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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,374 Documents
PENGARUH PENGGUNAAN MEDIA PUZZLE HURUF TERHADAP KEMAMPUAN MEMBACA PESERTA DIDIK KELAS II DI SD MUHAMMADIYAH IDI TELLO BARU Sri Amalia; Tasrif Akib; Abd. Rajab
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7319

Abstract

Penelitian ini bertujuan untuk mengukur pengaruh penggunaan media puzzlehuruf terhadap kemampuan membaca peserta didik kelas II di SD MuhammadiyahIDI Tello Baru. Penelitian ini menggunakan metode pre-eksperimen. Desainpenelitian yang di gunakan adalah one-group pretest posttest desain yangmelibatkan 22 peserta didik sebagai sampel. Populasi dalam penelitian adalahkelas II. Instrumen yang di gunakan adalah tes tertulis yang berupa tes essayuntuk mengukur kemampuan membaca peserta didik. Adapun Teknikpengumpulan data yang di gunakan lembar observasi, tes tertulis, dokumentasi.Teknik analisis data yang di gunakan adalah Teknik analisis deskriptif dan Teknikanalisis inferensial yang meliputi uji normalitas dan uji hipotesis. Berdasarkan hasilpenelitian menunjukkan adanya pengaruh penggunaan media puzzle hurufterhadap kemampuan membaca peserta didik kelas II setelah di berikanperlakuan. Nilai rata-rata pretest adalah 60,00 sedangkan nilai rata-rataPosttest adalah 85.45 Berdasarkan hasil yang di peroleh HO di tolak dan H1 diterima. Dari hasil tersebut dapat di simpulkan bahwa media puzzle hurufmemberikan pengaruh terhadap kemampuan membaca peserta didik kelas II SDMuhammadiyah IDI Tello Baru.
PENGEMBANGAN MEDIA AUGMENTED REALITY (AR) DALAM MENGAJARKAN GERAK TARI TOR-TOR PADA SISWA KELAS V SDN 29 PAYAKUMBUH Sonia Erika Ullyartha Purba; Zariul Antosa; Zufriady
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7320

Abstract

This research aims to develop Augmented Reality (AR) based learning media inteaching Tor-Tor dance movements to fifth grade students of SDN 29Payakumbuh. AR technology allows visualization of dance movements in three-dimensional form that is interactive and realistic, so it is expected to improvestudents' understanding of the basic movements of Tor-Tor dance. The researchmethod used is Research and Development with the Four-D model (Define,Design, Develop, Disseminate). The results of material, language and mediaexpert validation showed that the developed AR media fell into the "very valid"category with an average percentage of 95.1%. The product trial results from theteacher's response were 83.2% and the product trial results from the student'sresponse were 84.54%. Based on the product trial evaluation results of teachersand students, the average that can be obtained is 83.87% with a very goodcategory. Then the N-Gain test was conducted to measure the effectiveness ofaugmented reality media on the ability of grade V students for Tor-Tor dancematerial by conducting post-tests and pre-tests, getting a result of 0.80 (80%).Based on the results of the n-gain test, the developed augmented reality media iseffective. The tests on teachers and students also showed positive results with ahigh level of readability, attractiveness, and effectiveness in increasing students'interest and understanding of Tor-Tor dance. Thus, the development of AR mediais considered feasible to be used as an innovation in learning cultural arts,especially traditional dance, and can be a reference for the development of othertechnology-based learning media.
PELATIHAN PENGUNAAN APLIKASI CANVA UNTUK MENINGKATKAN LITERASI DIGITAL DALAM MEDIA PEMBELAJARAN GURU DI SD NEGERI 66 KOTA BENGKULU Aam Amaliyah, Dela Puspita Sari; Dwi Anggreiny, Syerli feronica
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7322

