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Journal on Education
ISSN : 26551365     EISSN : 26545497     DOI : -
Core Subject : Education,
Journal On Education is a journal that publishes articles related to research (Case Study, Qualitative, Quantitative, Action Research), or development in the field of education such as early education, basic education, secondary education, out-of-school education, higher education, assessment in education, education curriculum, management education, educational philosophy, and other topics related to education. Journal On Education publishes publications four times a year, in December, March, June and September. The Journal is registered with E-ISSN: 2654-5497 and P-ISSN: 2655-1365.
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Articles 6,061 Documents
Penerapan Metode Penemuan Terbimbing untuk Memahami Konsep Aturan Sinus, Kosinus, dan Luas Segitiga di Kelas X MIA 3 SMAN 10 Padang Rosalina Rosalina
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3327

Abstract

This Classroom Action Research aims to improve students' understanding of the concepts of the Rules of Sine, Cosine, and Area of Triangles by applying the Guided Discovery method to mathematics learning. The research procedure uses Classroom Action Research (CAR) with several cycles. Each cycle includes four stages, namely planning, implementation, observation, and reflection. The research subjects were 32 students of class X MIA 3 SMAN 10 Padang in the 2018/2019 academic year even semester as many as 32 people. Data from research results: completeness in the first cycle is 62.5%, increasing in the second cycle is 84.4% complete. Overall there was an increase from cycle I to cycle II. Thus, it can be concluded that: The Guided Method of Mathematics Learning can Improve Concept Understanding of Class X MIA 3 SMAN 10 Padang Students
The Role Of Gamification In English Language Teaching: A Literature Review Ni Putu Wulantari; Azhariah Rachman; Mike Nurmalia Sari; Lulu Jola Uktolseja; Agus Rofi'i
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3328

Abstract

This literature review examines the impact of gamification in English language teaching (ELT) on motivation, engagement, and learning outcomes. Gamification, the integration of game elements into education, has gained attention as a promising approach to enhance language learning. The findings reveal that gamification positively influences student motivation in ELT. Elements like points, leaderboards, and rewards create a sense of achievement and intrinsic motivation. Engaged students are more likely to persist and participate actively in language learning. Gamification promotes active learning and engagement, with interactive activities involving vocabulary acquisition, grammar practice, and language production. It provides a safe space for students to experiment, apply knowledge, and develop linguistic skills. Collaboration and social interaction are fostered through gamification, encouraging teamwork and peer feedback. This enhances language and interpersonal skills. Immediate feedback and progress tracking in gamification offer valuable learning opportunities. Students receive real-time feedback and monitor their progress, enabling adjustments in learning strategies. However, implementing gamification in ELT faces challenges such as technology constraints and pedagogical considerations. Striking a balance between engagement and curriculum objectives is crucial. Teacher training and professional development are necessary. In conclusion, gamification plays a significant role in ELT by enhancing motivation, engagement, collaboration, and active learning. Despite challenges, embracing gamification and its best practices
The Effect Of Twin Cards Media On Students’ Speaking Ability In Grade VIII Of Junior High School Hosanna Medan Lastri Wahyuni Manurung; Nurhayati Sitorus; Robeca Shanty Sitohang; Carolina Pakpahan
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3329

Abstract

Speaking is one of the English skills that must be mastered by English learners. There are many ways to hone students' speaking skills in class VIII students of SMP Hosanna Medan for the 2022/2023 academic year. One way is to use Twin Cards media. This research aims to find out whether the twin card media affects the students' ability in speaking English, especially in class VIII SMP Hosanna Medan. Researcher used true experimental quantitative research, where researcher used two classes to study, namely the experimental class and the control class. The use of twin card media is only given to the experimental class, and the control class is taught without any method or treatment. From these research studies, researchers can find differences between the experimental class and the control class. It is known from the average value of the data presented that has been calculated in SPSS version 26 that the value of the experimental class increased from 50.62 in the pre-test to 75.23 in the post-test because after being given the treatment. Meanwhile, the pretest in the control class was 45.83 and the posttest score was 53.58 because the researchers did not treat it. The t value obtained from the post-test results between the experimental class and the control class is 6, 8248627972. This shows that the results of the t-score > t table (2,064) and the sig. (2 tailed) is 0.000 < 0,005. From the data presented, it can be concluded that there is an effect of using twin cards media on students' speaking abilities in class VIII students of SMP Hosanna Medan in the 2022/2023 Academic Year.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) Terhadap Hasil Belajar Siswa Pada Subtema 1 Energi dan Perubahannya Kelas III SD Negeri Percontohan Pematang Siantar Dian Anggreni Tamba; Lisbet Novianti Sihombing; Desi Sijabat
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3330

