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Contact Name
Mutia
Contact Email
mutiatmm2019@gmail.com
Phone
+6282307260735
Journal Mail Official
mutiatmm2019@gmail.com
Editorial Address
Jl. Dr. AK. Gani No. 1 Po Box 108 Curup 39119
Location
Kab. rejang lebong,
Bengkulu
INDONESIA
Arithmetic : Academic Journal of Math
ISSN : 26570440     EISSN : 26860740     DOI : 10.29240/ja
Core Subject : Education,
Arithmetic publishes the results of research and studies in the field of mathematics education both in the learning process and integrated with various sciences
Articles 93 Documents
Perbedaan Hasil Belajar Matematika Menggunakan Model Pembelajaran Make a Match dan Model Pembelajaran Pair Checks Luthfiah Lintang; Lelya Hilda; Nur Fauziah Siregar
ARITHMETIC: Academic Journal of Math Vol 3, No 1 (2021)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v3i1.2854

Abstract

This study aims to determine the significant difference between the learning outcomes of mathematics using the model Make a Match learning and Pair Checks learning model on the integer material in class VII MTs IB Silaping. This type of research is a comparative study with experimental methods. The population in this study were students of class VII MTs IB Silaping totaling 92 students. The sample of this research is class VII2 b as the experimental class 1 and class VII1 a as the experimental class 2 with the same number of 16 students. The samples were determined by non-probability sampling. The data collection instrument is a test. The data analysis technique used is the normality test, homogeneity test, and to test the hypothesis with the t-test. The results of this study indicate that: (1) mathematics learning outcomes using the Make a Match learning model with an average value of 86,88; (2) mathematics learning outcomes using the Pair Checks learning model with an average value of 80,56. So it can be concluded that (3) there is a significant difference between the learning outcomes of mathematics using the Make a Match learning model and the Pair Checks learning model on the integer material in class VII MTs IB Silaping. This is in accordance with the calculation of the t-test which is obtained at the significant level is 0,05 and dk = 30 with tcount = 2,433 and ttable = 2,042 this indicates that tcount > ttable.
Pengembangan Media Pembelajaran Matematika Melalui Video Pembelajaran pada Mata Kuliah Teori Bilangan Nur'aini Muhassanah; Ambar Winarni; Afifah Hayati
ARITHMETIC: Academic Journal of Math Vol 4, No 1 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i1.4074

Abstract

Developing a video for learning mathematics in the Number Theory course as the purpose of this research. This needs to be done to help students understand the material during online learning. The development procedure in this R&D research is based on the ADDIE product development model (analyze, design, development, implementation, evaluation). The stages of this research are limited to the development and trial stages. Furthermore, at the trial stage, one class is carried out to take the Number Theory course in the odd semester for the Academic Year 2021-2022. The results of this study are (1) several learning videos have been formed in the Number Theory course based on sub-materials; (2) the learning video media is declared feasible based on the results of the assessment from a team of experts consisting of two validators, the results obtained from four aspects, namely the material aspect, language and image aspects, presentation aspects, and finally the display aspect with a final average score of 75 with appropriate criteria; and (3) the results of the trial obtained the results of the completeness test, the average score was 75.28 and the comparative test results obtained the average value. The mean of completeness of the experimental class and the control class were 75.28 and 60.28. The value of the experimental class is better than the control class.
Rancang Bangun Media Pembelajaran Matematika Berbantuan Educandy Abdul Karim; Indah Mayang Purnama; Yogi Wiratomo; Fauzi Mulyatna
ARITHMETIC: Academic Journal of Math Vol 4, No 1 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i1.4402

Abstract

The purpose of this development research is to design mathematics learning media with the help of educandy applications for grade II elementary school teachers. The place of this research will be carried out at the Mathematics Laboratory of Indraprasta University PGRI with a research time of five months. The type of research used is the type of research and development (Research and Development). This research procedure adapts the ADDIE Model (Analysis, Design, Development, Implementation, Evaluate). The subjects in this study were educational games mathematics learning media using the educandy application on elementary school class II questions. The results of the research on the design of this mathematics learning media have been arranged questions in the form of educational games for grade II elementary schools. Educational game contains questions on whole numbers from 0-1000, addition and subtraction, multiplication and division.
Kemampuan Peserta Didik dalam Menyelesaikan Soal Berbasis Higher Order Thinking Skills (HOTS) Destrianti, Sindi; Septiana, Anisya; Harmi, Hendra; Anggraini, Safitri
ARITHMETIC: Academic Journal of Math Vol. 4 No. 1 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i1.4160

