cover
Contact Name
Ali Ramadhan
Contact Email
ali.ramadhan@mercubuana.ac.id
Phone
+6285813007765
Journal Mail Official
jurnal.narada@mercubuana.ac.id
Editorial Address
Fakultas Desain dan Seni Kreatif Universitas Mercu Buana Gedung E Lantai 4 Jl. Raya Meruya Selatan no.1, Kembangan, Jakarta 11650 Tlp./Fax: +62215871335
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
Narada : Jurnal Desain dan Seni
ISSN : 24775134     EISSN : 26215233     DOI : https://dx.doi.org/10.22441/narada
Core Subject : Art,
Narada: Jurnal Desain dan Seni diterbitkan oleh Fakultas Desain dan Seni Kreatif, Universitas Mercu Buana. Jurnal ini merupakan sarana untuk mempublikasikan tulisan ilmiah berupa hasil penelitian, hasil pemikiran (gagasan konseptual), serta hasil perancangan karya desain dan seni terapan (Applied Art) dalam ruang lingkup bidang desain dan seni rupa yang mencakup desain interior, desain produk, desain fashion, desain multimedia, desain komunikasi visual, fotografi, HAKI Desain, Hak Cipta Desain serta bidang perluasan yang ditujukan untuk mengembangkan bidang ilmu tersebut. Narada: Jurnal Desain dan Seni terbit sebanyak tiga kali dalam setahun, yakni pada bulan April, September, dan Desember. NARADA Jurnal Desain dan Seni menerima artikel yang ditulis menggunakan Bahasa Indonesia.
Articles 217 Documents
MEMAHAMI PERAN KUALITAS VISUAL DALAM MENINGKATKAN PENGALAMAN PENGGUNA VR PADA PRESENTASI DESAIN INTERIOR Pramalystianto, Andhika
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.010

Abstract

With the development of digital technology, Virtual Reality (VR) has become an innovative tool in interior design presentation and exploration. VR allows users to interact with the space immersively, providing a more realistic experience compared to two-dimensional representations. One of the main factors that affects the quality of the user experience in VR is visual resolution. Higher resolution can increase the level of realism, clarifying material details, lighting, and textures, and reducing distracting visual effects, such as pixelation or blur. In the context of interior design, an optimal visual experience is essential to help designers and clients understand the scale, composition, and atmosphere of a space before the realization stage. Therefore, this study aims to explore the extent to which visual resolution in VR can affect user perception and interaction, and how optimizing display quality can improve the effectiveness of VR as an interior design presentation tool. The research method includes data collection through questionnaires, observations, and experiments on interior design users. The results of the study show that the use of high resolution directly increases respondents' interest and the effectiveness of using VR as a visualization tool in interior design. This shows the great potential of VR technology in enhancing the virtual interaction experience, as well as providing important directions in the selection of visualization media in the future. With high resolution, VR is able to provide a more realistic and immersive visual experience for users, which in turn can improve the understanding and appreciation of interior design. These findings provide a foundation for further development in the application of VR technology in the design industry, as well as emphasizing the importance of considering the visual resolution factor in its use. Thus, this study not only provides new insights, but also offers practical contributions to the development of VR in the context of interior design.
PENGENDALIAN PENCAHAYAAN ALAMI BTP INNOVATION GALLERY MELALUI INTERIOR SHADING SYSTEM Abdulhadi, Reza Hambali Wilman; Hapsoro, Agustinus Nur Arief; Perdana, Aditya Bayu; Nugroho, Ardianto
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.001