Abstract

SD Negeri 66 Kota Bengkulu is a school located in Bengkulu City. This school is used to hold Canva Training to Improve the Quality of Teaching and Learning Activities at SDN 66 Kota Bengkulu. At SDN 66 Kota Bengkulu, there are 10 teachers. The priority issue during PKL (Field Work Practice) is the limited knowledge of teachers about Canva, therefore on the occasion of PKL (Field Work Practice) we took steps through a work program in the form of Canva Training to Improve the Quality of Teaching and Learning Activities at SDN 66 Kota Bengkulu, providing Canva presentation skills, allowing teachers to create interesting and easy-to- understand learning materials. Teachers will learn about the basics of Canva, Canva features, and interactive learning from Canva. Because not all teachers know Canva and understand more deeply than Canva itself. In responding to this, we took many steps so that teachers could discuss and solve the problems faced in making learning media. Then provide opportunities for teachers to practice making learning media with instructor guidance.
MELODI KEHIDUPAN: ANALISIS PENGARUH LAGU “CHEERS TO YOUTH” SEVENTEEN TERHADAP PENERIMAAN DIRI REMAJA Alifah Zahra Rahmadia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7323

Abstract

This study aims to analyze the influence of the song “Cheers to Youth” by SEVENTEEN on self-acceptance in adolescents through a literature study method. By analyzing various sources that discuss the relationship between music, emotions, and psychological development of adolescents, this study highlights how the lyrics and melody can influence adolescents' attitudes towards themselves. The results of the study show that the song “Cheers to Youth” contains messages that can increase self-confidence, motivate, and help adolescents in the process of accepting their uniqueness and shortcomings. The results of this study prove the importance of music as an effective medium in supporting the emotional and psychological development of adolescents, especially in fostering a strong sense of self-acceptance. This investigation is an important advancement in understanding the ways in which works of art, especially music, can function as transformative instruments for the younger generation.
PENGEMBANGAN ENSIKLOPEDIA DIGITAL PADA MATERI KEKAYAAN BUDAYA INDONESIA Siti Habibah; Drs. Dadang Kurnia, M.Pd.; Rukmini Handayani, M.Pd.
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7324

Abstract

This study aims to develop products and determine the feasibility of digitalencyclopedia on the material of Indonesia's cultural wealth. The method used inthis research is a research and development method known as Research andDevelopment with the ADDIE model (Analyze, Design, Development,Implementation, and Evaluation). The research begins with analyzing the needs ofstudents, then making a digital encyclopedia design of Indonesia's cultural wealth,then conducting expert validation and product revision. The results of the researchfrom the validation of media experts 93%, language experts 94% and materialexperts 97.3% showed that the digital encyclopedia was very feasible to use withan average percentage of 94.7%. At the implementation stage, 22 students gave avery good response to the digital encyclopedia used with an average percentageof 99.27% which means it is very feasible to use. Therefore, it can be concludedthat the development of a digital encyclopedia on the material of Indonesia'scultural wealth at Muhammadiyah Elementary School in phase B at the end of theeven semester of 2023/2024 is very feasible to use during the learning process.
TUGAS DAN WEWENANG POLRI DALAM MENANGGULANGI TINDAK PIDANA PENCABULAN DI WILAYAH KEPOLISIAN KABUPATEN KAUR Migi Saputra Jaya, Dwikari Nuristiningsih, Andri Zulpan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7325

Abstract

This study discusses the role and authority of the Indonesian National Police in tackling acts of molestation in the jurisdiction of Kaur Police Department. The research uses a socio-legal and case study approach. The study shows that the Kaur Police implement three main strategies: pre-emptive, preventive, and repressive, in accordance with Law Number 2 of 2002. Obstacles faced include internal (personnel and budget), external (patriarchy and low legal awareness), technical (sectoral coordination), and legal (weak regulations and court decisions). Strengthening synergy among law enforcement, government, and the community is key to improving victim protection and crime prevention.
PENGGUNAAN GAYA BAHASA IKLAN SKINCARE PADA APLIKASI TIKTOK TERHADAP KEPUTUSAN PEMBELIAN DAN RELEVANSINYA DALAM PEMBELAJARAN KELAS VIII Shifa Putri Awaliyah; Leli Nisfi Setiana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7326

