cover
Contact Name
Hadisa Putri
Contact Email
hadisaputri921@gmail.com
Phone
+6282159845618
Journal Mail Official
primearly1@gmail.com
Editorial Address
Jl. Raya Sejangkung, Kawasan Pendidikan Sebayan, Sambas Kalimantan Barat
Location
Kab. sambas,
Kalimantan barat
INDONESIA
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini (Journal of Primary and Early Childhood Education Studies
ISSN : 25809105     EISSN : 26572141     DOI : -
Core Subject : Religion, Education,
Journal of Basic Education and Early Childhood Studies (E-ISSN: 2657-2141, P-ISSN: 2580-9185) is a scientific periodical managed by the Faculty of Tarbiyah and Teacher Training, Sultan Muhammad Syafiuddin Sambas Islamic Institute. The scope of the PrimEarly journal is that this journal contains various research results, concepts, ideas, thoughts related to basic education and Early Childhood with the fields of thought and learning in Islamic Basic Education and Early Childhood which includes curriculum, teaching strategies, management, and thinking. Islamic basic education and children aged here. We invite lecturers, researchers, colleagues, Islamic education experts who are interested in publishing their writings. Posts submitted must be in original manuscripts and have not been previously published. Primearly Journal focuses on Learning, Primary School Teacher Education and Early Childhood Islamic Education. This journal publishes articles on the latest issues or trends that occur in the world of education, especially SD / MI education and Early Childhood Islamic Education, including: basic Islamic education Education Curriculum and Early Childhood Islamic Education, Pedagogy of SD / MI Education and Early Childhood Islamic Education, Approaches, Models, Methods, Strategies, and Learning Techniques for SD / MI Education and Early Childhood Islamic Education, Technology in Education in SD / MI and Early Childhood Islamic Education, Management of SD / MI Education Schools and Early Childhood Islamic Education SD / MI Education Policy and Early Childhood Islamic Education
Articles 9 Documents
Search results for , issue "Vol. 6 No. 2 (2023): Desember" : 9 Documents clear
Pengaruh Kreativitas Boneka Tangan Dari Kaus Kaki Bekas Terhadap Kreativitas Anak di RA Aqila Sintuk Toboh Gadang Kabupaten Padang Pariaman Pratiwi, Khairunnisa Angriani; Hazizah, Nur
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, IAI Sultan Muhammad Syafiuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/prymerly.v6i2.2272

Abstract

Creativity is a person's ability to create and find new things that are meaningful and useful, new ideas, and find ways to solve problems. This will be seen in the work of children who can express ideas and opinions so that they can develop children's creativity. Creativity can be done with innovative activities, one of which is through hand puppets from used socks. Hand puppets are media that are used as media for aids in learning activities that are larger in size than finger puppets and can be put into hands. This type of research is quantitative with experimental methods in the form of quasi-experiments. With a sample of 19 children consisting of Groups B1 and B2. The creative abilities of children after research in the experimental class were more influential than the results of the children's creative abilities in the control class. Overall, there was an increase in the experimental class B1 with a pre-test score of 224 and a post-test of 292, with an average pre-test of 22.4 and a post-test of 29.2. Whereas in the control class B2 there was also an increase in pre-test scores of 161 and post-test of 229, with an average pre-test of 17.8 and post-test of 25.4. Both class scores experienced an increase, but in the experimental class the scores were higher than in the control class. Based on these results it can be seen that there is a significant effect of using Hand Puppets from Used Socks activities on the development of children's creativity at RA Aqila Sintuk Toboh Gadang, Padang Pariaman Regency.
Mengembangkan Media Lembar Kerja Anak Tema Binatang di PAUD Islam Armuna Palangka Raya Muzakki; Mega Utami; Sri Hidayati; Neela Afifah
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, IAI Sultan Muhammad Syafiuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/prymerly.v6i2.2423

