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Gaining User Trust in Crowdsourcing Startup Using Desirability Business Model (Case Study at PT. Gojek in Surabaya)
Ayouvi Wardhanie;
Sri Hariani Eko Wulandari
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.557
This study aims to explore the strategy of gaining user trust in a crowdsourcing startup based on the Desirability Business Model. This study may uncover the user trust of crowdsourcing startup which may help startup enhancing engagement and participation from crowd. The difficulties in crowdsourcing is engage user to stay with application for a long time, so this study try to help startup finding indicators to gain user trust. This paper first propose a model to depict the effect of four parameter of Desirability Business Model with User Trust, which may influence Gojek users, then using Stratified Random Sampling Technique with a total sample of 97 people which are the subject is the society in Surabaya that in a month is at least 2 times and a maximum of more than 10 times using the Go Ride application on the Gojek company. The data collection used a questionnaire distributed through google form and social media such as Line and WhatsApp, while for the tabulation stage, it will be processed using Smart PLS-SEM. The results of this study show that of the four indicators in the Desirability Business Model variable only two indicators have a positive effect on user trust firstly, Value Proposition consisting of Performance, Design, Accessibility, Convenience, Risk Reduction, Cost Reduction and Newness then secondly, Channels consisting of Awareness, Evaluation, Purchase and After Sales. To gain user trust on the crowdsourcing startup, business owners can focus on two things firstly, provide beneficial value of the product or service offered to the user and secondly, design channel which can make business communicates with its users to convey a value proposition.
Pengembangan Model Blended Web Mobile Learning dengan Aplikasi MoLearn untuk Meningkatkan Keterampilan Berpikir Tingkat Tinggi Siswa SMA
Bambang Hariadi;
M. J. Dewiyani Sunarto;
Tri Sagirani;
Tan Amelia;
Julianto Lemantara;
Binar Kurnia Prahani;
Budi Jatmiko
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.560
Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa SMA berbasis Higher Order Thinking Skill (HOTS) melalui pembudayaan belajar dengan pendekatan blended learning dengan menerapkan model Blended Web Mobile Learning (BWML) dan aplikasi MoLearn. Penelitian ini merupakan penelitian pengembangan yang mengacu pada Generic Design Research Model (GDRM) dari Plomp dan Nieveen. Untuk pengembangan aplikasi MoLearn metode System Development Life Cycle (SDLC) model waterfall digunakan dalam penelitian ini. Penelitian ini meibatkan 205 siswa sebagai subjek penelitiaan. Data penelitian dikumpulkan menggunakan instrument lembar validasi model, angket resposn siswa, dan tes HOTs siswa. Penelitian dianalisis secara deskriptif menggunakan persamaan reliabilitas dan n-gain. Hasil penelitian menunjukkan bahwa (1) model BWML dengan aplikasi MoLearn dinyatakan valid dan reliable berdasarkan tinjauan content dan isi, selain itu, berdasarkan hasil respon 205 siswa terhadap pembelajaran model BWML dengan aplikasi MoLearn, 83% siswa dinyatakan antusias mengikuti pembelajaran; dan (2) peningkatan HOTs siswa dinyatakan meningkat (rerata n-gain= 0,46) dengan kategori sedang. Hasil penelitian ini menyimpulkan bahwa model Blended Web Mobile Learning (BWML) dengan aplikasi MoLearn valid, praktis, dan efektif untuk meningkatkan keterampilan berpikir tingkat tinggi siswa SMA. The Development of the Blended Web Mobile Learning Model with the MoLearn Application to Improve High School Students’ Higher Order Thinking Skills Abstract This study aims to improve the learning outcomes of high school students based on Higher Order Thinking Skills (HOTS) through the culture of learning with a blended learning approach by applying the Blended Web Mobile Learning (BWML) model and the MoLearn application. This research is a development research that refers to the Generic Design Research Model (GDRM) from Plomp and Nieveen. For the development of the MoLearn application, the Waterfall Model System Development Life Cycle (SDLC) method was used in this study. This study involved 205 students as research subjects. The research data were collected using a model validation sheet instrument, student response questionnaires, and student HOTs tests. The research was analyzed descriptively using the reliability equation and n-gain. The results showed that (1) the BWML model with the MoLearn application was declared valid and reliable based on the content and content review, in addition, based on the results of the responses of 205 students to the BWML model learning with the MoLearn application, 83% of the students were stated to be enthusiastic about participating in the learning; and (2) the increase in students' HOTs was stated to be increasing (mean n-gain = 0.46) in the medium category. The results of this study conclude that the Blended Web Mobile Learning (BWML) model with the MoLearn application is valid, practical, and effective for improving high school students’ higher order thinking skills.