Abstract

The use of persuasive language in advertisements, especially in skincare productadvertisements on social media. This study aims to analyze the influence ofpersuasive language style in skincare advertisements on the purchasing decisionsof grade VIII junior high school students and their understanding of advertisingtexts in the context of learning Indonesian. Specifically, this study investigates howadvertising language style influences purchasing decisions, identifies the mosteffective types of language styles, and analyzes the relationship between studentsunderstanding of advertising text material and the advertisements they encounteron social media. This study uses a qualitative descriptive approach to gain an in-depth understanding of the phenomenon.The results show that the use of persuasive language style in skincareadvertisements has a significant influence on students purchasing decisions. Inaddition, this study identifies several types of language styles that are effective inattracting students attention and encouraging their purchasing interest. This studyalso reveals a relationship between students understanding of advertising textmaterial in class and their ability to interpret advertisements they encounter onsocial media. This study provides insight into the role of advertising language stylein shaping adolescent consumer behavior and its implications for the developmentof Indonesian language learning materials that are more contextual and relevant tostudents lives.
UPAYA MENINGKATAN MOTIVASI DAN HASIL BELAJAR MELALUI METODE ROLE PLAYING BERORIENTASI KEARIFAN LOKAL PADA MATERI JUAL BELI DI KELAS 4 SDN BULUS Gita Kumalasari; Titi Anjarini, Suyoto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7327

Abstract

This study aims to improve student motivation and learning outcomes through a Role Playing method oriented to local wisdom on the topic of buying and selling in Grade 4 at SDN Bulus. The research used Classroom Action Research (CAR) with Kurt Lewin's model, involving planning, action, observation, and reflection. Data were collected through observation sheets, questionnaires, tests, and documentation. The results showed significant improvements in student motivation and learning outcomes after implementing the Role Playing method. Student motivation increased from 56.62% in the pre-cycle to 81.94% in cycle II, while average learning outcomes improved from 44.28 to 82.85. This indicates that the Role Playing method oriented to local wisdom effectively enhances motivation and learning achievement in elementary school students.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE PADA MATERI KEBERAGAMAN BUDAYA KELAS IV Jihan Pahira Hidayah; Lina Novita, Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7328

Abstract

The development of this product uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research began with a needs analysis, teacher analysis, student analysis, and product design. The next step was developing the interactive learning media, conducting expert validation, and testing the interactive learning media using Articulate Storyline on the cultural diversity material with the predetermined respondents. The validation results from subject matter experts, language experts, and media experts show that the interactive learning media using Articulate Storyline is highly valid and very feasible for use, achieving an average percentage of 95.5%. In the trial phase, 28 students responded very positively, finding the media highly engaging, with an average score of 84%. Based on these results, it can be concluded that the interactive learning media using Articulate Storyline on the topic of cultural diversity for Grade IV developed in this study is proven to be valid, easy to use, engaging for students, and appropriate for learning.
TINJAUAN LITERATUR MENGENAI PENGARUH PEMBELAJARAN MUSIK TERHADAP KETERAMPILAN SOSIAL SISWA SEKOLAH DASAR Jonatan Fernando Silaban; Endang M Kurnianti, Susi Winarni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7329

Abstract

This study aims to review various literature discussing the impact of music education on the social skills of elementary school students. Music education is believed to have a positive effect on character development by enhancing students’ communication skills, empathy, cooperation, and self-regulation. This review adopts a literature study approach, analyzing eight national scholarly articles relevant to the topic. The articles were selected based on topic relevance, data completeness, and their contribution to explaining the relationship between music learning and social development in elementary-aged children. The findings indicate that music serves as an effective medium for social interaction. Collective musical activities such as group singing, ensemble instrument playing, and performing arts can foster active participation, empathy, tolerance, and the development of both verbal and nonverbal communication skills. Moreover, music education contributes to the development of self-discipline, responsibility, and appreciation for cultural diversity. Thus, music learning not only influences aesthetic aspects but also plays a significant role in character education and the social development of children. These findings reinforce the importance of integrating music into elementary education curricula as a holistic learning strategy. The study recommends further research exploring the specific effects of different types of musical activities on various dimensions of students’ social skills.

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