Abstract

The purpose of this study was to determine the effect of the Problem Based Learning (PBL) Learning Model on Student Learning Outcomes in Theme 6 Energy and Its Changes Sub-theme 1 Energy Sources Learning 1 Class III SD Negeri Pilotan, Pematang Siantar. Quantitative research with the type of Pre-Experimental Design with a research design One Group Pretest-Postest (Initial Test-Final Test in a single group). In this study using only one research class. The research sample was class III, totaling 31 students. The sampling technique of saturated sampling is a sampling technique when the population is used as the sample. Based on the results of data analysis and hypothesis testing that has been done, that the effect of the PBL learning model on student learning outcomes. greater than ttable (16.67> 2.045) then H0 is rejected and Ha is accepted. So it can be concluded that the PBL learning model has an effect on student outcomes in class III sub-theme 1 of the Pematangsiantar Pilot Public Elementary School.
Pengaruh Model Pembelajaran Teams Games Tournament (TGT) Terhadap Hasil Belajar Siswa Pada Subtema 3 Pengaruh Kalor Terhadap Kehidupan Kelas V SD Negeri Percontohan Pematang Siantar Stefani Philia Turnip; Lisbet Novianti Sihombing; Desi Sijabat
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3331

Abstract

The purpose of this study was to determine the effect of the Teams Games Tournament (TGT) Learning Model on Student Learning Outcomes in Sub-theme 3 Class V The Effect of Heat on Life at Pilot Pematangsiantar Elementary School. This research is a quantitative study with the type of Pre-Experimental Design with a One Group Pretest research design. -Posttest (Initial Test-Final Test in a single group). In this study only used one research class. The sample for this study was class V, totaling 30 students. The sampling technique using saturated sampling is a sampling technique when the population is used as a sample. Based on the results of data analysis and hypothesis testing that has been done, that the effect of the Teams Games Tournament (TGT) learning model on student learning outcomes. It can be seen that the acquisition of significant value (2-tailed) is less than 0.05 (0.00 <0.05 ) and the value of tcount is greater than ttable (13.152 > 2.048.) then H0 is rejected and Ha is accepted. So it can be concluded that the Teams Games Tournament (TGT) learning model has an effect on student results in class III sub-theme 1 of Pilot Public Elementary Schools
The Effectiveness Of Grammarly Application On Writing Descriptive Text Tenth Grade SMA Negeri 1 Lau Baleng Cikep Kosasih Galingging; Kammer Tuahman Sipayung; Harpen Silitonga; Sanggam Pardede
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This thesis about The Effect of Grammarly Application on Student’s writing descriptive text in the tenth Grade of SMA Negeri 1 Lau Baleng. The objective of the study is intended to find out the effect of Grammarly Application on students’ writing skill in SMA Negeri 1 Lau Baleng. The research design used in this study was experimental quantitative design which true experimental. The population of this study is the Grade X students of SMA Negeri 1 Lau Baleng with six classes, and there are MIPA 1,2,& 3 IPS 1,2 & 3. The sample of the research is two classes ( MIPA 1 &2 ), that selected by using random sampling. The sample is divided into two groups; the first group is 22 students as the experimental group. The second group is 22 students as the control group. The instrument used for collecting the data was test in the form essay writing with choose one of 5 topic that has been prepare. The tests are divided into two; pre-test and post-test. The data was analyzed by using t-test formula in order to see whether the Grammarly application affects students’ writing skill. The result of the analysis shows that t-test (3,53), it is higher than the t-table (2,021) with the level of significant (0,05) and the degree of freedom (df) (42). The result of the analysis shows that the alternative hypothesis (Ha) of the study is accepted and the null hypothesis (Ho) is rejected because t-test > t-table =3,53 > 2,021. Grammarly application is very helpful for students in learning English because there are many tools and the exercises so challenging so that the students not bored in learning English. It is concluded that theGrammarly application recommended in the students’ writing descriptive text at tenth grade of Senior High School because it is above of KKM (75).
Pengaruh Lingkungan Sekolah Terhadap Motivasi Belajar Siswa Kelas V SD Negeri Percontohan Yunita Sihite; Lisbet Novianti Sihombing; Desi Sijabat
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3333