Pengaruh Model Problem Posing dengan Context-Rich Problem terhadap Kemampuan Berpikir Divergen dan Konvergen Siswa
Husnul Hatimah;
Asmawati Asmawati;
Maeni Maeni;
Yusran Khery;
Khaeruman Khaeruman
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.586
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Problem Posing dengan Context-Rich Problem terhadap kemampuan berpikir divergen dan kemampuan berpikir konvergen siswa. Penelitian ini merupakan penelitian eksperimen semu (quasy eksperimental) dengan rancangan penelitian posttest-only control group design. Sampel penelitian ini adalah 85 siswa kelas X SMAN 7 Mataram yang dipilih menggunakan teknik purposive sampling yang terbagi dalam 3 kelompok. Kelompok eksperimen I terdiri dari 26 siswa dibelajarkan dengan model pembelajaran Problem Posing dengan Context-Rich Problem, kelompok eksperimen II terdiri dari 29 siswa dibelajarkan dengan model Problem Posing, sedangkan kelompok kontrol terdiri dari 30 siswa dibelajarkan dengan model konvensional dengan Context-Rich Problem. Data dikumpulkan menggunakan lembar observasi keterlaksanaan pembelajaran dan tes kemampuan berpikir divergen dan konvergen. Teknik analisis data menggunakan uji varian dua jalur (two way ANOVA). Hasil penelitian menunjukan bahwa (1) penggunaan model pembelajaran Problem Posing dengan Context-Rich Problem berpengaruh (Fhitung= 4,128 > Ftabel= 3,26) terhadap kemampuan berpikir divergen siswa; (2) skor rata-rata kelompok eksperimen I (mean= 55,38) lebih tinggi dari pada kelompok eksperimen II (mean= 40,91) dan kelompok kontrol (mean= 42,23); (3) penggunaan model pembelajaran Problem Posing dengan Context-Rich Problem tidak berpengaruh (Fhitung= 0,449 < Ftabel= 3,26) terhadap kemampuan berpikir konvergen siswa; (4) skor rata-rata kelompok eksperimen I (mean= 34,5) lebih tinggi dari pada kelompok eksperimen II (mean= 33,25) dan kelompok kontrol (mean= 24,99). Penelitian ini menyimpulkan bahwa model pembelajaran Problem Posing dengan Context-Rich Problem berpengaruh terhadap kemampuan berpikir divergen, namun tidak berpengaruh signifikan terhadap kemampuan berpikir konvergen siswa. The Effect of Problem Posing Model with Context-Rich Problem toward Students’ Divergent and Convergent Thinking Ability Abstract This study aims to determine the effect of the Problem Posing learning model with Context-Rich Problems on students' divergent thinking and convergent thinking abilities. This research is a quasi-experimental research with a posttest-only control group design. The sample of this study was 85 students of class X SMAN 7 Mataram who were selected using a purposive sampling technique which was divided into 3 groups. The experimental group I consisted of 26 students taught with the Problem Posing learning model with Context-Rich Problems, the experimental group II consisted of 29 students taught with the Problem Posing model, while the control group consisted of 30 students taught using the conventional model with the Context-Rich Problem. Data were collected using observation sheets on the implementation of learning and divergent and convergent thinking skills tests. The data analysis technique used a two-way ANOVA test. The results showed that (1) the use of the Problem Posing learning model with Context-Rich Problem had an effect (Fcount = 4.128 > Ftable = 3.26) on students' divergent thinking abilities; (2) the average score of the experimental group I (mean= 55.38) was higher than that of the experimental group II (mean= 40.91) and the control group (mean= 42.23); (3) the use of Problem Posing learning model with Context-Rich Problem has no effect (Fcount = 0.449 < Ftable = 3.26) on students' convergent thinking ability; (4) the average score of the experimental group I (mean= 34.5) was higher than the experimental group II (mean= 33.25) and the control group (mean= 24.99). This study concludes that the Problem Posing learning model with Context-Rich Problems has an effect on divergent thinking skills, but has no significant effect on students' convergent thinking abilities.
