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INDONESIA
JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR
ISSN : 26225069     EISSN : 25793403     DOI : -
Core Subject : Education,
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar (JIPPSD) merupakan wahana publikasi hasil penelitian dan kajian ilmiah dosen, praktisi, pakar pendidikan, dan artikel tesis serta disertasi mahasiswa yang memiliki kepedulian tinggi terhadap kemajuan dan inovasi pendidikan dan pembelajaran sekolah dasar pada perguruan tinggi penyelenggara pendidikan dan tenaga kependidikan maupun di sekolah dasar.
Arjuna Subject : -
Articles 230 Documents
Kolaborasi Project-Based Learning, Deep Learning, dan Media Digital untuk Peningkatan Kemampuan Bernyanyi dan Internalisasi Nilai-nilai Kearifan Lokal Siswa Sekolah Dasar Desyandri, Desyandri; Mansurdin, Mansurdin; Yeni, Indra; Jannah, Raudhotul
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136337

Abstract

Music arts learning is not optimal, only focusing on mastering songs imitated by teachers, not utilizing digital technology effectively, and not exploring the values of local wisdom contained in songs are the main factors and urgency of the research. This study describes the improvement of singing skills and internalization of local wisdom values through the collaborative application of the Project Based Learning (PjBL) model, deep learning approach, and multimedia. This study is a Classroom Action Research (CAR) conducted in two cycles with the stages of planning, implementation, observation, and reflection. The subjects of the study were class teachers and 24 fifth-grade students of SD Negeri 11 Padang City. Observers were 3 teachers who had teaching certificates and had more than 10 years of teaching experience. Data collection techniques were carried out through analysis of lesson plans, observations, interviews, learning outcome tests, and singing performance assessments. Data were analyzed using mixed methods, qualitative data using descriptive analysis and quantitative data using percentages and categories. The results of the study showed an increase in: (a) the quality of learning planning from 86.56% to 94.44%, (b) teacher and student activities from 81.93% to 92.59%, and (c) learning outcomes from 77.02 to 88.64. Thus, the combination of the application of the PjBL model, the Deep Learning approach supported by multimedia has proven effective in improving singing abilities, internalizing local wisdom values, thereby strengthening their cultural identity.
Pengembangan Media Jigsaw Puzzle Pendidikan Pancasila Berbasis Model Cooperative Learning Tipe Student Team Achievement Division di Sekolah Dasar Ranti Satriani Putri; Muhammad Fachri Adnan; Muhammadi Muhammadi; Mutiara Felicita Amsal
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.135367

Abstract

This research was motivated by students' lack of understanding of Pancasila Education learning materials due to the lack of engaging and interactive learning media, which leads to boredom, inactivity, and low learning outcomes. Therefore, interactive and educational learning media are needed to improve cognitive abilities and student engagement. The objective of this research was to develop a jigsaw puzzle media based on the STAD model that is valid, practical, and effective for Pancasila Education learning in fourth-grade elementary schools. This research employed a research and development (R&D) method using the ADDIE model, which consists of the following stages: Analysis, Design, Development, Implementation, and Evaluation. The instruments used to collect data for this development included a validity instrument, a practicality instrument, and an effectiveness instrument. The validity test results from the three validator experts were categorized as "Very Valid." Furthermore, the practicality test results from teacher and student responses at SDN 14 Laban and SDN 23 North Painan were categorized as "Very Practical." The results of the pretest of students in class IV A of SDN 14 Laban and students in class IV B of SDN 23 Painan Utara, both learning activities 1 and 2, experienced an increase after the posttest. Thus, the jigsaw puzzle media based on the STAD model in Pancasila Education learning in class IV of Elementary School has been declared valid, practical, and effective for use in learning.
Pengembangan Media Pembelajaran Digital Berbasis Google Sites dengan Model ADDIE Pada Materi Pendidikan Pancasila di Sekolah Dasar Siti Dhinda Tiarani; Yalvema Miaz; Muhammadi Muhammadi; Ulfia Rahmi
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.135840

Abstract

This study developed a Google Sites–based digital learning medium to enhance Civic Education learning for grade V elementary school students. Preliminary analysis revealed that learning was still dominated by teacher-centred methods, limited media use, and low student engagement, indicating the need for interactive digital resources. The study aimed to produce a valid, practical, and effective learning medium for the topic “Norma dalam Kehidupanku.” Using the ADDIE development model, the research followed a systematic procedure comprising needs analysis, media design, digital content development, expert validation, limited implementation, revision, and final evaluation. Participants included grade V teachers and students from three public elementary schools in Padang. Data were collected through expert validation sheets, practicality questionnaires, and pretest–posttest assessments, and analyzed using percentage scores and N-Gain. Results showed very high validity (93.89%), teacher practicality (99.17%), and student practicality (87.82%). Effectiveness testing demonstrated significant improvement in learning outcomes, with the average score increasing from 78.9 (pretest) to 96.6 (posttest) and an N-Gain of 0.90 (high category). These findings confirm that Google Sites–based media effectively support interactive, accessible, and contextual Civic Education learning in elementary schools.
Validitas Pengembangan LKPD Berbasis Project Based Learning disertai Teka-Teki Silang pada Materi Kubus dan Balok Kelas IV Sekolah Dasar Arlina Yuza; Susi Herawati; Hidayati Azkiya; Ade Madona
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.125539

