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INDONESIA
JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR
ISSN : 26225069     EISSN : 25793403     DOI : -
Core Subject : Education,
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar (JIPPSD) merupakan wahana publikasi hasil penelitian dan kajian ilmiah dosen, praktisi, pakar pendidikan, dan artikel tesis serta disertasi mahasiswa yang memiliki kepedulian tinggi terhadap kemajuan dan inovasi pendidikan dan pembelajaran sekolah dasar pada perguruan tinggi penyelenggara pendidikan dan tenaga kependidikan maupun di sekolah dasar.
Arjuna Subject : -
Articles 205 Documents
Pengembangan Media KUBIKAL Sebagai Sarana Pengenalan Konsep Dasar Perkalian di Kelas 2 Sekolah Dasar Lathifah Eka Nur Maretha; Isrok'atun Isrok'atun; Ani Nur Aeni
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.126064

Abstract

The purpose of this study is to ascertain the processes involved in creating high-quality KUBIKAL learning materials for second-grade elementary school pupils studying mathematics through multiplication. The five stages of the ADDIE model which is analyze, design, develop, implement, and evaluate are used in this development research. 32 SDN Sukaraja 1 grade II students served as the study's test subjects. The present study employs various data collection techniques product validation sheets and including student response questionnaires. The researchers use these techniques to obtain data from product trials. With a percentage of 97% and the criteria is very good from material expert validators and 91.5% and the criteria is very good from media expert validators, the results demonstrated that KUBIKAL media is very feasible to use. The outcomes of the student's responses in the one-to-one trials which were carried out with 3 students got a percentage of 95.83% and the criteria were very good, the small group trials which were carried out with 8 students got criteria very good, then the field trials carried out with 21 students got criteria very good. So it can be concluded that KUBIKAL can be used by especially elementary school teachers because it's easy to use and the material on KUBIKAL is easy to understand.
Pengembangan Media Pembelajaran Berbasis Benda Konkret untuk Meningkatkan HOTS Peserta Didik Kelas IV Sekolah Dasar Ritonga, Adelia Priscila; Anas, Nirwana
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 2 (2024): JIPPSD (In Progress for August - December)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i2.130073

Abstract

The low high-level thinking skills (HOTS) of fourth-grade students in science subjects, especially in the ability to analyze and create. The main objective of this study is to improve the HOTS of fourth-grade students by developing learning media based on concrete objects. The research conducted in this study uses the Research and Development (R&D) method by applying the 4D development model, namely Define, Design, Develop and Disseminate. Data collection techniques used were questionnaires, interviews, and tests. The study subjects were 32 fourth-grade students of SDN 09 Bilah Hilir. Data analysis used validity, practicality, and effectiveness tests. Media and material experts assessed the media created as very valid (86% and 90%, respectively). Both teachers and students scored in the "very practical” range on the practicality test (95.3 and 94%, respectively). The N-Gain score in the medium category of 69.9% was used to measure media efficacy. The concrete object-based learning media developed is valid, practical and effective in improving students’ HOTS abilities in science learning.
Studi Eksplorasi Konsep Etnosains Masyarakat Ambarawa dan Kaitannya dengan Pembelajaran Ilmu Pengetahuan Alam di Sekolah Dasar Anny Fitria Devi; Anatri Desstya
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 7, No 2 (2023): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v7i2.124124

Abstract

The purpose of this research is to (a) analyze the IPA concept in brick making, and (b) explore the IPA concept in swamp fishing. This study uses a qualitative approach with a phenomenological design. Asinan Village in Semarang Regency, Central Java, became the research location. Primary data sources involved were brick manufacturers and RT heads, while secondary data sources were documents related to the topics discussed. Methods of data collection is done through interviews, observation, and written notes. Data analysis techniques, including filtering, visualization, and inference. Triangulation of data sources is used to check the validity of the data and ensure the authenticity of the data. The findings show that a). In the process of making bricks, there is a molding process which contains the basic concepts of IPA: force, in the process of drying the bricks contain the basic concepts of IPA heat transfer, in the process of burning bricks contains the IPA concepts of physical changes and chemical changes. b). In fishing activities in the swamp, there is an activity of throwing bait which contains the concept of various styles.
Respon Siswa Terhadap Media Augmented Reality Berbantuan Aplikasi Assembler dalam Pembelajaran Dongeng Bahasa Sunda Erni Endah Sari; Temmy Widyastuti; Haris Santosa Nugraha; Hernawan Hernawan
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.127011

