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Contact Name
M. Kamal
Contact Email
eduinsan75@gmail.com
Phone
+6282210210100
Journal Mail Official
eduinsan75@gmail.com
Editorial Address
Jl. Lintas Jambi Muara Bulian KM. 21 Kel. Pijoan Kec. Jambi Luar Kota Provinsi Jambi
Location
Kota jambi,
Jambi
INDONESIA
Jurnal Bina Ilmu Cendekia
ISSN : -     EISSN : 27223612     DOI : https://doi.org/10.46838/jbic.v1i1.1
Core Subject : Education,
Jurnal Bina Ilmu Cendekia yang bertujuan untuk memfasilitasi para siswa, guru, dosen, praktisi pendidikan dan peneliti untuk mempublikasikan karya ilmiah mereka baik berupa reveiw literasi, penelitian, pengabdian dalam bidang pendidikan, Teaching and Learning,Curriculum Development Learning Environments,Teacher Education,Educational Technology,Educational Developments
Articles 91 Documents
The Effect of ELSA Speak Application on Students’ Vowels Pronunciation Ability at SMK PGRI 1 Giri Banyuwangi Nurul Eka Musnianti; Fitria Putri Fernanda; Retno Wulandari; Nadiyatul Hanina; Wulan Wangi
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1063

Abstract

English pronunciation is an important part of language teaching and learning as it affects the communicative competence and efficiency of the learner. One of the most important things in learning English is learning good and correct pronunciation. One of mobile application like ELSA Speak is designed to help students speak English easily, fluently, and confidently. The program features are designed to help students pronounce words such as vowels, consonants, diphthongs, and word stress correctly. The researchers conducted this research to find out whether there is effect or not of ELSA Speak application on students’ vowel pronunciation ability of the X MPLB 1 at SMK PGRI 1 Giri Banyuwangi in the 2023/2024 academic year. There were 28 students as the respondents and this research used pre-experimental quantitative method. The pronunciation test was consisted of 24 words and there were 12 vowels used in this research. The research result showed that the mean scores obtained were 28.79 in pre-test, and 42.71 in post-test. The result of t-test is higher than t-table (26.067 > 2.052). It can be concluded that there is effect of ELSA Speak application on students' vowel pronunciation proficiency at SMK PGRI 1 Giri Banyuwangi in the academic year 2023/2024.
The Effectiveness of gamestolearnenglish.com on Vocabulary Mastery of The Fourth Grade SDN 4 Tamansari in The Academic Year 2023/2024 Lailatul Maftuha; Novelin Putri Yanuar; Biaggi Banidhar Jodhi; Iva Nuria Indah; Nur Hasibin
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1064

Abstract

Teaching vocabulary through games has gained recognition as an engaging and effective approach to improve and enhance students' word knowledge and retention. Based on preliminary study in SDN 4 Tamansari, the students have problem with their vocabulary. This research aims to measure whether there is a significant effect of gamestolearnEnglish website on the vocabulary mastery of the fourth grade at SDN 4 Tamansari in the academic year 2023/2024. This research is quantitative research with pre-experimental research design. There are 12 respondents of the fourth grade students at SDN 4 Tamansari. Purposive sampling technique is used to choose the sample in the school. Multiple choice test is chosen for the data collecting method that consist of 30 questions of common noun, adverb of time and verb for the test. For the data analysis, the researcher used t-test formula. The mean score was 46,83 in the pre-test and 78,41 in the post-test. The result of t-test is higher than t-table (8,494 > 2.201). Thus it can be concluded that There is a significant effect of gamestolearnEnglish.com website on the vocabulary mastery of the Fourth grade SDN 4 Tamansari in the academic year 2023/2024
The Correlation Between Vocabulary Learning Strategies and the Vocabulary Mastery of the 2nd Grade Students of Junior High School Nurut Tauhid Labanasem-Kabat-Banyuwangi Achmad Nur Sidik; Muhammad Teo Rizky Maulana; Ratu Ayu Sanggarina; Muhamad Darma Zikran; Arin Inayah
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1065

