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Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jlppm@ikipmataram.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Pendidikan Mandalika (UNDIKMA) Alamat: Jl. Pemuda Nomor 59.A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
ISSN : -     EISSN : 24427667     DOI : 10.33394
Core Subject : Education,
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 1,015 Documents
Development of Digital Teaching Materials for Indonesian Phonetics with Sound Association Design for Basic Level BIPA Arabic Learners Yoviyani, Salis Hilda; Mulyati, Yeti; Sastromiharjo, Andoyo; Halimah, Halimah
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12586

Abstract

This research aims to develop digital teaching materials for Indonesian phonetics designed with sound association to support basic-level BIPA learners. This research method used research and development with the 4-D model, which consists of Define, Design, Develop, and Disseminate stages. The research instruments included pronunciation ability tests, learner needs questionnaires, BIPA teacher interview instruments, and validation sheets from experts and practitioners. The data analysis techniques used were qualitative and quantitative methods and Gregory's validity test with validity assessment criteria using the Likert Scale 1-4. The validation results indicated that the materials were "feasible" with some necessary revisions. After making the suggested revisions, the revised materials were piloted with basic-level BIPA learners. Feedback from these learners rated the materials as "very feasible", indicating a positive reception. The final product is a digital flipbook equipped with audio pronunciation guides and illustrations that can be accessed online. This format provides a flexible and engaging alternative for improving Indonesian pronunciation for Arabic-speaking BIPA learners, making it a valuable addition to the available teaching resources.
How Can STEM Approaches Improve Students' Critical Thinking Skills and Communication Skills? Ade Rizky, Gea; Saptono, Bambang
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 4 (2024): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12596

Abstract

This study aims to analyze the influence of the STEM approach on critical thinking skills and communication skills in mathematics subjects of grade V elementary school students. The research method used was a quasi-experimental design with a pretest-posttest control group design. Sampling used the purposive sampling technique in elementary schools in Yogyakarta City, Indonesia. The instruments used to collect data were test questions and observation sheets. The data normality test used Shapiro-Wilk, while the univariate homogeneity test used Levene's. The data were analyzed by paired t-test and independent t-test. The results of the study showed that the STEM approach had a positive and significant effect on the critical thinking ability and communication skills of grade V elementary school students. These results were theoretical and empirical evidence that the STEM approach had conceptual and practical implications in developing students' critical thinking skills and communication skills.
Effectiveness of Interdisciplinary Approach in Midwifery Higher Education Curriculum : Scoping Review Fernandez, Veronica; Susanti, Ari Indra
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12606

Abstract

This study aims to analyze the effectiveness of the interdisciplinary approach in midwifery higher education curricula. The research method utilized a scoping review of the Scopus, PubMed, and ScienceDirect databases. This method included the identification of research questions, searching for appropriate literature, selecting relevant studies, and mapping and analyzing data to identify knowledge gaps. The data analysis technique employed was thematic analysis. The results identified ten key articles that highlighted several key themes: midwifery education and training models, implementation of global standards, innovation in learning, and interprofessional collaboration. Findings showed that the Continuity of Midwifery (CoM) approach and mentor training positively impacted students' learning experiences, but clinical evaluation and supporting facilities still require significant improvement. The CoM education model underscored students' preferences for autonomous and collaborative practice. Enhancements to clinical evaluation and support facilities were recognized as important steps to improve the quality of education. Additionally, the implementation of global standards and innovation in interprofessional education is crucial for improving interprofessional collaboration and care outcomes. It is recommended to strengthen interprofessional approaches and community learning, as well as to engage students as researchers, to prepare them for the complex challenges in midwifery practice. These steps are expected to enhance the competency of midwifery graduates globally.
Integrating Curriculum and Instruction In Islamic Religious Education : Insights from Robin Fogarty's Theory Nasir, Abu; Khozin, Khozin; Haris, Abdul
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12616

