cover
Contact Name
Zainal A.Hasibuan
Contact Email
zainalhasibuan@aptikom-journal.id
Phone
+62 85778834017
Journal Mail Official
itsdi@aptikom-journal.id
Editorial Address
Premier Park 2 Ruko Blok B-11 Jl. Kampung Kelapa PLN Kel. Cikokol Kec. Tangerang, Tangerang, Provinsi Banten
Location
Kota tangerang,
Banten
INDONESIA
IAIC Transactions on Sustainable Digital Innovation (ITSDI)
ISSN : 26866285     EISSN : 27150461     DOI : https://doi.org/10.34306/itsdi
IAIC Transactions on Sustainable Digital Innovation (ITSDI e-ISSN : 2715-0461 , p-ISSN : 2686-6285 ) managed by Indonesian Association on Informatics and Computing (IAIC) and supported by Alphabet Incubator . ITSDI provides media to publish scientific articles from scholars and experts around the world related to the Computer Science/informatics, Computer engineering/computer systems, Software Engineering, Information Technology, and Information Systems, Circular Digital Economy, Cyber Security, Data Science, and Artificial Intelligence topics. All URL of published articles will have a digital object identifier (DOI).
Articles 126 Documents
Classification of Leaves Based on the Shape of Leaves Using Convolutional Neural Network Methods Syahrir, Rizka Zulfani; Eri Prasetyo Wibowo
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.491

Abstract

One part of the tree, namely the leaves, which grow on the branches, has several types of leaves consisting of 4 shapes, ranging from circular shapes, elongated shapes, and some even have a finger shape. Often we mistake the shapes of these leaves. This study discusses the classification of leaves based the shape of the leaf bones using the Convolutional Neural Network, which is used to classify data that has been labeled using one of the methods, namely supervised learning. The purpose of this method is to classify a variable into the variables that have been listed. The goal is to classify leaves based on leaf shape to implement a Convolutional Neural Network algorithm model for leaf classification based on bone shape, which will produce an accuracy value. Accuracy values are obtained from conducting experiments at the training and trial stages. So it can be concluded using the epochs parameter of 30 and a batch size of 128, using ReLU and Softmax activations. The results obtained for the accuracy value for training are 98.52%, while the validation is 89.06%.
Blockchain Innovation: Current and Future Viewpoints for the Travel Industry Untung Rahardja; Qurotul Aini; Sabda Maulana
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.499

Abstract

Disintermediation of the travel industry in the modern area has the most powerful and successful innovation, obviously with the assistance of Blockchain innovation. The market structure has changed since the appearance of online travel planners. Determined to improve the system for the travel industry that as of now depends on this blockchain innovation, for which the reason for this paper was made, a subjective strategy with semi-organized meetings appears to be appropriate to decide the ideal use to draw out the fundamental capability of this blockchain innovation for the business. the travel industry as per specialists. From the consequences of meetings led just as from the aftereffects of considering the impact of blockchain on business, it tends to be inferred that blockchain innovation is a fitting new advance as far as restricting and forbidding new go betweens in the entrance of the travel industry, subsequently it will prompt the vanishing of go-betweens from the travel industry market and an increment in the framework straightforward that everybody knows.
Locked And Tied: Locking Chain And Change Of Problems Khoirunisa, Alfiah; Kartini; Raihan
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.500

Abstract

Blockchains are typically named as democratisation technologies, however ever, their relationship with the law and general democratic establishments remains uncertain. First, it compares blockchain technology with the broader theory of transparency. Second, it examines the link between transparency and democracy, and asks how blockchain technology mediates these relationships. Finally, it studies blockchain however technology affects specific manifestations of transparency and freedom of information. The conclusion of this text is that the relationship between transparency and democratic ideals is complex, controversial, and extremely contextual; the “democratized” technical transparency embedded within the blockchain will simply be evidenced in its application. It's undemocratic. while not considering the political gatekeepers and also the legal, social, and cultural desires that support these goals, blockchain technology cannot bring home the bacon the broader goals of transparency.
Gamification Model Framework and its Use in E-Learning in Higher Education Toimah, Tatu Fidiatu; Maulana, Yusril Ihza; Fajar, Irfan
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.520

Abstract

The manuscript that we examined contains the introduction of gamification into e-learning lecture activities in universities. A literature study will explain conceptual differences between the techniques and methods of mechanics and game dynamics used by students. Gamification will be combined into e-learning at a university, and this has various benefits in the learning process, such as higher motivation, more fun learning, and active learning. This Paper shows the importance of gamification in learning, including in higher education. The manuscript that we created presents a different perspective on the concept of gamification in the University. The innovation in this paper describes incorporating characteristics of gamification and e-learning that can demonstrate the practical use of gamification in e-learning. The method used is a literature study. Further research expected that this framework can be applied in various universities.
Android Based Application of Bussines License at Department Of Industry and Trade In Jayapura City Wattimena, Fegie Yoanti; Batlyakru, Lukas
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.521

