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Contact Name
Sarida Sirait
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saridasrt@gmail.com
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+6281319494217
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Jl. Sriwijya No. 9 C-E Pematangsiantar, Sumatera Utara
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INDONESIA
Jurnal Tekinkom (Teknik Informasi dan Komputer)
ISSN : 26211556     EISSN : 26213079     DOI : https://doi.org/10.37600/tekinkom
Core Subject : Science,
Jurnal TEKINKOM merupakan jurnal yang dimaksudkan sebagai media terbitan kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai isu Ilmu - ilmu komputer dan sistem informasi, seperti : Pemrograman Jaringan, Jaringan Komputer, Teknik Komputer, Ilmu Komputer/Informatika, Sistem Informasi, dan Multi Disiplin Penunjang Domain Penelitian Komputasi, Sistem dan Teknologi Informasi dan Komunikasi, dan lain-lain yang terkait. Artikel ilmiah dimaksud berupa kajian teori (theoritical review) dan kajian empiris dari ilmu terkait, yang dapat dipertanggungjawabkan serta disebarluaskan secara nasional maupun internasional.
Articles 407 Documents
PREDIKSI PENJUALAN OBAT PADA RUMAH SAKIT MENGGUNAKAN METODE DOUBLE EKSPONENTIAL SMOOTHING Winda Yoceva Pane; Nathanael Chrisman Laurentio Pardede; Rikky Martua Hasudungan Simaremare; Evta Indra
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1346

Abstract

Royal Prima Hospital faces challenges in managing its drug inventory. Each month, the available quantity of drugs remains the same without considering the actual needs, based only on the amount of drugs sold. As a result, there is often an excess of drug stock, leading to reduced shelf life, lower drug prices, and unsatisfactory patient service. This situation is certainly detrimental to the hospital. To help hospital management reduce errors in forecasting drug sales, the Double Exponential Smoothing forecasting method with an alpha of 0.6 was applied, as the sales data show a trend. This method provides a solution that can be used to predict the number of drugs that will be sold in both the short and long term with a high level of accuracy. The forecasting results produced a Mean Absolute Error (MAE) of 791.64, a Mean Square Error (MSE) of 17,887,289,511.31, and a Mean Absolute Percentage Error (MAPE) of 0.78%. Thus, hospital management can manage drug inventory more efficiently and reduce wastage. This study offers significant benefits by providing a more accurate approach to forecasting drug sales.
IMPLEMENTASI REST API PADA APLIKASI E-BIN PENGELOLAAN SAMPAH BERBASIS WEB DAN MOBILE Prasetiyo, Thio; Aji, Adam Sekti
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.1020

Abstract

Waste is a rather serious issue. One of the main factors is the lack of awareness in society regarding proper waste management and disposal, as well as a lack of concern for environmental cleanliness, which results in an increasing accumulation of waste that can lead to environmental pollution and diseases affecting public health. Therefore, this research was conducted to provide an alternative solution for the community, enabling people to easily manage and dispose of waste properly and instill the habit of waste separation. This was achieved through the design and development of a web and mobile-based waste management application called E-Bin for the residents of Ciwaru village. The research was carried out using the waterfall method, which involved data collection and system design based on existing systems. The application was successfully built and resulted in two systems a web system for administrators and a mobile application that is easily accessible to the community. The application was developed using Android Studio with Java as the programming language, MySQL as the database server, and Visual Studio Code as a supporting tool. It has been tested using black-box testing, demonstrating that the application functions well and is suitable for use.
ANALISIS SENTIMEN PRODUK KECANTIKAN JENIS MOISTURIZER DI TWITTER MENGGUNAKAN ALGORITMA SUPER VECTOR MACHINE Ria Cantika Larasati; Christine Dewi; Henoch Juli Christanto
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1243

Abstract

The increasing public awareness in using beauty products as part of their lifestyle has gone hand in hand with the increasing public views on these products which are often expressed through reviews on social media platforms. This research reviews the use of the Support Vector Machine algorithm to classify sentiment towards the use of moisturizer on Application X. This research was conducted to obtain information on people’s responses to various moisturizer products that are spreading in the community. The data used in this study were 50,868 opinion tweets, 35,565 tweets were used as training data and 15,303 tweets were used as test data. In sentiment labeling using the TextBlob library. The classification result using Support Vector Machine get accuracy value of 98%, the highest confusion matrix of 98%, the highest recall value of 100%, and an f1-score value of 99%.
UJI KEAMANAN WPA2 DENGAN WI-FI DEAUTHER MENGGUNAKAN AEROWPA Ruswanti, Diyah; Susilo, Dahlan
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.776