Abstract

The study aims to describe the validation results of Project Based Learning-Based Student Worksheets (LKPD) accompanied by Crossword Puzzles on Cube and Block Material for Grade IV Elementary School Students in the independent curriculum. This type of research is research and development (R & D) with the ADDIE development model: Analysis, Design, Development, Implementation, and Evaluation. The data in this study were processed quantitatively and described qualitatively. Validation was carried out by 3 experts, namely material, language, and media experts. The results showed that the results of the material expert validation on general aspects, current content, and completeness of content obtained an average value of 88.47% (valid criteria), validation of language experts on aspects of straightforwardness, communicativeness, dialogic and interactive, suitability and development of students, suitability with language rules, use of symbols and icons obtained an average value of 100.00% (very valid criteria), and the results of the media expert validation on aspects of appearance, use of letters and spaces, overall function obtained an average value of 87.72% (valid criteria). Thus, it can be concluded that the average percentage value of the validity of LKPD based on Project Based Learning accompanied by Crossword Puzzles on the Cube and Block Material for Grade IV Elementary School Students is 92.06% with the category of very valid.
Integrasi Project-Based Learning dan Deep Learning Berbantuan Multimedia untuk Meningkatkan Kemampuan Bernyanyi dan Internalisasi Nilai-nilai Kearifan Lokal Desyandri Desyandri; Mansurdin Mansurdin; Indra Yeni; Raudhotul Jannah
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136428

Abstract

Music arts learning is not optimal, only focusing on mastering songs imitated by teachers, not utilizing digital technology effectively, and not exploring the values of local wisdom contained in songs are the main factors and urgency of the research. This study describes the improvement of singing skills and internalization of local wisdom values through the collaborative application of the Project Based Learning (PjBL) model, deep learning approach, and multimedia. This study is a Classroom Action Research (CAR) conducted in two cycles with the stages of planning, implementation, observation, and reflection. The subjects of the study were class teachers and 24 fifth-grade students of SD Negeri 11 Padang City. Observers were 3 teachers who had teaching certificates and had more than 10 years of teaching experience. Data collection techniques were carried out through analysis of lesson plans, observations, interviews, learning outcome tests, and singing performance assessments. Data were analyzed using mixed methods, qualitative data using descriptive analysis and quantitative data using percentages and categories. The results of the study showed an increase in: (a) the quality of learning planning from 86.56% to 94.44%, (b) teacher and student activities from 81.93% to 92.59%, and (c) learning outcomes from 77.02 to 88.64. Thus, the combination of the application of the PjBL model, the Deep Learning approach supported by multimedia has proven effective in improving singing abilities, internalizing local wisdom values, thereby strengthening their cultural identity.
Pengembangan Multimedia Interaktif Canva Dan Wordwall Pada Pembelajaran Matematika Materi Bangun Datar di Kelas IV Sekolah Dasar Sri Mutiara; Syafri Ahmad
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136689

Abstract

This study was motivated by the limited use of interactive media in elementary Mathematics learning, which restricts students’ motivation and engagement. The research aimed to develop interactive multimedia for fourth-grade Mathematics learning that meets criteria of validity, practicality, and effectiveness. Using a Research and Development approach, the study employed the ADDIE model through analysis, design, development, implementation, and evaluation stages. Data were collected from expert validation sheets, practicality questionnaires, and pretest– posttest assessments, and analyzed using validity, practicality, and effectiveness measures. Results showed that teacher-centered instruction and minimal media variation reduced student participation. The design phase produced multimedia adapted to learners’ characteristics. Expert validation indicated high validity, with scores of 94 percent for material, 87.5 percent for media, and 96 percent for language. Practicality testing showed very practical use, with scores of 96 percent from teachers and 95 percent from students. Effectiveness testing indicated strong learning improvement, with an N-Gain of 83 percent and an increase from 46.0 to 90.2. Overall, the multimedia developed is valid, practical, and effective, encouraging educators to adopt interactive media to enhance meaningful learning.
Fostering Akidah Akhlak Values through the Kampung Warna Interactive Storybook in Islamic Elementary Education Yumna Yumna; Nana Fauzana Azima; Nurul Majeedah Hamdan; Preexcy B. Tupas; Herli Indrayani
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.134841

