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ANARGYA: Jurnal Ilmiah Pendidikan Matematika
ISSN : 26154196     EISSN : 26154072     DOI : -
Core Subject : Education,
“Anargya: Jurnal Ilmiah Pedidikan Matematika” is a journal aims to be a peer-reviewed platform and an authoritative source of information. We publish original research papers, review articles and case studies focused on mathematics education as well as related topics. All papers are peer-reviewed by at least two referees. “Anargya: Jurnal Ilmiah Pedidikan Matematika” is managed to be issued twice in every volume. The scope of “Anargya: Jurnal Ilmiah Pedidikan Matematika”.
Arjuna Subject : -
Articles 210 Documents
Analisis Literasi Matematika Soal HOTS Ditinjau dari Kemandirian Belajar Siswa Kelas X SMA Rahmayanti, Erli; Sukestiyarno, YL; Zaenuri, Zaenuri
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 6, No 2 (2023)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v6i2.12020

Abstract

Literacy is a human right and the basis for lifelong learning covering various aspects of life. One of these aspects is the need for mathematical literacy. The 21st century learning system, Indonesian education does not only focus on 4C skills, but there is development of these skills, namely students' skills in dealing with HOTS (higher order thinking skills) questions. Mathematics literacy regarding HOTS questions at SMA/MA/SMK level is still low, one of the causes is the lack of student learning independence. The aim of this research is to describe the mathematics literacy of HOTS questions in terms of student learning independence. This type of research is a case study with a descriptive qualitative approach. The research subjects consisted of three class X students where each student represented each category of learning independence, namely: low, medium and high. Data collection uses questionnaires, tests and interviews. The research results showed that (1) students with low learning independence were only able to master the indicators of identifying problems and making conclusions; (2) students with moderate learning independence were quite good at mastering the indicators of mathematics literacy but did not master the indicators of finding solutions to problems; and (3) students with high learning independence are able to master all indicators of mathematics literacy. Therefore, the high level of student learning independence significantly influences students' mathematics literacy abilities.
Model PBL Bepedoman Asesmen Dinamis Matematika Berbantuan E- Modul dalam Mengembangkan Kemampuan Berpikir Kritis Lesmana, Indra; Kartono, Kartono; Walid, Walid
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 6, No 1 (2023)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v6i1.9080

Abstract

The aims of this research was to identify learning difficulties in mathematics and evaluate the PBL model with an E-Modul assisted mathematical dynamic assessment guideline. This research is mixed methods research with a sequential exploratory model, which was carried out on class X SMA N 1 Bulakamba students with a sample of class X MIPA 1, totaling 36 students . The first research phase was qualitative research that produced an instructional hypothesis based on a dynamic mathematical assessment. The results of this hypothesis will be used as a reference in designing the PBL model and E-Module as the next instructional instruction. The second research phase was a quantitative research and results in an evaluation of the application of the PBL and E-Modul models to critical thinking skills. The tests carried out include one sample comparison test (t test) and proportion test. The results showed that the average critical thinking ability of students after learning with the PBL model guided by the dynamic assessment of mathematics assisted by E-Modules exceeded the KKM (minimum completeness criteria) 70, the proportion of students' critical thinking skills completeness exceeded 75%, and students' abilities in the scope of representation and abstract with the category of mastering. or very mastered increased by 99.44% and 66.66%, respectively.
Peningkatan Kemampuan Numerasi Siswa Menggunakan Model Realistic Mathematics Education Berbantuan Media PaPinBilCa Hasanah, Noor Laily; Riswari, Lovika Ardana; Fakhriyah, Fina
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 2 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i2.13562

Abstract

This study aims to describe how students' numeracy skills improve through the application of the Realistic Mathematics Education (RME) model with the assistance of PaPinBilCa media in grade V at SDN 03 Jojo. SDN 03 Jojo has a low level of numeracy skills, as indicated by the pre-cycle results showing the lowest math score of 40 and the highest of 80, with an average score of 68. This research is a classroom action research involving all 10 students as the sample. The variables studied are the Realistic Mathematics Education (RME) model as the independent variable and numeracy skills as the dependent variable. Data were collected through pre-research interviews, observations, tests, and documentation. Data analysis was conducted quantitatively. In the pre-cycle, 40% of students reached the passing score with an average score of 58.60. After cycle I, the percentage of students who passed increased to 50% with an average score of 74.90. In cycle II, all students achieved a passing score of 100% with an average score of 92.50. The results of the study indicate that the use of the Realistic Mathematics Education model with PaPinBilCa media successfully improved students' numeracy skills, with the initial pre-cycle percentage of 40% increasing to 50% in cycle I and further rising to 100% in cycle II
Pengembangan E-LKPD Matematika Berbantuan Aplikasi Liveworksheet Pada Materi Bangun Ruang Sisi Datar Santika, Lia; Mulyono, Dodik; Fitriyana, Nur
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 2 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i2.13222

