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INDONESIA
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa
ISSN : 20870795     EISSN : 26220652     DOI : -
Core Subject : Humanities, Art,
The main focus of this journal is to promote global discussion forums and interdisciplinary exchanges among academics, practitioners and researchers of visual arts and visual culture. Series will encourage practice and research innovation that focuses on visual arts and visual culture, contributing to a better understanding of the highly dynamic development of dynamic theories, practices and discourses of visual art and visual culture.
Arjuna Subject : -
Articles 452 Documents
Digital Graffiti: Ekspresi Kreatif Di Lingkungan Digital Rachman, Anung
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 4 No. 2 (2012)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v4i2.373

Abstract

Digital technology is enabling graffiti art to take on new forms, creating an alternative for the artist in making art work. Few attempts, though, have been made to integrate classical expression of graffiti into virtual space, and digital graffiti artists are still adjusting himself to the Internet and to digital tool. This paper describes a variety of graffiti form movement from the streets to the virtual, from the technology used, classification, until coding. Various advantages presented of digital graffiti, more practical, more diverse, and reach out to all corners of the world. We aim to enrich digital art culture, drawing inspiration from the art form and culture surrounding graffiti, making it visible to mainstream Internet user and creative expression. keyword: digital graffiti, digital environment, technology, internet
Animasi Kartun 2D Berbasis Seni Pertunjukan Tradisi Sugihartono, Ranang Agung; Murtono, Taufik
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 4 No. 2 (2012)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v4i2.377

Abstract

Indonesian animation lack in using the potential of local culture is the basic reality for this artistic research. The animation creation that refering on the characteristics of traditional performing arts is the focus. This study uses an pratice-based research. Research procedures conducted in two phases, namely analysis and development/implementation. Analysis involves identifying and studing the research object (puppet motion as a reference) and the creation of animated cartoon films. The results of this artistic research showed that a) Elements such shadow puppets (Wayang Kulit) and Wayang Beber typical with their decorative can be applied in character and environment visualization, and provide imaginative effects, b) Movement shadow puppets have a body language that can be used as a reference animated cartoon motion c) the philosophy and meaning in shadow puppets movement is applied to the animated film that can make an animated cartoon has special characteristics and different from Western animation principles, and d) Performance of narrative animation that refers to Dalang’s narratives in shadow puppets making movies more typical Indonesian animation.keyword: film, cartoon, animation, tradition
Makna Pendhapa Ageng Mangkunegaran Sebagai Bangunan Adat Jawa Adisukma, Wisnu
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.379

Abstract

This article analized about themeaning of javanesse building which is represented byPendhapa Ageng Mangkunegaran. Pendhapa Ageng Mangkunegaran in cultural frame is not onlybuilding for conference or ceremony but also has wider role. Although, this building as materialbut still has psychological role meaning. Explicit or implicit meaning in building and ornamentform at Pendhapa Ageng Mangkunegaran has particular meaning, massage and role. As,particular system, the myth is built by second meaning system. In this myth, also signified thathas several signifier.
Peran Riset Dalam Perwujudan Desain -, Sunarmi
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.383

Abstract

This paper is to discuss the results of a literature study on the role of research inthe design embodiment . The design has an important role in the formation of thehuman character , can pattern the design of the human mind at work as one of habit .Correspondence between the design of the user is the highest degree on the success ofthe design , the design is good . There are several stages in one embodiment is aresearch design . Research conducted to determine the design work on the designobject . In order to do proper research needs to be an understanding of designobjectives and benefits of the research design . What are the element that must beconsidered in the research design , in order to obtain work on the design of appropriateobjects . To answer these problems need to be addressed on the research design in thedesign process .The results of the research study design required in the design process at every stage .At the formulation stage of the research design required design . Target research toformulation design is ( 1 ) Potential Areas , ( 2 ) The level of competition , ( 3 )Consumer Dynamics , ( 4 ) Opportunity Design , ( 5 ) development of technology . Fouraspects are the basis for the formulation of feasibility or design work on the object .These data can be obtained from various sources including: literature , informants , andsocial facts or data field . The selection of literature on the eligibility or qualificationdidasarakan author and recency literature . Informants were selected based on relevantqualifications in accordance with the purposes of information . Selected for each socialfacts based on relevant qualifications .
Studi Penciptaan Karya Seni Instalasi Berbasis Eksperimen Kreatif Dengan Medium Gembreng Cholis, Henri
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.385

Abstract

This research is a study of the creation of installation art based experimentation byexploring new possibilities to craft products that exist in the market gembreng KabanganLaweyan Surakarta as one of the aesthetic elements of installation art , in the form ofreadymade as well as new forms that can be developed through the technique ofcontrolled by craftsmen gembreng Kabangan Market Surakarta.The object to be observed in this study is the result of the creation of products that havebeen produced and the techniques of making craft products available in the marketKabangan . It is important to seek the possibility of developing various forms as anaesthetic element of the planned installation art .To increase the validity and quality of the work wear means of "trial -and-see " , orcontrolled trial , through an adaptive strategy . Data analysis using the SWOT analysis ,the results of this analysis will be the basis of making art installation .The idea of the shape penciptan installation work is derived from Javanese mythologyassociated with the figure of Garuda, Jatayu bird icon as being the world over , areconsidered sacred creatures . Research result is the creation of a work of installationekperimentatif with gembreng raw materials with a touch of shapes , colors andornaments sourced from Javanese culture .
Seni Dan Desain Sang Primadona, Seni Kriya Sang Penyelamat -, Dharsono
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.397

