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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Articles 14 Documents
Search results for , issue "Vol 10 No 1 (2021)" : 14 Documents clear
Jump Game Development as a Media in Improving Rough Motoric of The Kindergarten Students in Malind District-Merauke Kuswoyo, Dilli Dwi; Wasa, Carolus
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.42625

Abstract

The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg & Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.
Relationship between Sex, Age, Body Mass Index, and Physical Fitness with Elderly Participation Williyanto, Septian; Kusmaedi, Nurlan; Sumardiyanto, Sumardiyanto; Nugroho, Wildan Alfia
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.44689

Abstract

The purpose of this study was to reveal the relationship between sex, age, body mass index and physical fitness with the level of active participation of the elderly in development. The research method used is descriptive correlational. Samples were taken from the sports association of the elderly who live in the Pasir Layung Village of Bandung City as many as 30 people. The results showed that there was a sex relationship to TPA with a percentage of 58.5% for male and 41.5% for female, the relationship between age and TPA with a Sig. 0.000 <Sig a with r = -0.637, the relationship between BMI and TPA is the Sig. 0,000 <Sig. a with a value of r = -0.826, and the relationship between physical fitness and TPA with the Sig. 0,000 <Sig. a with a value of r = 0.857. The conclusion of this study is that there is a relationship between sex, age, body mass index and physical fitness with the level of active participation of the elderly in development.
Analysis of the Implementation of Measuring Skills and Physical Futsal Sports Based Desktop Program Gumantan, Aditya; Mahfud, Imam; Yuliandra, Rizki
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.44712

Abstract

The purpose of this study was to determine the effectiveness of the implementation of a desktop program-based skills and physical measurement tools for futsal. Seeing the level of effectiveness and level of efficiency of the time used compared to doing the test manually. The research method used is quantitative research with descriptive statistical techniques. The study population was active students in the futsal student activity unit of the Indonesian Technocrat University, amounting to 30 people with 17 men and 13 women who had good skill and physical classifications. The data collection technique used a non-test instrument, in the form of distributing questionnaires to the entire population. The results of the study found that the effectiveness of the desktop-based measuring instrument program was more than 85%, with the results that had a large percentage classification, the overall answer was that the tool could be used properly and easily. The desktop program tool has good speed and time efficiency in taking tests and gets accurate scores, students could view their scores forthwith compared to the tests that are evaluated manually, so the desktop program-based futsal measurement tool is very effective and can be used properly as a new development in the futsal sports measurement test.
Correlation Between Arm Muscle Power and Badminton Smash Skill Akbari, Myrza; Mistar, Johaidah; Ismail, Rahmati; Ismail, Razali
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.44751

Abstract

Based on theoretical studies, the variable arm muscle power is an important factor of physical condition in supporting badminton smash skills. This study aims to determine the correlation between arm muscle power and badminton smash skills. This research uses a quantitative approach with correlational research type. The research sample consisted of 73 people who were selected from physical Serambi Mekkah University, Banda Aceh. The research instruments used for each varibale were: arm muscle power using the shot put test instrument, while for badminton smash skills using a process and result test developed by the author himself, the data analysis stages consisted of calculating the mean, standard deviation.. The stages of data analysis carried out were the calculation of the average, standard deviation, determination of the t score, calculation of the correlation and the t test to determine the significance of the correlation between variables. Based on the analysis of research data, The correlation between arm muscle power and badminton smash skills is (r = 0.88. which means that there is a significant correlation between arm muscle power and badminton smash skills. Based on the calculation of the coefficient of determination, it was also found that arm muscle power contributed 78.68% to badminton smash skills.
Indonesian Version of the Healthy Lifestyle Beliefs Scale for College Student: A Psychometric Study Sofyan, Davi; Saputra, Yudha Munajat; Nurihsan, Juntikan; Kusmaedi, Nurlan
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.44988

Abstract

The purpose of this study was to measure the healthy lifestyle beliefs by evaluating the validity and reliability of the healthy lifestyle belief scale in physical education students at Universitas Majalengka, West Java, Indonesia. The method used in the research is quantitative method with descriptive research type which was conducted on 106 physical education students from November 2020 to December 2020. Data collection was carried out using a google form which contains socio-demographic information and a healthy lifestyle belief scale. Cronbach’s Alpha and total item score analysis were used in the data analysis. Use Cronbach’s alpha to determine internal consistency of healthy lifestyle belief scales. The results showed that Cronbach’s alpha value was 0.968 and 16 items from the healthy lifestyle belief scale were normally distributed. The analysis showed 53% of the total variance. The healthy lifestyle belief scale for physical education students is a valid and reliable measurement tool and can be used as an instrument to develop relevant program interventions through physical education in schools and colleges.
Can Numeration Ability Be Enhanced Through Physical Activity of Traditional Tabak Games? Puspa Hidasari, Fitriana; Bafadal, Muhammad Fachrurrozi; Yani, Ahmad
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.45071