Abstract

This research explores strategies to enhance the coherence between curriculum and instruction in Islamic Religious Education (IRE) by employing Robins Fogarty's theory of curriculum integration. Utilizing a qualitative approach with integrating a theoretical study as a research design. Specifically, the study highlights the utility of Fogarty’s tripartite integration model as a critical lens for developing a unified IRE curriculum. This model aims to synchronize disparate content areas, fostering a more integrated and holistic student understanding. For the data sources, the research examined the various theories linked with Forgaty’s theory, and the data analysis was qualitative, in which the research tried to explain and integrate the theory into IRE policy. The findings from the study emphasized the imperative for further applied research to develop integrated lesson plans, explore teachers’ experiences and professional development needs, and assess comprehensive learning outcomes. The research advocates for a collaborative approach between curriculum theorists and educators to refine and advance IRE policies. Such collaborative efforts ensure that IRE promotes intellectual advancement and contributes to students’ spiritual and personal growth, ultimately enriching their educational experience.
Educational Revolution : Digital Project-Based Rotation Learning (DPBRL) Model to Improve Students' Critical Thinking Skills Kurniawan, Dydik; Masitoh, Siti; Bachri, Bachtiar Sjaiful; Hidayat, Taufik; Wahyuningsih, Tri
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12634

Abstract

The research aimed to develop and assess the effectiveness of the Digital Project-Based Rotation Learning (DPBRL) model in enhancing students' critical thinking skills. The study employed a research and development method, using a non-equivalent control group design during the pilot phase, a research method used to describe and measure the characteristics of populations or phenomena systematically using numerical data, involving 83 undergraduate students from Mulawarman University Guidance and Counseling Study Program, divided into two heterogeneous classes. Validation of the DPBRL model was conducted by experts in learning model design, materials, and media, with data collected through validation sheets, interviews, document analysis, questionnaires, observation, and documentation. The data was analyzed using descriptive technique and Independent Samples t-test. The results demonstrated that the DPBRL model effectively improved students' critical thinking skills and digital literacy, particularly through the use of digital modules with Flipbook Maker. The model’s rotation structure and presentation stage provided a structured learning approach, highlighting the importance of feedback. The study concluded that integrating technology and collaboration in project-based learning through the DPBRL model significantly benefited students’ critical thinking, digital literacy, and teamwork, offering a comprehensive and effective learning experience.
Digital Comic Strips Integrated with 4C Skills of the 21st Century for Syntax Learning Amral, Sainil; Sumiharti, Sumiharti
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12640

Abstract

The study aims to develop integrated comic strip learning media for 4C skills in the 21st-century education era for syntax classes. The research approach used a mixed method through the R and D (Research and Development) method and the Borg and Gall model. This research was conducted in the 2023-2024 academic year at the Indonesian Language and Literature Education Study Program, at Jambi University in the even semester. The participants in this study were 2 lecturers teaching the Syntax course, 2 experts (teaching and learning material and curriculum), and 100 students. The data collection consisted of observation, documents, tests, and questionnaires. Data analysis techniques refer to qualitative and quantitative data analysis. In conclusion, the integrated comic strip learning media with 4C skills for syntax classes was considered feasible and effective in improving student learning performance. Digital comic strips had an impact on syntax learning outcomes and built quite significant reading habits. The results of this study have implications for developing a learning media framework involving digital technology.
Gamification in Enhancing Student Financial Knowledge, Engagement, and Enjoyment in Financial Education Yulianto, Arief; Pramono, Suwito Eko; Wijaya, Angga Pandu; Nasrun, Nasrun
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12653

