cover
Contact Name
Agus Perdana Windarto
Contact Email
aguspw.amcs@gmail.com
Phone
+6282273233495
Journal Mail Official
agus.perdana@amiktunasbangsa.ac.id
Editorial Address
Sekretariat Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Jln. Jendral Sudirman Blok A No. 1/2/3 Kota Pematang Siantar, Sumatera Utara 21127 Telepon: (0622) 2243 email : jurasikstbtunasbangsa@gmail.com
Location
Kota pematangsiantar,
Sumatera utara
INDONESIA
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika)
ISSN : 25275771     EISSN : 25497839     DOI : 10.30645
Core Subject : Science,
JURASIK adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa Pematangsiantar yang bertujuan untuk mewadahi penelitian di bidang Sistem Informasi dan Teknik Informatika. JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika) adalah jurnal ilmiah dalam ilmu komputer dan informasi yang mengandung literatur ilmiah pada studi murni dan penelitian terapan dalam ilmu komputer dan informasi dan ulasan publik pengembangan teori, metode dan ilmu terapan yang berkaitan dengan subjek. Jurnal ini pertama kali mendapat ISSN dengan nomor 2527-5771 pada tahun 2016 untuk terbitan cetak dan mulai 2017 beralih ke terbitan elektronik dengan nomor ISSN 2549-7839. Pengiriman artikel tidak dipungut biaya, kemudian artikel yang diterima akan diterbitkan secara online dan dapat diakses secara gratis. JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika) adalah sebuah jurnal peer-review secara online yang diterbitkan bertujuan sebagai sebuah forum penerbitan tingkat nasional di Indonesia bagi para peneliti, profesionaldan praktisi dari industri dalam bidang Ilmu Kecerdasan Buatan. JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika) menerbitkan hasil karya asli dari penelitian terunggul dan termaju pada semua topik yang berkaitan dengan ilmu komputer. JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika) terbit 1 (satu) nomor dalam setahun. Artikel yang telah dinyatakan diterima akan diterbitkan dalam nomor In-Press sebelum nomor regular terbit. JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika) telah terindeks Google Scholar, Garuda, Crossref dan terus akan diupdate mengikuti perkembangan. Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) telah melakukan perubahan jumlah terbitan dari 1 x setahun (Juli) menjadi 2 x setahun (Februari dan Agustus) dan telah melakukan perubahan data administrasi pada laman LIPI dengan url: http://u.lipi.go.id/1480905139. Topik dari jurasik adalah sebagai berikut (namun tidak terbatas pada topik berikut) : Artificial Intelligence, Digital Signal Processing, Human-Computer Interaction, IT Governance, Networking Technology, Optical Communication Technology, New Media Technology, Information Search Engine, Multimedia, Computer Vision, Information System, Business Intelligence, Information Retrieval, Intelligent System, Distributed Computing System, Mobile Processing, Computer Network Security, Natural Language Processing, Business Process, Cognitive Systems, Software Engineering, Programming Methodology and Paradigm, Data Engineering, Information Management, Knowledge-Based Management System, Game Technology.
Articles 462 Documents
Rancang Bangun Aplikasi Monitoring Prestasi dan Tata Tertib Mahasiswa Menggunakan Framework Laravel Berbasis Website di Polimarin Gunawan Budi Santoso; J Juwarlan; Amthori Anwar; W Widodo; Agung Saputra; Akhmad Busyroh Alfiana; Bagus Setiawan; Ayu Lestari
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 1 (2026): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i1.952

Abstract

The student performance and discipline monitoring application is a system designed to assist in the digital management of academic and behavioral data of students. This study aims to develop a web-based application using the Laravel framework to meet the needs of the Polimarin. The application is designed to monitor student performance progress and efficiently document disciplinary violations. The system development method uses the Waterfall model, which includes the stages of analysis, design, testing,implementation, and evaluation. The Laravel framework was chosen due to its advantages in data management, security, and ease of integration. Other supporting technologies include MySQL for the database, as well as HTML, CSS, and JavaScript for user interface development. This study resulted in a web-based monitoring application with several main features, such as academic performance data management, disciplinary violation recording, and report generation in the form of graphs and tables. System testing shows that the application functions according to user needs and is capable of improving efficiency in student data management.
Analisis Forensik Pola Interframe Video Forgery Menggunakan Optical Flow Muhammad Ikhsan; Farid Wajidi; Tommy Nugraha Manoppo
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.969