Abstract

In the design of a space, daylighting related to space lighting standards, as well as the visual comfort of users are important to fulfill. In terms of lighting control, natural lighting is difficult to control because it always changes based on the weather, time of day, month, building orientation and inclination angle. Architecture, fullfill visual comfort through natural light and it is usually done through building orientation, use of types of openings, glass, landscape elements in relation to control the amount of light entering the room. Meanwhile, in the realm of interior design, the strategy for meeting the level of illuminance is usually carried out through arranging the layout and elements behind the windows such as curtains, vitrasse and roller blinds which are integrated with an artificial lighting system. Another phenomenon encountered is that many buildings use glass facades, thus implementing sun shading on the outside of the building, become a problem. It is necessary to think about other strategies for this problem. This is what researchers suspect is happening in the BTP Innovation Gallery, where the entire building facade uses glass. For this reason, it is necessary to develop interior elements to overcome building problems, especially those that use glass facades on almost the entire building. To provide development of existing technology in interior space, the research carried out was in the form of developing a strategy for controlling indoor light (interior shading system) statically through simulation tests using dialux software. The research method was carried out using quantitative methods by first analyzing the illumination that occurs inside the building. In the next stage, experiments were carried out with different shading system forms and with different opening angles. From the research results, it was concluded that the interior shading system that approaches the uniformity of illuminance ratio value is the interior shading system with a vertical shape of 45 degrees, although the resulting value cannot be said to be perfect because the value is still below the required standard.
KONSEP SMART LIVING PADA DESAIN INTERIOR RUANG TUNGGU PELANGGAN SEBAGAI INOVASI PERAWATAN BANGUNAN BENGKEL GAMA JAYA MOTOR Ramadhani, Viola Malta; Nurmalasari, Riana
Narada : Jurnal Desain dan Seni Vol 12, No 1 (2025)
Publisher : Universitas Mercu Buana

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Abstract

Gama Jaya Motor is a car repair and maintenance workshop located in Surabaya. As a business entity, Gama Jaya Motor needs to manage its property to support its operations, one of which is building maintenance. In a workshop business, the customer waiting room is one of the most important aspects of property management, as it is directly used by customers. The interior of the customer waiting room should be designed to be attractive and aesthetically pleasing while maintaining customer comfort. This can be achieved by implementing an interior design concept based on smart living. This concept integrates various smart devices based on the Internet of Things (IoT) into the interior or building design, not only to enhance customer comfort but also to improve the operational efficiency of the workshop. This study employs a design-based case study method. The design process is carried out through field observations, interviews, and an analysis of spatial and technological requirements that can be integrated. The smart devices applied in the design include automatic lighting systems, CCTV, smart switches, smart sockets, and IoT-based temperature control systems. In addition to enhancing customer comfort, the implementation of the smart living concept is also expected to improve energy efficiency and the security of the workshop environment.
PERANCANGAN TACTILE BOOK SEBAGAI MEDIA PEMBELAJARAN AKSARA SUNDA UNTUK TUNANETRA Darmawan, Agus; Desmiati, Putri
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.006

Abstract

Indonesia has various kinds of culture that we can see such as traditional clothing, rare ancient objects, music, dance, etc. One of the many Indonesian cultures in West Java is the Sundanese script. Sundanese script is also a social component that is maintained, including for the younger generation with special needs such as the blind. article 6 section 6 Republic of Indonesia Regulation no. 4 of 1997 concerning Persons with Disabilities, specifically explains that every person with disabilities has the same freedom to develop their talents, potential and community activities, especially for the younger generation of people with disabilities in the family and local environment. This research aims to develop Sundanese script for the blind using Tactile book media. Tactile books are books that have visual illustrations that can be read with the sense of touch. The method applied in this research is a qualitative descriptive method with data collection methods through literature studies and interviews. Results of exploration through planning material books as a vehicle for learning Sundanese script for the blind. The aim of the results of this research is to provide useful information for blind people in order to preserve Sundanese script culture in Sukabumi.
INOVASI PEMANFAATAN LIMBAH KULIT BUAH KAKAO SEBAGAI PEWARNA TEKSTIL ALAMI (STUDI KASUS: KAKAO DI KABUPATEN JEMBRANA) Wulansari, Vita; Utami, Sri; Pramesti, Ni Putu Anggita Okta
Narada : Jurnal Desain dan Seni Vol 12, No 1 (2025)
Publisher : Universitas Mercu Buana

