cover
Contact Name
Andry
Contact Email
andrymasri@gmail.com
Phone
+6281802123533
Journal Mail Official
jurnalde@jurnal-desain-indonesia.com
Editorial Address
https://jurnal-desain-indonesia.com/index.php/jdi/editortim
Location
Kota bandung,
Jawa barat
INDONESIA
The Indonesian Design Journal
ISSN : -     EISSN : 26847760     DOI : https://doi.org/10.52265/
Core Subject : Humanities, Art,
The Indonesian Design Journal (JDI) is an open journal—managed by the Indonesian Industrial Product Designers Alliance (ADPII)—that focuses on publication of research in general design fields, either as result of traditional form of research activities or design works.JDI is published twice a year, January and September. The Indonesian Design Journal (JDI) aims to build and strengthen all academic nuances related to design fields: product design, industrial design, interior design, visual communication design, textile design, craft, fashion design, and other notable fields of design that produce artifacts. All received writings shall be based on process of making (or creation) of artifact, creative analysis, design research result, concept and ideas, application of theory and method, philosophical opinion, or book reviews. SCOPE The scope of the Indonesian Design Journal (JDI) are—but not limited to—as follows: Social and cultural aspects of Design. Design Methods, Approaches and Processes. Design Management and Strategy. Craft and Design. Design Education Ergonomics of Design. Design History, Theory and Philosophy Design and Materials. Interaction and User Experience Design
Articles 108 Documents
The Sejarah dan Evaluasi Design Thinking sebagai Metodologi Penelitian Desain Produk Wiradarmo, Aulia Ardista
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.367

Abstract

Pembicaraan terkait pentingnya memisahkan metodologi sains dan metodologi desain telah berlangsung sejak tahun 1960-an, tetapi design thinking baru populer pada tahun 2000-an akhir bersamaan dengan teori yang dicetuskan oleh IDEO dan Stanford Design School dalam konteks meningkatkan keunggulan kompetitif inovasi di Silicon Valley. Sejak saat itu, design thinking telah diterapkan pada bidang lain di luar desain. Namun, seiring dengan berjalannya waktu, efektivitasnya bagi desainer mulai dipertanyakan. Untuk mengurai kerancuan ini, tulisan memaparkan sejarah design thinking dan mengklasifikasi metode yang ada menjadi metodologi berbasis: (1) manusia; (2) purwarupa; (3) campuran; dan (4) pengembangan produk baru, kemudian mengevaluasinya berdasarkan penerapan di proyek tugas akhir mahasiswa. Dalam memilih metodologi yang tepat, desainer perlu mempertimbangkan: (1) bobot yang lebih besar antara eksplorasi masalah atau konsep; (2) fokus utama lensa inovasi; dan (3) pendekatan teori yang dapat meningkatkan nilai tambah desain.
Perancangan Standing Hanger Bergaya Modern dengan Lampu Hias sebagai Aksesoris Sari, Tiara Novita; Widagdo, Jati
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.433

Abstract

Penelitian ini merupakan tahapan perancangan produk standing hanger bergaya modern dengan lampu hias sebagai aksesoris dengan segementasi pasar wanita dewasa muslimah usia 18 sampai 40 tahun dan toko yang menjual pakaian atau butik. Penelitian ini dilatarbelakangi oleh meningkatkan kebutuhan tempat penyimpanan pakaian akibat dari meningkatnya kebutuhan pakaian khususnya fashion muslim seperti busana syari. Penelitian ini menggunakan pendekatan design thinking dimana manusia sebagai titik pusatnya, proses pembuatan prototype dan uji coba dilakukan secara langsung agar produk yang dihasilkan dapat menjawab kebutuhan manusia itu sendiri melalui analisis 5 aspek design thinking. Tujuan dari penelitian ini adalah merancang produk standing hanger yang memiliki fungsi khusus untuk menyimpan maupun menggantung pakaian muslim seperti dress dan hijab yang memiliki ukuran lebih panjang dari pakaian biasanya. Hasil akhir dari penelitian ini adalah sebuah prototype dari produk standing hanger bergaya modern dengan lampu hias sebagai aksesoris yang telah diuji coba.
Perancangan Media Edukasi Untuk Meningkatkan Kepercayaan Diri Berlatih Teknik Presentasi dengan Metode Impromptu Pada Siswa SMK Sumpah Pemuda Jakarta Ulita, Novena; Rahma, Anggi Almira
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.490

