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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
KOGNISI SOSIAL PADA NOVEL SUTI KARYA SAPARDI DJOKO DAMONO ANALISIS WACANA MODEL VAN DIJK Azmi Azhara; Dheni Harmaen; Aries Setia Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1371

Abstract

This study aims to analyze social cognition in the novel Suti by Sapardi Djoko Damono, discourse analysis of the van Dijk model, and utilize the results of this analysis as an alternative teaching material for class XII high school students. This research is a descriptive qualitative research, in which the data analysis results will be described in a narrative manner. The data source in this analysis is the novel Suti by Sapardi Djoko Damono. Novel Suti by Sapardi Djoko Damono and several books or other reading materials that can support research. Suti's novel consists of 58 data on social cognition, 27 data for social cognition knowledge and 31 data for social cognition opinions and attitudes. The findings from the results of the analysis of this novel show that van Dijk's type of social cognition used is social cognition of knowledge and attitude opinion, because this novel shows some of the author's knowledge from personal experience, traditions and culture that they adhere to. Furthermore, regarding opinion, attitudes are described by the author expressing his opinion and attitude regarding a problem in the novel. Suti has various views, opinions, and attitudes towards issues in the story.
PENINGKATAN HASIL BELAJAR TEMA 8 MELALUI MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) BERBANTUAN MEDIA TEKA-TEKI SILANG DI KELAS V SDN WIRUN Diah Evi Yuliastanti Diah; Wawan Shokib Rondli; Gunawan Setiadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1372

Abstract

This study aims to determine the increase in learning outcomes in theme 8 through the Numbered Head Together (NHT) learning model assisted by crosswords in class V SDN Wirun. The research method used was classroom action research (PTK) conducted in 2 cycles. The research design is based on planning, action, observation, and reflection. Data obtained through documentation techniques, interviews, observations, and tests. The results showed that the Numbered Head Together (NHT) learning model assisted by crosswords media could improve student learning outcomes with the average class I cycle PPKn content reaching 70.62 while the IPS content reached 65.37. Then the learning outcomes of students in cycle II increased with the average learning outcomes for PPKn content reaching 82.37 while the IPS content reached 79.87. Based on the results of the study, it can be concluded that the application of the Numbered Head Together (NHT) learning model assisted by crosswords media is able to improve the learning outcomes of class V SDN Wirun on PPKn and Social Studies content.
PENTINGNYA IMPLEMENTASI NILAI PANCASILA SILA KESATU DALAM MENUMBUHKAN KARAKTER SISWA SEKOLAH DASAR – ANALISIS STUDI PUSTAKA Diana Aliansyah Sopia; Mayang Avrilla; Robi Anawiyah Sya’bani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1373

Abstract

The application of Pancasila values ​​is very important in developing the character of elementary school students in everyday life. The application of the values ​​in the first precepts of Pancasila is based on "Belief in the One and Only God". The purpose of this study was to find out how the implementation of Pancasila values ​​in the first precepts among elementary school students. The research method used was literature study with 15 journal articles reviewed. The results show that the application of the first Pancasila values ​​is very important in growing the character of elementary school students. Where the character can be formed in a short time. The role of parents and teachers is very influential in the implementation of the implementation of Pancasila values, especially the first precepts in students' daily lives.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH TERHADAP HASIL BELAJAR MATEMATIKA KELAS IV SDN 146/VIII REJOSARI KABUPATEN TEBO Dwi Novri Asmara; Nopi Wulandari; Martiya Nurni Khairita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1374

