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INDONESIA
Idealog: Ide dan Dialog Desain Indonesia
Published by Universitas Telkom
ISSN : 24770566     EISSN : 26156776     DOI : -
Core Subject : Art,
Journal IDEALOG is a peer-reviewed journal devoted to the study and applications of interior design and product design theory and practice
Arjuna Subject : -
Articles 191 Documents
DESIGN TABLE BOARD GAME FOR SOCIAL INTERACTION IN THE BLIND, CASE STUDY YPAB SLB TEGALSARI SURABAY Choirul Anam; Muria Ilham Priharto
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3684

Abstract

This study aims to overcome the bad social-emotional problems of children as well as to invite blind children to participate in playing and not forget to prioritize a special design aesthetic for blind children. The research results found are the results of primary data collection from observations of daily activities of the subject as well as interviews with the subject, teacher, and subject's parents and secondary data obtained from literacy results from related research sources. Research subjects were taken from students of SLB YPAB TEGALSARI SURABAYA. The research method used is to examine primary data and secondary data so that in finding these products it is found from the combined results of the analysis of the behavior patterns of blind children with design analysis, namely material / material, shape, color, and system. In the final result, a traditional game innovation is found that is inspired by a chess board that is often played in schools and modified into a snake and ladder board game for the blind. Keywords: Design, Board game, Snakes and Ladders, Blind
A STUDY OF ACADEMIC AND INDUSTRY READY-TO-WEAR FASHION PRODUCT COLLABORATION BASED ON DESIGN THINKING METHOD Marini Yunita Tanzil; Astrid Astrid; Paulina Tjandrawibawa; Yoanita Tahalele; Fabio Ricardo Toreh
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.4281

Abstract

Nowadays, ready-to-wear clothing is on high demand. The suitable design for this segment will provide a design solution with good aesthetics and at the same time it will lead to business sustainability. This study aims to describe the collaboration of academics and industry to produce ready-to-wear fashion design. The research method is an experiment in the design phase to create a brand that can be accepted by the target market in collaboration with educational institutions and the garment or textile industry. Through the design thinking phases, the design process with ready-to-wear objects that last for approximately 6 months with designing the fashion business phase with the stakeholders which is simultaneous with the fashion design phase. Work review from both the experts and the users have been included in the design process. The study result demonstrates the read-to-wear design concepts, the design applications, and the business concepts along with complementary brand collateral. In focus, the design for the ready-to-wear collection has produced design concepts in twelve looks, as well as various brand collateral implementations related to the fashion business. Keyword: fashion design, ready-to-wear, fashion brand, academic and industry collaboration
IMPLEMENTATION OF THE COVID-19 HEALTH PROTOCOL IN AL-IKHLAS ISLAMIC KINDERGARTEN BANDUNG CLASS SPATIAL THAT MEETS THE GROUP LEARNING SYSTEM Titihan Sarihati; valkrisda caresti botha; Melati Sukma Nur Hidayat
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.3139

Abstract

The Covid-19 pendemi affects the entire order of human life, specifically the Indonesian people. The education sector is one sector that is feeling the impact of this pendemi. However, the condition of the arrangement and arrangement of the classroom layout has not implemented the COVID-19 health protocol. The arrangement of furniture that is close together and unorganized circulation makes the risk of virus transmission high. The purpose of the research is to create a classroom layout design that applies the COVID-19 health protocol at the Al-Ikhlas Islamic Kindergarten in Bandung and still supports the group learning sistem. This research is focused on the condition of the class layout and the form of furniture, especially children's study tables after the COVID-19 pendemi. Descriptive qualitative research method begins with understanding the current phenomena and then collects data by conducting observations, interviews, and documentation. This research is expected to be one of the solutions and alternative designs that apply the COVID-19 health protocol and can be applied to other kindergarten schools. Based on the analysis and observations that have been made, it can be concluded that the needs of the Al Ikhlas Islamic Kindergarten is the implementation of the Covid-19 health protocol which was carried out in the design of the Al-Ikhlas Bandung Islamic Kindergarten's classroom layout that meets the group learning system, which can be achieved by considering the aspects of the room user's needs, namely both students and teachers. Keywords: implementation, health protocol, Covid-19, spatial planning, kindergarten.
KAJIAN KUALITAS RUANG PUBLIK PADA ALUN-ALUN GRESIK Akhmad Ilyas Arifudin; Franciscus Immanuel Mintardjo; Rizal Jannatan Firdaus; Adibah Nurul Yunisya
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.4251

