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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
Pengembangan Media Pembelajaran Chatbot Berbasis Smojo.AI Pada Pembelajaran IPA Kelas VI Di Sekolah Dasar Ermayanti Tiodora Bakara; Mahmud Alpusari; Intan Kartika Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11712

Abstract

The purpose of this study is to develop a chatbot learning media based on Smojo.ai that is feasible and practical for use in Natural Science (IPA) subjects for grade 6 of SDN 96 Pekanbaru, especially on the Solar System material. This research is motivated by the limited variety of learning media in schools which are still dominated by conventional media. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The results of the study indicate that the developed product is declared Very Feasible and Very Practical. The data analysis technique used is descriptive percentage statistics. The results of the study show that: (1) The results of validation by material, media, and language experts obtained an average score of 90.66% with a very feasible category; (2) The results of small group trials with students obtained a score of 91.09% with a very practical category; and (3) The results of practical trials by teachers obtained a score of 90.83% with a very practical category. Based on these findings, it can be concluded that the chatbot learning media based on Smojo.ai is very practical.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI DALAM MENINGKATKAN KUALITAS PEMBELAJARAN DI SD ISLAM AL AZHAR 32 PADANG Mila Sari; Dewi Citra Rusyadi; Diana Syahfitri; Erman Har; Karmila Suryani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11713

Abstract

The use of technology-based learning media is one of the strategic efforts to improve the quality of learning in elementary schools in line with the growing demands of 21st century education. This study aims to describe the application of technology-based learning media and analyze its contribution to improving the quality of learning at SD Islam Al Azhar 32. This study uses a qualitative approach with a descriptive research type. The research subjects included elementary school teachers and students, while data collection techniques were carried out through observation, interviews, and documentation. The technology-based learning media used in this study included Canva as a medium for presenting material, learning videos as a means of deepening concepts, and Wordwall as a medium for learning evaluation. The results of the study indicate that the application of technology-based media can increase student activity, motivation, and involvement in the learning process. In addition, the use of technological media encourages teachers to be more creative and innovative in designing and implementing learning. However, the application of technology-based media still faces obstacles in the form of limited digital literacy among teachers and infrastructure support. Overall, this study concludes that the application of technology-based learning media has a positive impact on the quality of learning at SD Islam Al Azhar 32 and needs to be developed continuously with the support of teacher competence and adequate infrastructure
EKSPLORASI HAMBATAN CALISTUNG PADA PESERTA DIDIK KELAS 1 DI SDN 5 JAMBANGAN Arini Wardhalia; Devi Ayu Safitri; Nabila Diyaul Aulia; Venti Rahmawati; Ovi Mulyasari; Beti Istanti Suwandayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11714

Abstract

This study aims to examine the barriers to reading, writing, and arithmetic skills among first-grade students at SDN 5 Jambangan and to identify the internal and external factors influencing these difficulties. Employing a qualitative case study approach, data were collected through classroom observations, in-depth interviews with teachers and parents, and document analysis of students’ learning outcomes. The findings reveal that difficulties in reading, writing, and arithmetic are caused by a combination of internal factors, including low phonological awareness, underdeveloped cognitive abilities, weak fine motor skills, and low learning motivation. In addition, external factors contributing to these challenges include limited academic guidance at home, insufficient learning media and facilities, family communication patterns, and unsupportive learning environments. Observation results indicate that 14.8% of students experience difficulties in reading and writing, while 7.4% encounter challenges in arithmetic skills. These difficulties are primarily associated with low phonological awareness and inadequate fine motor development. The findings highlight that barriers to reading, writing, and arithmetic are multidimensional in nature and require integrated interventions involving both schools and families. This study recommends the enhancement of phonics-based instructional methods, strengthened early literacy and numeracy stimulation, and more intensive collaboration between teachers and parents to support the holistic development of students’ foundational academic skills.
DAMPAK STUNTING TERHADAP PERKEMBANGAN KOGNITIF DAN PRESTASI BELAJAR ANAK SEKOLAH DASAR SERTA IMPLIKASINYA TERHADAP PROGRAM PENCEGAHAN Anna Maria Oktaviani; Aliyah; Rafika Silfiyanty
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11717

