cover
Contact Name
Canggih Ajika Pamungkas, M.Kom
Contact Email
informa@poltekindonusa.ac.id
Phone
+62271 - 743479
Journal Mail Official
informa@poltekindonusa.ac.id
Editorial Address
Jl. KH. Samanhudi No 31 Mangkuyudan Surakarta
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jurnal Informa: Jurnal Penelitian dan Pengabdian Masyarakat
ISSN : 24427942     EISSN : 27165051     DOI : https://doi.org/10.46808/informa
Core Subject : Science,
Jurnal INFORMA merupakan jurnal ilmiah bidang ilmu Komputer dan Informatika bersifat terbuka yang memuat tulisan hasil penelitian. Jurnal ini diterbitkan oleh Program Studi D3 Manajemen Informatika Politeknik Indonusa Surakarta. Jurnal akan terbit 2 kali dalam setahun, yakni pada bulan Juni dan Desember
Articles 208 Documents
Sistem Pendukung Keputusan Pemilihan Laptop Untuk Mahasiswa Arsitektur Dengan Metode SAW Herald, Grace Gabriella; Saputro, Daniel Tunggono; Saragi, Yeremia Chris
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 7 No 2 (2021): Desember
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v7i2.206

Abstract

With the development of the era at this time, the needs needed as a student also develop and increase, as well as students in the Department of Architecture. The technology needs of architecture students, in this case a laptop, is quite necessary to support the needs in the field of architecture. With a variety of laptop brands and different specifications, of course, architecture students will be more selective in deciding to buy a laptop that is suitable for supporting architectural needs. Based on this, to assist architecture students in choosing a laptop, it is necessary to have a decision-making system using the SAW (Simple Additive Weight) method. This method is used to determine alternative choices based on predetermined weights and criteria. And then sorting is done which will determine the best alternative from all existing criteria, namely a laptop that fits the needs and desires of architecture students. In this study, 6 alternative choices of laptop brands are given, namely Asus, Acer, Dell, Lenovo, MSI and HP. After normalizing for each criterion and multiplying the results of normalization with the weight of the criteria, a laptop that is suitable for architecture students is obtained.
Pengembangan E-Commerce Berbasis Web Pada Dyzan Store Wonogiri Setiawan, Dicky Agus; Susanto, Rudi; Wijiyanto, Wijiyanto
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 7 No 2 (2021): Desember
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v7i2.207

Abstract

DYZan Store is one of the online shops in Wonogiri Regency which is engaged in fashion by selling various community needs ranging from children's fashion to adults, especially women. DYZan Store provides information updates to resellers using Whatsapp media so that there is often a lack of updated stock information. In addition, not a few resellers also complain because of the accumulation of photo data which causes swelling of the internal memory. This is because DYZan Store always sends pictures to the reseller group. The system development method used in this research is the waterfall method, then analysis of system weaknesses uses PIECES, while the data modeling method uses UML (Unified Modeling Language). The programming language used is PHP MYSQL with the laravel framework. System testing using black box testing. The results show that the website has passed the error test and is functioning as expected. The development of the DYZan Store e-commerce has the potential to make it easier for resellers to carry out transaction activities and make it easier for DYZan Store owners to process products and reports.
Rancang Bangun Sistem Informasi Bank Sampah Gajah Putih (Sibasti) Karangasem Surakarta Puspitasari, Norma; Susanto, Edy; Rejeki, Sri
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 7 No 2 (2021): Desember
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v7i2.208

Abstract

Gajah Putih Garbage Bank, Karangasem Surakarta, currently requires a system to manage the results of depositing waste by customers and a website that can make the Gajah Putih Garbage Bank better known to the wider community so that they can sell their products to the public. The management of waste deposit right now is still manual and not computerized properly and the products produced by the waste bank are not well known to the general public so that this makes the management of customer deposits an error and the products from the waste bank are not sold optimally. The purpose of this system is to make it easier for customers to computerize waste deposit management and so that the Gajah Putih Garbage Bank is better known by the wider community so that it can market its products optimally. The method used is the waterfall method. The results of the system created are in the form of a website with a view of the legality of the Gajah Putih Garbage Bank, the display of the input process and output menus that are well-designed in order to facilitate the management of depositing waste and marketing the products of the waste bank.
Perancangan Aplikasi E-Marketplace Pada UMKM Desa Bakalrejo Berbasis Web Purnomo, Sigit; Widyaningsih, Pipin; Oktaviani, Intan
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.209

