cover
Contact Name
Masilva Raynox Mael
Contact Email
masilvamael@unesa.ac.id
Phone
+628175105391
Journal Mail Official
masilvamael@unesa.ac.id
Editorial Address
Gedung T2 Lantai 2 Jurnal Paramasastra Fakultas Bahasa dan Seni Universitas Negeri Surabaya Jln. Kampus Lidah Wetan Surabaya, Tel / fax : 031 7522876 / 031 7522876 Kampus Lidah Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Paramasastra: Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya
ISSN : 23554126     EISSN : 25278754     DOI : http://dx.doi.org/10.26740/parama.v6n2
discusses field-based research, literature research, and theoretical and methodological reflection on languages, literatures, and its teaching. This journal receives research-based articles or literary-based studies that will be published twice a year through the screening process. All articles sending to the editorial desk will be reviewed by at least two reviewers. Manuscripts relate to the fields below are welcome to submit.
Articles 395 Documents
LEKSIKOLOGI DAN LEKSIKOGRAFI DALAM PEMBUATAN DAN PEMAKNAAN KAMUS Wiranto Aji Dewandono
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 1 (2020): Vol.7 No.1 Bulan Maret 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n1.p16

Abstract

Linguistik memiliki berbagai macam bidang. Salah satunya adalah leksikon. Diantara ketiga system bahasa (yaitu fonologi, gramatika dan leksikon) leksikon atau kosakata menduduki posisi sentral. Maksudnya, keluar leksikon diwujudkan oleh fonologi dan kedalam bentuknya diatur oleh gramatika. Selain itu sebagai komponen bahasa leksikon dengan satuannya leksem memiliki peranan yang sangat penting di dalam bahasa karena leksikon merupakan wadah bagi penyimapanan dan pengeluaran konsep-konsep, ide-ide, pengertian-pengertian yang ada dalam satu system budaya. Orang tidak akan berbahasa bila mengabaikan keberadaan sistem leksikon ini. Artikel ini membahas keberadaan leksikon yang dituangkan dalam studi dengan nama leksikologi dan leksikografi yang erat kaitannya dengan proses dalam pembuatan kamus yang menggunakan kosakata dari proses leksikon yang muncul. Pemaknaan dari kamus menggunakan konsep ilmu leksikologi dan leksikografi agar menjadi valid dan akurat.
REFLEKSI PEMBELAJARAN JARAK JAUH BAHASA JEPANG DI TENGAH PANDEMI COVID 19 Luza Qodriyanti
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 1 (2020): Vol.7 No.1 Bulan Maret 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n1.p27

Abstract

このアクションリサーチは、新型コロナウイルスパンデミック下における日 本語のリモート 学習(オンライン授業)について考察することを目的として いる。本研究は 2020 å¹´ 3 月から 2020 å¹´ 5 月にプロボリンゴ第一高校の社会 系の十一年生 A クラスの学生を対象に実施した。データ収集は、観察、テス ト、アンケートを使用した。ままた学習は 、 Google form、 Telegram、 Quizizz、 YouTube を利用して行った。アンケートの結果、 とんどの学生が リモート学習ができる環境とデバイスがあることが明らかになった。学生が 積極的に学習に参加して、規律を守り、情報を検索し作業に注意を払ってい ることを示してい る一方、学生が不正をしないでテスト受ける真é¢ç›®ãªå–り 組みが求められる。ãã—て 教師に発言する意欲的な態度を高める必要も あ る。また、このリモート学習の課題は、生徒からの送受信に関する技術的な の問題、教師から生徒への理解しやすい情報ä¼é”の方法、タスクの与え方、学生がリモート学習で学ぶための wi-fi 環境などの問題がある。学習成果の割合は、最åˆã®ã‚µã‚¤ã‚¯ãƒ«ã® 65.71 %から、 2 番目は 82.86%と、 3 番目は 85.71ï¼… に増加した。学生の平å‡ç‚¹æ•°ã¯ã€ç¬¬ 1 サイクルの 83、 97 点から第 2 サイクルの 88、 71 点に増加し、第 3 ã‚µã‚¤ã‚¯ãƒ«ã§ã¯ã•ã‚‰ã«å¹³å‡ 93、42 点に達 した。学生の学習成果のカテゴリも、中程度からéžå¸¸ã«è‰¯ã„カテゴリに上が った。 .
ETNOLINGUISTIK LEKSIKON TUMBUHAN DALAM IDIOM BAHASA JERMAN Tri Edliani Lestari
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 1 (2020): Vol.7 No.1 Bulan Maret 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n1.p53