Abstract

Stunting is a chronic nutritional problem that remains a major public health issue in Indonesia and poses serious long-term consequences for the quality of human resources. This condition results from prolonged inadequate nutritional intake, particularly during the first 1,000 days of life, leading to impaired physical growth and suboptimal brain development. The impact of stunting is not limited to short stature but also extends to delayed cognitive development, which directly affects academic achievement and learning capacity among elementary school children. This study aims to analyze the relationship between stunting, cognitive development, and academic achievement among elementary school students, as well as to examine its long-term implications for human resource quality. This research employs a quantitative approach with a cross-sectional design. The study sample was randomly selected from elementary school children living in areas with a high prevalence of stunting. Data collection involved anthropometric measurements to determine stunting status based on World Health Organization (WHO) standards, standardized cognitive tests to assess children’s cognitive abilities, and academic records and questionnaires to evaluate learning achievement. The collected data were analyzed using inferential statistical methods, including correlation and regression analyses, to identify the relationship and influence of stunting on cognitive development and academic achievement. The results are expected to indicate that stunted children demonstrate lower cognitive performance and poorer academic achievement compared to their non-stunted peers. These findings highlight the critical importance of comprehensive nutritional interventions and early stimulation, particularly during the first 1,000 days of life, as strategic efforts to prevent stunting and to improve educational outcomes and the overall quality of human resources in the future. Keywords: stunting, cognitive development, academic achievement, elementary school children.
ANALISIS KEMAMPUAN BERHITUNG PEMBELAJARAN MATEMATIKA PADA KURIKULUM MERDEKA KELAS II SDN 03 KERANGAN PURUN Anggel Jendera; Septian Peterianus
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11718

Abstract

This study aims to analyze the numeracy skills of second-grade students at SDN 03 Kerangan Purun in mathematics learning based on the Independent Curriculum. The research method used was qualitative with a descriptive approach and a case study design. The study subjects consisted of 13 second-grade students, including 8 boys and 5 girls. Data collection techniques were conducted through observations using a Likert scale, semi-structured interviews with teachers and students, and documentation. The results showed that the distribution of students' numeracy skills varied, with 61.5% of students falling into the "Good" category and 38.5% falling into the "Poor" category. Specific findings revealed that students generally possessed procedural understanding but were weak in deep conceptual understanding, such as an inability to explain the rationale for number values ​​or mathematical thinking processes. Although the implementation of the Independent Curriculum through project-based learning successfully increased the enthusiasm of students with strong foundations, challenges arose for students with lower basic skills who required intensive support (scaffolding). Overall, students' numeracy skills still need to be improved through more innovative and consistent learning strategies to strengthen their mathematical foundations.
ANALISIS PENGGUNAAN MEDIA GAMBAR FLASHCARD TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS DALAM MATERI “ AKU DAN LINGKUNGAN SEKITARKU” DI KELAS III SD 060925 MEDAN Maulida Syakira Nasution; Safrida Napitupulu; Rosmawati Harahap; Nila Lestari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11719

Abstract

The purpose of this study was to determine the influence, increase in student learning interest and the effectiveness of the use of flashcard image media on the understanding of grade III SD students in studying the material "Me and My Surrounding Environment. This research method uses a qualitative descriptive method. The type of research design used is qualitative research. These participants will be seen from how the development of students in the subject of science. The results of this study are that the use of flashcard image media has a positive effect on student learning outcomes. This is evidenced by questionnaire data which shows that the majority of students gave responses in the categories "YES" and "NO". This media helps students understand the material more easily, interestingly, and enjoyably. Flashcards help visualize environmental concepts in concrete terms. Students recognize their home, school, and public environments more quickly through the images provided, so they can understand the material better. Flashcard image media increases student participation and activeness in learning. Students appear more enthusiastic, active in discussions, and are able to work together with their group members. This makes the learning process less boring and more meaningful. Interviews with teachers support the qualitative data obtained. Teachers stated that flashcard media is very helpful in delivering science and natural sciences material, and is able to increase students' enthusiasm for learning, especially for students who were previously passive.
PROFIL KREATIVITAS PESERTA DIDIK KELAS 3 SDN REJOSARI 01 PADA PROYEK PEMBUATAN KINCIR ANGIN SEDERHANA Hanif Firmansyah; Fenny Roshayanti; Mei Fita Asri Untari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1172

Abstract

Kreativitas merupakan kemampuan yang penting dimiliki peserta didik dengan adanya kreativitas peserta didik mampu menciptakan sesuatu hal yang baru akan tetapi bisa juga mengkombinasikan dari unsur unsur yang telah ada sebelumnya. Tujuan penelitian ini adalah untuk mengetahui gambaran kreativitas peserta didik dalam membuat kincir angin sederhana. Penelitian ini dilakukan dengan metode kualitatif. Populasi penelitian ini adalah 26 peserta didik. Teknik pengumpulan data dilakukan dengan cara observasi dan wawancara. Kemudian hasil penelitian dianalisa dengan menggunakan teori tematik. Dalam penelitian ini gambaran kreativitas peserta didik dalam membuat kincir angin sederhana dilihat dari segi produk kreatif. Produk kreatif dapat dinilai dengan tiga aspek yaitu kebaruan, resolusi, serta elaborasi dan sintesis. Hasil temuan penelitian menunjukkan bahwa : pertama, dilihat dari kebaruan produk, produk yang dibuat peserta didik di SDN Rejosari 01 memiliki ciri kebaruan, seperti 60 – 70% menggunakan bahan lingkungan sekitar. Kedua, dilihat dari aspek resolusi, Ketiga dilihat dari aspek elaborasi dan sintesis, produk yang dibuat peserta didik di SDN Rejosari 01 sebagian besar tampil sederhana tapi dibalik kesederhanaannya memiliki banyak manfaat.
IMPLEMENTASI MODEL GAME BASED LEARNING BERBANTUAN WORDWALL DAN MODEL PROBLEM BASED LEARNING TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA Arassati; Rahman Haryadi; Dwi Oktaviana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11720

