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COLLASE (Creative of Learning Students Elementary Education)
ISSN : 26144085     EISSN : 26144093     DOI : -
Core Subject : Education,
Collase Journal publishes original research or theoretical papers about teaching and learning in Primary Teacher Education study program of IKIP Siliwangion current science issues, namely: -Teacher of Primary School. -Observers and Researchers of Primary School. -Educational decisions maker on regional and national level.
Arjuna Subject : -
Articles 885 Documents
PENGGUNAAN MODEL FLIPPED CLASSROOM BERBANTUAN DIGITAL TOOLS UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN DI SEKOLAH DASAR SELAMA MASA PANDEMI COVID-19 Asep Nuryadin; Muhammad Rijal Wahid Muharram; Rangga Gelar Guntara
COLLASE (Creative of Learning Students Elementary Education) Vol 4, No 3 (2021)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v4i3.7100

Abstract

Salah satu permasalahan dalam masa transisi pelaksanaan pembelajaran di masa pandemi Covid-19 ini  adalah waktu pembelajaran yang terbatas. Permasalahan ini semakin kompleks di tingkat SD karena siswa SD belum memahami situasi pandemi secara utuh. Oleh karena itu, studi literatur ini mengkaji model pembelajaran flipped classroom (kelas terbalik) yang dapat menjadi solusi untuk membantu guru mengefektifkan waktu pembelajaran. Hal ini karena model ini mendorong guru untuk mentransfer informasi secara daring sebelum siswa menerapkan dan mempraktikan hal yang sedang dipelajari secara tatap muka. Model ini dapat diterapkan dalam berbagai mata pelajaran seperti Matematika, IPA, IPS, dan Bahasa Inggris. Selanjutnya, untuk memaksimalkan manfaat penerapan model ini, guru dapat menggunakan sejumlah alat-alat digital untuk membuat materi digital seperti gambar, audio, slide bernarasi, screen-capture/screen-casting video, video pembelajaran interaktif, dan animasi papan tulis. Melalui penerapan flipped classroom berbantuan alat-alat digital, sejumlah manfaat dapat diperoleh salah satunya membantu siswa yang memiliki kesulitan belajar. Namun, terdapat sejumlah tantangan dalam penerapan model ini dari segi siswa, guru, dan aspek operasional. Sehingga persiapan yang matang dan implementasi secara bertahap harus dilakukan untuk memastikan model pembelajaran ini dapat membantu meningkatkan kualitas pembelajaran di SD.
KELAYAKAN MEDIA KOMIK INTERAKTIF MATA PELAJARAN IPA PADA SISWA KELAS V SEKOLAH DASAR DI KECAMATAN MLONGGO JEPARA Rani Susanti
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.12754

Abstract

This study aims to analyze the feasibility of interactive comic media for science subjects in fifth grade elementary school. This research belongs to the type of Research and Development (RD) research with research and development procedures consisting of two stages, namely media development and media testing. The method used for the development and testing of learning media uses the Borg and Gall model. The product trial design used a pretest posttest control group design on students at SDN 2 Jambu as the experimental class and students at SDN 11 Jambu as the control class. Data were collected by observation, questionnaires, tests, interviews and documentation. The data from the validation results were analyzed by accumulating the number of scores. The interactive comic was developed based on a needs analysis conducted on fifth grade students and teachers in three elementary schools in Mlonggo sub-district, Jepara district. The product developed is in the form of interactive comics for science subjects. The interactive comics proved to be feasible because the total scores obtained from the four validators were 88 and 86, respectively, with the “very decent” score criteria. The results of the responses from students were 88.50% and the responses from teachers in three elementary schools with an average of 87.80% with the product category "very feasible". The conclusion obtained is that the development of interactive comic media is proven to be suitable for use in learning in the fifth grade of elementary school. It is recommended that teachers use interactive comics in learning because it can improve student learning outcomes
KEEFEKTIFAN PENGEMBANGAN BAHAN AJAR MATEMATIKA BERBASIS ETNOMATEMATIKA KELAS V SD DI KABUPATEN KUDUS Sulistiyoningsih Rahayu
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.12734