Abstract

The advancement of digital multimedia technology has made video manipulation increasingly accessible, making video authentication in digital forensics more critical than ever. This study analyzes interframe Video Forgery patterns using Lucas-Kanade and Farneback Optical Flow methods to detect frame insertion, frame deletion, and frame duplication across 10 manipulation videos sourced from the Kaggle platform. The research stages include frame extraction, grayscale conversion, Optical Flow estimation, and motion magnitude pattern analysis. Each manipulation type produces distinctive patterns, frame deletion generates a single magnitude spike, frame insertion produces two spikes at the entry and exit points of the inserted segment, and frame duplication yields a repeating pattern between the original and duplicated sequences. Both methods successfully detected 9 out of 10 datasets with different failure cases, demonstrating that their complementary use provides more comprehensive detection coverage for temporal forensic analysis of manipulated videos.
Analisis Determinan Adopsi Mobile Payment Menggunakan Extended UTAUT dengan Moderasi Age Mohammad Khoirin; Edwin Pramana; Endang Setyati
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.960

Abstract

This study aims to analyze the factors influencing Mobile Payment adoption using the Extended Unified Theory of Acceptance and Use of Technology (Ex-UTAUT) model with age as a moderating variable. A quantitative approach was employed using Structural Equation Modeling (SEM) with AMOS on 469 Mobile Payment users. The proposed model examined the effects of Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Conditions, Perceived Trust, Perceived Risk, Perceived Cost, and Self-Efficacy on Behavioral Intention. The results revealed that Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Conditions, Perceived Trust, Perceived Risk, and Self-Efficacy significantly influenced Behavioral Intention, while Perceived Cost showed no significant effect. Among all variables, Social Influence emerged as the strongest predictor of Mobile Payment adoption. Furthermore, Multi-Group Analysis (MGA) demonstrated that age significantly moderated the relationships between Facilitating Conditions and Behavioral Intention, as well as between Self-Efficacy and Behavioral Intention. The findings indicate that younger users are more influenced by self-confidence in using technology, whereas older users are more dependent on supporting facilities and system readiness. This study contributes to the extension of the UTAUT framework by incorporating psychological factors and provides practical implications for improving Mobile Payment services, security, and user experience.
Rancang Bangun Alat Tongkat Pintar Berbasis Arduino Untuk Pemandu Arah Untuk Tunanetra Nelly Agustina Siregar; M. Fakhriza
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.974

Abstract

Visually impaired individuals continue to face mobility challenges due to the limitations of conventional white canes, which can only detect obstacles through direct physical contact. This study aims to design and develop an Arduino Nano-based smart cane as a navigation aid capable of detecting obstacles in real time and providing user location information. The system integrates an HC-SR04 ultrasonic sensor for obstacle detection, a Neo-6M GPS module for location tracking, a buzzer and vibration motor as notification devices, and the Mamdani Fuzzy method to determine the appropriate warning level based on the detected distance. The research employed the Research and Development (R&D) method, consisting of needs analysis, system design, implementation, testing, and evaluation. The testing results indicate that the HC-SR04 ultrasonic sensor successfully detected obstacles with a measurement error ranging from 0.00% to 5.00%. The Mamdani Fuzzy method effectively regulated the vibration motor intensity and buzzer frequency according to the obstacle distance, while the GPS module accurately displayed the user's coordinates. Overall system testing demonstrated that all components operated in an integrated manner to detect obstacles and provide timely warnings to the user.
Pengembangan Game Edukasi Interaktif Untuk Meningkatkan Pemahaman Konsep Dasar Sistem Operasi Untuk Siswa SMK Bidang Keahlian Rekayasa Perangkat Lunak Yudhi Adhi Prasetya; Dias Aziz Pramudita
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.965

Abstract

Low student motivation and limited understanding of Basic Operating System Concepts are common issues in vocational high school learning. The use of conventional teaching methods tends to reduce students' interest and hinder their understanding of the material. This study aimed to develop a Construct 3-based interactive educational game for Basic Operating System Concepts and examine its feasibility and effectiveness. The study employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The participants were media experts, material experts, and tenth-grade students of the Software Engineering Program at SMK Bakti Nusantara Sidoharjo. Data were gathered through observations, interviews, questionnaires, and tests. The findings indicated that the developed media achieved a student response rate of 84.53%, which was classified as very feasible. The implementation also improved student learning outcomes, with the average score increasing from 75.00 on the pretest to 89.67 on the posttest and an N-Gain score of 0.59 categorized as moderate. These findings suggest that the Construct 3-based interactive educational game is feasible for learning and can enhance students' understanding of Basic Operating System Concepts.
Perancangan Sistem Reservasi Online Berbasis Web Dengan Metode Prototype Pada Okego Resto Salatiga Desvia Putri Maheswari; Hanna Prillysca Chernovita
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.956

Abstract

OkeGo (Omah Kebon Solotigo) Resto is a restaurant in Salatiga City that has problems with the reservation process which is carried out conventionally by relying on telephone or whatsapp messages. This process risks double bookings, manual recording errors, and inefficiencies in managing reservation data. This study aims to design a web-based online reservation system that customers can use to make reservations and employees can use to manage reservation data and table availability. The method used in this study is descriptive qualitative with data collection techniques through observation and interviews. The system design method applies a prototype approach with the use of the figma application for design creation.
Perancangan Sistem Penyewaan Motor Pada PT. Caraka Trans Jakarta Yogasetya Suhanda; Septiana Ningtyas; D Dedi
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.970