Abstract

This study aims to determine the condition of the school environment at SD Negeri Pilot Pematangsiantar, to find out whether there is a significant influence between the school environment on the learning motivation of fifth grade students at SD Negeri Pilot Pematangsiantar. The method used in this research is a quantitative approach. Where the sample consisted of 30 students, namely class V SD. The data collection technique uses a questionnaire while to analyze the data using the t test formula and descriptive statistics. The results of this study based on data analysis found that the school environment at Pilot Pematangsiantar Public Elementary School based on the results of the f test it is known that the significant value for the effect of variable (x) simultaneously on (y) is 0.00 <0.05 and the calculated f value is 27.947 > 2.048 so that it can be interpreted that there is a significant influence between the school environment on learning motivation with a significant value of 0.00 by comparing it using a significance level using 0.05. then Ho is rejected, meaning that there is a significant influence between the school environment on the learning motivation of fifth grade students at SD Negeri Pilot Pematangsiantar.
Pengaruh Model Pembelajaran Role Playing Terhadap Hasil Belajar IPS Siswa Kelas IV UPTD SD Negeri 124391 Pematang Siantar Rifka Sriwati Hutagaol; Jumaria Sirait; Emelda Thesalonika; Ipan Sihite
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3334

Abstract

This study aims to determine the effect of Role Playing learning model on social studies learning outcomes of fourth grade students of UPTD SD Negeri 124391 Pematang Siantar. This type of research is quantitative research. The sample in this study amounted to 30 students including 13 men and 17 women. The research instrument used in this study is a learning outcome test instrument. The data obtained by students who took the pretest and posttest as many as 30 students in the experimental class were the average pretest score of 56.06 and the average posttest score of 85.2 while the maximum pretest score was 76 and posttest 100, the minimum pretest score was 36 and the minimum posttest score was 60. The results of hypothesis testing on the N-gain test showed the results of the N-Gain score of 0.70 in the medium or moderately effective category. Based on the acquisition of pretest and posttest data, it can be concluded that the Role Playing learning model affects student learning outcomes and can improve student social studies learning outcomes.
Persepsi Penutur ‘Baghandu’ sebagai Tradisi Lisan di Kabupaten Kampar Tiara Zulva
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3335

Abstract

This study aims to get to know more about the 'Baghandu' oral tradition in the Kampar Regency area. Baghandu is a tradition in Kampar Regency, Riau Province. This art is carried out from generation to generation and is spoken by speakers who do not convey baghandu haphazardly. This study aims to find out how to inspire the storyteller in humming. The research used is a qualitative research type. The techniques used in collecting data in research are observation, interviews, recording and taking notes. The data that has been collected must be reviewed again, namely reading it many times carefully and carefully in the data, marking the data then describing the data, and making conclusions. This data can be obtained from information about the storyteller Baghandu.
Analysis of Student Errors in Solving SPLDV Questions at Suluun Christian High School Franly Y. Mandagi; Derel F. Kauang; Jorry F. Monoarfa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3336

Abstract

This research aimed to identify the causes of and solutions for student mistakes when tackling SPLDV problems. Descriptive qualitative research describes this kind of study. Data for this study was gathered using tests, interviews, and direct observation. The topic of a set of linear equations in two variables is put to the "description test." This research describes student errors and the factors that contribute to those errors when solving word problems involving the concepts of the System of Linear Equations in Two Variables (SPLDV). The blunder concerns steps one through four: (1) problem understanding; (2) problem transformation; (3) process skills; and (4) final answer writing.

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