Abstract

Desa Bakalrejo terletak di Kecamatan Susukan Kabupaten Semarang. Desa Bakalrejo memiliki sejumlah UMKM potensial yang memiliki produk berupa makanan, kerajinan dan hasil peternakan. Proses pemasaran dan promosi produk dikoordinasi oleh BUMDES setempat. Proses pemasaran produk dengan mengadakan kegiatan “pasar kaget”. Model pemasaran yang dilakukan memiliki beberapa kendala antara lain produk yang dijual belum menjangkau pasar yang luas (hanya sekitar desa saja), proses transaksi harus dilakukan secara langsung (offline) dan menurunnya pendapatan karena penetapan status pandemi Covid 19. Salah satu solusi yang dapat dilakukan oleh BUMDES adalah mengembangkan aplikasi yang dapat menampung seluruh UMKM untuk memasarkan produk secara digital (online). Model e-marketplace dapat dikembangkan untuk mengatasi kendala pemasaran produk pada UMKM Bakalrejo. Aplikasi dibangun dengan pendekatan Rapid Application Development (RAD) yang terdiri dari tiga tahapan yaitu requirement planning, design system dan implementation. Analisis sistem menggunakan kerangka analisis PIECES. Permodelan sistem menggunakan UML. Implementasi sistem menggunakan framework code igniter dan MySQL. Hasil penelitian adalah sebuah aplikasi e-marketplace untuk UMKM Desa Bakalrejo yang memiliki tiga hak akses yaitu penjual (PemilikUMKM), pembeli dan Pengelola (BUMDES). Berdasarkan hasil pengujian fungsionalitas sistem, aplikasi dapat berjalan sesuai dengan kebutuhan dan fungsinya.
Perbandingan Algoritma Naïve Bayes dan K-Nearest Neighbor dalam Menentukan Kriteria Masyarakat Miskin Santoso, Arif; Utami, Ema; Hartanto, Anggit Dwi
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.211

Abstract

Mewabahnya Virus Covid-19 memberikan dampak yang sangat besar dibidang ekonomi. Melemahnya ekonomi masyarakat menjadi permasalahan serius yang sangat perlu segera diatasi. Dalam upaya pemulihan ekonomi, pemerintah mengeluarkan kebijakan-kebijakan untuk pengentasan ekonomi antara lain penyaluran BLT. Akan tetapi kebijakan tersebut justru menimbulkan masalah baru yaitu penyaluran yang tidak tepat sasaran. Hal ini menibulkan gejolak dimasyarakat. Penelitian ini bertujuan untuk mengklasifikasikan data sesuai dengan kriteria dan memperoleh hasil terbaik dua metode yang akan digunakan. Penlitian ini menggunakan dua algoritma Naïve Bayes dan K-Nearest Neighbor dengan data yang diperoleh dari Data terpadu kesejahteraan Sosial (DTKS) dengan dua variabel yaitu mampu dan miskin. Hasil klasifikasi dengan dua algoritma Naïve Bayes dan K-Nearset Neighbor diperoleh hasil masing-masing 72.64% dan 95.40% dengan nilai AUC 0.836 dan 0.877. Berdasarkan nilai AUC yang diperoleh kedua algoritma tingkat akurasi termasuk good classification. Algoritma K-Nearset Neighbir lebih baik dalam klasifikasi masyarakat miskin dibandingkan algoritma Naïve Bayes dengan akurasi 95.40% dan nilai AUC 0.877.
Analisis dan Pengembangan Teknik Auto Lipsync Pada Divisi Produksi Animasi 2D di MSV Studio Kristama, El Johan; Suyanto, M.; Al Fatta, Hanif
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.212

Abstract

The influence of the pipeline in the 2D animation industry greatly affects the animation production process to be effective and efficient so that it can produce good animation but with minimal effort. MSV Studio itself has several divisions in the production process, one of which is the animation production division. In producing a 2-dimensional animated film in which there are many conversation scenes, mouth movements are needed that match the voice or character dialogue. With the auto lipsync technique, animating mouth movements that match the dialogue can be done quickly and accurately so as to cut animation production time efficiently. This study provides an overview of how the mouth movement animation of a 2-dimensional character is created and can move automatically according to the sound entered into the software, compared to mouth movement animations that are created or drawn manually one by one. In the end, this study can be a reference in making mouth movement animations in 2D animated films, and can be developed again in the future.
Implementasi Metode Mac Spoofing Pada Wifi Jammer NodeMCU ESP8266 Di Client Windows 10 Adjie, Galah Seno; Kustanto, Kustanto; Widada, Bebas
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.214