Abstract

Ethnomathematics-based mathematics teaching materials are a combination of teaching materials that contain cultural elements around the place of residence associated with mathematics subjects. This study aims to: (1) describe the design of the development of mathematics teaching materials based on ethnomathematics class V elementary school; (2) analyze the feasibility of developing mathematics teaching materials based on ethnomathematics class V elementary school; and (3) analyze the effectiveness of the development of mathematics teaching materials based on ethnomathematics class V elementary school. This research is a development research (RnD) model of Borg Gall. The data source used was 40 grade V students from 3 elementary schools in the Dewi Sartika Cluster, Mejobo District, Kudus Regency. The data collection techniques carried out in this study are test and non-test techniques. Data analysis consists of the feasibility and effectiveness of teaching materials. The results of the research obtained the design of the development of teaching materials starting from analyzing basic competencies and indicators then compiling prototypes of teaching materials. Thenumber of ethnomathematics-based mathematics teaching materials received an average validation of 87% with a very decent category. The effectiveness of teaching materials was carried out by normality test, homogeneity test, and t test. Normality test was tested using posttest value data obtained L0 of 0.1422 and Ltable of 0.190. The homogeneity test results obtained Fcount of 1.0901 witha table F of 2.1683. The t test shows that tcounts 3.2407ttable 2.02270. Based on these data, it can be concluded that ethnomathematics-based teaching materials are effective in improving the mathematics learning outcomes of grade V elementary school students, the data presentation material.
Pengembangan Media Pembelajaran Rumput Silam (Rumah Putar Siang dan Malam) pada Mata Pelajaran IPA DI Madrasah Ibtidaiyah Ummu Jauharin Farda; Fitria Martanti; Fiki Nissa
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.17297

Abstract

Media pembelajaran Rumah Putar Siang dan Malam ini merupakan media atau alat peraga berupa sebuah rumah yang dapat membantu siswa dalam kegiatan belajar IPA di kelas. Rumah putar ini berisi materi pelajaran IPA yang membahas tentang proses terjadinya siang dan malam. Adapun pada media ini juga digambarkan bagaimana kenampakan alam pada siang dan malam hari dan juga dampak terjadinya siang dan malam yaitu pembagian waktu di Indonesia. Penelitian ini dilakukan dengan tujuan (1) untuk mengetahui analisis kebutuhan media oleh pendidik dan peserta didik MI Al Hikmah, (2) untuk mengetahui kevalidan dari media pembelajaran rumah putar siang dan malam. Jenis penelitian ini adalah penelitian pengembangan (Research and Development). Teknik pengumupulan penelitian melalui observasi, wawancara, angket, dan dokumentasi. Teknik analisis data dalam penelitian ini menggunakan tenik analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa Media Pembelajaran Rumah Putar Siang dan Malam pada Mata Pelajaran IPA kelas VI MI Al Hikmah dinyatakan sangat layak untuk di uji cobakan kepada peserta didik. Hasil validasi dari ahli media memperoleh skor 91, nilai rata-rata 4,5 dan meperoleh persentase kelayakan sebesar 91%. Sedangkan ahli materi memperoleh skor 73, nilai rata-rata 4,8 dan memperoleh persentase kelayakan sebesar 97,3%, sehingga dapat disimpulkan bahwa media pembelajaran Rumah Putar Siang dan Malam pada Mata Pelajaran IPA kelas VI MI Al Hikmah dinyatakan “sangat layak” untuk di ujicobakan pada pembelajaran di kelas khususnya kelas VI MI Al Hikmah Tembalang Kota Semarang.
PENGEMBANGAN MODUL INTERAKTIF BERBASIS STEAM UNTUK SISWA KELAS IV DI SEKOLAH DASAR Nika Triyana
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.12721

Abstract

The purpose of this study was to determine the feasibility of STEAM-based interactive modules in improving students' critical thinking skills. This research is motivated during the learning process in the classroom, students tend to be passive, their curiosity is very low and enthusiasm in the learning process is also very low. This research is a development research using the Borg and Gall model. Data collection techniques with interviews, questionnaires and tests. The data analysis technique in this study used descriptive analysis techniques by analyzing validation data by expert validators and practitioners. The results showed that the results of the assessment of the three validators showed good results, the assessment of the validators was also converted into the feasibility of a module including validator 1 with a score of 90 in the "Very Good/Very Eligible" category, validator 2 with a score of 75 in the "Good/Decent" category and validaor 3 with a score of 84 with the category "Very Good/Very Decent". While the teacher's response showed 87.5% results and student responses showed 88% results. It can be concluded that from the assessment of the validators, the module is feasible to use for class IV elementary school learning.
MEDIA INTERAKTIF BERBASIS KEARIFAN LOKAL KABUPATEN JEPARA “MESI” UNTUK MENUMBUHKAN KETERAMPILAN MENULIS PUISI PADA SISWA SEKOLAH DASAR Rina Rochiana
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.12755