Abstract

The thinking ability of students can be improved by giving questions based on high-level abilities or Higher Order Thinking Skills (HOTS). The purpose of the study was to determine the ability of students to work on HOTS-based questions in class VIII MTs.S 1 Darussalam. This qualitative research was conducted at MTs.S 1 Darussalam. In this study, the data collection techniques used were observation, interviews, and documentation. The subjects of this study were 29 students from class VIII.D MTs.S 1 Darussalam with purposive sampling technique. Data analysis techniques in this study include data reduction, data presentation, and drawing conclusions. The results showed that there were 10% of students who got high HOTS scores, 66% of students got moderate HOTS scores, and 24% of students got low scores. Students who get high scores are those who can solve HOTS-based questions at levels C4, C5 and C6, for students who get moderate scores are those who are only able to work on HOTS questions at levels C4 and C5 only while students who get low scores can only do HOTS-based questions at the C4 level.
Modeling Conic Section Using Hawgent Dynamic Mathematics Software Ning Yiting; Jianlan Tang; Rafiantika M. Prihandini; Usman Aripin
ARITHMETIC: Academic Journal of Math Vol 4, No 1 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i1.4320

Abstract

Teachers should pay attention to the deep integration of information technology and mathematics courses, so as to achieve the effect that traditional teaching methods are difficult to achieve. Conic section in high school is an important carrier for cultivating students' mathematical literacy, but it is highly abstract and comprehensive, making it a "difficult point" in high school mathematics teaching. Hawgent dynamic mathematics software has powerful dynamic and visual functions, which can effectively assist the teaching of ellipse in high school. The questions to be studied in this paper are: (1) describe how teachers use Hawgent dynamic mathematics software to design learning media when teaching the content of conic section and stimulate students' for knowledge; (2) describe how Hawgent dynamic math software be used in class to help students understand the definition of conic section effectively. This research was used the research method combining ADDIE model and teaching experiment to analyze the class using Hawgent dynamic mathematics software to design learning materials and the class using traditional teaching method. Research sample was 130 high school students. Mathematical software design learning materials, can give students an intuitive presentation of the formation process of the conic, so as to help students effectively understand mathematical concepts and stimulate students' curiosity for knowledge.
Kemampuan Berpikir Kritis Mahasiswa pada Materi Aplikasi Persamaan Diferensial Orde Satu Masalah Peluruhan Arfatin Nurrahmah; Lasia Agustina; Nurhayati Nurhayati
ARITHMETIC: Academic Journal of Math Vol 4, No 1 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i1.4123

Abstract

This article aims to describe students' critical thinking ability in the application material of one-order differential equations, especially decay problems. This study used a qualitative descriptive method, three students of the sixth semester in Universitas Indraprasta PGRI were selected as research subjects. The instruments used in the study are tests, interview guidelines as well as researchers as key instruments. Data analysis techniques are carried out through data reduction, which is continued the presentation of data, as well as the withdrawal of conclusions/verification. Data validity test is done through triangulation technique. The results showed that S1 with high critical thinking ability, fulfilling all indicators, namely interpreting problems, analyzing solutions from problems, implementing solutions, evaluating solutions, and inferring results. S2 with medium critical thinking ability is meeting two indicators, namely interpreting problems and analyzing solutions, and S3 with low critical thinking ability has not met all the indicators.
Urgensi Pengenalan Konsep Literasi Numerasi pada Anak Usia Dini Rahmadeni, Fevi; Arza Lia Citra; Zaskia Herawati; Purnamasari
ARITHMETIC: Academic Journal of Math Vol. 4 No. 1 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i1.4626