Abstract

With the development of the increasingly fast especially in the areas of network technology, users are expected to to keep track of it so as not to lose by other users. The need for a new wifi network is becoming a basic requirement for the community both for the students and for the workers, the presence of unexpected events the client disconnected from wifi router which resulted in the absence of a direct internet connection without any warning or commonly called wifi jammer. In the current research aims to create a program for clients to avoid wifi jammer, this program works by changing the client mac address or usually called mac spoofing method which are run by the client, with a new registry file filled into the directory automatic batch file with regedit to get the new mac address. The program uses the Java netbeans GUI to simplify operations by clients, a different configs can be used automatically. The results of this program in the form of a new mac address will be shown in the program can to avoid a wifi jammer.
Aplikasi Pembelajaran Matematika di SMP Negeri 2 Mojolaban Berbasis Android Susanto, Edy; Puspitasari, Norma; Fitri, Liza Aulia
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.215

Abstract

Mathematics is a subject that is often considered difficult by most students do not like math lessons. In this pandemic period learning methods use online systems so that teachers are not obliged to face-to-face with students. This makes students overwhelmed with this one subject. The students only get an explanation of learning through google meet / zoom. Sometimes signals and less supportive data packets become a barrier to listening to learning so that some of them are difficult to accept explanations from teachers. Based on the author's observations, the solution to the problem is to develop a system that includes a mathematics curriculum, not a curriculum but also practical problems and mathematics video tutorials. To allow students to play the video again if they don't understand the topic of mathematics. The author's method of developing this mathematics learning application uses the Multimedia Development Life Cycle (MDLC) method. Applications created using coded programming blocks. The final result obtained by making this mathematics learning application students or users can learn online not limited to time and place. With system results that can be accessed by admins and users. For admin access rights, namely student data, class data, test periods, question banks, practice questions, test questions, assignment data, assignment report data, student data report, per- Chapter grade data report, and per-student grade report. As for users, they can access learning materials, question exercises, question banks, learning videos, practice questions, tests, and assignments. The disadvantage of this Mathematics Learning Application is that there is no live chat menu feature with mathematics subject teachers.
Sistem Informasi Geografis Sumber Daya Air Kabupaten Klaten Puspitasari, Norma; Wahyudi, Muhammad Hari; Agustina, Sinta
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 7 No 1 (2021): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v7i1.217

Abstract

Water is one of the sources of human life that flows to a lower place without knowing administrative boundaries. Its existence follows the hydrological cycle which is closely related to weather conditions in an area so that its availability is uneven at all times and regions. Water resources consist of water, water resources and water resources contained therein. In order to support Government Regulation Number 42 of 2008 concerning sustainable management of water resources, one of the responsibilities of the government and local governments is to manage water resources information systems. In the current system, the management of water resources in Klaten Regency is still manual and not computerized properly, so data collection on water resources is less accurate and precise. The purpose of this system is to make it easier to collect data on water resources in Klaten Regency. This system is made using the Waterfall method starting from a system that is carried out sequentially with needs analysis, system design, program coding, program testing, and program implementation. The result of the system is a website that is made with a good design so that it is easy to use in inputting data.
Sistem Informasi Pengelolaan Dana Desa Kabupaten Klaten Puspitasari, Norma; Wahyudi, Muhammad Hari; Damayanti, Wandha
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 6 No 2 (2020): Desember
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v6i2.218

Abstract

Currently, the Klaten Regency Discominfo requires a village fund management system for transparency to the community. In the current system, data management in terms of village fund transparency is still manual and not computerized properly, so that the process of transparency in managing village funds to the community is still in the form of a large baleho which is often damaged due to several factors, namely vandalism and natural factors.The purpose of this system is to facilitate the management of village funds, to facilitate the transparency of village funds to the community. The method used is the waterfall method starting from working on a system that is carried out sequentially or linearly with needs analysis, system design, program coding, program testing, program implementation.The final result obtained by the creation of an information system for managing village funds in the Klaten district by applying the Laravel framework, the Klaten district village government can report the transparency of village fund management to the community. With the results of the system that can be accessed by admins and users, namely news data, income data, expenditure data, and print reports.