Abstract

As the dichotomy emerged in 1970s art , artists in the tradition of "fine art " artist called ,were the perpetrators in the category of " craft " so-called artisan or craftsman .Especially painting get a superior position , because of the success of the artist paintingthe west in the seat as part of a " liberal art " activities that reflect part of intelegtualitas ,being " craftmanship " merely " mechanical art " Then marginalized craft and fine art ofthe prima donnaFurther development , the emergence of trichotomy of art , design and craft ( the 1980s) , the more visible and tangible . Craft positions below , even debased or diinferiorkanby fine art or design . So the design of the prima donna .But what's the reality ? ! ...... When the Indonesian economic crisis of 1998, the craft isthrown down , the craft is thrown into marginal - hall , in reality it is instrumental tocreating jobs and even contribute significantly in moving the economy in layer " grassroot " . Even with the collapse of capital-intensive , it sparked the birth of entrepreneursto move the craft -based industries such as in Jepara , Cirebon , Surakarta . Kriyabecame the savior .
Video: Mainan Dan Bermain Wati, Wahyu Utami
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.399

Abstract

 Playing is an expression of human's attempt to make him happy and comfortable. Playhas a broad meaning, but in the process of creating this work of understanding playingis more focused on the activities by the children who use the instrument of playing, ietoys.Toy is re-representated into a videography work that is presented in a video installationforms. To be able to play the video required a response from the audience. Responserequired is pressure on the plate that had been given Force Sensitive Resistor. Thepressure will be captured and linked to the four channel video which will then play thevideo.The purpose of creating the work "Video: Toys and Play" is to explore the toys in theform of video work. This video is presented in the form of interactive work. Interactive isone of the elements of the play. The presentation with interactive techniques is chosento make the audience as an active audience and be part of the videography work.
Melukis Sebagai Media Pembentukan Kecerdasan Emosional Pada Remaja Shokiyah, Nunuk Nur
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.401

Abstract

Positive activities is necessary for teenagers to channel emotions, great . One of theactivities that can be selected is a credible form of painting . Some teens find it easier toexpress what is in themselves through graffiti , through activities such as painting .Painting is a positive activity for youth as an alternative activity to give him the freedomto express all emotions . This activity is very useful for young people to exerciseresponsibility and independence , which in turn is able to recognize her youth and theenvironment , in other words painting can foster emotional intelligence in adolescents.Emotional intelligence is the ability of individuals to recognize their emotions and theemotions of others and have the ability to channel his emotions appropriately , able tomotivate yourself , resilience in the face of failure , delay gratification and able to set themood . Painting could be interpreted as an expression of an expression of a statementof intent aimed feelings or thoughts or communicated to others . Feelings can becommunicated properly it will make teens become more in control of himself and theenvironment dengann able beriinteraksi good way.
Sakit Mata Refleksi Atas Pengalaman Pribadi Di Indonesia Yngvesson, Finn
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 1 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i1.403

Abstract

Books are capable of storing large quantities of information, both written and visual, forthousands of years. A printed book is not like digital information on a hard drive, a website, acompact disc, a photograph or an art exhibit. A printed book will last for a very long time if thematerials are acid free and it is stored properly.Sakit Mata is a project to compile my writings and paintings from the year 2009 until2013. This was a time when I traveled from America to come to graduate school in Indonesia. Ifelt that it was important to combine writing and paintings to help the reader to understand thekinds of experiences and observations about my surroundings that influenced the work. I chosea book format not only because it enabled me to combine writing with images, but also becauseof its permanence and ability to maintain cohesiveness unchanged over time. I saw many of myfriends and classmates display their paintings together in the format of a gallery show thatlasted for a week or two and then was gone. I don't want my experiences to be forgotten and mypaintings scattered in different places after a gallery show is over. I want everything to staytogether unchanged, documenting this time in my life and in the history of Indonesia.This kind of art book containing a wide variety of subjects does not serve a clearpurpose, other than the preservation and documentation of memory and artworks for the future.I hope this book can have an appeal for many kinds of people and I purposely spent a lot of timewriting the book in both Indonesian and English so that more people can understand the writtencontent.
Wheat Paste Di Jalanan Yogyakarta (Seni Cetak Grafis Sebagai Alternatif Media Pop Propaganda) Rahman, Deni
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 2 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v5i2.407

Abstract

When we observe the Indonesian public space, in big cities such as Jakarta, Bandung and Yogyakarta, we can see that the space is now packed with a wide range of consumer imagery, which is offered by the owners of capital, with posters, banners, and billboards . Moreover we can found also the spirit of ‘youth rebellion’ through graffiti, murals, and which is now becoming more popular or well is a wheat paste. Competing for attention with the visual images in the public space, of course, will always be won by those who have capital. The street artist should be smart to choose the media and what is the most appropriate technique to use. Using printmaking with many variety of technical work to make wheat paste of popular propaganda, will be one of smart strategy, because printmaking can be created massive, but still has the artistic power. Keywords: propaganda, printmaking, street art, wheat paste