Abstract

Kemampuan presentasi merupakan bagian dari keterampilan utama yang harus dimiliki lulusan untuk terjun dalam dunia kerja. Menurut Kementerian Koordinator Bidang Pembangunan Manusia dan Kebudayaan Republik Indonesia era persaingan sumber daya manusia semakin ketat, sehingga diperlukan beragam kompetensi untuk dapat berkompetisi dengan negara-negara lain khususnya kawasan ASEAN, diantaranya diperlukan kompetensi “4C”: Critical Thinking, Communication, Collaboration, dan Creativity and Innovation, dan keempat kompetensi tersebut seharusnya sudah mulai dibina sejak tingkat SLTA [1]. Namun permasalahan yang terjadi banyaknya siswa yang masih rendah kemampuan dalam belajar dan berlatih presentasi karena presentasi dianggap suatu kegiatan yang memalukan dan menegangkan. Dengan menggunakan metode design thinking, dilakukanlah perancangan media edukasi Skenarizz untuk dapat menghasilkan suatu produk yang mampu membantu siswa meningkatkan kemampuan komunikasinya khususnya pada kemampuan presentasi. Maka dari itu, karya ini sebagai sebuah bentuk wujud nyata pengabdian kepada masyarakat, karya desain komunikasi visual (DKV) yang memberikan solusi bagi masalah yang dirasakan oleh siswa. Melalui pre-test dan post-test kegiatan ini memberikan dampak yang positif.
Perancangan Alat Penyeduh Kopi Pour-Over Dengan Fitur Pengaturan Debit Aliran Air Hendrawan, Angga
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.492

Abstract

Metode penyeduhan kopi merupakan sebuah proses yang paling menentukan hasil akhir dari minuman kopi. Pour-over adalah salah satu metode penyeduhan kopi yang dilakukan menggunakan alat penyeduh yang disebut dengan coffee dripper. Coffee dripper menjadi salah satu alat penyeduh kopi populer di kalangan penggemar kopi rumahan maupun sebagai pilihan metode penyeduhan di kedai kopi. Produk coffee dripper yang ada di pasaran saat ini belum memiliki fitur pengaturan debit aliran air, dengan demikian pengguna tidak dapat mengatur variabel contact time. Tujuan dari penelitian ini adalah menghasilkan rancangan alat penyeduh kopi berupa coffee dripper dengan metode pour-over yang memiliki fitur pengaturan debit aliran air, melalui fitur ini pengguna dimungkinkan untuk mengatur variabel contact time sehingga dapat menghasilkan sejumlah tingkat kepekatan minuman kopi. Proses perancangan pada penelitian ini dilakukan melalui penggunaan metode Design Thinking dan memberikan hasil akhir berupa rancangan coffee dripper yang memiliki 6 (enam) tingkat debit aliran air.
The Art of Inclusion: Tactics in reaching communities for participatory design Aulia, Wildan; Santosa, Imam; DRSAS, Muhammad Ihsan; Nugraha, Adhi
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.502

Abstract

This article delves into the practical strategies employed to engage communities effectively in participatory design, utilizing a systematic literature review (SLR) methodology drawing from Scopus and ScienceDirect databases. Analyzing 14 selected articles and incorporating an additional five, we identified explicit statements addressing challenges and strategies while exploring implicit insights into community engagement approaches. Thematic analysis categorized eight challenging areas for designers: community heterogeneity, age groups, gender and priority segments, economic and social factors, physical environment, education and literacy, cultural nuances, and mental/physical health. The insights gained emphasize the importance of adaptable and inclusive approaches for designers involved in participatory design. The review signifies the need for skill development, highlighting flexibility and inclusivity as pivotal factors when choosing approaches.
SUSTAINABLE DESIGN APPROACH: EKSPLORASI LIMBAH DENIM MENGGUNAKAN TEKNIK SASHIKO KEARIFAN LOKAL Hidayahtullah, Mochammad Charis; Nafi'ah, Ulfah; Razak, Reinny Devi Febryanti; Bintang, Muhammad Hakim
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.595

Abstract

The fast-fashion phenomenon has become one of the largest contributors to global waste, including denim waste. To address this issue various efforts are being undertaken across multiple sectors under the framework of the Sustainable Development Goals (SDGs). Accordingly, this study conducts an experiment to recycle denim waste into new ready-to-use or sellable products, aiming to support one of the SDG categories. The research method used is the Borg & Gall R&D approach, which applies design exploration techniques, such as sashiko techniques from Japan, but uses elements of local Indonesian wisdom. The design process is explained in detail in this article along with the resulting products. Finally, this recycling initiative supports the SDG program under the category “Climate Change Action” and "Responsible Consumption and Production" by offering an alternative solution for managing denim waste and transforming it into economically valuable products. This technique is relatively easy to apply, making it not only a practical approach to addressing denim waste within the framework of the SDGs but also a viable business development recommendation for SMEs in the apparel industry sector.
Rekayasa Modularity pada Sepeda Anak Usia Dini dengan Empat Konfigurasi kurniawan, arie -; Gede Cakra Kandayana, Anak Agung
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.613

