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English Department of Faculty of Languages and Arts of Universitas Negeri Padang. Jalan Prof. Dr. Hamka Air Tawar, Padang Sumatera Barat, Indonesia, 25131
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INDONESIA
Journal of English Language Teaching
ISSN : -     EISSN : 23023198     DOI : -
Core Subject : Education,
Journal of English Language Teaching is a journal published by English Language Teaching Study Program of FBS Universitas Negeri Padang. This journal is published three times a year (March, June, and September). The main purpose of this journal is to advance and foster English Language Teaching or education, research, and professionalism in Indonesia. The journal provides research and paper to increase awareness, consideration and analysis of issues in Teaching English as Foreign Language, and also promotes the interchange of ideas, and comparative studies in this field.
Arjuna Subject : -
Articles 1,016 Documents
Using Karuta Game in Teaching Vocabulary to young Learners Indah Fachriyani; An Fauzia Rozani Syafe'i
Journal of English Language Teaching Vol 7, No 1 (2018)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (971.617 KB) | DOI: 10.24036/jelt.v7i1.8797

Abstract

This article explains the implementation of Karuta game in helping Elementary School students’ grade 5 and 6 in mastering vocabulary. Vocabulary is the important basic part to be mastered by students who learn English in order to facilitate them to communicate in English. However, there are some problems faced by the teacher while teaching vocabulary to young learner. Teacher should be creative in choosing media or technique in teaching vocabulary to young learners. Using game in classroom activity is best solution for young learners due to one of their characteristics who tend to like learning by playing. Karuta Game can help teacher to teach vocabulary in fun way. This game is expected to motivate and stimulate the students to engage in learning process.
TEACHING READING COMPREHENSION BY USING CAROUSEL BRAINSTORMING STRATEGY AT SENIOR HIGH SCHOOL Rika Fidda Yuli; Yuli Tiarina
Journal of English Language Teaching Vol 1, No 2 (2013): Serie E
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (323.68 KB) | DOI: 10.24036/jelt.v1i2.1978

Abstract

Abstrak Tujuan penulisan makalah ini adalah untuk menjelaskan mengenai penerapan strategi carousel brainstorming guna mengurangi masalah siswa dalam memahami isi bacaan pada satuan pendidikan Sekolah Menengah Atas (SMA). Carousel brainstorming menggunakan ‘chart paper’ dan ‘particular color of magic marker’ sebagai media. Carousel brainstorming juga menerapkan ‘Think-Pairs-Share’. Melalui makalah ini diharapkan akan memberikan hal yang bermanfaat bagi para guru dalam mengajarkan siswa untuk memahami isi bacaan. Selanjutnya, dengan menggunakan strategi carousel brainstorming ini diharapkan mampu menjadi alternatif untuk meningkatkan kemampuan siswa Sekolah Menengah Atas (SMA) untuk memahami isi bacaan. Strategi ini memberikan kesempatan kepada setiap siswa untuk ikut serta memberikan ide yg mereka punyai. Siswa juga diberi kesempatan untuk mengetahui semua ide yang setiap siswa temukan ketika bekerja secara berkelompok. Selanjutnya, strategi ini mampu memperkaya kosakata bahasa inggris siswa. Kemudian guru juga berkesempatan untuk mengajarkan bahasa Inggris, terutama membaca, dengan lebih menyenangkan.   Key words: Carousel brainstorming strategy, Think-Pair-Share, Teaching reading comprehension, Senior High School
Teaching Vocabulary to Young Learners through Snake and Ladder Game Zikriyati Zikriyati; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 7, No 1 (2018)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (766.303 KB) | DOI: 10.24036/jelt.v7i1.8480

Abstract

Vocabulary is one of the important elements in the process of learning, mastering, and using language. As a part of language elements, it should be taught earlier to the students in order to ease them in mastering a language in the future. However, teaching vocabulary to Young Learners is different from teaching vocabulary to teenagers and adults for some reasons. Generally, young learners are children who are still in a period of good growth. They tend to be more active because they like playing and doing many activities. They cannot listen longer and cannot handle more abstract ideas but may be willing to speak, sing, or move. For those reasons, teachers have to create a learning situation based on students’ need and interest which is learning by playing.  This paper will present an interesting activity named “Snake and Ladder” game that can be used as a solution in teaching vocabulary to young learners. Through the implementation of "Snake Ladder" game, students will be encouraged and motivated to learn vocabulary by playing. The use of this game is also expected to facilitate students in learning, understanding, and enriching their vocabulary collection.
USING PEPPA PIG VIDEO AS MEDIUM IN TEACHING ENGLISH NARRATIVE TEXT AT JUNIOR HIGH SCHOOL Rizki Permula Sari; An Fauzia Rozani Sy.
Journal of English Language Teaching Vol 1, No 2 (2013): Serie H
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.745 KB) | DOI: 10.24036/jelt.v1i2.2001