Abstract

Almost every home has a Wi-Fi (Wireless Fidelity) internet connection, and it is normal practice to safeguard internet access to prevent unauthorized use and to make sure that internet usage does not exceed costs. Using WPA (Wi-Fi Protected Access) protection is one method of securing internet access over Wi-Fi. However, some people are still attempting to crack WPA2 in order to obtain unrestricted, free, and unauthorized access to the internet. The purpose of this study is to identify the ways in which AeroWPA can be utilized to mitigate the problem of obtaining WiFi access without a password. AeroWPA and Wi-Fi Deauther are used in the keamanan access control procedure, with the Router Nirkabel Totolink N300RT serving as the subject of the investigation in order to identify any kind of anomaly. The study's findings indicate that the process of changing a password in an AeroWPA script is hindered by password cracking, which causes a connected phone to freeze twice. Additionally, SSID security is compromised by using a password that is obtained from a logged-in user and the script itself employs Social Engineering.
PENGGUNAAN METODE TOPSIS DALAM SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN JENIS USAHA WISATA DI LABUHAN BATU Simamora, Rikardo Lasroha; Munthe, Ibnu Rasyid; Sihombing, Volvo
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.962

Abstract

The development of the tourism sector is an important focus in driving local economic growth. In this context, choosing the right type of tourism business is a strategic step in maximizing regional potential. This study aims to investigate the use of the TOPSIS (Technique for Order of Preference by Similarity to Ideal Solution) Method in the development of a Decision Support System (DSS) for selecting types of tourism businesses in Labuhan Batu. The initial stage of the research involved analyzing the criteria for selecting the type of tourism business which included aspects of market potential, sustainability, social impact, and infrastructure. The ranking results provide a guide in selecting the type of tourism business that has the highest potential to develop in Labuhan Batu. Sensitivity analysis of changes in criteria weight provides further insight into the effect of weight on alternative rankings. The use of computer technology in this study allows the development of an interactive Decision Support System capable of providing recommendations based on the results of TOPSIS calculations. The conclusion from this study is that the TOPSIS method can be an effective tool in assisting decision makers in choosing the type of tourism business that is in accordance with the characteristics of the Labuhan Batu area.
SISTEM INFORMASI GEOGRAFIS DAERAH RAWAN BENCANA DENGAN FITUR PENDUKUNG KEPUTUSAN PENENTUAN LOKASI PEMBANGUNAN RUMAH DI KOTA KEFAMENANU Budiman Baso; Leonard Peter Gelu; Anastasia Kadek Dety Lestari
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1052

Abstract

Kefamenanu City is located in East Nusa Tenggara (NTT) Province, precisely in North Central Timor Regency, this city borders land directly with the State of Timor Leste. The population density level in Kefamenanu city is relatively lower when compared to other regions in NTT, but by looking at the fact that most of the area is dominated by dry land and the increase in population growth rate that always increases every year, then in terms of providing land for housing locations will be a challenge for the TTU Regency Government. Determining the location of houses requires consideration of various aspects such as water availability, disaster vulnerability, public facilities, distance from trade centers, road conditions, transportation facilities, and land prices. This research aims to develop a Geographic Information System (GIS) that provides information related to disaster-prone areas and is equipped with a Decision Support System (SPK) using the Simple Additive Weighting (SAW) method. SAW method is used to help people in choosing housing locations based on the criteria they have. The results show that this system is effective in providing information and supporting decision making on housing locations that are safer and more comfortable, and can minimize potential disasters. In conclusion, the proposed system can be a valuable tool for local governments and communities in planning housing development in disaster-prone areas.
EFEKTIVITAS PENGGUNAAN APLIKASI PENDAFTARAN DAN PEMBELAJARAN BAHASA INGGRIS BERBASIS ANDROID DI EFS Muhadzdzib, Muhammad Syafiq; Rahmawati, Yunianita; Busono, Suhendro
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.987