Abstract

This study discusses the urgency of introducing the concept of numeracy literacy in early childhood. Numerical literacy is one of the most needed skills in facing the 21st century, especially for the young generation. The question still remains, when should these skills be introduced and trained to the young generation candidates. Should it be introduced and taught from an early age? The purpose of this study was to determine the urgency of introducing the concept of numeracy literacy in early childhood. This study uses a literature review method where the authors collect 7 studies related to numeracy literacy in early childhood. From the results of the review that the author conducted on the seven related articles, there are 3 (three) important reasons why numeracy literacy should be introduced to early childhood. Based on these reasons, the authors conclude that the urgency of introducing the concept of literacy to early childhood is quite high, because numeracy literacy is a basic skill that must be possessed in the 21st century and early childhood is a golden age where the level of intellectual maturity of children is formed up to 80%.
Pengembangan Aplikasi Math Mobile Learning “Smartline” Menggunakan Adobe Animate pada Materi Garis dan Sudut Di Tingkat SMP Mohammad Zulfa Ainun Niam; Nanang Nabhar Fakhri Auliya
ARITHMETIC: Academic Journal of Math Vol 4, No 2 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i2.5606

Abstract

This study aims to design, develop, and produce media products in the form of math mobile learning applications assisted by Adobe Animate software about lines and angles that meet the criteria of validity and media practicality so that the media can be applied in the learning process of lines and angles. The type of research used is research and development (Research and Development) which refers to the ADDIE model. The stages of developing this model include Analysis, Design, Development, Implementation, and Evaluation. 35 students of class VII MTs NU Raudlatus Shibyan were the subjects of this study. The data collection instruments were material expert validation sheets, media experts, and user response questionnaire sheets. The results of the development research are: (1) the results of the validation of material experts and media experts produce media validity in the "Very Valid" category and a validity score of 82.5 and 83.5 respectively; (2) the results of limited trials and the field gave results of "Very Practical" in the practicality category and the scores were respectively 85.2 and 85.43333333. Based on the validity and practicality scores of the media, the learning media in the form of a mobile learning math application using Adobe Animate software is feasible to be applied as a learning media for class VII mathematics about lines and angles.
Pengembangan E-LKPD Berbasis Google Sites Bercirikan Pendekatan Saintifik untuk Membangun Pemahaman Konsep Matriks Wisnu Dharma Basudewa; Diesty Hayuhantika
ARITHMETIC: Academic Journal of Math Vol 4, No 2 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i2.5293

Abstract

One way to build understanding of the concept is to make innovations about E-LKPD. This study is aims to develop on process, the process result an E-LKPD based google sites on matrix material using a scientific approach to build a valid understanding of students' concepts. This study refers to one development model, namely the Four-D  (4-D) is Define, Design, Development, and Disseminate. In this study, the researcher modified the Four-D with 3 stages, namely Define, Design, and Development. The results showed that the feasibility level of the E-LKPD based  google sites on the matrix material based on the research of media experts all aspects got a total score of 101, so that when presented the validity of the media it got a value of  78.9% with the "Eligible" category. Furthermore, the feasibility of the E-LKPD based on google sites based on material experts got a total score of 209, so that when presented, media validity got one of the values of 84.2% with "Very Eligible" this category. The response from practitioners, namely the mathematics teacher, got an overall score of 146, so that if presented, it got a score of 86.90% in the "Very Eligible" category. The last trial on students of class X MIPA 2 a total of 9 people with a small group trial got a score of 325, so when presented it got a value of 90.27% with the "Very Eligible" category. This is the E-LKPD based on google sites using a scientific approach to class XI matrix material.
Problem-Based Learning dalam Meningkatkan Higher Order Thinking Skills Mahasiswa Edi Susanto; Agus Susanta
ARITHMETIC: Academic Journal of Math Vol 4, No 2 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i2.4912

Abstract

The research objective was to improve students' Higher Order Thinking Skills (HOTS) in basic statistics courses through the application of Problem-Based Learning (PBL). This type of research is classroom action research in two cycles with four stages: planning, implementing, observing, and reflecting. The research subjects were 34 students of mathematics education at the University of Bengkulu with 26 female and 8 male students. The research instrument was a HOTS test in the form of a description. The results showed that the application of the PBL model increased student HOTS in basic statistics courses. The increase showed the value of HOTS and classical completeness in the pre-cycle, cycle I, and cycle II. Improvement of HOTS students' abilities is carried out with an emphasis on problem-solving and evaluation as well as emphasizing relevant real problems as a starting point for concept locking.

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