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Abstract

In the current era, the fashion industry is very developed, high market demand has resulted in mass production of clothing. To prevent the occurrence of fast fashion, world fashion players have now implemented a sustainability system which is done by producing clothes from fabrics made from natural fabric, minimal patterns, and using natural textile dyes. In Indonesia, people now know more about sustainable fashion, one of which is the application of natural textile dyes to fashion products. With abundant natural resources, especially plant species, it can be utilized and has the potential to be developed. One of them is cocoa, cocoa plantations in Indonesia are very developed, especially in Jembrana Regency, Bali, which is the largest cocoa producer in Bali. Cocoa shells are waste that has not been utilized much, in this paper we will present a new innovation in the form of textile dyes from cocoa shell waste, which is expected to help reduce chemical dye pollution in the environment and develop local regional potential in terms of the welfare of local farmers.
PENGENALAN CERITA MITOLOGI MAKASSAR: LEGENDA PENJAGA TAHTA KEMBAR MELALUI BUKU DIGITAL ILUSTRASI KYRAN Shabiriani, Uzda Nabila; Retanubun, Immanuel Sean Keane
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.002

Abstract

Sulawesi Island is rich in myths, one of which is the legendary tale from Makassar City. This research underlines the Legend of the Twin Thrones, a story about Suri Pa'langi, a warrior chosen by the twin spirits of Gowa and Tallo to protect Makassar from the threat of a portal that releases monsters. The story seamlessly interweaves historical fragments of the Gowa-Tallo Kingdom and fantasy in order to construct an interesting plot that reflects Makassar's cultural unity. Further, it is intended that the development of the Digital Illustrated Book "Kyran" will introduce the mythology of Makassarese to the youth of Indonesia. This study applies a descriptive narrative method and exploratory approach in the concept of pipeline art, including character, setting, and illustration with themes of fantasy, adventure, and action. The illustrations are colored with Makassar's characteristic colors and feature dark visuals that add to the mythological atmosphere. The main characters are Isla Neith, Erland Ghafari, Sanna Devana, Tirza Keres, and Suri Pa'langi. A moon-shaped portal that appeared 20 years ago is the main villain, unleashing monsters and wreaking havoc. Kyran is a digital book that shows mythology in an exciting and relatable way for teenagers. The results showed that the story significantly improved the teenagers' knowledge of Nusantara mythology and could be considered as a new media for learning. This book can also popularize Indonesian mythology worldwide.
INTERPRETASI TOKOH MELALUI POSTER FILM JALAN YANG JAUH JANGAN LUPA PULANG Putra, Dhika Purnama; Saefudin, Ahmad Thabathaba’I
Narada : Jurnal Desain dan Seni Vol 12, No 1 (2025)
Publisher : Universitas Mercu Buana

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Abstract

Poster as one of the promotional tools that combine text and images, have an important role in film marketing strategies. Posters not only provide information, but also create emotional impressions through visual signs. In this context, posters function as a medium to convey the atmosphere and main theme of the film to potential viewers. For example, the film "Jalan Yang Jauh Jangan Lupa Pulang". This film poster displays emotional elements and visual signs that are characteristic of the characters, so it becomes an object of semiotic research to understand the interpretation of the characters in the poster. The purpose of this study is to analyze the interpretation of each character through the visual signs of the film poster. This study is expected to understand how the interpretation of the characters through the film poster "Jalan Yang Jauh Jangan Lupa Pulang" using qualitative methods and Roland Barthes semiotics.
PENGARUH UNSUR SINEMATOGRAFI KDRAMA TERHADAP EFEK SINEMATERAPI PADA PEREMPUAN PEKERJA DI DKI JAKARTA Fitriati, Trimalda Nur; Satrinia, Dwina; Sularso, Alva Nurvina; Rahmayadi, Gagas Ezhar; Azzahrah, Aprilia Putri
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.007