Abstract

The importance of educational technology as a learning medium that is more flexible, fun, can improve the cognitive process and skills of learners, so that it plays an active role in attracting students' interest or motivation to learn (Miasari et al., 2022). Many learning media utilize digital technology, one of which is augmented reality learning media assisted by assembler applications. The purpose of this study was to determine student responses to media products in learning Sundanese fairy tales at the elementary school level. The research design used descriptive qualitative with data collection techniques in the form of questionnaires and interviews given after the learning took place. Data analysis was carried out using a Likert scale. The results showed that students' responses to augmented reality media assisted by assembler applications in learning fairy tales with an average score percentage of 85.7% which was stated in the positive category. Thus, augmented reality learning media with the help of assembler applications obtained a positive response and succeeded in attracting students' attention in learning Sundanese fairy tales.
Pengaruh Model Realistic Mathematics Education Berbantuan Metode Stemmatics terhadap Pemahaman Konsep Operasi Perkalian di Sekolah Dasar Dina Nuryani; Isrok'atun Isrok'atun; Maulana Maulana
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.126932

Abstract

The RME model combined with the stemmatics method is a solution to students' low ability to understand concepts in multiplication. The research method used is an experiment with a quasi-experimental design. The population chosen was elementary schools in North Sumedang District which were randomly selected with 30 students for control an experimental classes. The research location is North Sumedang District, Sumedang Regency. The research instrument is a test in the form of pretest-posttest questions. The data analysis techniques used are validity test, homogeneity test, normality test, hypothesis test, mean difference test (Wilcoxon dan Mann Whitney test), and N-Gain test. The N-Gain test shows that learning in the experimental class has a positive influence as evidenced by an increase in learning outcome of 0.64. Apart from that, learning in the experimental class was better, as evidenced by the control and experimental classes, namely 64.07 and 84.03. This proves that learning in the experimental class where RME learning was applied using the stemmatics method was better than learning in the control class where conventional learning was applied. This increase is also influenced by the use of candy cane media with colorful appearance which can increase students' attention and enthusiasm when learning takes place.
Media Scrapbook Sebagai Sarana Pemahaman Materi Sumber Daya Alam di Sekolah Dasar Muhammad Wahyu Saputra; Achmad Fathoni
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.125638

Abstract

A media scrapbook is a type of learning media in the form of a book that contains information or explanations about the material presented with pictures and decorated to attract students' attention and make it easier for students to understand the material while studying. The purpose of this study is to examine digital scrapbook learning media in Social Studies learning Natural Resources content created by SD N 1 Paulan instructors.  This is a qualitative descriptive study. The use and growth of learning media in schools as a whole was studied. Data was gathered through interviews and direct observation of the state of learning media in schools. Teachers and students were interviewed. Teachers are asked questions about the usage and development of instructional media in the social studies learning process. Furthermore, learning observations were conducted to directly determine the use of instructional media in schools; the observations also attempted to strengthen the analysis's results. Overall, this study shows that natural resource teaching materials using digital scrapbooks developed by SD N 1 Paulan teachers are considered appropriate and effective for use in the teaching and learning process. The study's implications are that (1) developed teaching materials can be used in the teaching and learning process, (2) developed teaching materials can increase teacher insight in improving quality and creating valuable learning, and (3) developed teaching materials can be used as an alternative teaching material in learning natural resource material.
Pemahaman Guru Sekolah Dasar terhadap Universal Design for Learning sebagai Strategi Belajar yang Mendukung Pendidikan Inklusif Grahita Kusumastuti; Wening Prabawati
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.129594