Abstract

The development of software technology is currently very fast and significant, especially in information systems, and one of them is the development of learning application technologies for mobile devices. In time, application technologies can also be learned through mobile phones. Android is an operating system that supports learning from mobile applications. English For Skill (EFS) is one of the English learning courses in Kediri. Almost a dozen or even hundreds of students do English to learn skills and are fluent in English, but the learning system used in the institution still uses a paper text system and the reason is that there are many books scattered and useless books. So we need a learning and registration app that is accessible to students anytime, anywhere. Based on this, this study aims to create an Android based registration and learning application for English For Skill institutions. This registration and learning application uses the software development lifecycle methodology. The steps in this methodology include analysis, design, implementation, testing and maintenance. The resulting registration and learning application should make it easier for institutions to implement the registration and learning systems that have been implemented.
AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN KOMPONEN ELEKTRONIKA DASAR BERBASIS ANDROID Kustrianugraha, Afri Fajar; Wibowo, Adityo Permana
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.1073

Abstract

Technological advances in the field of electronics require students and teachers to understand and recognize components related to electronics. Currently, explanations and learning materials for electronic components still rely on books or exercise modules which are basically difficult to understand. As a result, students feel bored and ultimately fail to achieve the expected competencies. The purpose of this research is to create and build a mobile application for Android, which aims to design an Android-based application that utilizes Augmented Reality to introduce basic electronic components using a marker-based tracking method. This makes learning the introduction of electronic components more interesting. This research uses several tools such as Unity, Blender, Vuforia, and ARToolkit. The research methodology used is MDLC (Multimedia Development Life Cycle), and for the testing method using black box testing shows the features in the application are free from errors, and Usability testing using a questionnaire with 95% ease of use and 90% usability aspects. This application can be classified as having undergone testing within the "Good" category, despite the presence of certain aspects limitations in marker tracking distance. Thus, the test results show that this application is feasible for further development and can facilitate students in learning the basics of electronic components through a three-dimensional model.
PERANCANGAN SISTEM INFORMASI PENJUALAN PADA PT. ERA WINON INTER AGDEV MEDAN DENGAN METODE STRADIS Erikson Damanik; Mushtafa Haris Munandar; Meylida Girsang; Toras Pangidoan Batubara; Muhammad Faisal
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1517

Abstract

This research aims to design and analyze a computerized sales information system at PT. Era Winon Inter Agdev Medan, a company distributing pesticides, fertilizers, and seeds. Currently, the company's sales system is not integrated, causing operational control difficulties and delays in providing managerial information. Using the STRADIS method, this research involves an initial organizational study, analysis of the existing system, and design of alternative solutions using DFD diagrams. Data collection methods include observation, interviews, and document studies. The results include a new system design featuring various input, search, and report forms that can process sales data in real-time, accelerate information processing, and improve accuracy in strategic decision-making. The implementation of this system has proven to enhance operational efficiency, facilitate inventory and receivables management, and improve customer service quality. Overall, the computerized sales information system significantly contributes to PT. Era Winon Inter Agdev Medan's competitive advantage in the market.
PENGEMBANGAN APLIKASI AUGMENTED REALITY GAMELAN JAWA MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE Ardiansyah, Yusuf; Sutarman, Sutarman
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.1023

Abstract

Javanese Gamelan is a traditional Indonesian musical instrument rich in history and culture. However, many people need to become more familiar with Javanese Gamelan musical instruments and help them understand how to play them. This research aims to increase the general public's interest in studying gamelan by applying augmented reality technology to Android mobile devices. The application is designed to display 3D objects and information about each Javanese gamelan instrument that can be sounded or played. The system design uses the Multimedia Development Life Cycle (MDLC) method. It is implemented using the Marker Tracking method or pattern recognition and marker detection to virtually display 3D models of Javanese Gamelan musical instruments on Android devices. The evaluation was carried out to measure the effectiveness of the application in introducing and educating users about Javanese Gamelan musical instruments. Hopefully, this application for introducing Javanese Gamelan using AR technology can increase people's understanding and appreciation of Javanese Gamelan musical instruments. Apart from that, it is also hoped that this application can become a means of education and promotion of Javanese Gamelan music culture to the younger generation and the wider community.