Abstract

As economic demands increase and gender roles change, the number of working women increases. The challenges faced by working women are also high, because they need to balance their roles as "housewives" and career women. This resulted in an increasing stress levels in working women. Another way to overcome stress beside getting enough rest is to do enjoyable things, such as doing hobbies or watching films. K-drama has regained its place in the hearts of Indonesian women for their popularity both in storylines and attractive casts. It has elements that can reduce the stress of their viewers. Therefore, this study aims to determine the cinematographic elements of K-dramas that can provide a cinematherapy effect on working women. This study uses both qualitative and quantitative methods. The main data collection was carried out by interviewing female working respondents who live in DKI Jakarta. As a result, the cinematographic element that has the most influence on the cinematherapy effect on K-dramas is the type of shot. According to a number of respondents, types of shots such as medium close up, extreme close up, are able to enhance the dramatic effect from humorous scenes of K-drama.
PEMANFAATAN KASUR PASIR SEBAGAI MATERIAL BERKELANJUTAN : STUDI KASUS KASUR PASIR DI KAMPUNG KASUR PASIR, DESA LEGUNG TIMUR, SUMENEP Maharlika, Febry; Ramadhanty, Diva Lhatifa
Narada : Jurnal Desain dan Seni Vol 12, No 1 (2025)
Publisher : Universitas Mercu Buana

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Abstract

Kasur pasir merupakan elemen budaya unik di Kampung Kasur Pasir, Desa Legung Timur, Sumenep, yang telah digunakan secara turun-temurun sebagai alas tidur. Penelitian ini bertujuan untuk menganalisis pemanfaatan kasur pasir sebagai material berkelanjutan dengan mempertimbangkan kriteria durable, reclaimed, non-toxic, biodegradable, low emission, resilient, dan renewable. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus. Data dikumpulkan melalui observasi lapangan, wawancara mendalam dengan warga, serta analisis dokumentasi video. Pengambilan data dilakukan dalam dua periode, yaitu pada 23 September 2023 dan 18 Januari 2025. Analisis data dilakukan secara deskriptif-kualitatif dengan tahapan reduksi data, penyajian data, dan penarikan kesimpulan.Hasil penelitian menunjukkan bahwa pasir yang digunakan untuk kasur pasir berasal dari lingkungan sekitar dan mengalami proses sederhana berupa penjemuran serta pengayakan sebelum digunakan. Material ini bersifat tahan lama (durable), dapat digunakan kembali (reclaimed), serta memiliki emisi rendah (low emission) karena pengolahannya tidak melibatkan proses industri yang kompleks. Selain itu, kasur pasir tidak mengandung zat beracun (non-toxic), mudah berintegrasi dengan lingkungan (biodegradable), dan memiliki ketahanan yang baik terhadap perubahan suhu (resilient). Pasir juga merupakan material yang dapat diperbarui secara alami (renewable), sehingga dapat terus dimanfaatkan tanpa merusak keseimbangan ekosistem secara signifikan.
PENDEKATAN ADAPTIVE REUSE PADA BANGUNAN KOMERSIAL NON-CAGAR BUDAYA DI KOTA BANDUNG Amelia, Kiki Putri
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.003

Abstract

Adaptive reuse, defined as the practice of repurposing old buildings by converting them to serve new functions, has become an increasingly common phenomenon in commercial building in Bandung. In the city of Bandung, the local government has established specific guidelines for the classification of cultural heritage buildings, meaning that not all old buildings are recognized as heritage assets. The phenomenon found in commercial buildings nowadays is the reuse of old buildings, with transformation of transforming them into new functions. One common approach is seen in heritage buildings, termed adaptive reuse, where transformations maintain conservation values and principles. Field observations show many non-heritage buildings applying some principles of adaptive reuse in their implementations. Adaptive reuse principles, aligned with decision considerations in implementation, are in line with the principles of transforming forms. Qualitative methods with case studies and data triangulation prove several points in adaptive reuse principles used in transforming old buildings into new ones that are not heritage buildings. Although historical value is not the main focus of these decisions, they refers more towards other aspects such as social, economic, and aesthetic values, which can be additional points in design that are not found in new building designs.