Abstract

This study aims to examine the impact of gamification on financial knowledge through student enjoyment and student engagement. This study employed a quantitative approach and used a survey to examine the relationships between variables. The sampling technique used was purposive sampling, with 289 students who have previously received financial education at a public university participating as respondents. The research instrument utilized a questionnaire developed based on prior studies. The results were tested using Variational Bayesian Structural Equation Modeling (VB-SEM) to analyze the influence between variables. The findings showed that gamification had a positive impact on student enjoyment and student engagement. This study demonstrates that gamification does not directly influence students' financial knowledge. Student engagement fully mediated the effect of gamification on students' financial knowledge, whereas enjoyment does not affect students' financial knowledge. This study underscores the importance of fostering student engagement in gamification to enhance financial knowledge. The implications of this research include strengthening student engagement through various strategies, such as apperception, motivation, and interaction during the use of gamification in financial education.
The Trend of Multimodal Use in School Learning from The Past to The Future : A Systematic Literature Review Ekowati, Dyah Worowirastri; Husamah, Husamah; Setyaningrum, Rina Wahyu; Sumarsono, Puji
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 4 (2024): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12669

Abstract

This study aims to investigate the trends of multimodal use in school learning from the past to the future as an important reflection for education practitioners. This research used SLR method with 19 articles that met the criteria for analysis after inclusion and exclusion process used PRISMA. The result showed that a total of 19 articles conducted research using the most dominant approach, namely a qualitative approach of 73.68% followed by a mixed and quantitative approach. The main keywords that often appear using the VOSviewer application are multimodality, learning, school, and literacy. Related keywords that do not have a direct relationship with multimodality are digital media, media literacy, school, creativity, and cyberspace. This is an opportunity for future research. Regarding the country of origin of the authors, the most are from Australia, namely five articles. The results of the analysis using VOSviewer on the 19 articles showed that Neil Mercer had the most publications cited by other articles. The analysis of the 19 articles illustrates that the most frequent contribution is the development of learning materials, both virtual and non-virtual, using various media, ranging from manual to smartphones. The results of this study provide valuable insights and implications for current and future education policies, particularly in guiding the integration of multimodal learning approaches in schools. These findings offer a foundation for researchers and policymakers to explore and develop strategies aligned with diverse educational objectives and backgrounds..
Development of Encyclopedia Learning Media Based on Local Vegetables as An Innovative Biology Learning Resource Sofianti, Mery; Sunandar, Ari; Qurbaniah, Mahwar
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12674

Abstract

This research aims to produce an encyclopedia learning media that is both valid and practical for improving students' understanding of biodiversity material. The research utilized a modified 4-D development model, streamlined into 3-D, which included the stages of Define, Design, and Develop. The instruments used comprise interviews and documentation. Data analysis included validation of the encyclopedia's development and analysis of student responses to the developed media. The results from the validation tests and student responses indicated positive outcomes. Media experts rated the validation at 95.83% (very valid), material experts at 84.28% (very valid), and language experts at 83.33% (valid). Students who responded to the small-scale trial were very good, scoring 92.18% (very valid), while those who responded to the large-scale trial were also very good, at 91.03% (very valid). In conclusion, the validity results were very positive and the response outcomes were highly favorable. Thus, the encyclopedia media is deemed valid for use by educators and students in the biodiversity learning process.
Digital Enjoyment or Social Disconnection : How Do Online Games Affect Students' Social Lives? Yemima, Chrisanta Kezia; Purnama, Diana Septi
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12675

Abstract

This research aims to analyze the relationship between online game addiction and social interaction and its implications for students' enthusiasm for learning. This research used a quantitative approach with a survey method involving 100 Surakarta students selected through purposive sampling. The instrument used to measure Social Interaction was adapted from  (2024) with a reliability coefficient (alpha) of 0.915. And the Online Game Addiction Scale, adapted fromArua et al., (2023) with a reliability coefficient (alpha) of 0.853. Data analysis used descriptive statistics, assumption tests, Pearson correlation, t-test, and coefficient of determination. The results showed that the majority of respondents had a moderate level of online gaming addiction, with a significant negative correlation between gaming addiction and social interaction. Addiction rates were higher in men than women. Interventions should target social and individual contexts, combining education and social support to reduce online gaming addiction among students. Students addicted to online games tend to spend more time in the virtual world; this can divert students' enthusiasm from learning activities. Students become less focused, get tired quickly, or lose enthusiasm for learning because more time and energy is devoted to playing games. 

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