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International Journal for Educational and Vocational Studies
ISSN : -     EISSN : 26846950     DOI : -
Core Subject : Education, Social,
IJEVS aims to for the sharing, dissemination and discussion of research results, indivudal experience and review across a wide range of educational and vocational issues, as like all areas of the teaching development, instruction, educational projects and innovations, learning methodologies, new technologies in education, innovative pedagogies and inspirational insights into education, technology, and vocational. IJEVS will be publishing issues Monthly by the Universitas Malikussaleh, Aceh Utara, Indonesia.
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Articles 27 Documents
Search results for , issue "Vol 2, No 1 (2020): January 2020" : 27 Documents clear
The Developing a Pictured Story Book as Emotional Intelligence for Low Grade Elementary School Students Hazrati, Rima; Fitri, Susi; Wirasti, RA. Murti Kusuma
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.1962

Abstract

This study uses a type of research & development method or in English (Research and Development) terms. The development model in the study uses the Borg and Gall model, where this model comes from the results of thought, is still a concept that is empirically tested and its implementation organized from planning, implementation to evaluation of the results. The purpose of this study is to produce a product that is a picture story book about emotional intelligence that meets the criteria of feasibility aspects. Emotional intelligence should begin to be developed as early as possible because it can make children have high enthusiasm in learning or liked by their friends in the playground. The development of this illustrated storybook uses components or dimensions of emotional intelligence from Daniel Goleman. There are 5 dimensions that will be used for 5 themes in illustrated storybooks namely self-awareness, self-regulation, motivation, empathy, social skills. The form of the book that will be created with hard cover and will be dominated by images. The goal of developing this storybook media is aimed at lower primary school students, which are around the ages of 6 to 9 years.
Differences in Effectiveness of Clogs and Captive Path Games to Improve Gross Motor Skills in Children 4-5 Years Setiawaty, Ruth Eka Mudji; Darminto, Eko; Jannah, Miftakhul
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2261

Abstract

This study aims to determine (1) Effective Clogs game to improve gross motor skills of children aged 4-5 years. (2) Captive Path game is effective in increasing the gross motor skills of children aged 4-5 years (3) There is a difference in the effectiveness of the game of Clogs and Captive Path increases the gross motor abilities of children aged 4-5 years. This research uses a quantitative research design. The analysis of the results of the study was carried out using the parametric statistical approach, which required a normality test, a homogeneity test, and to determine differences in the hypothesis, a T-test was performed on the N-gain score. The results showed that: (1) based on the normality test, the values for pre-test and post-test were greater than 0.05, so the clogs had normal distribution data. Homogeneity test results in pre-test and post-test values greater than 0.05, so clogs have homogeneous data. (2) based on the normality test, the values for the pre-test and post-test are greater than 0.05, then the captive path game has normally distributed data. (3) Based on the T-test on the N-gain Score, the sig value < 0.05 for clogs games concluded that clogs games effectively improve the gross motor skills of children aged 4-5 years while for captive path game produces sig values > 0.05 concluded that the game of captivity ineffective in increasing gross motor skills of children aged 4-5 years.
The Impact of Verbal Violence that the Family Members are Making on Children's Social Emotional Aspects: A Case Study In Early Age 2-4 Years Wahyuni, Hendra
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2265

Abstract

The study aims to know the impact of violence verbal carried members of the family of the aspects of social, emotional children aged early 2-4. With the approach to study the case with methods of qualitative found that violent verbal in children aged early majority do mothers with an age, angry exaggeration, understatement, compare and threats. The cause of mother doing verbal among them: a factor of economic, educational, rage against the couple as well as how to view the parents, of the child and factors environment. Impacts on children's emotional, social aspects: a) intensity of violence around, imitated by children and difficult to be dammed by parents, b) always must be number one, c) instructive, d) aggressive and sensitive, e) challenging to succumb to, f) dependence on high mother. When members of the family often yell, children also perform on other people even dare to yell at people of his own as well as the loss of independence and a sense of trust themselves children. So, the level of emotional, social maturity of family members is very influential in the development of emotional, social aspects of children of age religious.
Character Education Through Discussion Activities in STKIP PGRI Lubuklinggau Students Susilo, Agus; Asmara, Yeni
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2008