Abstract

The purpose of this study was to analyze the design, feasibility, and effectiveness of learning media in the form of interactive media based on local wisdom of Jepara Regency to cultivate poetry writing skills in Indonesian language learning in class V Elementary School in Jepara Regency. The research method using research and development was adopted from Borg and Gall with three simplified stages, namely introduction, development, and effectiveness testing. Data collection techniques through observation, questionnaires and documentation. The effectiveness of teaching media was obtained from the pretest and posttest scores in the control class and the experimental class. Data analysis used descriptive analysis. This analysis was carried out during the validity test, the data was collected from the questionnaire assessment. The results showed that the interactive media based on the local wisdom of Jepara "Mesi" was declared feasible and could be used. This can be seen from the expert validation which states very well, as well as positive responses from teachers and students. The interactive media based on Jepara's local wisdom "Mesi" that has been developed is declared effective in improving students' poetry writing skills. This is evidenced by the test results of students' poetry writing skills in the experimental group which were better than the control class.
Pembelajaran Matematika Berbasis Kooperatif tentang Operasi Hitung Pembagian pada Siswa Kelas IV dengan Menggunakan Model Pembelajaran Snowball Throwing Setiawan Setiawan; Faridillah Fahmi Nurfurqon
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.6029

Abstract

Siswa sangat baik dalam merespon pembelajaran yang sampaikan mulai dari apersepsi sampai dengan menyimpulkan materi yang disampaikan. Siswa juga mulai aktif bertanya saat pembelajaran berlangsung, rasa ingin tau mereka juga cukup tinggi dengan materi yang di sampaikan. Pada saat guru menerapkan metode Snowball Throwing siswa juga sangat antusias dalam mengikuti pembelajaran. Pada saat mengerjakan soal evaluasi yang disiapkan guru siswa lebih teliti dalam mengerjakan. Dari hasil tersebut, diketahui bahwa terjadi peningkatan aktivitas siswa dan sudah mencapai standar ketuntasan minimal. Siswa mulai terbiasa menggunakan metode snowball throwingsehingga skor aktivitas siswa meningkat hingga 90 (sangat baik). Danmayoritas siswa sudah dapat menjawab yang sesuai denganpernyataan yang telah disajikan dan secara tidak langsung siswa terlibatdalam proses pembelajaran aktif. Siswa yang telah memahami materi denganbaik dapat dilihat dari siswa dapat menjawab soal yaitu dengan mengerjakanuji kompetensi. Kenaikan rata- rata kelas dari kegiatan 1 sebesar 40 % menjadi 85% pada kegiatan 2 serta tingkat ketuntasan dari kegiatan 1 siswa yang mencapai ketuntasan dari hasil tes akhir siklus sebesar 40% siswa yang tuntas yaitu sebanyak 8 siswa, dan kegiatan 2 hasil yang diraih siswa semakin meningkat menjadi 85% siswa yang tuntas yaitu 17 siswa.Keywords: Metode, Aktive Learning, snowball throwing, Matematika
PENGEMBANGAN BAHAN AJAR IPS BERBASIS GUIDED INQUIRY SOSIOKULTURAL PADA KELAS IV SEKOLAH DASAR Hartina Dewi
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.12750

