cover
Contact Name
Agariadne Dwinggo Samala
Contact Email
agariadne@ft.unp.ac.id
Phone
+6281352281993
Journal Mail Official
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Editorial Address
Faculty of Engineering, Universitas Negeri Padang Jl. Prof. Dr. Hamka Air Tawar Padang, 25132
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Teknologi Informasi dan Pendidikan
ISSN : 20864981     EISSN : 26206390     DOI : https://doi.org/10.24036/jtip
Jurnal Teknologi Informasi dan Pendidikan (JTIP) is a scientific journal managed by Universitas Negeri Padang and in collaboration with APTEKINDO, born from 2008. JTIP publishes scientific research articles that discuss all fields of computer science and all related to computers. JTIP is published twice a year. The editorial board comes from the lecturer board in the Department of Electronics.
Articles 340 Documents
APLIKASI SISTEM E-LEARNING DALAM DUNIA PENDIDIKAN Senny Luckyardi; L. Rahman
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 1 (2021): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v14i1.327

Abstract

The purpose of this study is to determine the positive effects of e-learning systems on improving student's understanding of concepts and comparing e-learning with old learning system. Nowadays, the internet is one of the way to find informations easily without reading books and attending classes. The method used in this research is literature study method by obtaining information and data from various sources. The results from this study is that e-learning can improve students' cognitive abilitiesas it is easier to access words, powerpoint, html or PDF in the application. The conclusion is that e-learning can be used as a learning innovation that can help teachers and students using the Software Learning Management System.
The Implementation of Interactive Multimedia With Macromedia Flash 8.0 in Biological Learning at SMK Ibrahimy 2 Sukorejo Dyan Yuliana; Achmad Fauzan Azzubair
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.333

Abstract

Implementation of computer applications such as GSP, Adobe Flash CS 4, Macromedia Flash 8.0, and others as an interactive and efficient learning media is something that must be done in order to improve the quality of the process and the results of learning. Included in SMK Ibrahimy 2 Sukorejo the application of technology media in absolute learning is done in order to achieve the expected quality of education and learning outcomes, especially in subjects / materials / learning objects that are difficult to present in the classroom, such as in Biology, which requires not only delivered through stories but through evidence that can be presented in a concrete manner can be seen in front of students, then using the Macromedia Flash 8.0 application media is expected to increase the achievement of competencies expected in each Indicator. This study aims to apply learning media with systematic steps in accordance with the rules in applying the learning media of Biology Vocational High School class X using the Macromedia Flash 8.0 Program and knowing the feasibility of the developed Information and Communication Technology learning media software. This research is a development research conducted with four main stages namely: analysis, design, production and evaluation. The results show that: (1) This learning media has gone through the systematic steps of development research which include the stages of: analysis, design, production and evaluation. (2) the quality of instructional media is based on the results of trials on the intended students in both categories with an average score of 3.7. Thus it can be concluded that this Biology learning media product has fulfilled the rules of research and application and is effectively used in the learning process for students of class X SMK Ibrahimy 2 Sukorejo. Keywords : Interactive Multimedia, Macromedia Flash 8.0, Biology Learning.
E-LEARNING DI GAME EDUKASI ONLINE UNTUK ANAK-ANAK Nia Karniawati; G M Rani
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.335

Abstract

This study aims to identify e-learning as a branding of kids educational online games. Descriptive method was used to present a complete overview regarding the situation related to variables examined. The results of this research are to recognize the development of branding and the benefit provided by e-learning in the application of educational games for kids. Discussing the product branding of e-learning games for kids was conducted in this research.
DESAIN SISTEM INFORMASI UNTUK PENDIDIKAN ANAK-ANAK DI PLAYGROUP Mia Fitriawati; R H Lestari
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.336

Abstract

Parents are working harder due to the increase needs of necessities of life. This causes mothers to work so that they meet these necessities. As a result, mothers leave their children aged 2 (two) to 4 (four) years in the play group. However, the children development is often out of hand because it is not properly recorded. Recording children development manually has several weaknesses, one of them is damaged children development recording book. Based on this problem, this research aims to develop information systems design for early childhood education services to monitor children development. The method used was SDLC. The result of the research is information system as children development monitor in early childhood education services and tool for teachers in managing the information regarding children growth and development effectively and efficiently.
Development Support Learning Media Based on Android in Subject Operation System Rafiqa Rizalita; Fahmi Rizal
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.337

Abstract

This media designed to increase motivation and creativity of students so that students can understand the overall material provided in the subject operation system. This research used the development metode was 4D (Four D), while the 4D development procedure those were: define, design, develop, and Disseminate. Data type was primary data where the data provided by the media experts, lecturers and students. Data analysis technique used was descriptive data analysis technique those were describe the validity, practicality and effectiveness of using support learning media. Results obtained from this development research as follows; (1) The validity of support learning media expressed very valid on the media design with a value of validity was 0.828, while the materi of media was valid for a value was 0.703, (2) the practicalities of support learning media based the response of teachers after going through practical trials with a total value was 84.66%, while the practicalities of support learning media based on student response after going through the otherwise very practical trials with a total value of 87.96%.
Perancangan Sistem Pendeteksi Pencurian Bahan Bakar Kendaraan Berbasis Arduino Alfa Satya Putra; Jennifer Novia Nursalim; Arnold Aribowo; Hendra Tjahyadi
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.340