Abstract

The current era of globalization makes humans very easy to reach an activity. Humans are basically creatures whose lives always undergo alternating phases. So in the current era of globalization, the world of education for the younger generation, especially students, requires character education that builds the nation's wisdom. Character education is through group study or discussion. The purpose of writing this research is to find out character education through discussion activities on STKIP PGRI Lubuklinggau students. The method used in this research is descriptive qualitative method, which uses observations, interviews, and literature studies to examine research studies. The results of the study note that innovative media in classroom learning in semester V students of STKIP PGRI History Education in Lubuklinggau is very necessary and very helpful in learning. Innovative media applied by lecturers in learning turns out to be able to shape the character of students who were previously passive and feel bored with the learning taught by the lecturer. Students feel there is a responsibility in participating in learning and trying to leave their laziness in the classroom. In addition, character education through discussion activities for STKIP PGRI Lubuklinggau students is very helpful in learning to respond to something and foster a high morale and foster a spirit of empathy.
Strengthening Tacit and Explicit Multicultural Knowledge in Elementary Schools Dike, Daniel; Parida, Lusila; Aristo, Thomas Joni Verawanto; Wangid, Muhammad Nur
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.1884

Abstract

This study aims to develop tacit and explicit knowledge to strengthen the values and attitudes of multicultural education in elementary schools. This research method was used a case study design, and it held at the Elementary schools in Sintang regency, West Kalimantan. The Findings showed the similarity of understanding among school members to the concept of multicultural educational Catholic schools, public schools, and Islamic schools. Conceptually the understanding of multicultural education has not been formulated in an explicit multicultural idea. However, the awareness of multicultural values and attitudes has been patterned through an attitude of appreciation for diversity, respect for diversity, living brotherhood and unity rooted in the religious values of Christianity, Islam and the local traditions of Dayak’s and Malay. Strengthening explicit and tacit knowledge in the process of education and learning to improve the pedagogy of equality and social justice at the elementary school level. This effort can be realized if classrooms are innovated into a multicultural epicenter. It is recommended that the process of socialization, internalization, and the combination of learning approaches and the use of various media, supplements, and multicultural learning modules. Those can be used to develop tacit and explicit knowledge so that multicultural education in elementary schools can be realized and rooted in the education process as one of the characteristics of elementary school education in Indonesia.
The Effects of Zigzag Ladder Exercise Crossover Shuffle, In Out Shuffle and Ali Shuffle Against Speed and Agility Pandarwidi S, Afryan; Siantoro, Gigih; Khamidi, Amrozi
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2040

Abstract

The purpose of this study was to analyze: (1) the effect of the Ladder Zigzag crossover shuffle exercise on speed and agility; (2) the effect of the Ladder In out shuffle exercise on speed and agility; (3) the effect of the Ladder Ali shuffle exercise on speed and agility; (4) differences in the influence of Ladder Zigzag crossover shuffle, In out shuffle and Ali shuffle on speed and agility. This type of research is quantitative with quasi-experimental methods. The research design used is maching only design and data analysis using t-test and ANOVA. Retrieval of data using a sprint 30 meters to measure speed and agility t-test to measure agility at the time of the pretest and posttest. The results showed that the difference between the pretest and posttest of each group were: (1) experimental group I for speed = 0.787 and agility = 0.731 (2) experimental group II for speed = 0.866 and agility = 0.881 (3) experimental group III for speed = 0.863 and agility = 0.84 (4) the control group for speed = 0.115 and agility = 0.118. Based on the above analysis, it can be concluded that there was an increase in speed and agility for each group after being given the Ladder Zigzag crossover shuffle, In out shuffle and Ali shuffle exercises seen from the t-test. In addition, through the ANOVA test, where the Ladder Zigzag crossover shuffle, In out shuffle and Ali shuffle exercises had a better effect than the control group.
Teachers’ Questioning Strategies to Promote Students’ Critical Thinking in EFL Classroom: Perceptions And Practices Novitaningrum, Angella; Lestari, Lies Amin; Anam, Syafi’ul
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.1977

