evaluation; (2) product trial results, namely: Assessment from learning design experts, namely 95% (very good), individual trial results, namely 87.2% (very good) and small group trial results, namely 80% (very good); (3) animated learning videos are effectively used to improve learning outcomes.
Correlation of Blended Learning Aspects Based on Characteristic of Education and Training Participants based on the iPosyandu Midwife Application Susanti, Ari Indra; Nuraini, Annisa; Fa’ni, Renidya Asyura Muttabi’ Deya; Chairiyah, Royani
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.70783

Abstract

Education and Training (Diklat) with blended learning is training with learning carried out face to face directly and indirectly (synchronous and asynchronous). Asynchronous learning can use the iPosyandu application as a learning medium in professional training. However, success in the asynchronous learning process using the iPosyandu midwife application is related to the characteristics of the training participants. This research aims to analyze aspects of blended learning based on the characteristics of education and training (training) participants based on the iPosyandu Midwife Application. This research method used quasi-experimental with posttest design. Data were collected in this research by giving questionnaires about aspects of blended learning to 95 midwives with analysis of bivariate data with the Spearman statistical test using STATA version 15 software. This study showed no relationship between aspects of blended learning (pedagogical design, social design, ethnic design, different options) and the characteristics of training participants (age, education, occupation, period). work, last training) with a value of r=0.00-0.20; p-value>0.005. Thus, the iPosyandu Midwife application as mobile learning (mLearning) can contribute to learning for trainees using the Blended Learning method. iPosyandu midwife application can be used by trainees with various ages, education levels, occupations, and tenure, as well as training experience.
Learning Media Simulators Lighting System with Proteus Software in Vocational Schools Imamhady, Hilmy Wikan; Handoyono, Nurcholish Arifin
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76006

Abstract

Simulators are a medium that students need to be able to learn safely, efficiently, and effectively. Simulators can be used as an alternative pre-practice media that can support the smooth learning process of students to avoid trial and error incidents. Therefore, this research aims to develop and test the feasibility of a lighting system simulator for automotive electrical subjects. This research is a Research and Development (R&D) study of Borg and Gall, the steps of this development research consist of 10 steps, namely (1) Identifying potential problems, (2) Gathering information, (3) Design, (4) Design validation, (5) Design improvement, (6) Product trial, (7) Product revision, (8) Usage trial, (9) Final product revision, and (10) Mass production. The data collection method involved two material experts and one media expert. The product usage trial was conducted on students in the automotive class at Vocational High School. The data collection technique in this study used a questionnaire, and the data analysis used was descriptive quantitative. The research results are that the lighting system simulator that has been developed is very suitable for use in learning, so it can be used to make it easier for students in the lighting system learning process. Students can use the simulator for independent or group learning.
Pedagogical Framework to Fulfill and Improve the Understanding of Capstone Design Engineering Among STEM Graduates – A Mini Review Pauzi, Aziah; Kasim, Farizul Hafiz; Zakaria, Zaki Yamani
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76314

Abstract

In the challenging 21st century learning environment, there is an increasing need to ensure that engineers can solve new and difficult engineering challenges. So it is important to update engineering education to produce engineers who can solve problems and work in today's environment. The problem underlying this research is the existence of weaknesses in the learning of design project courses or integrated design engineering courses in chemical engineering and it is very important to provide support for student understanding and achievement of program outcomes. This study aims to shape, build and assess teaching and learning models for chemical engineering design projects by exploring teaching pedagogy. This research is a basic research that uses a design and development approach based on the ADDIE model. Therefore, it is highly hoped that this investigation can provide input on more effective learning models. The population of this study was final year students at the Faculty of Chemical Engineering & Technology, and 9 expert teaching staff from most universities throughout the country. In conclusion, the application of this model is expected to provide opportunities and guidance to interested parties including lecturers, teachers and students to improve their skills and abilities in solving complex engineering problems in design project courses in the future.
Integrated Assessment for Introduction to Engineering, Industrial Seminar and Profession and Introduction to Computer Programming Courses Zakaria, Zaki Yamani; Sadikin, Aziatul Niza; Hasim, Mimi Haryani; Yunos, Nor Alafiza; Rosli, Aishah; Che Man, Siti Hajjar; Hasbullah, Hasrinah; Mohd Yusof, Khairiyah
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76322

Abstract

This study highlights the challenges faced in integrating first-year chemical engineering courses, namely Introduction to Engineering, Industrial and Professional Seminar, and Introduction to Computer Programming. The main challenge lies in effective integrated assessment, especially in ensuring that students understand the interrelationships between the various disciplines and their applications in real-world contexts. The study aims to develop an effective integrated assessment model based on constructive alignment to support student learning in the three courses, with a focus on solving authentic problems related to sustainability. The courses are designed with an integrated assessment approach through project reports, exhibitions, reflection journals, and learning portfolios. Real-world problems relevant to sustainability are used as the main theme, and assessments are conducted both formatively and summatively to measure learning success. This integrated assessment has succeeded in improving students' skills in critical thinking, communication, and technical abilities. Positive feedback from students and expert panels indicates that this assessment model is effective in connecting the various disciplines and preparing students for real-world challenges.

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