Abstract

This research aims to determine elementary school teachers' understanding of universal design for learning (UDL) in inclusive classrooms. This research used a quantitative research approach with a survey design. Participants included thirty-two teachers at the elementary school level who have students with disabilities in their classes. Data was collected by conducting a survey using an instrument developed based on literature regarding universal design for learning strategies. The instrument has twenty-three items about the concept and implementation of three aspects of universal design for learning, such as multiple engagement, multiple representations, and multiple actions and expressions. The collected data was analyzed using statistical techniques such as frequency distribution, standard deviation, and one-way ANOVA. The findings show that elementary school teachers have a low level of knowledge regarding universal design for learning. Moreover, there was no statistically significant difference in teachers' understanding of universal design for learning based on years of teaching experience, highest degree earned, or gender. This research also suggests future research with a large sample and analysis.
Pengembangan Media Pembelajaran Interaktif Berbasis Google Sites Pada Materi Pancasila Bagi Peserta Didik Sekolah Dasar Fahri Husaeni; Otib Satibi Hidayat; Herlina Usman
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 7, No 2 (2023): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.125543

Abstract

This study aims to create interactive learning media, named Pancasila-Ku, using Google Sites to enhance Pancasila education for fourth-grade students at SDN Jatinegara Kaum 03. The media design is grounded in addressing diverse learning styles among children. The Research and Development (R&D) approach, following the Hannafin and Peck model, guides the research process. The media's validity is evaluated through expert validation, with media experts giving a score of 92.2%, language experts 71.1%, and subject matter experts 90%. Practical testing involving fourth-grade students indicates positive outcomes, scoring 90.6% in the one-to-one stage, 90.8% in the small group stage, and 91% in the field test stage. The findings affirm the suitability of Pancasila-Ku for Pancasila education among fourth-grade students, emphasizing its role as the foundation of the state. Consequently, the study's objectives are achieved, and the developed interactive learning media is endorsed for use in elementary schools.
Implementasi Pembelajaran Pantun di Sekolah Dasar dengan Media Poketun Berbasis Android Indra Nugrahayu Taufik; Diyas Puspandari
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.126131

Abstract

This research examines the learning of pantun in elementary schools using Poketun media. The use of Poketun media can help students convey theory, examples, and steps for making pantun. Apart from that, Poketun media also provides entertainment for students during the learning interaction process. The research method used is development in producing Poketun media by validating the product. The implementation of Poketun media in this research has shown positive results, both for teachers and students. The results of the research show that the use of Poketun media as a medium for learning pantun in elementary schools is effective and efficient. This is proven by positive responses from students and teachers. They agreed that with Poketun, learning pantun in elementary schools would become more interesting. The use of Poketun media in learning pantun in elementary schools provides a different learning experience than usual. Students are given more flexible opportunities in space and time (situations and conditions). This trains students' creativity and independence so that they can develop further according to their potential interests and talents. The existence of Poketun media makes learning more interactive and can create expressive spaces in learning literature, especially Pantun, both online and offline in elementary schools.
Pengaruh Media Papan Berpaku Terhadap Pemahaman Konsep Luas Bangun Datar Siswa Kelas 3 Sekolah Dasar Islam Terpadu Syifaurrahmah Rahma, Fitriani; Wandini, Rora Rizki
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 2 (2024): JIPPSD (In Progress for August - December)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i2.129775

Abstract

This research examines the influence of nailed board media on understanding the concept of area of flat shapes in class 3 at SDIT Syifaurrahmah. This research uses a quantitative type of research with a nonequivalent control group design pretest posttest design. Where class 3 has 82 students, with a research sample consisting of 54 students, namely class A and class B. The class consists of 27 students in class 3A 27and 27 students in class 3B. Based on the result of the analysis of grade data and teacher interviews, the researcher considered that class 3A needs to get treatment that will be used as an experimental group, because the average grade of class 3A needs to get treatment that will be used as an experimental group, because the average grade of class 3A is lower than class 3B. The research instruments used were interviews and tests. The data used used the comparison test and paired sample T test. The results of this research were the pretest score was 32.89, while the average posttest score was 80.26, so this shows that there was an improvement after using nailed board media. With the media of the nailed board, learning becomes more fun and students more easily understand the material, especially the wide shapes of flat shapes.