Abstract

Education is an effort to foster and develop human personality both spiritually and physically. Education also develops one's talents to the optimum level within the limits of the nature of the individual, with the aim that every human being can participate in the development of Man and society continuously to achieve more dignity of life. The problems that become the background in this study is the low learning outcomes of Mathematics class IV SDN 146 / VIII Rejosari Tebo. Efforts to overcome this is to apply the Make A Match learning model in mathematics learning. This study uses the type of research Quasy Experimental Design. The population in this study is all students in SDN 146 / VIII and the sample is two rombel Class IV amounted to 50 students with a total of 25 people from each class. Data collection techniques taken using pretest and posttest sheets are calculated and compared based on criteria and analyzed by normality test, homogeneity test and hypothesis test through SPSS 20 at the level of 0.05. While the data collection techniques taken using test sheets and then analyzed also using normality test, homogeneity test and hypothesis test through SPSS 20 at the level of 0.05. The results of data analysis of the hypothesis test on the independent sample t test with a significance level of 0.05 shows the results of GIS. (2-tailed) is smaller than then Ho is rejected. While the results of the analysis of test data from the hypothesis test on the independent sample t test with a significance level of 0.05 shows the results of GIS. (2 tailed) is smaller than then Ho is rejected. Based on the analysis of observational data and test data, it can be concluded that the make a match learning model has a significant influence on the learning outcomes of Mathematics Fourth Grade Elementary School.
PENGEMBANGAN ASESMEN DIAGNOSTIK IPAS DALAM KURIKULUM MERDEKA KELAS IV SDN 01 SITIUNG M. Anggrayni; Amril; Vilda Agustina
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1375

Abstract

This research is motivated by the use of the science of science diagnostic assessment which is less optimally taught by students. This research aims to produce a valid and practical diagnostic assessment of Science Science class IV in the Merdeka Curriculum at SDN 01 Sitiung. The type of research is research and development. The development model used is the ADDIE model. This research was conducted at SDN 01 Sitiung. The research subjects were class IV teachers and principals of SDN 01 Sitiung. Validity test data obtained through expert validation sheets. Practicality data was obtained through teacher response questionnaires, school principal responses, and teacher mobilization responses.Based on the results of the validity test of three expert validators, the graphic validation score was 91.66%, the content/construct validation score was 77.77%, and the language validation score was 95.42%. So that the average percentage data obtained is 88.42% with a very valid category. The results of the practicality test from the assessment of the response of class IV teachers with a result of 92.85%, the results of the principal's response were obtained 92.85%, the results of the response of the driving teacher were obtained 96.42%. Based on these results, it can be concluded that the IPAS diagnostic assessment in the independent curriculum in class IV at SDN 01 Sitiung that was developed can be declared valid and practical.
PENGEMBANGAN MEDIA GAME PEMBELAJARAN IPAS MATERI TRANSFORMASI ENERGI DISEKITAR KITA MENGGUNAKAN APLIKASI WORDWALL KELAS IV SDN 108/VIII SARI MULYA Muhammad Subhan; Ratnawati; Ervi Wulan Suci
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1377

Abstract

This research is motivated by the lack of use of interesting learning media to support the learning process, especially in class IV A SD N 108/VIII Sari Mulya. So, it takes effort to develop learning media. This study aims to produce learning media that have valid, practical and effective criteria. This research is a development research. The model used for this development is the ADDIE development model. The ADDIE development stages consist of: Analysis Stage, Design Stage, Development Stage, Implementation Stage, and Evaluation Stage. The results of the learning game media validation research were carried out by three validators, namely: validator I was 83.33%, validator II was 83.33%, and validator III was 100% which had an average value of 88.88% with a very valid category seen from the suitability of language, content and media graphics. The results of the practicality assessment of the learning game media were carried out by two practitioners, namely: practitioner I was 75% and practitioner II was 100%, which had an average of 88% in the very practical category. The results of the effectiveness of the learning game media obtained from the response questionnaire of class IV A students at SD N 108/VIII Sari Mulya have a value of 94% with a very effective category. The results of the study can be concluded that the development of learning game media has valid, practical and effective criteria.
PENGARUH PENGGUNAAN GADGET TERHADAP HASIL BELAJAR IPS SISWA SDN 13 MUARADUA Messy Olvika Sandi; Yasir Arafat; Eni Heldayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1378

Abstract

This study aims to determine the effect of using gadgets on social studies learning outcomes of grade five students of SDN 13 Muardua. The research was carried out in the even semester of 2022/2023. The study used the Experimental method with True Experimental Design techniques in the form of a Pretest-Posttest Control Group Design. The sample in the study was class V-A as a control totaling 29 students, and class V-B as an experimental class totaling 31 students. The research instrument used is a written test in the form of multiple-choice questions as many as 10 questions on the material Location of Geography and Indonesian Astronomy of Natural Appearance (Landscape). Based on the data from the results of the research that has been carried out, it can be proven from the results of the final test (posttest) in the experimental class given treatment using gadgets obtained an average value of 59.03 and the control class obtained an average value of 49.31. In addition, through hypothesis testing with the T-test (Independent Sample T-Test), the results obtained that the calculated value of t-table > is 2.776 > 1.672 which means Ha is accepted and Ho is rejected. So it can be concluded that there is influence of the use of gadgets on the social studies learning outcomes of SD Negeri 13 Muaradua. Keywords: Gadget Use, Social Studies Learning Outcomes
PENGARUH PENGGUNAAN MEDIA DIORAMA TERHADAP HASIL BELAJAR IPA SISWA KELAS V SD Roudhotul Jannah; Yasir Arafat; Eni Heldayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1379