Abstract

The square is a public space which is a center of a crowd in a city. Public spaces are said to have good quality if they meet the following criteria: imageability, enclosure, human scale, transparency and complexity. In the city of Gresik, there is a square which is becoming residents main space in conducting social interaction. But in its development, Gresik Square underwent a revitalization into an Islamic Center. The image of Alun-alun Gresik which was originally an open area slowly began to change due to the revitalization. The purpose of this study was to study the quality of Gresik Square as a public space based on direct observations and user perceptions. In this study, qualitative methodology is used which is conducted through direct observation at the location and questionnaires filled out by people who have visited Gresik Square. The analysis of the quality criteria of Gresik Square is presented in a qualitative descriptive manner which is supported by the opinion of the respondents. The results of the analysis show that the Gresik Square has a public space quality that is not good enough because it does not meet the quality criteria for public space. Keywords : Alun-alun, Image, Public Space
APPLICATION OF SMART BUILDING CONCEPT IN UNMANNED AERIAL VEHICLE (UAV) RESEARCH AND DEVELOPMENT TECHNOLOGY CENTER BUILDING Jody Darmawan; Anisa Anisa; Luqmanul Hakim
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.3732

Abstract

The development of technology in the modern era has now provided many advantages in every need, one of the technologies that are currently developing are Unmanned Aerial Vehicle (UAV). Unmanned aircraft technology development can be utilized for the country of Indonesia because the State of Indonesia is an archipelagic country, almost part of Indonesia is not well monitored. This technology is expected to contribute greatly, especially in maintaining the security of borders and sovereignty of NKRI and aims to provide a boost for the research and technology development of unmanned aircraft. To be able to answer the problem is done study, observation, and interview related issue that happened, hence can be made one draft building concept of Research Center and Development of Technology of Unmanned Aircraft with Concept of Smart Building. This smart building concept aims to translate the character of the building which will become a high-tech research and development center building, by utilizing the automation system in the building and utilizing the surrounding environmental conditions by optimizing the energy produced by nature. It is hoped that the results of this building design can provide solutions to the problems faced, as well as add supplies for science and solutions related to the planning and design of the Research and Development Center for Unmanned Aircraft Technology with the Smart Building Concept in Kemayoran. Keywords: Research and Development Center, Smart Buildings, Unmanned Aerial Vehicle (UAV).
CORRELATION BETWEEN DESIGN, SERVICE AND ACTIVITY FACTOR IN CO-WORKING SPACE Sofia Pamela; Hanson E Kusuma
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.4249

Abstract

The alteration of way people working caused by economy based knowledge, creativity and digital creates the spread of Co-working Space. This study aimed to identified correlation between design, services and avtivity factor in Co-working Space. Analysis result showed there are five dimension design characteristics of Co-working Space: serenity and health, physiological comfort, uniqueness, privacy and natural environment, and simplicity. Analysis result also showed six dimension of services of Co-working Space: service, restorative and work facilities, accesibility, supporting facility, complement facility, and community. Acitivity dimension of Co-working Space are educative, business, restorative, supporting, creative work, and interactive work activities. Activity dimension that has the highest mean is interactive work, restorative, and creative work activity which is has correlation with service, accessibility, and community. Those three activities also has correlation with design factor: serenity and health, physiological comfort, privacy and natural environment, and simplicity. Kata kunci : Sequential mixed-method, Karakteristik Co-working Space, Korelasi multivariat.
AMUSEMENT PARK ENVIRONMENT EFFECT ON VISITORS MOOD Riztya Putri Ramadhany; Niken Laksitarini
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.3138

Abstract

Psychologically, entertainment becomes a secondary human need. An amusement park is one of the entertainment destinations in various countries. An amusement park is designed to have a charm that can attract visitors' attention and provide pleasure or emotional response to visitors. This research is an analytical study of the amusement park environment and its effect on visitors’ moods based on spatial psychology. This study aimed to find out how an amusement park can affect the mood of its visitors from the variables, namely the design approach, amusement rides, and public facilities. The object of research used to analyze these variables is the Saloka Park located in Semarang, Central Java. The research method used was qualitative research with literature analysis methods as well as direct observation and questionnaires to visitors in Saloka Park. In addition, indirect observations were also carried out on the comparison object, Tokyo Disneyland, which is one of the largest theme parks in the world. The results of this study indicate that the design approach, amusement rides, and public facilities in the amusement park environment have certain psychological impacts that automatically affect human feelings in response to the environment. Of the three variables, amusement rides are the variables that contribute the most to mood changes of amusement park visitors. Keywords: Amusement park, mood, space psychology
ADAPTATION OF VALUES AND ARCHITECTURAL FORMS OF JAVANESE HOUSE IN THE TOURISM AREA OF BEJIHARJO VILLAGE AS PART OF CULTURAL TOURISM VILLAGE PLANNING IN THE SPECIAL REGION OF YOGYAKARTA Bachtiar Fauzy; Indri Astrina Wirakusumah; Caecilia Srikanti Wijayaputri; Handoko Sutanto; Rochana Esti Pramesti; Alvin Fernandez Komar; Christella Sharleen; Ghiffari Mohammad Alfarisyi
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.4345

