cover
Contact Name
Muhammad Muzaini
Contact Email
ucha.2610@gmail.com
Phone
+628114408260
Journal Mail Official
redaksi.jrip@gmail.com
Editorial Address
Education and Talent Development Center of Indonesi (ETDC Indonesia) Office Jalan Bumi 18 Blok A No. 1 Bumi Permata Hijau, Makassar, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Jurnal Riset dan Inovasi Pembelajaran
ISSN : 27761959     EISSN : 27768872     DOI : https://doi.org/10.51574
Core Subject : Science, Education,
Jurnal Riset dan Inovasi Pembelajaran (JRIP) adalah jurnal penelitian dan pengembangan kependidikan yang diterbitkan oleh Education and Talent Development Center Indonesia (ETDC Indonesia). Tujuan artikel ini adalah untuk mempublikasikan penelitian atau kajian kritis dibidang kependidikan dengan kualitas terbaik. Fokus Kajian & Ruang Lingkup Inovasi Pembelajaran Riset Pembelajaran Lesson Study Evaluasi Pembelajaran STE(A)M (Science, Technology, Enginering, Art, And Mathematics) Kemampuan Berpikir Siswa Learning Disability
Arjuna Subject : Umum - Umum
Articles 654 Documents
Challenges of Implementing Green Entrepreneurship Education in the Classroom: An Exploratory Study Diartika, Eka Imbia Agus; Rochmatika, Endah; Thaariq, Zahid Zufar At
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.4497

Abstract

Green Entrepreneurship Education (GEE) plays a strategic role in fostering students' Green Entrepreneurial Intention (GEI) and Green Entrepreneurial Behavior (GEB) in support of sustainable development. However, the classroom-level implementation of GEE in higher education remains challenging. This study aims to explore the initial conditions of green entrepreneurship learning, classroom implementation challenges, and learning development needs in the Bioentrepreneurship Study Program. An exploratory qualitative approach was employed, with data collected through in-depth interviews with lecturers and students. The data were analyzed using the Miles and Huberman interactive model, including data reduction, data display, and conclusion drawing. The findings reveal that lecturers perceive green entrepreneurship as highly urgent; However, learning practices remain predominantly theoretical, with limited experiential learning, insufficient facilities, and weak institutional support. Key barriers to the formation of students’ GEI and GEB include limited practical facilities, low entrepreneurial self-efficacy, lack of mentoring, capital constraints, and weak industry networks. These conditions reinforce the intention–behavior gap between students' green entrepreneurial intentions and actual behaviors. Based on these findings, this study recommends the development of an experience-based green entrepreneurship learning model that integrates project-based learning, structured mentoring, and institutional support through applied laboratories and industry collaboration to strengthen the translation of GEI into GEB. This study highlights the need to develop a more applicable, contextual, and experience-based green entrepreneurship learning model to strengthen GEI and GEB in higher education.
Development of Android-Based Algebra Educational Games: Student Responses and Learning Outcomes of Vocational Students Setyoko, Aldo; Jaya, Firman; Razaqi, Rahmat Shofan
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.4521

Abstract

Low learning motivation and mathematics achievement, particularly in basic algebra, remain common challenges in vocational high schools. This study aimed to develop an Android-based algebra educational game with a drag-and-drop mechanism and to identify students’ responses and changes in learning outcomes after using the game. The product was developed using Kodular (block-based programming). The game contains 10 basic algebra questions (e.g., operations on like terms) with a scoring system of 10 points for correct answers and 0 points for incorrect answers, accompanied by immediate feedback (notifications and text-to-speech). Prior to the trial, the product was validated by a content expert and a media expert using a 1-4 validation sheet to ensure the appropriateness of content, interface, and functionality; the test and questionnaire instruments were also reviewed for content validity through expert judgment. A limited trial was conducted with five Grade X students at SMKN 2 Situbondo using a one-group pretest–posttest design. The results show that the average score increased from 70 (pretest) to 76 (posttest), although gains varied across students. Student responses tended to be positive, especially regarding learning interest, drag-and-drop interaction, and confidence in solving algebra problems. These findings indicate that the Android-based educational game has the potential to serve as an engaging algebra practice medium to support classroom learning; however, further testing with a larger number of participants is needed to strengthen the generalizability of the results.
Pengembangan Modul Digital Pembelajaran Pendidikan Agama Islam Berbasis Human Values Siswa SMP Asra, Asra; Pirol, Abdul; Guntur, Muhammad
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.3737