Abstract

The objective of this research is to Investigate whether there is any the correlation between Vocabulary Learning Strategies and Vocabulary Mastery of eighth-grade students in junior high school Nurut Tauhid Labanasem-Kabat-Banyuwangi. In this research, the researcher used five vocabulary strategies including Metacognitive strategies, Cognitive strategies, Memory strategies, social strategies, and Affective strategies. For vocabulary mastery, it is grouped into four categories, namely Noun, Adjective, Verb, and Adverb. The results of the study showed that the coefficient r value of the calculation was 0.697 and the r of the table with N=15-2 sig 0.05 was 0.514 which showed that the coefficient r value was greater than the r of the table (0.697>0.514). Thus, it can be concluded that there is a correlation between vocabulary learning strategies and vocabulary mastery in 2nd-grade students of the junior high school of Labanasem Kabat Banyuwangi.
Needs Analysis on Tourism Pocket Books for POKDARWIS Kemiren Banyuwangi M. Thoha Thobibi; Niken Nur Hafifa; Nayla Sofiatun Nafisa; Widya Putri Lestari; Wiwin Indiarti
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1067

Abstract

Kemiren is known as a cultural tourism village in Banyuwangi Regency and is included in the Ijen UNESCO Global Geopark area. Despite its significant tourism potential, the tourism awareness group (Pokdarwis) still lacks practical supporting media that can assist tour guides, particularly when interacting with international tourists. This study aims to analyze the needs for a tourism pocket book by identifying the gap between the ideal and the existing conditions of tourism information media used in Kemiren Village. The study employed a descriptive qualitative design. Data were collected through questionnaires and documentation involving 20 members of Pokdarwis Kemiren as respondents. The questionnaire examined several aspects related to the tourism pocket book, including content, theme selection, visualization, and language use. The collected data were analyzed using the interactive analysis model proposed by Miles and Huberman, which includes data reduction, data display, and conclusion drawing. The findings reveal that there is a significant gap between the expected condition and the existing condition because Kemiren Village does not yet have a tourism pocket book that can be used as a practical guide during tourism activities. The respondents expect the pocket book to contain clear and comprehensive information about cultural tourism in Kemiren, such as traditional rituals, culinary traditions, traditional houses, local arts, and community life. In addition, the pocket book is expected to include attractive visual elements such as photographs, illustrations, and maps, as well as a well-organized layout to facilitate understanding. The language used should be simple, clear, and presented in bilingual form (Indonesian and English) in order to support communication with international tourists. Therefore, this study concludes that the development of a tourism pocket book is highly necessary to support tourism management and improve the effectiveness of cultural tourism promotion in Kemiren Village.
The Effect of a Maze Game on The Vocabulary Mastery of Ninth Grade Students at SMPN 1 Tegalsari in The Academic Year 2025/2026 Silvana Faslah Qori; Scheva Fitrah Pratama Haris; Nafa Brian Janata; Serli Eka Bintang Lestari; Yuli Sugianto
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1068

Abstract

Vocabulary is a crucial component in language proficiency that supports students' communication skills. This study was conducted to know the effect of a maze game on the Vocabulary Mastery of Ninth Grade Student at SMPN 1 Tegalsari in the Academic Year 2025/2026. This study used a quasi-experimental design with a one-group pretest-posttest approach. The participants of this study consisted of 33 of ninth C grade students. Data was collected using a vocabulary test consisting of 30 multiple-choice questions items that focused on synonym and antonym in three categories: verbs, nouns, and adjectives. With SPSS version 27, the statistical analysis was carried out. The results showed a significant increase in vocabulary scores, where the mean score of the pre-test was 51 and increased to 79 in the post-test. The paired sample t-test showed a t-value of 23.767, higher than the t-table value of 2.036 with a significance level below 0.05, indicating a statistically significant difference. This study shows that the use of maze game can help students increase their vocabulary mastery. In this study, focusing on word recognition in the categories of verbs, nouns, and adjectives was proven to facilitate students' vocabulary mastery. Therefore, Maze Game has effect on students' vocabulary mastery, especially their understanding in adjectives.
The Effect of Virtual Hotel Tours on The Speaking Skills of Eleventh Grade Students in The Hospitality Department at SMK PGRI 1 Giri Banyuwangi in The 2024/2025 Academic Year Rachel Ayundi Tata Riski; Miftah Ayufiyanda Anggraini; Nur Alvy Sahrin; Najwa Aprilianti Susanto; Wageyono
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1069