Abstract

Android Based Application of Bussines License at Department Of Industry and Trade In Jayapura City was built with the aim of making it easier for applicants to apply for SIUP online using cellphones and to improve public services at the Jayapura City Industry and Trade Office. The processing of a Trade Business Permit (SIUP) which has been done manually, which is submitted directly to the Jayapura City Office of Industry and Trade, can be done by accessing it via an Android phone. The research methods used are 1) Data collection methods are carried out through literature studies, interviews and documentation, 2) application development methods with communication stages, planning quickly, designing quickly, modeling and designing quickly, forming prototypes, software to users and feedback. Programming language used is PHP MYSQL and AppGeyser. The results of the design are in the form of an application that can process input data: applicant's personal data, company data, submission data, admin data, data confirmation, SIUP upload and the resulting output is SIUP data print, SIUP application number report.
Utilization of Gadget Technology as a Learning Media Dwi Julianingsih; Anggy Giri Prawiyogi; Ellen Dolan; Desy Apriani
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.522

Abstract

The increasing demands and needs of the community, such as clothing, food, and housing, continue to soar, just like the current soaring advances in technology and information. Which is where the relationship and interaction between humans and technology have become things like basic needs and needs at any time, one example of human attachment to technology which is currently growing and becoming a competitive world for companies and technology developers, one of which is gadget technology. Gadgets are small electronic devices that have special functions in each type to make work and human needs more practical and efficient. Unlike humans who have advanced technology that is only owned by the upper strata, it is different with mini-electronic technology which is now almost owned by the middle and lower majority, namely gadget technology.
Blockchain Technology - The Use Of Cryptocurrencies In Digital Revolution Faturahman, Adam; Agarwal, Vertika; Lukita, Chandra
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.523

Abstract

?Cryptocurrency is a blockchain-based technology that is often used as a digital currency. Digital money is different from conventional money, this type of money does not have a physical form but only a block of data bound by a hash as validation. The data is spread to every cryptocurrency user who is in the environment. So that when a user makes a transaction, data mining will be carried out. Cryptocurrencies have several advantages but also have disadvantages when used as currency, from a legal point of view there is still no law governing the circulation of currency in digital form (cryptocurrency). The government must recognize digital currency so that it can be accepted by the general public as a means of payment. For now, the government has not recognized digital money (cryptocurrency) as a currency, because Cryptocurrency is a new phenomenon by some people in Indonesia. The rapid development of technology in the 4.0 revolution era, in the next few years money in physical form will be replaced by digital money seeing the many conveniences provided by using digital money.
The Role Of Technology In Education Anwar, Aang Solahudin; Mardisentosa, Bambang; Williams, Alexander
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.524

Abstract

Here modern technology is defined as knowledge that is transformed into products, processes, services and organizational structures. Technology is always juxtaposed with the term science. Science is a human effort to understand the phenomena and facts of nature, and to preserve that knowledge conceptually and systematically. While technology is a human effort to use science for the benefit and welfare. Because of this relationship, the development of science is always related to technological developments, and vice versa. The development of science and technology has an exponential characteristic, which is getting faster and faster, because the results of one stage become the basis and reason for the next stage. It is not surprising that not only is its development accelerating but the role of science and technology in modern society is increasing in importance. The development of science is active in all fields, namely health, agriculture, economics, social sciences, natural sciences and so on.
Education Management using Blockchain as Future Application Innovation Maulani, Giandari; Musu, Eng. Wilem; Soetikno, Y. Johny W.; Aisa, Sitti
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.525

Abstract

This paper means to give a precise writing audit on blockchain innovation in training to offer a definite comprehension of the current situation as far as advantages, boundaries, current uses of blockchain innovation and future regions where blockchain innovation can be carried out in different spaces of schooling. A bibliometric investigation was performed for information in distributions, diaries, creators and gathered references, and checked by applying bibliometric measures. The investigation shows that blockchain innovation in schooling is as yet a youthful discipline, yet has a great deal of potential to help the training area on the loose. This examination gives an establishment to instructive organizations, strategy creators and specialists to investigate different regions where blockchain innovation can be executed, albeit this exploration additionally recommends some potential employments of blockchain innovation in different elements of the training framework, more applications can be brought into the schooling framework to exploit the capability of blockchain innovation. This paper examines the use of blockchain in innovation in schooling with the assistance of bibliometric examination. This is one of the main realized investigations to survey blockchain innovation by distinguishing the current advantages, boundaries, and utilizations of blockchain innovation.
Artificial Intelligence Robots And Revolutionizing Society In Terms Of Technology, Innovation, Work And Power Nabila, Efa Ayu; Santoso, Sugeng; Muhtadi, Yudi; Tjahjono, Budi
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.526

Abstract

In what ways do recent advances in robotics and artificial intelligence signal a historic economic and social transformation? This study presents a critical assessment of the subject, critiques many of the ongoing debates of technical determinism, and reframes the issues involved within a political-economic and social framework. It focuses on technological innovation's economic, political, and historical processes and their implications for employment and financial restructuring, mediated by sovereign and discursive authorities. Several epistemological and empirical issues with a transformational viewpoint are noted, and alternative views are suggested to highlight the complexity and ambiguity surrounding current and future trends. Robotics entered when the industrial revolution had many significant changes for humans. Efficiency is increased to produce various productive things. This paper uses a literature study as a method. The results of his discussion on Revolutionizing Society In Terms Of Technology, Innovation, Work And Power of Robotics.

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