Abstract

Urgensi penelitian ini dilandasi oleh rendahnya pemahaman siswa terhadap human values, yang tercermin dari perilaku kurang menghargai, rendahnya toleransi, dan lemahnya empati. Kondisi ini berpotensi membentuk pribadi yang kurang peduli terhadap sesama dan lingkungan, sehingga diperlukan bahan ajar inovatif yang mampu mendukung pembelajaran Pendidikan Agama Islam (PAI) sekaligus menanamkan nilai kemanusiaan. Penelitian ini bertujuan untuk mengetahui analisis kebutuhan, desai, validitas, kepraktisan, dan efektivitas modul digital pembelajaran berbasis human values untuk siswa fase D di UPT SMP Negeri 2 Malangke Barat. Metode penelitian yang digunakan adalah Research and development (R&D) dengan model ADDIE melalui lima tahapan: analisis, desain, pengembangan, implementasi, dan evaluasi. Jenis penelitian yang digunakan adalah mixed methods dengan subjek siswa kelas VIII dan guru PAI. Data diperoleh melalui observasi, wawancara, lembar validasi, lembar angket praktikalitas, dan dokumentasi. Hasil validasi menunjukkan bahwa modul sangat valid, menurut ahli media (92%) dan materi (87,5%), serta validasi menurut ahli bahasa (75%). Modul juga dinilai praktis oleh guru (96,25%) dan siswa (87,5%). Sedangkan hasil efektivitas modul 87,1% dengan kategori sangat efektif.
Pengaruh Bahan Ajar Berbasis Etnosains Terhadap Pemahaman Konsep IPA Peserta Didik Sekolah Dasar Mutasalsilah, Ameliah; Affandi, Lalu Hamdian; Syazali, Muhammad
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.4767

Abstract

Kurikulum Merdeka menekankan pembelajaran kontekstual serta berbasis pada konteks budaya lokal, namun pemahaman konsep IPA peserta didik sekolah dasar masih tergolong rendah karena materi yang diajarkan cenderung bersifat abstrak dan kurang dikaitkan dengan pengalaman nyata peserta didik. Penelitian ini bertujuan untuk mengetahui pengaruh bahan ajar berbasis etnosains terhadap pemahaman konsep IPA peserta didik kelas IV di SDN 37 Cakranegara pada materi gaya. Penelitian ini menggunakan desain quasi-eksperimental tipe nonequivalent control group dengan melibatkan 50 peserta didik yang terbagi dalam kelas eksperimen dan kelas kontrol. Data dikumpulkan melalui pre-test dan post-test, kemudian dianalisis menggunakan uji independent sample t-test setelah memenuhi uji prasyarat yaitu normalitas dan homogenitas. Hasil penelitian diperoleh nilai thitung (3.501) > ttabel (1.677) dan nilai sig. (2-tailed) < 0,05 yaitu 0,001 < 0,05 sehingga menunjukkan adanya perbedaan yang signifikan antara kelas eksperimen dan kelas kontrol, dengan rata-rata post-test kelas eksperimen lebih tinggi dibandingkan kelas kontrol. Temuan ini menunjukkan bahwa bahan ajar berbasis etnosains berpengaruh positif terhadap pemahaman konsep IPA peserta didik. Secara teoretis, hasil penelitian ini mendukung pendekatan konstruktivisme yang menekankan pentingnya konteks budaya dalam pembelajaran, serta secara praktis memberikan alternatif inovasi bahan ajar IPA di sekolah dasar.