Abstract

Speaking is a crucial component of language proficiency that supports students' communication skills, particularly in vocational contexts such as hospitality. This study was conducted to examine the effect of Virtual Hotel Tours on the speaking skills of eleventh-grade students in the Hospitality Department at SMK PGRI 1 Giri Banyuwangi during the 2024/2025 academic year. A pre-experimental design with a one-group pretest- posttest approach was employed. The participants consisted of 36 students from the eleventh-grade Hospitality class. Data were collected using a speaking performance test based on five aspects: pronunciation, grammar, vocabulary, fluency, and comprehension, and analyzed using SPSS version 27. The results showed a significant improvement in speaking scores, with the mean score increasing from 56.78 in the pre-test to 73.89 in the post-test. The Paired Sample T-Test revealed a t-value of 38.919, which exceeded the t- table value of 2.030, with a significance level below 0.05, indicating a statistically significant difference. These findings suggest that the use of Virtual Hotel Tours had effect on students’ speaking skills, particularly in the aspects of fluency, pronunciation, grammar, vocabulary, and comprehension, with pronunciation showing the highest improvement compared to the other aspects.
Implementasi Manajemen Supervisi Klinis Dalam Mengembangkan Kompetensi Pedagogik Guru Kusrinisari; Ahmad Thohirin; M. Furqon Wahyudi
Jurnal Bina Ilmu Cendekia Vol. 7 No. 1 (2026): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v7i1.996

Abstract

This study aims to describe the implementation of clinical supervision management in developing teachers’ pedagogical competence. Clinical supervision is viewed as a professional development process that focuses on systematic, collaborative, and continuous teacher mentoring. This study employed a qualitative approach, with data collected through interviews, classroom observations, and document analysis. The research subjects consisted of the school principal and teachers. The results indicate that clinical supervision management was implemented through the stages of planning, implementation, evaluation, and follow-up. The supervision planning was designed flexibly based on teachers’ needs and the dynamics of classroom learning. The implementation of clinical supervision was carried out through pre-observation, observation, and post-observation stages using a reflective dialogue approach. The evaluation process emphasized joint reflection and improvement of the learning process rather than individual performance appraisal. Follow-up programs were conducted through individual mentoring and collaborative activities within the school-based teacher working group (KKG). The implementation of clinical supervision had a positive impact on improving teachers’ pedagogical competence, particularly in lesson planning, learner-centered instructional practices, classroom management, the use of instructional methods and media, and learning assessment.
Pengembangan Media Labirin Berbasis Digital Untuk Menstimulasi Kemampuan Visual Spasial Anak Usia 5-6 Tahun Faiza Nadhifa; Winda Sherly Utami; Annisha Erdaliameta
Jurnal Bina Ilmu Cendekia Vol. 7 No. 1 (2026): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v7i1.1243

