cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
jpps@unesa.ac.id
Editorial Address
Jl Lidah Wetan, Gedung CPD, Surabaya 60213, Indonesia
Location
Kota surabaya,
Jawa timur
INDONESIA
JPPS (Jurnal Penelitian Pendidikan Sains)
ISSN : 20891776     EISSN : 25491597     DOI : http://dx.doi.org/10.26740/jpps.v9n1
Core Subject : Science, Education,
JPPS (Jurnal Penelitian Pendidikan Sains) is one of the research journals in the education field which includes science, physics, chemistry, and biology education. JPPS also contains articles that discuss the latest issues about education.
Articles 5 Documents
Search results for , issue "Vol. 14 No. 1 (2024)" : 5 Documents clear
The Effect of ICARE Model Assisted by Virtual Practicum on Students’ Science Process Skills in Traveling Wave and Stationary Wave Materials Nuraeni, Nisa; Aripin, Aripin; Makiyah, Yanti Sofi
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 1 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n1.p39-50

Abstract

Objective: This study aimed to analyze the effect of the ICARE model assisted by virtual labs on students' science process skills. Method: This research was a quasi-experiment using a posttest-only control group design. The sample consisted of 35 students of XI MIPA 4 and 35 students XI MIPA 6 MAN 2 Tasikmalaya Regency.  Data collection was carried out through an essay-shaped science process skills test consisting of 6 questions which were analyzed using the t test.Results:  Hypothesis test using a t-test at the significance level () obtained tcount  ttable where 3.35 > 1.67 so that   was accepted and  was rejection. Therefore, the research findings show that the ICARE model assisted by virtual practicum has an effect on students' science process skills on the material of traveling waves and stationary waves. Novelty: Innovation in this study was that students applied the material learned with the help of virtual practicum to train science process skills.
Metaverse in Science Education: Immersive and Interactive Learning for Future Bin Amiruddin, Mohd Zaidi; Samsudin, Achmad; Suhandi, Andi; Coştu, Bayram; Fratiwi, Nuzulira Janeusse; Suliyanah, Suliyanah
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 1 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n1.p1-22

Abstract

Objective:  This study aimed to analyze the trends, collaborations, and contributions in Metaverse-related research within the context of science education from 2021 to 2024. The research identifies the growth dynamics, key countries, institutions, and thematic keywords in Metaverse research, emphasizing its educational applications. Method: A bibliometric analysis was conducted on 64 articles from 51 sources, spanning 2021-2024 with PRISMA. The data were collected using citation metrics, keyword analysis, author collaboration, and geographical distribution of publications. VOSviewer were employed to visualize the relationships between key themes and institutions. Results: The study revealed a significant increase in research output, particularly from 2021 to 2023, with a growth rate of 100%. China and the United States emerged as the leading contributors, with distinct research patterns: China focused on national studies, while the USA engaged in more international collaborations. Keywords such as Augmented Reality, Machine Learning, and Science Education were central to the discourse, highlighting the growing intersection of technology and education. Leading institutions included the University of Zilina and Jakarta State University.  Novelty:This research provides a detailed bibliometric overview of the metaverse in science education, highlighting the gap in bibliometric studies focused specifically on science education within the metaverse. It offers insights into emerging trends, key collaborations, and potential areas for further exploration.
A EFA Analysis of Digital Technology Teaching Materials in Improving Students' Critical Thinking in Physics Learning Lintangesukmanjaya, Rahmatta Thoriq; Mahendra, Agusti; Anugrah, Sherlynggar; Prahani, Binar Kurnia; Dwikoranto, Dwikoranto; Satriawan, Muhammad; Rizki, Iqbal Ainur
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 1 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n1.p23-38

Abstract

Objective: The research aims to analyze the effectiveness of physics learning by applying technology or digital teaching materials significantly to improve students' critical thinking abilities. Knowledge regarding the need to use digital technology in educational institutions today can be used to implement innovative learning plans in the future. Method: The research was carried out using quantitative descriptive methods based on the data that had been obtained. Statistical tests in research involve the analysis of student response questionnaire results and literature reviews. Analysis of case study questionnaire responses on using technology in learning and the media needs of 92 students were analyzed using Exploratory Factor Analysis (EFA). Results:  Based on the case study analysis obtained using EFA analysis, the need for learning using digital technology is very high. The response of students' motivation and interest in future learning received the maximum response that students need interactive learning with the help of engaging digital media, one of which is virtual simulation, which is relevant in improving critical thinking skills. Novelty: Application of Exploratory Factor Analysis (EFA) to analyze students' needs for digital media to improve critical thinking skills in physics learning. With support, the literature review shows a relevant relationship between the needs and challenges of developing technology in current digital learning media in providing an impact on alternative aspects of cost, time, space, and security to improve critical thinking skills. This research can be used to plan innovative learning in the future.
Interactive Video of Rigid Body Equilibrium in Lamongan Boranan Dance Nasution, Nabila Nur Almaida; Zaki Alhusni, Hanan; Astutik, Widi; Anggaryani, Mita; Saputra, Oka; Saphira, Hanandita Veda
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 1 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n1.p64-79

Abstract

Objective:  This study aims to develop interactive video learning media that integrates rigid body equilibrium material in the context of Boranan Lamongan Dance, in order to improve students' understanding of abstract physics concepts while introducing local culture. Method: This study uses the ADDIE (Analysis, Design, Development) development method and was conducted at the high school level involving 3 physics teachers and 21 students.  At the analysis stage, the need for learning media that is relevant to the material and local context was identified. The design stage includes the creation of an interactive video that presents an explanation of rigid body equilibrium through Boranan Dance visualization. At the development stage, the video was tested on a limited basis to obtain feedback. The assessment in this response observation gform uses a Likert scale score. Results: The results of the study showed that this media was effective in improving understanding of the material with a percentage score of 84.57%, which indicates that this learning media is very effective according to the responses of teachers and students. In addition, this video also succeeded in integrating local wisdom, increasing students' learning motivation, and introducing local culture in an interesting way. Novelty: The uniqueness of this study lies in the combination of local cultural elements with physics material that is often considered abstract, as well as the use of interactive video as a fun and participatory learning tool. This research contributes to the development of technology-based learning media that prioritizes the preservation of local culture.
Integration of Virtual Simulation of Traditional Kekehan Games on The Material of Moment of Inertia and Angular Momentum Damarsha, Adrian Bagas; Saputra, Oka; Suprapto, Nadi; Hariyono, Eko; Nisa’, Khoirun
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 1 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n1.p51-63

Abstract

Objective: The curriculum in Indonesia emphasizes learning with the 5.0 society era approach. The era of society emphasizes learning that is integrated with social culture. But in fact it is difficult to implement because students do not know the visualization of the concepts and problems discussed. Therefore, it is necessary to develop learning media that can provide visualization of problems and integrated social culture. Method: The method used is RnD with 3D design (Define, Design, Development) and the last stage of evaluation Results: The results obtained from this study are virtual simulation media integrated with traditional kekehan games getting a very valid criteria score. The results of students' responses show that virtual simulation media can already help students in helping physics problems. The evaluation results for improvement are related to the visualization of animation for kekehan so that it can move in the concept of moment of inertia and angular momentum. Novelty: Therefore, the purpose of this study was to analyze the validation of virtual simulation media integrated with traditional kekehan games and the response of students after using virtual simulation media integrated with traditional kekehan games

Page 1 of 1 | Total Record : 5