Abstract

The development of information technology has encouraged companies to implement computerized systems to improve service quality. PT. Caraka Trans Jakarta still rents motorbikes by phone or by having the renter come directly to the location, making it difficult to obtain information about motorbike availability quickly. Furthermore, unintegrated recording has the potential to lead to manipulation of rental and financial data. This study used qualitative methods with observation and interview techniques, while a SWOT analysis was used as the basis for system design. The results produced a web-based motorbike rental information system using the Laravel framework and a MySQL database that supports the rental, payment, return, and data management processes by the admin. Based on a feasibility analysis of technological, operational, and legal aspects, the system was declared feasible to implement. The implementation of the system can speed up the rental process, simplify transactions, reduce the potential for data manipulation, and improve service efficiency for renters..
Sistem Informasi Point of Sale Dengan Pencatatan Utang Berjalan Dan Rekomendasi Produk Muhammad Abdullah; Hanifah Permatasari; Agustina Srirahayu
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.961

Abstract

Toko Sembako Pak Sabar in Sukoharjo still records sales transactions, customer debts, and stock manually, leading to recording errors, data loss, stock inaccuracies, and operational losses. This study aims to design and build an integrated web and mobile-based Point of Sale (POS) information system with a running-debt recording module and a hybrid product recommendation system combining 30-day internal transaction data and 30-day Google Trends external data. The system was developed using the Waterfall SDLC model. The web admin application uses Laravel, the cashier mobile application uses Flutter, and MySQL as the database. Inter-platform communication uses REST API with token-based authentication via Laravel Sanctum. Testing used Black Box Testing across twelve functional scenarios and API security testing via Postman. Results show the system successfully records transactions, manages stock in real-time, handles complete running-debt mechanisms, generates automatic financial reports, and provides hybrid product recommendations with 80% Precision, 75% Recall, and 77.4% F1-score—higher than the internal-only approach (68% Precision, 62% Recall). All functions performed as required with an average response time below 2 seconds.
Sistem Informasi Akademik Berbasis Web SMA Methodist 3 Palembang Menggunakan Framework Laravel Dengan Metode Extreme Programming Maria Ulfa; Tiara Wulan Sari; Deni Erlansyah; Taqrim Ibadi; Dinny Komalasari
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.975

Abstract

An Academic Information System is a system designed to support the integrated management of academic data and the dissemination of academic information. The management of academic data at SMA Methodist 3 Palembang is still carried out using conventional methods by utilizing separate Microsoft Excel files. This approach has the potential to cause data entry errors, data duplication, document loss, and delays in generating academic reports. This study aims to develop a Web-Based Academic Information System capable of integrating the management of student data, teacher data, subjects, class schedules, attendance records, grades, and tuition fee (SPP) payments into a single system. The system was developed using the Extreme Programming (XP) method, an iterative software development approach that actively involves users throughout each stage of the development process. The result of this study is a Web-Based Academic Information System application that assists SMA Methodist 3 Palembang in managing academic data in an integrated manner, accelerating data processing and information delivery, and improving the effectiveness and efficiency of academic data management.
Analisis dan Perancangan Ulang UI/UX Aplikasi POS Kasir Warung Menggunakan Design Thinking Audrey Andya Azzahra; Rinda Hesti Kusumaningtyas; Nadwa Meilan Iffa; Siti Neng Afiya
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.966

Abstract

The digitalization of micro, small, and medium enterprises (MSMEs) is increasingly driven by the needs of micro-scale businesses—such as small grocery stalls (warung), small shops, home-based businesses, and businesses with simple transaction records—to manage transactions, products, and sales reports more efficiently through Point of Sale (POS) applications. At the micro scale, business owners typically only monitor incoming and outgoing cash flow without systematically calculating turnover, do not know their net profit, and lack structured stock and capital records. The micro scale was chosen as the focus of this study because it is characterized by relatively lower digital literacy, limited capital, the need for simpler interfaces, and a high dependence on smooth daily transactions compared to small or medium-sized businesses. However, POS applications for novice users at this scale often face interface challenges, particularly in navigation, display consistency, and information clarity. This study aims to analyze and redesign the UI/UX of the Kasir Warung POS application using the Design Thinking approach. The research data were obtained through observation of Kasir Warung features, analysis of micro-scale MSME user needs, analysis of the redesign prototype, and benchmarking against three competitor applications with similar POS service characteristics. The research stages consisted of empathize, define, ideate, prototype, and test. The findings identified six main issues: unintuitive navigation, weak visual hierarchy, confusing UI structure, limited onboarding and error handling, interfaces that are less friendly to novice users, and low design consistency. The redesign prototype applied the concept of Simple POS for Everyday Warung by improving the dashboard, cashier transaction, cart, payment, report, settings, and help screens. These findings indicate that a user-centered redesign can improve workflow clarity, transaction efficiency, and the overall quality of the user experience for micro-scale MSME users.