Abstract

This study was motivated by the low visual-spatial abilities of children, such as difficulties in recognizing directions, completing tasks independently, and understanding objects from different points of view. The purpose of this study was to determine the effect of digital maze media on the visual-spatial abilities of children aged 5–6 years at TK Mutiara Ibu Kota Jambi and to provide an innovative digital learning medium that supports the development of visual-spatial skills in early childhood. This study also contributes to the growing body of research on technology-based learning in early childhood education by providing empirical evidence regarding the effectiveness of digital maze media in enhancing children's visual-spatial abilities. This study used an experimental method with a One Group Pretest-Posttest Design. The sample consisted of 11 children in group B3 selected through purposive sampling. Data were collected using an observation sheet, while data analysis used normality tests, homogeneity tests, and paired sample t-tests. The results showed that t<sub>count</sub> > t<sub>table</sub> (37.183 > 2.228), indicating that H₀ was rejected and Hₐ was accepted. The effect size value was 9.64, which was categorized as a strong effect. Therefore, it can be concluded that digital maze media had a positive and significant effect on the visual-spatial abilities of children aged 5–6 years at TK Mutiara Ibu Kota Jambi.
The Implementation of Picture Word Inductive Model (PWIM) in Writing Recount Text of The Eleventh Grade Students at SMA NU Gombengsari in The Academic Year 2024/2025 Elsa Resti Yunita; Farchan Ardiyan; Siprianus Rhaki; Khanin Nabilah; Abdul Halim
Jurnal Bina Ilmu Cendekia Vol. 6 No. 2 (2025): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v6i2.1066

Abstract

This study aims to investigate the effectiveness of implementing the Picture Word Inductive Model (PWIM) in enhancing students’ skills in writing recount texts. Conducted at SMA NU Gombengsari in the academic year 2024/2025, this pre- experimental study applied a one-group pretest-posttest design with 17 students as the respondents. Students were assessed on their ability to write recount texts before and after receiving instruction through PWIM. The data collection method utilized writing tasks scored via a standardized rubric, and data analysis was performed using a paired sample t-test. The results revealed a significant improvement in students' writing scores after the intervention. The mean posttest score (73.82) was higher than the pretest score (58.82), with a t-test value of 7.63 exceeding the t-table value of 1.74 at a 5% significance level. The findings indicate that PWIM positively influences students' abilities in composing recount texts by enriching their vocabulary, improving structure, and enhancing engagement.
Pengembangan Layanan Bimbingan Kelompok Berbantu Media Board Game PathFinder Untuk Meningkatkan Motivasi Belajar Siswa Kelas VIII SMP Negeri 1 Kabat Wazirotus Sakinah; Ratna Wulandari; Fajar Wahyu Prasetyo
Jurnal Bina Ilmu Cendekia Vol. 7 No. 1 (2026): Jurnal Bina Ilmu Cendekia
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/jbic.v7i1.1316

Abstract

The absence of a group guidance service product assisted by Board Game PathFinder media to improve the learning motivation of eighth-grade students at SMP Negeri 1 Kabat constitutes the main problem underlying this study. This research aims to develop group guidance services assisted by Board Game PathFinder media that are feasible, practical, and effective in improving students' learning motivation. The method used was Research and Development (R&D) 4-D development model (Define, Design, Develop, Disseminate). The research subjects included two content experts, two media experts, two practitioners/guidance and counseling teachers, and five eighth-grade students as limited trial subjects. Data collection instruments consisted of expert validation questionnaires, student response questionnaires, and learning motivation questionnaires (pretest-posttest). Data analysis techniques used percentage analysis of feasibility and Paired Sample t-test. The results showed that: (1) content expert validation obtained feasibility percentages of 84,66% for the Board Game PathFinder media and 87.50% for the guidebook, categorized as highly feasible; (2) media expert validation obtained percentages of 96,43% for the media and 95.83% for the guidebook, categorized as highly feasible; (3) practitioner assessment obtained percentages of 98.33% for the media and 97,50% for the guidebook, categorized as highly feasible; (4) student responses were 79.47% for the media (good category) and 83.50% for the guidebook (very good category); and (5) the effectiveness test showed an increase in average learning motivation from 66.8 (pretest) to 80.8 (posttest) with Paired Sample t-test results of Sig. (2-tailed) = 0.002 < 0.05, indicating a significant difference. Therefore, group guidance services assisted by Board Game PathFinder media are declared feasible, practical, and effective in improving the learning motivation of eighth-grade students at SMP Negeri 1 Kabat.

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