Abstract

This study developed and evaluated an interactive digital storybook titled Kampung Warna as a learning tool for moral and character education in Islamic elementary schools. It responds to the need for engaging, age-appropriate resources to support Akidah Akhlak learning in early grades. The research assessed the e-book’s validity, practicality, and effectiveness for grade 2 students. Using a development research approach, the process included expert validation, teacher and student trials, and pre- and post-test evaluations. Data were collected from 80 students across four Madrasah Ibtidaiyah in West Sumatra through validation forms, questionnaires, and learning outcome tests. The data were analyzed using descriptive statistics, expert validation procedures, practicality assessment analysis, and normalized gain scores to evaluate the effectiveness of the learning media. Results showed that Kampung Warna achieved a validity score above 90%, with practicality scores of 95.71% from teachers and 94.75% from students. The normalized gain reached 78.42%, indicating high effectiveness. The Kampung Warna interactive storybook is highly valid, practical, and effective for Akidah Akhlak learning. It enhances student engagement, supports teachers in conveying moral values, and significantly improves learning outcomes with high effectiveness confirmed through statistical analysis.
Development of the SWARA (Stimulus, Wondering, Active, Reflective, & Applicative) Music Learning Model with a Deep Learning Approach Desyandri, Desyandri; Yeni, Indra; Mansurdin, Mansurdin; Iraqi, Hana Shilfia; Jannah, Raudhotul
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 2 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i2.137709

Abstract

Music education in elementary schools plays a crucial role in developing students' creativity, character, and cultural identity. However, many learning are still teacher-centered, emphasizing only technical skills, and under-involving students' thinking processes and exploration of local wisdom values. Educational reforms demand the integration of immersive learning and project-based learning to foster higher-order thinking skills, meaningful learning experiences, and character education. This study aims to develop a SWARA (Stimulus, Wondering, Active, Reflective, and Applicative) music learning model based on the principles of immersive learning and local cultural values through a systematic literature review (SLR). This review followed the PRISMA 2020 protocol by analyzing articles indexed in the Scopus and SINTA databases (2020 to 2025). Forty-eight relevant studies were selected through strict inclusion and exclusion criteria and subsequently assessed using the Joanna Briggs Institute (JBI) critical appraisal tool. Thematic analysis revealed four dominant themes: (1) the role of immersive learning in music education, (2) integration of local cultural values, (3) project-based and collaborative music learning, and (4) the use of digital technology. Based on the research findings, the SWARA model is proposed as an innovative learning framework that integrates in-depth inquiry, local cultural values, collaborative creation, and digital enhancement. The SWARA model is expected to support meaningful, reflective, and culturally responsive music learning in elementary education that is oriented towards a deep learning approach.
Pengaruh Problem Based Learning (PBL) terhadap Minat dan Hasil Belajar Operasi Pecahan pada Mata Pelajaran Matematika di Kelas V Sekolah Dasar Ariswan Ariswan; Abna Hidayati
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136185

Abstract

This study aims to examine the effect of the Problem Based Learning (PBL) learning model on the learning interest and mathematics learning outcomes of fifth grade elementary school students, especially on the addition and subtraction of fractions. The background of this research problem is the low enthusiasm and learning outcomes of students in three elementary schools in Dua Koto District, Pasaman Regency, which is caused by conventional, teacher-centered, and less contextual learning methods, so that only 43–64% of students achieve learning mastery. This study uses a quantitative method with a quasi-experimental design in the form of a non-equivalent control group design. The research sample consisted of 39 students divided into an experimental class (PBL) at SDN 05 Tonang Raya (n=17) and a control class (Expository) at SDN 21 Kelabu (n=22). The instruments used include a learning interest questionnaire (reliability 0.875) and a learning outcome test (reliability 0.849) that have been validated by experts and tested. Inferential data analysis was performed using t-tests and F-tests after the data were declared normal and homogeneous. The results showed that the PBL model was significantly more effective than the expository model. Hypothesis testing revealed a positive effect of PBL on student learning interest, with a significance value of 0.031 (<0.05), indicated by an increase in the percentage of students in the very high category from 23.5% to 82.4% in the experimental class. PBL also had a positive effect on student learning outcomes, with a significance value of 0.016 (<0.05), as evidenced by the experimental class's posttest average (83.29), which was significantly higher than that of the control class (71.50). Furthermore, there was a significant interaction between learning interest and learning outcomes (Sig. 0.006 <0.05). The conclusion of this study is that PBL has been proven to be holistic in enhancing students' affective and cognitive aspects, making it an effective alternative learning strategy for improving the quality of mathematics learning in elementary schools
Pengembangan Media Ular Tangga Berbasis Kontekstual Materi Melihat Karena Cahaya Mendengar Karena Bunyi Kelas V Sekolah Dasar Eva Yolandha Fachrunnisya; Mimin Ninawati
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.134891

Abstract

This study focuses on the Development and feasibility testing of a contextual-based visual Snakes and Ladders learning media for teaching Integrated Science (IPAS), specifically the topics "Seeing Because of Light" and "Hearing Because of Sound" in Grade V of elementary school. The Snakes and Ladders media is designed to address students’ lack of understanding of the subject matter when delivered using conventional teaching methods. The research method employed is Research and Development (R&D) using the 4D model (Define, Design, Develop, Disseminate). Validation results from media experts indicated a feasibility percentage of 97%, while validation by subject matter experts showed a percentage of 98%. The implementation of the media in a small group trial revealed that the Snakes and Ladders media is highly suitable for classroom use, with positive responses from students. This media is expected to enhance student creativity and motivation, as well as contribute to the Development of more engaging and effective learning resources.