Abstract

Fuel shortage is a common problem in Indonesia. This prompted many cases of vehicle fuel theft. As a solution to this problem, an Arduino-based vehicle fuel theft detector system is implemented. Arduino-based vehicle fuel theft detector system is a prototype that uses Arduino UNO as a microcontroller, IComSat v1.1 SIM900 GSM/GPRS Shield to communicate with mobile phone, fuel level sensor as a volume detector, and push button as a detector to check whether the fuel tank’s lid is open or closed. The working principle of this system is to detect the state of the fuel tank lid. When the lid is open, the system will make a phone call. Then, the system will keep track of fuel volume. If there is a drastic decrease in volume, the system will send information about the decreasing volume in the form of a short message to the owner of the vehicle. The success rate of the communication system between Arduino UNO and other electronic devices is 100%. Accuracy of fuel level sensor is 90%. Success rate of push button switch in detecting the state of fuel tank’s lid is 100%. Success rate of GSM Shield communication is 90%.
SVM Algorithm For Predicting Rice Yields Nur Nafi'iyah
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.341

Abstract

Agriculture in Indonesia is highly dependent on reservoir irrigation water sources and rain. Because some agricultural land in Indonesia is rainfed. Plants in Indonesia rely on water from rain and irrigation. Weather conditions greatly affect the number of farmers' harvest. Farmers often experience crop failures due to changing weather. From data from the Central Statistics Agency, it is stated that the number of rice yields in 2019 decreased by 7.76% compared to 2018. In order to avoid rice imports and rice food shortages, a breakthrough is needed that can help the government in making policies. One of the breakthroughs is creating a rice yield prediction system. The research process consisted of collecting data via the web: https://www.pertanian.go.id/home/?show=page&act=view&id=61. The data shows the variables of province, year, land area, production. The total number of data is 170 rows, with a division of 130 lines for training, and 40 for testing. Furthermore, the data is processed and processed and normalized. The results of data processing are then trained and predicted with a linear SVM kernel. The results of SVM prediction with original data without normalization of MAPE 6635.53%, and RMSE 1094810.74. The results of SVM prediction with normalized data first, the MAPE value was 9427.714%, and RMSE 0.017.
Development of Simple, Easy and Inexpensive Online System For List Of Proposal Assessment Credit Score of Widyaiswara Sri Mahendra Satria Wirawan
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.345

Abstract

The current process of proposing and calculating credit number for Widyaiswara is felt to require an exceedingly difficult effort. Many costs must be incurred, especially to hold office stationery such as printing equipment, paper, ink, binder clips, and others. The next issue is how to provide a relatively large number of proposal files and a place for verification and evaluation. After the research is finished, the problem arises again when it will destroy the documents that have been examined. This condition causes waste generation which is not environmentally friendly. An alternative solution for this is to use an online system of calculating credit numbers. However, the development and use of online system applications require considerable development, maintenance, and development costs. Based on research conducted using Microsoft Excel software combined with several software that provides unpaid facilities, a credit score calculation system application can be built for Widyaiswara that is simple, easy, and inexpensive. The results of trials conducted on the calculation of Widyaiswara BPSDM credit figures in DKI Jakarta Province gave very satisfying results, especially on increasing the speed of time and accuracy of proposals and assessments.
Parking Information System Base on Internet of Things (IoT) Ali Basrah Pulungan; Musfi Oktavianda; Hastuti Hastuti; Hamdani Hamdani
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 2 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i2.352

Abstract

One of the technological developments in the transportation sector that we can encounter today is the parking service system. Currently the parking area in a building has started to use an automatic system in its operation, but the use of parking lots is still constrained or it is difficult to find an empty parking space around the parking area so it is less efficient and takes a long time to park the vehicle. This research was conducted to design and create a parking information system that can be identified by parking users who want to park their vehicles and monitor the parking area before entering the parking area. To see the availability of parking spaces before entering the parking area, you can monitor them via a Smartphone using a web-based application.
APLIKASI PRODUCT BUNDLING UNTUK MENDUKUNG PENERAPAN ASSOCIATION RULE MINING MENGGUNAKAN FP-GROWTH Iin Ernawati; Nurhafifah Matondang
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 1 (2021): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v14i1.355

Abstract

Online media has been proven to gave good impact especially in the business field, for opening and widen access to people and society, and so giving more opportunity to any business broader and easy access through electronic commerce (e-commerce). This is the basic idea for the need to improve business reach for a decorative plants store in Tangerang Area. The association transaction pattern as the outcome of data mining process by implementing the Fp-Growth Algorithm that is injected to a mobile application with the purpose to get the buyer’s shopping pattern, which is also packed as the products bundling promotion media and finally open the opportunity to broaden reach for business and information.

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