Abstract

The purpose of this research is to produce mathematics E-LKPD assisted by liveworksheet application on the material of flat side space building in class VIII SMP Negeri Prabumulih II reaching valid, practical and effective criteria. The method used in this research is the development of the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). The type of research used is research development (RD). The data collection techniques used by researchers are interviews, questionnaires and tests. For data collection instruments, namely using questionnaires and tests. The data collection techniques used are qualitative and quantitative techniques. The research data includes three things, namely the results of validation, practicality and effectiveness. Sample selection techniques and how to determine sample size. The method used is using analysis to get theories or writings related to it. Sampling techniques can basically be grouped into two, namely probability sampling and nonprobability sampling. From this study obtained the results of the validation test of language, material, media in the very valid category. The results of the practicality test by users (teachers and students) in the very practical category. While the results of the effectiveness test in the good category. From the three problems above, the mathematics E-LKPD assisted by the liveworksheet application is declared feasible to use in learning mathematics
Efektivitas Model Problem Based Learning terhadap Peningkatan Hasil Belajar Matematika Materi Pecahan Fase A Kasmantoro, Heru; Patonah, Siti; Maryati, Maryati
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 1 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i1.12343

Abstract

The purpose of this study is to evaluate how well the Problem-Based Learning (PBL) model affects learning results in the phase A fraction material for the second-grade class at SDN Pandeanlamper 03 Semarang. This study falls under the category of quantitative pre-experimental design research. The research design employed the One Group Pretest-Posttest model. The population for this study consisted of all second-grade students, totaling 26 students. Sample selection was conducted using nonprobability sampling techniques, with the second-grade B class chosen as the research sample. Data collection methods included tests, documentation, and observation. The data analysis involved t-tests, Shapiro-Wilk tests, and Wilcoxon tests. The results of this research show that the results of the paired sample statistical t-test show that there is a difference in the average pretest score, namely 60, while the average posttest score is 76. It can be seen that the posttest average of the students' critical thinking ability test scores is greater than the average. pretest average, then Ho is rejected and Ha is accepted. So, there is an average difference between students' pretest and posttest scores before and after using the Problem Based Learning model on the critical thinking abilities of class IV students at SDN Pandeanlamper 03
Kemampuan Berpikir Kreatif pada Model PJBL Pendekatan Open-Ended Ditinjau dari Gaya Belajar V-A-R-K Restanto, Rudi; Junaedi, Iwan; Mulyono, Mulyono
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 6, No 2 (2023)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v6i2.11411

Abstract

Creative thinking skills need to be developed in mathematics learning. The purpose of this study was to examine the quality of the Project Based Learning model with an Open-ended approach in improving mathematical creative thinking skills and to find patterns of creative thinking skills of grade XI vocational students in terms of learning styles. Creative thinking is a skill that must be possessed in the learning process because without the ability to think creatively a person will find it difficult to find solutions to problems, so it is possible that there will never be progress in his life. In the learning process, it is very important to pay attention to students' learning styles and appropriate learning models. This research uses a combination method. Learning style instrument was adapted from the VARK questionnaire.  From this study, it was found that Project Based Learning model with Open-ended approach is effective in improving mathematical creative thinking ability. There are differences in students' creative thinking abilities with various dominant learning styles. Students with combined learning styles show a more varied and high level of creative thinking skills.
Perbedaan Motivasi dan Kemampuan Berpikir Kreatif Mahasiswa melalui Multimedia Collaborative-Interactive Fidianty, Ami; Hadi, T.S.
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 6, No 1 (2023)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v6i1.10121