Abstract

This study aims to compare the effectiveness of Game Based Learning (GBL) model assisted by wordwall with Problem Based Learning (PBL) on the mathematical problem-solving ability of class X students of SMA Negeri 1 Sungai Raya on the material of arithmetic sequences and series. The research method used Quasi Experimental Design with Nonequivalent Control Group Design. The sample was selected through purposive sampling, namely class X8 as the experimental class (31 students) who implemented GBL assisted by wordwall and class X6 as the control class (31 students) who implemented PBL. The research instrument used was a problem-solving ability test on the material of arithmetic sequences and series. Data were analyzed using paired sample t-test and independent t-test. The results showed that both models were able to improve students' mathematical problem-solving ability. The experimental class increased from 58.60 to 84.94 with N-Gain 0.64 (medium category), while the control class increased from 59.03 to 71.93 with N-Gain 0.31 (medium category). The independent t-test shows tcount = 4.3255 > ttable = 2.0003 (α = 5%), so the mathematical problem-solving ability of students taught using GBL assisted by wordwall is better than PBL. Digital games create interesting and challenging learning, encouraging active student involvement.
PARTISIPASI MASYARAKAT DALAM PENGELOLAAN BANK SAMPAH di SEKOLAH DASAR UNTUK MEWUJUDKAN EKONOMI BERKELANJUTAN Nadilah; Anna Maria Oktaviani; Ulfa Yulia Rahmi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11721

Abstract

Permasalahan sampah merupakan isu lingkungan yang semakin kompleks dan memerlukan keterlibatan aktif masyarakat untuk mendukung pembangunan berkelanjutan. Salah satu bentuk pengelolaan sampah berbasis komunitas yang berkembang adalah bank sampah, khususnya yang diterapkan di lingkungan sekolah dasar. Penelitian ini bertujuan untuk menganalisis partisipasi masyarakat dalam pengelolaan bank sampah di sekolah dasar serta kontribusinya dalam mewujudkan ekonomi berkelanjutan. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus tunggal yang melibatkan satu responden kunci sebagai pengelola bank sampah sekolah. Teknik pengumpulan data dilakukan melalui wawancara mendalam, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa partisipasi masyarakat tercermin dalam keterlibatan orang tua siswa dan masyarakat sekitar melalui partisipasi fisik, sosial, dan ekonomi. Partisipasi tersebut didorong oleh kesadaran lingkungan, manfaat ekonomi, serta dukungan kelembagaan sekolah, namun masih dihadapkan pada keterbatasan pemahaman, waktu, dan sarana pendukung. Bank sampah sekolah berperan sebagai media edukasi lingkungan dan sarana penerapan ekonomi sirkular sederhana yang mendukung terbentuknya perilaku ekonomi berkelanjutan. Dengan demikian, partisipasi masyarakat menjadi faktor kunci dalam keberlanjutan pengelolaan bank sampah di sekolah dasar.
PENERAPAN STRATEGI GAME BASED LEARNING DALAM PEMBELAJARAN IPAS PADA SISWA ADHD KELAS III SDN I PAGAR AIR KABUPATEN ACEH BESAR Rizqa Ramadhani; Mislinawati; Tursinawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11722

Abstract

Learning of IPAS in elementary schools still presents challenges for students with Attention Deficit Hyperactivity Disorder (ADHD), particularly in maintaining attention, controlling hyperactive and impulsive behaviors, and achieving active learning engagement. These conditions require the implementation of adaptive learning strategies that align with the characteristics of students with ADHD. This study aims to describe the implementation of the Game Based Learning (GBL) strategy in IPAS learning on the topic of animal body parts and their functions for third-grade students with ADHD at SD Negeri 1 Pagar Air, Aceh Besar Regency. This study employed a qualitative approach with a descriptive research design. The research subjects consisted of a third-grade teacher and 28 third-grade students, five of whom were identified as having ADHD. Data were collected through observations and interviews using teacher and ADHD student observation sheets as well as a teacher interview guide. Data analysis was conducted using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing, while data validity was ensured through technique triangulation. The results indicate that the implementation of the Game Based Learning strategy supports the achievement of IPAS learning objectives, increases active participation and learning motivation of students with ADHD, and gradually assists in managing their learning behaviors, although some ADHD symptoms still appeared during the learning process. Learning activities were also able to channel students’ energy in a positive and directed manner, with the Battle Ship game being the most effective in helping students maintain focus. Therefore, the Game Based Learning strategy is recommended as an effective IPAS learning strategy for students with ADHD in elementary schools, provided that optimal time management and teacher guidance are ensured.

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