Abstract

Abstrak Jenis teks seperti naratif cukup dikenal oleh siswa dan merupakan salah satu genre yang harus diajarkan kepada siswa sejak Sekolah Menengah Pertama (SMP) khususnya dalam pembelajaran bahasa Inggris. Peppa pig video merupakan solusi media yang telah dirancang khusus yang bisa digunakan guru sebagai media pembelajaran text naratif secara lisan. Penggunaan Peppa pig video ini didalam kelas  bertujuan agar siswa mampu menceritakan kembali isi cerita dari text naratif tersebut secara lancar, tepat dan benar.   Keywords: Speaking, Peppa Pig Video, Narrative text, Junior High School
TEACHING SPEAKING BY USING SHORT CARTOON MOVIES TO SENIOR HIGH SCHOOL STUDENTS Fitrona Hadryanti; Don Narius
Journal of English Language Teaching Vol 5, No 1 (2016): Serie B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (549.18 KB) | DOI: 10.24036/jelt.v5i1.7277

Abstract

Speaking ability is very important in English learning to make it easier for someone to exchange information or ideas with others. However, there are still many high school students having problems in speaking. Therefore, the teachers’ teaching techniques should consider increasing students’ motivation, confidence and maximizing speaking activities in the classroom. The use of short cartoon movies is one of the teaching techniques to help teachers tackle the problems. In this technique, students will watch a short cartoon movie based on the topics to be studied. After discussing the events in the movie, the teacher will lead students to be able retelling the movie in pairs in front of the class. By using this technique, students can increase their confidence to speak, reduce boredom due to the use of interesting media and also to improve their behavior through moral values in the story.
“Teaching Template Quiz Maker" as Edutainment Software to Create Test as Material in Teaching English at Junior High School Muslimah Muslimah; Havid Ardi
Journal of English Language Teaching Vol 1, No 1 (2012): Serie B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (880.785 KB) | DOI: 10.24036/jelt.v1i1.617

Abstract

The purposes of this paper are to explain the ways of the development of exercises or tests as a material at Junior High School by using Teaching Template Quiz Maker. Besides, this software can decrease students’ bored in understanding the material that is designed trough quiz. This software has some templates that can take students’ attention in doing exercise because they have kind of exercises and options of display. For example, color, sound, also it uses a computer as a media. Then, this software can increase students’ vocabulary also some skills such as speaking, reading and writing. The last, it can create fun learning which students-centered are appear during the learning process.   Abstrak Tujuan makalah ini adalah untuk memaparkan cara pengembangan latihan sebagai bahan pengajaran di Sekolah Menengah Pertama (SMP) dengan menggunakan Teaching Template Quiz Maker. Software ini dapat mengurangi kejenuhan siswa dalam memahami material melalui latihan yang di desain melalui kuis. Software ini memberi 9 jenis model kuis yang mampu menarik perhatian siswa dalam mengerjakan latihan karena mempunyai banyak model latihan dan banyak pilihan tampilan, seperti warna, suara, serta penggunaannya dengan menggunakan media komputer. Selain itu software ini dapat meningkatkan kosakata siswa serta meningkatkan kemampuan berbicara, membaca dan menulis. Kemudian, software ini dapat menciptakan suasana belajar di mana siswa dominan dalam proses belajar.
TEACHING SPEAKING USING INSIDE-OUTSIDE CIRCLE METHOD FOR SENIOR HIGHSCHOOL STUDENTS Evan Evan; Sitti Fatimah
Journal of English Language Teaching Vol 7, No 3 (2018)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (672.505 KB) | DOI: 10.24036/jelt.v7i3.101098