Abstract

The purpose of this research are 1) describe the characteristics of social studies teaching materials for grade IV elementary schools in Gebog Kudus district, 2) describe the development of social studies teaching materials Guided Inquiry sociocultural based for grade IV elementary schools, 3) describe the legibility of social studies teaching materials Guided Inquiry sociocultural based in learning developed class IV elementary school, and 4) describes the effectiveness of social studies teaching materials based on Guided Inquiry sociocultural in learning activity for grade IV elementary schools developed.This type of research is RD (Research and Development) research. The result of the product in this research is social studies teaching materials based on sociocultural science. The RD research design consists of potentials and problems, data collection, product design, product validation, product revision, final product testing, product revision, and final production. Data collection techniques using the method of observation, interviews, questionnaires, tests, and documentation. The qualitative data analysis technique uses a flow analysis model technique consisting of data reduction, data presentation and conclusion drawing / verification. Quantitative data analysis using validity and effectiveness tests.The results of this study indicate that the teaching materials developed are valid and in accordance with sociocultural-guided inquiry learning which is associated with learning with the peculiarities of the student's area of residence. Gain 0.597 in the medium category, higher than the control class which got an average score of 0.236 gain in the low category, the results of the independent sample test obtained tcount = 3.784 ttable = 1.9905 and sig. (2-tailed) of 0.000 0.05, it can be found that there is a difference in the average student learning outcomes between the experimental class using inquiry-based social studies teaching materials and the control class without using sociocultural inquiry-based teaching materials.Keywords: parenting style, learning responsibility 
PEMBELAJARAN DARING MATERI MENYIMAK CERITA PENDEK PADA SISWA KELAS IV SD MENGGUNAKAN MODEL PEMBELAJARAN INQUIRYPEMBELAJARAN DARING MATERI MENYIMAK CERITA PENDEK PADA SISWA KELAS IV SD MENGGUNAKAN MODEL PEMBELAJARAN INQUIRY Herman Pelani; Agni Muftianti
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.7876

Abstract

This study aims to examine the online learning of Indonesian subjects on short story listening material in grade IV elementary school during the COVID-19 pandemic using the Inquiry learning model. Examine teacher and student responses, and examine student difficulties in completing assignments. The research method used is descriptive qualitative. The subjects in this study were 20 fourth grade students of SD Negeri Pasirjambu, totaling 5 male students and 15 female students. The research instruments used were observation sheets, questionnaires or attitude scales, and written tests. The results of this study are that the first scenario and implementation of learning show findings in the field, namely students can learn to listen to short stories better by giving teachers a learning experience using audiovisual media online via whatsapp. Second, the response of teachers and students is very good, Third, the difficulties experienced by students in online learning in listening to short story material using the online inquiry learning model in general, namely the internet network that is less stable, difficult to understand the material and less free to interact with friends, quota limited and limited cellphones, because they have to take turns with other family members. as well as the obstacles experienced by researchers including the lack of stable signal and enough to drain data packets. Based on the results of research and discussion in this study, it can be concluded that online learning on short story listening material in class IV at SDN Pasirjambu is good
ANALISIS DAMPAK PEMBERIAN REWARD TERHADAP MOTIVASI BELAJAR ANAK PADA MATERI PEMBELAJARAN BAHASA INDONESIA DISEKOLAH DASAR KELAS RENDAH Sisilia Krismona Putri
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 2 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i2.17011

Abstract

Reward dalam pendidikan adalah hal yang tidak asing didengar. Dalam pembelajaran dan pembiasaan kedisiplinan, metode Reward  sering diterapkan untuk memberikan motivasi belajar kepada siswa agar siswa mampu mencapai cita-cita yang diinginkan salah satunya adalah dalam prestasi belajar siswa disekolah. Penelitian ini bertujuan untuk mengetahui pengaruh pemberian Reward  terhadap minat belajar siswa atau motivasi siswa  kelas bawah di SD Mardi Yuana Depok tahun ajaran 2021/2022 . Populasi dan sampel yang diteliti adalah siswa kelas satu SD Mardi Yuana Depok. Pengumpulan data pada penelitian ini menggunakan metode penelitian kualitatif,. Untuk menguji instrumen dan mengambil kesimpulan dari data yang diperoleh. Hasil penelitian menunjukkan bahwa model pemberian Reward  layak digunakan untuk menjelaskan bahwa terdapat pengaruh yang signifikan dalam penggunaan Reward terhadap motivasi belajar siswa dalam pembelajaran Bahasa Indonesia dikelas satu.Hasil dari penelitian ini adalah Reward d berdampak positif dalam meningkatkan  motivasi atau minat belajar untuk mencapai prestasi yang ingin dicapai pada siswa ketika siswa diberikan reward siswa menjadi senang dan berusaha menunjukkan sikap positif yaitu kenginan untuk mau belajar dan mau mencoba hal-hal baru yang belum pernah dicoba  memiliki motivasi yang besar Adapun bentuk reward  yang diberikan yaitu kalimat pujian, penghargaan, hadiah, penghormatan dan tanda penghargaan.