Abstract

This Study Aims To Apply Collaborative-Interactive Multimedia Learning In Order To Determine Differences In Students’ Motivation And Creative Thinking Skills. This Research Is Quantitative Research Using Experimental Research Methods In The Form Of Quasi-Experimental Design, Then The Type Is Mid-Respond And Post-Respond With Non-Equivalent Control Group Design. The Population In This Study Were All Civil Engeneering Students At X University. The Focus Of The Research Was On A Sample Of 38 A1 And 10 A2 Student In Mathematics III. Data Analysis Techniques In This Study Used Test, Questionnaires, And Observation. The Data Analysis Technique For Mid-Respond And Post-Respond Result In This Study Were Descriptive Statistics, Validity Test, Normality Test, And Different Test. The Result Of Study Showed That There Was No Difference In Motivation And Creative Thinking Skills Of Students Treated With Collaborative-Interactive Multimedia Learning With Students Who Did Not Receive The Learning Treatment. This Arises Because The Average Obtained Is Vulnerable To Almost The Same Or Not Much Different, Namely The Mid-Test Average Of 28,792 And The Post-Test Of 30,604. Howefer, By Observation, And Quetionnaires Showed That The Average Proportion Of Collaborative-Interactive Multimedia Learning Was Stated To Be Good, Namely 83,31% So That Collaborative-Interactive Multimedia Learning Had Affected Fluency And Flexible Indicators Of The Creative Thinking Skills. Then, The Average Proportion Of Questionnaires To Student Learning Motivation Was Obtained At 82,92% So That There Was A Contribution Of Collaborative-Interactive Multimedia Learning To Student Learning Motivation.
Penerapan Model Problem Based Learning (PBL) Terhadap Hasil Belajar Matematika Kelas VIII Fitriana, Desy; Purwasi, Lucy Asri; Luthfiana, Maria
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 2 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i2.13454

Abstract

This research aims to determine the completeness of learning outcomes after applying the Problem Based Learning (PBL) learning model in mathematics learning for class VIII students at SMPN 1 Muara Lakitan. The research method used is quasi-experimental with a one-group pre-test and post-test design. The population and sample of all class VIII students at SMPN 1 Muara Lakitan is 20 students. The data collection technique uses an essay test technique with 5 questions. The average value of the learning outcomes of class VIII students at SMPN 1 Muara Lakitan before implementing the Problem Based Learning (PBL) model was 23,09. The average value of student learning outcomes after implementing the Problem Based Learning (PBL) model is 82,65. The data analysis technique uses the t-test formula, based on the results of the hypothesis test, the tcount value is obtained thitung ttabel (7,09 2,093) which means Ho is rejected and Ha is accepted. From the results of the t-test analysis, it can be concluded that the mathematics learning outcomes of class VIII students at SMPN 1 Muara Lakitan after applying the Problem Based leraning model has been significantly completed
Media Pembelajaran E-comic Berbasis Problem Based Learning Berbantuan Desmos untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Prayoga, Ilhan N/a; N/a, Sumliyah N/a; Rohaeti, Titi N/a
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 1 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i1.12763

Abstract

The issue is that in the age of civilization 5.0, there aren't many options for learning, which makes it harder to comprehend math classes especially those involving straight line equations where learning ought to be participatory but isn't. The goal of this project is to develop straight line equation learning resources based on the Desmos website. In order to determine the viability and student reactions, research and development uses the ADDIE approach (Analyze, Design, Development, Implementation, and Evaluation). Neutral votes were removed from the Likert scale during data collection. Using purpose sampling procedures with 35 class VIII D students at SMP Negeri 1 Sumber, the applicability of the learning medium will be confirmed by one media expert, one language expert, one content expert, teacher replies, and student answers. Using the Desmos website, this project creates an interactive e-comic learning media product to help students solve mathematics problems in class VIII straight line equations. Based on the findings of the three validators' assessments, the learning media's feasibility received a total average score of 45.3, a feasibility percentage of 75%, and the "Worthy" category, meaning that the creation of this math learning media was deemed theoretically and conceptually feasible. Students' reaction to learning material, on the other hand, was favorable, scoring 86.37% and placing them in the "Very Good" category.
Pengembangan e-Modul dengan pendekatan STEAM untuk meningkatkan kemampuan berpikir kreatif matematis siswa Priyatno, Sigit; Walid, Walid; Cahyono, Nur Adi
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 6, No 2 (2023)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v6i2.12028

Abstract

This research aims to develop learning media for material on the rules of sines and cosines that is valid, effective and gets a positive response from students. The research method used is Research and Development (RD) with a 4-D model with stages 1) Define, 2) Design, 3) Develop, and 4) Disseminate. The learning media developed resulted in a product called "Motrionik" (Modul Trigonometri Elektronik) with a STEAM approach. This research was conducted at SMA Negeri 1 Semarang involving 32 class X students. Data analysis techniques used are qualitative and quantitative data analysis. Qualitative data analysis was carried out through theoretical studies and observations, while quantitative data analysis was carried out by calculating validation scores, tests and student responses. The results show that the electronic module developed is suitable for use based on expert validation in the very appropriate category, is effective in improving learning outcomes based on test results, and gets responses in the very good category based on student response sheets.