Abstract

The study entitled "Plant Lexicons Ethnolinguistic in German Idioms" and aims to explain the culture reflected in German idioms that use plant lexicons. This ethnolinguistic study is qualitative in design. The data source used in this study is the German idiom dictionary named Duden Redewendungen in 2012, while the data used in this study are sentences containing idioms that contained in the Duden Redewendungen dictionary in 2012. Reflection of culture in the results of research on German idioms which use this plant lexicon is divided into seven parts, namely independence, self-actualization, achievement, work skills, self-esteem, brotherhood, and finally the responsibility.
NEUROLINGUISTIK DAN PENERAPANNYA DALAM TEKNOLOGI Masilva Raynox Mael
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 1 (2020): Vol.7 No.1 Bulan Maret 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n1.p59

Abstract

Neurolinguistik adalah bidang ilmu yang mempelajari proses otak dalam merekam dan membentuk bahasa. Otak kita terbagi dalam dua bagian besar kanan dan kiri. Otak ini yang menciptakan konsep berbahasa dan daya nalar untuk apa yang manusia akan ucapkan. Pada artikel ini dibahas kaitan antara neurolinguistik dan penerapannya dalam teknologi. Ada suatu penelitian dan percobaan di mana otak diberi sebuah chip untuk membantu penderita syaraf untuk menyampaikan bahasa melalui kemampuan otak sehingga apa yang ingin disampaikan dapat dipahami oleh lawan bicara walaupun sang penderita tidak dapat menggunakan indra bicaranya.
PENGARUH MODEL PEMBELAJARAN TTW (THINK TALK WRITE) TERHADAP KETERAMPILAN MENULIS KARANGAN PENDEK BERTEMA YOKU SOJI O SHIMASU SISWA KELAS XI IPA SMAN MODEL TERPADU BOJONEGORO Ika Melisa Putri
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 1 (2020): Vol.7 No.1 Bulan Maret 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n1.p70

Abstract

The ability to write essay is one of the important things in learning languages, included Japanese. However, based on interview tests conducted at the SMA Model Terpadu Bojonegoro, it was found that students ability to write are weak, so the Think Talk Write learning model was applied to improve students' writing abilities. Therefore, a TTW (Think Talk Write) learning model applied to make it easier for students to write essays. This research is a qantitative type of pure experimental research (true experiment design). In the control class drill and assignment method were used as learning model, while in the experimental class TTW (Think Talk Write) used as learning model. The data used are pre-test and post-test for the controlclass and student questionnaire responses for the experimental class. The results of this study are asym.sig. (2-tailed) 0.678> 0.05 then Ho is accepted and Ha is rejected, in other words there is no effect of the application of the Think Talk Write learning model to students' short essay writing skills. While it is known from the calculation results of the questionnaire studeents' responses to the TTW learning model that on average items 1 to 5 show sufficient criteria (41% -60%) very strong (81% -100%), and it can be concluded that the TTW learning model is suitable for applied in Japanese learning.
DESAIN PEMBELAJARAN DISASSURE BERBASIS KETERAMPILAN ABAD 21 DALAM PEMBELAJARAN BAHASA JEPANG Nevia Octa Permatasari
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p91

Abstract

This research is motivated by the need for the ability to master 21st century skills in line with the changing times. Therefore, language learning is needed for an instructional model that adjusts to the 21st century skills. An effective and fun learning design is needed in learning Japanese to make learners more active and motivated in learning the language. This research is a literature study. The purpose of this study was to describe how to illustrate and apply the Discovery Learning and ASSURE learning models by adding 21st century skills to Japanese grammar learning.The method was used was qualitative approach. This type of research is descriptive research. This study aims to describe an instructional design model for the development of a learning model that modifies Discovery Learning and ASSURE with the addition of 21st century skills, such as critical thinking, collaboration and communication. This research finding are the student centered instruction model that adjust with the 21st century skills, and the teacher as facilitators encourage learners to be responsible for the learning process they are doing so that learners can find the concept of their own sentence patterns, practice critical thinking , communication and collaboration skills.
GAME ADVENTURE UNTUK PEMBELAJARAN PENGGUNAAN HATSUON PADA MATA KULIAH HANASHIKATA Marina Indahningrum
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p104