Abstract

Early childhood bikes are products that support children's development through physical activity and creativity stimulation. Currently, the market offers various types of early childhood bicycles with varied designs and functions, but very few have multi-configuration features. This research aims to formulate and develop a children's bicycle design based on modularity system engineering. This approach produces designs in the form of modular units that can be assembled into various types of bicycles. The method used in this research is Integrated Digital Design, with the development of a bicycle frame module that meets the principles of modularity. This modular design considers four main aspects: (1) bicycle geometry, (2) module units, (3) integration between units, and (4) configuration engineering. System modularity engineering allows early childhood bicycles to have four different configurations, thus providing a more varied play experience, developmental stimulation, and increasing children's creativity.
Reconnecting Creativity: Designing Learning Kits through Hands-On Material Exploration for Early Childhood Development Amelia, Amanda; Paskevicius, Algirdas; Ono, Kenta
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.614

Abstract

Designing creative learning kits for children during early childhood development requires a deep understanding of how they interact with simple, open-ended materials. This study explored the idea that designers must reconnect with hands-on material experiences to create meaningful and effective kits. Using the "Materials & Creativity" class at Chiba University as a case study, design students followed Kolb’s Experiential Learning Cycle, engaging in self-expression, brainstorming, prototyping, and peer testing. The findings highlight that direct interaction with materials plays a crucial role in reawakening creativity and aligning design processes with children’s natural play behaviors. Peer feedback helped refine the learning kits, ensuring their usability and educational value. This study suggests integrating material exploration and experiential learning principles into design education fosters creative thinking and effective solutions.
Perancangan Produk Rak Melalui Pendekatan Design Berbasis Eksperimen Septia, Resmelani; Masri, Andry
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.618

Abstract

This study focuses on the development of innovative shelf designs by utilizing the bending lamination technique on corn cobs. The design method used is a direct experiment-based design method involving five stages, starting with the empathize stage and ending with the testing stage through market testing through exhibitions. The main strategy in this design research is optimizing the use of corn cobs formed with a 35 cm diameter cylindrical mold made of stainless steel. The output of the study is a shelf prototype made of corn cobs produced through the bending lamination technique combined with teak wood and multiplex as product supports. An important finding of this study is the optimization of the bending lamination technique in making shelves that offer creative novelty value. This research was conducted at PT. Matahati Kreasi Nusantara for one month. Keywords: Corn Cob Shelves, Corn Cob Creative Novelty, Corn Cob Lamination Bending Technique.
Eksplorasi Dokumentasi Dan Representasi Artefak Budaya Dalam Realitas Virtual 3D Sebagai Bentuk Pengarsipan Digital riyadi, slamet; Puspita, Arianti Ayu; Triharini, Meirina; Malasan, Prananda Luffiansyah; Taepoer, Raditya Ardianto; Syarief, Achmad
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.622

Abstract

Preserving cultural artifacts is essential for safeguarding heritage and advancing art and design research. Conventional documentation methods often fail to capture the intricate physical and material details of artifacts. This study explores the use of three-dimensional scanning technologies, such as Structured Light Scanning (SLS), Light Detection and Ranging (LiDAR), and photogrammetry, as an effort to digitally archive cultural artifacts. These techniques generate detailed digital models that accurately represent the artifacts’ shapes, dimensions, and material properties. The digital models undergo refinement in Blender, a 3D modeling software, to reduce polygon counts, repair deformations, and optimize textures. The refined models are then integrated into a virtual platform developed with Unreal Engine. This platform provides immersive experiences through virtual reality (VR), enabling audiences to explore and interact with the artifacts in realistic virtual environments. Additionally, the VR environment offers insights into spatial contexts, such as the placement of objects and their proportional relationships within traditional settings. By exploring various 3D scanning methods, the study offers recommendations for selecting appropriate techniques based on specific needs and field conditions. The findings emphasize the importance of accurate scanning and post-processing to ensure artifacts are usable in VR. This approach ensures optimal viewing performance and creates culturally immersive experiences that connect users to their historical origins.

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