Abstract

The manual dexterity necessary for writing is not fully developed in young children, leading to difficulties in expressing themselves through writing and mishandling a pencil. In addition, children's worksheets at school were inadequate, and the materials provided for writing exercises were limited, with a focus on coloring and letter recognition. Researchers use the development model or Research and Development method in their investigations. This model aims to create a product and test its effectiveness through expert evaluation and student responses. The worksheet media produced with a focus on animals can be well received by students with an assessment of 90% in the "Very Eligible" category. "Thus, animal-themed LKA media is suitable for teaching and learning activities at the Armuna Islamic PAUD Palangka Raya.
Pengaruh Penggunaan Media Sosial Tiktok Terhadap Perkembangan Karakter Peserta Didik Nurhayani; Nurul Khoiriah Hairani; Nurul Rizki Amalia; Siti Rubiah Dalimunthe; Munawaroh Sibagariang
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, IAI Sultan Muhammad Syafiuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/prymerly.v6i2.2471

Abstract

Observational evidence showing behavioral and grammatical development in low-income students was the driving force of this research. Therefore, in an effort to improve student learning outcomes, researchers carried out action studies in the classroom. The objectives of this research are as follows: (1) Identify the factors that cause students' low character development (2) Understand how the use of TikTok social media affects students' character development; (3) Understand the important role of parents in monitoring their children's media use at home. Thirty-two fifth grade students participated in this investigation. This research measures the developmental domain of students' characteristics in terms of behavior and grammar. As a result, it was found that the development of students' characteristics can change in positive or negative directions through TikTok social media, it just depends again on parenting patterns and parental supervision of these students. The qualitative method provides data based on direct answers given by students to questions. provided by researchers regarding the problems that occur. This data encourages teachers to be able to respond and provide direction and control student behavior and develop students to have good and regular grammar.
Implementasi Strategi Catatan Terbimbing(Guided Note- Taking) Dalam Pembelajaran Pendidikan Agama Islam Sekolah Dasar Negeri 18 Putussibau Utara Kabupaten Kapuas Hulu Hardimansyah
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Pendidikan, Universitas Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/prymerly.v6i2.2578

Abstract

The purpose of this research is to provide an argument that implementing the guided note strategy when the teacher does not understand it, does not master the steps and is unable to create teaching materials that are in accordance with the chosen strategy will make learning not go according to expectations. This research method uses descriptive qualitative methods. The primary data sources used were Islamic Religious Education teachers and fifth grade students and secondary data was the principal of North Pesantren 18 Elementary School, Kapuas Hulu Regency. Data collection techniques use observation, interviews and documentation then data analysis using data reduction, data presentation and drawing conclusions. The results of this research found: the teacher's learning planning had prepared lesson plans and guided note taking strategies. The implementation of learning went well but was not in accordance with the guided note taking strategy steps, and the obstacles found were teachers having difficulty in making teaching materials, teachers not understanding the strategic steps, insufficient time allocation, and the teacher is too fast and lacks focus in explaining the teaching material. This research not only reveals existing problems but also proposes recommendations for developing teacher training and curriculum adjustments that can enrich the learning process in the classroom. Thus, this study contributes to efforts to improve the quality of education and more effective teaching practices, especially in the context of Islamic Religious Education.
Upaya Meningkatkan Kreativitas Mahasiswa PGMI STAI Sabilul Muttaqin dalam Menyajikan Mufrodat Bahasa Arab Melalui Aplikasi Canva Khoirunnisa’il Fitriyah
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, IAI Sultan Muhammad Syafiuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/primearly.v6i2.2596

Abstract

The aim of this research is to increase the creativity of PGMI STAI Sabilul Muttaqin Mojokerto students in designing attractive mufrodat using Canva media. This research method uses qualitative with descriptive research type. Types of data collection through observation, interviews and documentation. The data source in this research uses primary data; Madrasah Ibtidaiyah Teacher Education students at STAI Sabilul Muttaqin Mojokerto, while secondary data sources use; PGMI STAI Sabilul Muttaqin Mojokerto documents, books, relevant research journals. Data analysis techniques use the miles and Huberman models, namely; data collection, data reduction, data display, data verification, data conclusions and presentation of results. The results of this research are that PGMI STAI Sabilul Muttaqin Mojokerto students can increase their creativity in designing Arabic mufrodat using Canva media. Conduct further research to evaluate the effectiveness of using Canva in increasing creativity and learning Arabic, and compare it with other design methods.
Bermain Sebagai Media Untuk Mengubah Sikap Pemalu pada Anak Prasekolah Yuarini Wahyu Pertiwi
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, IAI Sultan Muhammad Syafiuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/primearly.v6i2.2597