Abstract

This study was intended to describe teachers’ perceptions and practices of questioning strategies to promote students’ critical thinking in EFL classroom. It was a descriptive qualitative research that investigated two English teachers who taught at eighth grade of Junior High School in Trenggalek. Interview and observation were conducted to collect data in order to answer research questions. The findings showed that; first, two teachers who became participants of this study had positive perceptions that practicing appropriate questioning strategies could stimulate students to think critically in learning process, and second, the teachers applied some types of questioning strategies, those were, wait-time, probing, prompting, and reinforcement. In  conclusion, reffering to the issue of promoting students’ critical thinking as a result of recent curriculum (K-13), teacher’s questioning strategies was useful to be considered in teaching and learning process, and teachers’ perceptions was one of factors that influence their’ practices in classroom context.
The Influence of Spontaneity Smart Circuit Games on Group A Rough and Social Motor Development of Children in Wiyung District at Surabaya Indrawati, Sus; Bachri, Bachtiar S.; Mariono, Andi
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2262

Abstract

This research aims to determine the effect of the "Smart Spontaneity" circuit game on the gross motor and social development of group A children in Wiyung sub-district, Surabaya. This research is based not only on the problems that occur in group A children in Wiyung Subdistrict, Surabaya, it is also based on innovations in learning done in kindergartens. This research uses a quantitative approach and uses a type of experimental research. The population in this study used all students in the two schools included in the Wiyung sub-district, namely AT Taqwa Kindergarten and Taman Ananda Kindergarten with almost the same characteristics. Sampling in this study uses cluster random sampling techniques, so the samples used in this study are students A1 and A2 in At Taqwa Kindergarten and A1 and A2 in Taman Ananda Kindergarten. The techniques and data collection used are Pretest and Posttest which have a function to find out the influence of spontaneous intelligent circuit play on the gross and social motor development of group A children. The results of this study are (1) there is the influence of spontaneity smart circuit play on the gross motor development of group A children in Wiyung Subdistrict, Surabaya, (2) there is an influence of games on the social development of group A children in Wiyung Subdistrict, the results were obtained tcount> ttable with a real level of 5% so that 9.2> 0.5 with the average difference in the experimental class and the control class . The average experimental class was 21.4 and the average control class was 13.2. Based on the results of data analysis, it can be concluded that the circuit game "Smart Spontaneity" affects the gross motor development of children in group A and the game circuit "Smart Spontaneity" affects the social development of children in group A in Wiyung District, Surabaya.
The Use of Code-Switching in The EFL Classroom of First-Grade At Junior High School Mauliddiyah, Ainy; Munir, Ahmad; Mustofa, Ali
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2266

Abstract

Code-Switching is not only find in social contexts, but we can also find it in the context of learning English in the class. Therefore, this research aims to observe the code switching which occurs in English class by students or a teacher. This research was conducted to find out in what context do code-switching take place in English class. The data in this study was analyzed qualitatively and through several stages. The study involved the students from class 7c who were able to make communication and also an English teacher in this class. The data is taken from the students’ and teacher's utterances and source data is taken from the result of the observation. Based on the data analysis, the results of this study indicated that code-switching occurred in several contexts. The most happened when there was making comment, another context was answering and asking questions, and also the context of opening discussion or conducting discussion activity.  In conclusions, From the data of the analysis showed that the use of code-witching in English class was success, because of the interaction of teachers who always encourage and help students by doing code-switching in certain contexts of the classroom.
Enhancing the Concept of Numbers in Kindergarten with Graphic Media and Montessori Approachment Rety, Dahniarti Cahyani; Masitoh, Siti; Arianto, Fajar
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2021

Abstract

The background of this study by the achievement of cognitive development in this case the introduction of the concept of numbers has not been achieved. Problems that exist in group A Christian kindergarten LOGOS, when spelling out there are still children who haven't spelled out exactly, there are objects that are missed when spelling out and have not been able to show many objects in accordance with the symbol numbers, especially numbers 5, 6, 7, 8, 9, 10, this happens because there is no media in accordance with the theme of the lesson (land animals) and the method used is still in the form of assignments. The purpose of this study is to describe the increase in children's ability to recognize the concept of numbers through the use of graphic media and three-stage learning methods in the learning process. This study uses a class action research (CAR) method which is carried out in two cycles. Each cycle consists of four stages, namely the planning stage, the implementation phase, the observation and reflection stage. The subjects of the study were children of Group A Christian LOGOS Kindergarten consisting of 17 children. Data collection techniques in this study through observation and documentation. The results of the first cycle and second cycle of research showed an increase. The results showed that the use of graphic media and three-stage learning methods can improve the ability of children to recognize the concept of numbers, especially the numbers 5, 6, 7, 8, 9, 10 in group A children of Christian Kindergarten LOGOS.

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