Abstract

Speaking is an interactive process of constructing meaning that can involveproducing and receiving and processing information. it is very important productive skillin our daily life as a connector for each other. The purpose of this article is to explain how the implementation steps of this method in speaking lesson  to senior high school student.IOC is a strategy to increase students' activeness in learning,it is suitable with the curriculum 2013, in that curriculum students must be active in the learning process. So, the writer chooses this method because IOC is a cooperative learning which students can learn together and more active in the class.
Error Analysis in Writing Discussion Text Made by Students at English Department of Universitas Negeri Padang Puteri Kharmilah; Don Narius
Journal of English Language Teaching Vol 8, No 3 (2019)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (923.107 KB) | DOI: 10.24036/jelt.v8i3.105228

Abstract

Grammar error is one of the difficulties experienced by students in the writing process. The main objective in this study was to find the usual grammar mistakes made by English language students in 2017 at Padang State University in writing discussion texts. Theoretically, this research was conducted to identify, classify and show the proportion of each type of error made by students. The type of research used is qualitative research with descriptive methods. The research subjects were students of English language education at Universitas Negeri Padang, specifically students in the K.2-2017 class. The instrument used is documentation of student writing about discussion text. All grammatical errors that appear in student writing are analyzed using the Surface Strategy Taxonomy introduced by Dulay et.al. The findings showed that the total error is 260 errors. Most errors were omission (50 errrors / 50.77%), second place was misformation error (75 errors / 28.85%), third place was addition error (39 errrors / 15%), and the last was misordering error (14 error / 5.38%). Based on these results, it can be concluded that students still experience great difficulties in learning the grammar structure in the writing process.  
THE USE OF THE TELL ME WHAT YOU SEE TECHNIQUE IN TEACHING WRITING DESCRIPTIVE TEXT FOR JUNIOR HIGH SCHOOL STUDENTS Yoanda Febti Ardyan; Saunir Saun
Journal of English Language Teaching Vol 3, No 1 (2014): Serie B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.238 KB) | DOI: 10.24036/jelt.v3i1.4361

Abstract

Abstrak Artikel ini bertujuan untuk menjelaskan penggunaan tekhnik Tell Me What You See dalam pembelajaran menulis teks deskriptif. Kemampuan siswa SMP dalam memahami teks deskriptif masih sangat kurang disebabkan karena penggunaan tekhnik yang kurang menarik oleh guru dalam pengajaran. Dalam materi teks  deskriptif ini siswa dituntut untuk dapat mendeskripsikan objek, tokoh, dan tempat yang ada di lingkungan sekitar melalui tulisan. Untuk menstimulus siswa dalam menulis dipilih teknik pengajaran Tell Me What You See yang merupakan pengembangan dari teknik belajar visual internal. Teknik Tell Me What You See yaitu konsep pembelajaran dengan mengoptimalkan penglihatan terhadap objek yang dilihatnya dan mengeksplorasi imajinasinya, kemudian dituangkan oleh siswa melalui kata-kata lewat keterampilan berbicara sebelum dituangkan ke dalam bentuk tulisan. Tekhnik ini sangat cocok digunakan dalam pembelajaran teks deskriptif yang menuntut siswa berbicara mendeskripsikan suatu objek lalu menuliskannya. Melalui pembelajaran keterampilan menulis dengan menggunakan teknik Tell Me What You See ini dapat dijadikan pilihan untuk guru dalam menciptakan pembelajaran Bahasa Inggris yang efektif, kreatif, dan menyenangkan.   Key words: writing, the Tell Me What You See technique, descriptive text  
THE LEVEL OF SELF-DIRECTED LEARNING READINESS OF 2013 ACADEMIC YEAR’S STUDENT AT ENGLISH DEPARTMENT OF THE STATE UNIVERSITY OF PADANG Yuri Hardianti; Refnaldi refnaldi; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 5, No 1 (2016): Serie E
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (911.398 KB) | DOI: 10.24036/jelt.v5i1.7336

Abstract

This research discusses about students’ level of self-directed learning readiness in learning English. The subject of the research is English students class of 2013 which selected by using simple random sampling method. The identified problem of the study is how the students SDLR level influences their learning English strategy. The objective of the study is to discover students’ SDLR level and factors that influence their low level SDLR in learning English. There were two instruments used on the research, the questionnaire and a semi-structured interview. The result showed that the students had below average level of SDLR with an average score of 189.68. Based on the interviewed administered to the 16 students who scored below average level of SDLR, factors that influenced their low SDLR score were self-concept as an effective and independent learner, creativity and initiative in learning. In conclusion, English department students of UNP has low self-directed learning readiness level, and self-concept as an effective and independent learner, creativity and initiative in learning are its cause factors.

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