Abstract

This study aims to determine the effect of the use of diorama media on the science learning outcomes of grade five students of SD Negeri 17 Tanjung Batu. The research was carried out in the even semester of 2022/2023. This research uses the Experiment method with the True-Experimental Design technique in the form of a Pretest-Posttest Control Group Design. The sample in this study was class V-A students as a control class totaling 27 students, and class V-B as an experimental class totaling 23 students. The research instrument used is a written test in the form of multiple-choice questions as many as 10 questions on water cycle material. Based on the data from the results of the research that has been carried out, it can be proven from the results of the final test (posttest) in the experimental class treated with diorama media obtained an average score of 78.26 and the control class obtained an average value of 64.44. In addition, through hypothesis testing with the t-test (Independent Sample T-Test) the results obtained that the count value > is 3.681 > 2.011 which means Ha is accepted and Ho is rejected, it can be concluded that there is an influence of the use of diorama media on the science learning outcomes of grade five students of SD Negeri 17 Tanjung Batu. Keywords: Diorama Media, Science Learning Outcomes
PENGARUH METODE BERNYANYI TERHADAP HASIL BELAJAR IPS MATERI PAKAIAN ADAT PADA SISWA KELAS IV SDN 17 TANJUNG BATU Furi Ayu Novia Utami; Yasir Arafat; Eni Heldayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1380

Abstract

Problem of this research is that the completeness of student social studies learning outcomes is still relatively low, students are less enthusiastic and quickly bored during the learning process and the methods used is the conventional method. The purpose of the study was to determine the influence of singing methods on social studies learning outcomes of traditional clothing materials in grade IV students of SDN 17 Tanjung Batu. The research method uses the Quasi- Experimental Design experimental method with Nonequivalent Control Group Design design. Data collection techniques include observation, tests and documentation. Data analysis techniques use normality tests, homogeneity tests and hypothesis tests using t-tests. Based on the results of research that has been conducted by researchers, the results of the average pretest and posttest scores, the pretest score in the experimental class is 68.09 and the posttest score amounted to 80. In addition, we can also see from the hypothesis testing of the t-test that has been carried out with the acquisition of > values, namely with a value of 2,500 > 2,021, so that Ho is rejected and Ha is accepted. This means that there is an influence of singing methods on social studies learning outcomes of traditional clothing materials in grade IV students of SDN 17 Tanjung Batu. Keywords: Singing Method, Learning Outcomes
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK ELEKTRONIK (E-LKPD) BERBASIS LIVEWORKSHEET PADA TEMA 8 DAERAH TEMPAT TINGGALKU SUBTEMA 2 KEUNIKAN DAERAH TEMPAT TINGGALKU Putri Clara Rimayanti; Nita Karmila; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1381

Abstract

The Electronic Student Worksheet (E-LKPD) is a work guide for students to make it easier for students to engage in learning activities in electronic form that can be accessed via computers or mobile phones. This research is a Research and Development (RnD) study, with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) which aims to produce an innovative electronic student worksheet (E-LKPD) based on Liveworksheet in class IV theme 8 sub-theme 2 learning 1 that deserves to be developed. The research was conducted at Julang Elementary School, Bogor City, with a total of 22 students in the 2022-2023 school year. The research began by analyzing the needs of students' worksheets, observing students working on LKPD, then making product designs. Then develop the product and validate the product with experts in their field which are then tested on a limited basis with respondents. The results of the validation trial stated that the product was very feasible with an average value of 94.5%. The results of the limited trial stated that the Liveworksheet-based E-LKPD was in the very feasible category with an average value of 87.6%. Based on the results of the study, it can be interpreted that the Liveworksheet electronic-based student worksheets are very feasible to use

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