Abstract

The existence of villages which rich in cultural and natural potential is still being managed poorly, both in physical and non-physical aspects, specifically in the attempt to support the village development which still requires comprehensive supervision. This study is considered important for an intensive in-depth study. Referring to the potential possessed by Bejiharjo Village, this study includes physical and non-physical aspects that can be utilize in developing the existing elements in the scope of the built environment in the Bejiharjo Village area based on the lacalities values. The purpose of this study is to evaluate the existing condition of Bejiharjo Village to provide design recommendations for the development of Bejiharjo village into an tourism village. The method of documentation carried out is divided into 3 (three) stages. The first stage is documentation of literature that is reviewed and used as the basis for exploring the potential and problems in Bejiharjo Village. The second stage is surveys and interviews, both with village officials and with the community, this stage is carried out several times to obtain more accurate data. The third stage is to review and sort out the results of surveys and interviews, as a basis for designing a tourist village area. The benefits of this study are expected to provide recommendations in the form of a design for a culturally based tourism village area. This study can also be used as a basis or guide in preparing architectural documentation methods to support the masterplan as one of the strategies in developing the Bejiharjo Village area into a cultural based tourism village. Keywords : Architectural Planning, Javanese House Architecture, Bejiharjo Village area, Cultural Tourism, Special Region of Yogyakarta
STUDY OF ANTHROPOMETRY OF PRODUCTION SPACE FOR HOUSEHOLD INDUSTRY FURNITURE IN MAHMUD VILLAGE, BANDUNG DISTRICT Regina Cecilia; Anggoro Cipto Ismoyo
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 2 (2021): Jurnal Idealog Vol 6 No 2
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i2.3169

Abstract

Nowadays, apart from being used for a place to rest and socialize, a house is often used as an economic activity, such as trade, services or production. As can be found in the settlements of Kampung Mahmud, Margaasih sub-district, Bandung Regency, there are home-scale furniture businesses that have been passed down between generations, so it can be found about the use of space in the area behind the house for the place of business. This study will describe the use of the back room of the house as a home industry scale furniture production business space with the emphasis of the study on: 1) space layout and circulation of the workflow in it, and 2) types, functions, and ergonomics of production tools. reviewed from anthropometry. The method used is descriptive and analytical, through field observations, interviews, and reference studies. The purpose of this research is identified changes in function, either through the addition or modification of the use of space related to economic activities. The results showed that the furniture production room has a sufficient area, with adequate production facilities and equipment. By having 1 (one) access, the production room requires a proper arrangement of equipment layout, so that the circulation of workers is not disturbed and the production process is more efficient. Based on the ergonomic evaluation, it was found that there were machines that did not meet the anthropometric requirements, namely the smoothing machine and the grinding machine, both of which could be added to the height to avoid a bending position when operating them. Keywords : Production Room, Furniture, Layout, Workflow, Ergonomics, Anthropometry
CONCERT KIT SET DESIGN FOR K-POP FANS Eunike Devina Tadjab Soetrisno; Wyna Herdiana; Brian Kurniawan Jaya
Ide dan Dialog Desain Indonesia (Idealog) Vol 7 No 1 (2022): Jurnal Idealog Vol 7 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v7i1.4551

Abstract

The phenomenon of K-Pop is growing rapidly, especially among Indonesian teenagers. Fans have active and participatory culture to support idols. One of the most favorite activities is watching concerts, so they can express their fanaticism by using various attributes. Due to the various kinds of equipment, such as lightstick to power bank, fans cannot enjoy the concert. This can be proven from the experience of fans when watching concerts who have trouble carrying equipment. The purpose of this research is to design a product that can help K-Popers in carrying concert equipment in a practical, comfortable, and expressive way. Qualitative methods were carried out by interviewing K-Pop fans who have watched concerts. Quantitative methods were carried out by questionnaires to know the designs that fans liked. From the research, known that bags, lightsticks, and cellphones are products that most often cause problems. So, the product set will consist a bag, lightstick handler, and grip along with a cellphone strap. Keywords : K-Pop fans, watching concert, expressive

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