Abstract

Shyness in children affects the child's ability to adapt in social environment and cannot maximize his abilities at school, so it is necessary to provide psychological intervention with playing as a media. This is because playing is the biggest activity in a child's world, and one of the way for children talk or express their feelings to others. The games that will be giver are active play such as constructive games, role plays, sports games and group play. The aim of this research is to determine the success of the intervention provided. The research method used is a qualitative case study with 1 respondent. Before the intervention process, researchers collected data through interviews, observations and psychological tests from respondents. Based on the data, the results of this research show that respondents have not actualized their abilities optimally and tend to close themselves off and withdraw from the environment. The results of the intervention show that individuals are more confident, have better interactions, a desire to play with friends, have better social skills, have the courage to express their feelings, and are more active in school activities. Thus it is concluded that playing can be a medium for providing intervention in overcoming children's shyness.
Strategi Guru Mengatasi Kesulitan Belajar Siswa Terindikasi Disleksia Astuti, Nadya
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Pendidikan, Universitas Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/primearly.v6i2.2605

Abstract

This research has a background where students experience reading difficulties in class III. This research aims to This research is based on the problems of students who experience reading difficulties in class III. This research aims to determine teachers' strategies for dealing with students' learning difficulties as indicated by descriptive research. Data collection uses observation, interview and documentation techniques. There are two sources of data in this research, namely primary and secondary. Primary data sources are three students and one homeroom teacher. Secondary data sources are interview transcripts and photographs. The data analysis techniques used are data collection, data reduction, data presentation and drawing conclusions. The results of this research show the class teacher's strategy in dealing with students' difficulties in learning to read by providing additional hours for students who cannot read by using an individual approach. In this way the teacher can interact directly with students who have difficulty reading, in this case the teacher always pays attention to the students. one student with another in the hope that the strategy used is successful or not. It can be concluded that teachers must prepare more interesting strategies so that students are interested in learning in the classroom and outside the classroom. Teachers must have the competence to recognize, understand the characteristics and needs of students.
Implementasi Kegiatan Ekstrakurikuler Kaligrafi dalam Mengembangkan Kreativitas Peserta Didik di SDIT Yayasan Wakaf Al-Kaffah Binjai Neliwati; Nur Hidayah; Nadya Arifah Malasari; Juan Adji Rizki
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Pendidikan, Universitas Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/primearly.v6i2.2609

Abstract

The aim of this research is to understand the phenomena experienced by research subjects, for example behavior, perceptions, motivation, actions, etc., holistically, and by means of descriptions in the form of words and language, in a special natural and natural context. by utilizing various natural methods. This research method uses qualitative methods with descriptive research type. Data collection techniques, interview techniques, observation, and document review. The subjects of this research are teachers who handle the calligraphy extracurricular program at the Al-Kaffah Binjai Waqf Foundation. The results of this research show that teachers can develop students' creativity through calligraphy extracurricular activities at the Al-Kaffah Binjai Waqf Foundation using various strategies.
Pengembangan Edukasi Teknologi Melalui Game Rohani Kepada Anak-Anak Kristen Masa Kini di GKLI Sipoholon Agustinus Gulo; Johannes GB Panjaitan; Remita Nian Permata Zendrato; Eni Marlina Sihombing; Yersi Hotmauli Berutu; Elsina Sihombing
PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini Vol. 6 No. 2 (2023): Desember
Publisher : Fakultas Pendidikan, Universitas Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/primearly.v6i2.2623

Abstract

The purpose of this study was to develop children's ability to use technology through spiritual games. The research method used in this study is a qualitative approach method. Data collection using observation techniques and direct interviews with children and Sunday school teachers at GKLI Sipoholon. The results showed that the use of spiritual games has the potential to increase children's understanding of religious teachings and morality. The importance of developing spiritual education in the digital era demands creativity and innovation in providing learning to children. In an era of ever-evolving technology, education in the church environment requires an innovative approach. Spiritual games are defined as interactive game applications specifically designed to provide religious and moral learning experiences. Spiritual games are an interesting bridge to the world of Christian children. Through the development of technological media, especially spiritual games. Thus, the development of technology education through spiritual games at GKLI Sipoholon is a progressive step in educating and guiding Christian children today, in line with the mission of spiritual formation of the church.

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