Abstract

Nowadays technology is increasingly developing so that everyone must be able to use various technologies to meet their needs, especially in midwives education. As a lecturer, it is expected to be able to keep abreast of rapid technological developments, sometimes even as students, it feels to be more professional in using technology today. So many students who feel less motivated by learning that is not interesting. Therefore this research is in the form of an Android-based Japanese educational game application that will be applied to one of the Japanese language majors, namely speaking or Hanashikata. This research uses a game that will make it easier for students to learn Japanese. The adventure game is an adventure-based game that is given an educational element. The education included is learning how to pronounce Japanese. This game is a solution to overcome the obstacles of teaching methods that are less fun, while Japanese language enthusiasts more and more. In this study, we discussed how to apply this adventure game application as a learning medium in one course, where students will learn learning material not only with the help of lecturers or modules but with the context in the game. Based on the design of the game made it can be felt this game will provide high motivation to learn for students and provoke their curiosity and creativity.
PENERAPAN METODE COLLABORATIVE LEARNING BERBANTUAN MEDIA GAMBAR UNTUK MENINGKATKAN MOTIVASI BELAJAR BAHASA JEPANG Erma Dewi Mayasari
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p115

Abstract

This type of research is classroom action research. This research was conducted on the grounds of improving the learning methods used by teachers. To improve students motivation to learn japanese in this study using 3 cycles. In each cycle have the applicatition of the same action. The result obtained in each cycle showed a positive increase in student motivation. The Final results obtained until the third cycle, each indicator increased between 5-10%. As in the indicator of being diligent in facing tasks, it increased by 5% from previous cycle. The indicator of interest in learning japanese also increased by 4% from previous cycle. And indicator of working with groups 2hen learning japanese increased 9% previously. Based onthe results obtained, it was decided that this study was terminated because the final result in cycle III had an average of 87,5%. This percentage value has fulfilled the requirements for the success indicator, namely 76%. So a study that focused on increasing students motivation to learn Japanese was decided to stop. Therefore, for the next research in addition to learning motivation, student learning outcomes should also be measured. Currently, classroom action research that has been carried out by researchers in using the collaborative larning method has succeeded in increasing students motivation to learn Japanese.
IDENTIFIKASI KESULITAN MAHASISWA FAKULTAS BAHASA DAN SENI UNIVERSITAS NEGERI SURABAYA DALAM PENYELESAIAN STUDINYA Amira Agustin Kocimaheni; Zainul Aminin; Ajeng Dianing Kartika
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p139

Abstract

The study completion in undergraduate program (S1) requires the completion of thesis writing for students. The flow of thesis preparation at the Faculty of Languages and Arts (FBS), Universitas Negeri Surabaya (Unesa), has followed the Thesis Writing Guidebook issued by FBS Unesa. In the manual, the requirements and procedures for writing a thesis are clearly written. But even so, there are still many students who have not been able to complete their thesis writing on time, which hinders the completion of their studies. Therefore, it is necessary to identify students' difficulties in completing their studies, especially at the thesis writing stage. From the results of the distribution of research instruments in the form of questionnaires, it was concluded that there were five categories of difficulties faced by students, namely: 1) Difficulties in submitting / selecting research titles, 2) Difficulties in the consultation process, 3) Difficulties in data collection and processing, 4) Difficulties in the examination process, and 5) Difficulty in the revision process.
HANASHIKATA TEACHING MATERIAL DEVELOPMENT Retnani Retnani; Didik Nurhadi; Masilva Raynox Mael
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p147

Abstract

The compulsion to enter Hanashikata (speaking Japanese) class really makes it difficult for them to adjust to the learning process of Japanese speaking skills. There are many ways to improve speaking skills, but researchers prefer to develop teaching materials because they have a special attraction for students. Why is that? First, students compile a narrative first, they accidentally learn to arrange sentences according to correct Japanese grammar. If the sentences they produce are not in accordance with the correct grammar and correct vocabulary, it will make understanding difficult for the interlocutor or those who are listening. This can be used as a venue for the development of Hanashikata (Speaking Japanese) teaching materials.The objectives of this study are 1. To describe the quality of the feasibility of Hanashikata teaching materials for class B students of class B Japanese Language Education Study Program, FBS Unesa 2. To describe student responses to the development of Hanashikata teaching materials. This research is a development (R&D). The research subjects were 2018 class B students of the Japanese Language Education Study Program, FBS Unesa. The research data were in the form of the development of Hanashikata teaching materials, the quality of teaching materials and student responses to the development of Hanashikata teaching materials. Data analysis using descriptive method. The results of the first problem formulation research indicate that the average score of the validation results by experts on the feasibility of the Hanashikata teaching material used is known that the average score of the observer is 3.81. These results indicate that the development of Hanashikata teaching materials is categorized as feasible. The result of the second problem formulation research is that the student response shows higher learning outcomes after being given the development of Hanashikata teaching materials compared to learning outcomes before being given the development of Hanashikata teaching materials. Testing student responses using the Independent Sample T-Test.

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