Abstract

The purpose of this study was to develop traditional tabak games into playing and learning media for elementary school students’ Mathematics learning. The research method used is a product development activity, so this type of research includes research and development. In the R&D research model chosen, the research and development model developed by (Gall Borg & P). Based on the stages of the research that has been carried out, the results of this research are a discovery in learning physical education and learning mathematics based on culture which is packaged in traditional Tabak games, and the advantages of this research result are made in video form and can be accessed easily via YouTube account. The conclusion in this study is that the traditional game of tabak based on numeracy skills is a discovery in learning mathematics and physical education based on culture which is packaged through tabak games. This research innovation makes it easier for elementary school students to understand mathematics learning, especially arithmetic material, and can be applied through physical education learning and students can play independently and in groups in the student’s neighborhood. This product can help to enrich the cultural knowledge of West Kalimantan and increase physical activity.
Recording Students’ Performance in Physical Education Using Mobile-Based Applications Kurniawan, Wahyu Ragil; Setiawan, Ipang; Rozi, Fatkhur; Rahman, Alvin Yanuar; Shidiq, Abdul Aziz Purnomo
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.45437

Abstract

The aim of this study is to analyze products based on mobile application development in helping teachers record student performance in physical education. Development method was carried out by the following procedure: requirement analysis; initial product development; expert validation; field trials; product revision; and final result. Interview guides, validation sheets, and questionnaire sheets were distributed in data collection process. Expert validation result on the phase I obtained average 76% which is classified as good criteria, and on the phase II obtained average 81,33% which is classified as very good criteria. While on the small scale trial obtained average 69,88% which is classified as good criteria, and on the big scale trial obtained average 79,40% which is classified as good criteria. Conclusion of the study shows that the mobile application product can be used to assist teachers in recording student performance in Physical Education which can be accessed by teachers, students, and parents of students.
Jump Game Development as a Media in Improving Rough Motoric of The Kindergarten Students in Malind District-Merauke
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.42625

Abstract

The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg & Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.
Relationship between Sex, Age, Body Mass Index, and Physical Fitness with Elderly Participation
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.44689

Abstract

The purpose of this study was to reveal the relationship between sex, age, body mass index and physical fitness with the level of active participation of the elderly in development. The research method used is descriptive correlational. Samples were taken from the sports association of the elderly who live in the Pasir Layung Village of Bandung City as many as 30 people. The results showed that there was a sex relationship to TPA with a percentage of 58.5% for male and 41.5% for female, the relationship between age and TPA with a Sig. 0.000 <Sig a with r = -0.637, the relationship between BMI and TPA is the Sig. 0,000 <Sig. a with a value of r = -0.826, and the relationship between physical fitness and TPA with the Sig. 0,000 <Sig. a with a value of r = 0.857. The conclusion of this study is that there is a relationship between sex, age, body mass index and physical fitness with the level of active participation of the elderly in development.
Analysis of the Implementation of Measuring Skills and Physical Futsal Sports Based Desktop Program
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.44712

Abstract

The purpose of this study was to determine the effectiveness of the implementation of a desktop program-based skills and physical measurement tools for futsal. Seeing the level of effectiveness and level of efficiency of the time used compared to doing the test manually. The research method used is quantitative research with descriptive statistical techniques. The study population was active students in the futsal student activity unit of the Indonesian Technocrat University, amounting to 30 people with 17 men and 13 women who had good skill and physical classifications. The data collection technique used a non-test instrument, in the form of distributing questionnaires to the entire population. The results of the study found that the effectiveness of the desktop-based measuring instrument program was more than 85%, with the results that had a large percentage classification, the overall answer was that the tool could be used properly and easily. The desktop program tool has good speed and time efficiency in taking tests and gets accurate scores, students could view their scores forthwith compared to the tests that are evaluated manually, so the desktop program-based futsal measurement tool is very effective and can be used properly as a new development in the futsal sports measurement test.

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