Model Pembelajaran Inquiry Terbimbing Terintegrasi Laboratorium Virtual untuk Meningkatkan Pemahaman Konsep dan Keterampilan Metakognitif Siswa
Muhali Muhali;
Muhammad Asy'ari;
Roniati Sukaisih
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.594
Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran inquiry terintegrasi laboratorium virtual terhadap pemahaman konsep dan keterampilan metakognitif siswa. Quasi eksperimen dengan nonequivalent control group design digunakan dalam penelitian ini. Sampel penelitian ini adalah 56 siswa yang terbagi ke dalam 2 (dua) kelas parallel yang dipilih menggunakan cluster random sampling technique. Instrumen yang digunakan berupa tes pemahaman konsep dan instrumen lembar penilaian (LP) keterampilan metakognitif yangtelah dinyatakan valid dan reliabel. Data penelitian dianalisis secara deskriptif menggunakan persamaan n-gain dan statistic dengan bantuan software IBM SPSS 23 Version. Hasil penelitian menunjukkan bahwa pemahaman konsep siswa pada kelompok eksperimen (mean= 79,19; n-gain= 0,76 dengan kategori tinggi) lebih baik dari kelompok kontrol (mean= 43,08; n-gain= 0,36 dengan kategori sedang) dan berbeda secara signifikan (p < 0.05). Keterampilan metakognitif siswa menunjukkan hal serupa, kelompok eksperimen (pertemuan I= 54,69 (pertemuan II= 67,86; pertemuan III= 79,24) ditemukan lebih baik dari kelompok control (pertemuan I= 46,09; pertemuan II= 53,01; dan pertemuan III= 55,13). Hasil penelitian menunjukkan model pembelajaran inquiry terbimbing terintegrasi laboratorium virtual efektif dalam meningkatkan pemahaman konsep dan keterampilan metakognitif siswa dalam pembelajaran kimia materi larutan penyangga. Virtual Laboratory Integrated Guided Inquiry Learning Model to Improve Students' Concept Understanding and Metacognitive Skills Abstract This study aims to determine the effectiveness of the virtual laboratory integrated guided-inquiry learning model on students' concept understanding and metacognitive skills. Quasi experimental with nonequivalent control group design was used in this study. The sample of this study was 56 students who were divided into 2 (two) parallel classes which were selected using the cluster random sampling technique. The instruments used were in the form of a concept understanding test and a metacognitive skill assessment sheet (LP) which had been declared valid and reliable. The research data were analyzed descriptively using the n-gain equation and statisticaly with the help of IBM SPSS 23 Version software. The results showed that students' concept understanding in the experimental group (mean = 79.19; n-gain = 0.76 in the high category) was better than the control group (mean = 43.08; n-gain = 0.36 in the medium category) and significantly different (p < 0.05). Students’ Metacognitive skills showed the same thing, the experimental group (meeting I = 54.69; meeting II = 67.86; meeting III = 79.24) was found to be better than the control group (meeting I = 46.09; meeting II = 53, 01, and meeting III = 55.13). The results showed that the virtual laboratory integrated guided-inquiry learning model was effective in improving students’ concept understanding and metacognitive skills in buffer solution chemistry learning subject.
Pengaruh Model Siklus Belajar Hipotesis-Deduktif terhadap Hasil Belajar Matematika Siswa SMA
Helmi Rahmawati;
Moh. Supratman;
Zema Yuliana Aulan
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.599
Penelitian ini bertujuan untuk mendeskripsikan pengaruh model siklus belajar hipotesis-deduktif terhadap hasil belajar matematika siswa. Penelitian ini merupakan penelitian eksperimen semu dengan pretest-posttest control group design. Sampel penelitian ini melibatkan 66 siswa di dua kelas pada Madrasah Aliyah Darul Mahmudien NW Lombok Tengah sebagai sampel. Kelompok eksperimen (29 siswa) dan kelompok control (37 siswa) dipilih menggunakan teknik cluster random sampling. Data hasil belajar siswa dianalisis sesara statistic menggunakan independent t-test dengan bantuan software IBM SPSS versi 23. Hasil penelitian menunjukkan bahwa model siklus belajar hipotesis-deduktif berpengaruh signifikan (p < 0,05) terhadap hasil belajar matematika siswa. Temuan tersebut didukung hasil skor rata-rata kelompok eksperimen (mean= 81,0345) yang lebih tinggi dari kelompok control (mean= 76,9730) sehingga dapat disimpulkan bahwa model siklus belajar hipotesis-deduktif berpengaruh signifikan terhadap hasil belajar matematika siswa. The Effect of Hypothetical-Deductive Learning Cycle Model on Mathematics Learning Outcomes of High School Students Abstract This study aims to describe the effect of the hypothetical-deductive learning cycle model on students' mathematics learning outcomes. This research is a quasi-experimental research with pretest-posttest control group design. The sample of this study involved 66 students in two classes at Madrasah Aliyah Darul Mahmudien NW Central Lombok as a sample. The experimental group (29 students) and the control group (37 students) were selected using cluster random sampling technique. Data on student learning outcomes were analyzed statistically using an independent t-test with the help of IBM SPSS version 23 software. The results showed that the hypothesis-deductive learning cycle model had a significant effect (p < 0.05) on students' mathematics learning outcomes. This finding is supported by the average score of the experimental group (mean = 81.0345) which is higher than the control group (mean = 76.9730) so it can be concluded that the hypothetical-deductive learning cycle model has a significant effect on students' mathematics learning outcomes.
Korelasi Sikap Dengan Minat Wirausaha Mahasiswa
Muliadi, Agus;
Ruwaidah, Eliza;
Atmaja, I Gde Dharma;
Dewi, Ni Putu Ety Lismaya
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.894
Pendidikan kewirausahaan pada perguruan tinggi menjadi solusi untuk membangun pengetahuan, keterampilan, sikap, dan minat mahasiswa dalam bidang wirausaha (entrepreneur), sehingga dapat menghasilkan lulusan yang kreatif, inovatif, produktif, handal, berkualitas, mandiri, memiliki self control, dan kompetitif. Studi ini bertujuan untuk mengetahui hubungan sikap terhadap minat wirausaha mahasiswa. Studi ini merupakan penelitian ex post facto dengan pendekatan deskriptif korelasional dengan subyek penelitian sebanyak 56 orang mahasiswa. Instrumen yang digunakan berupa angket tertutup dengan skala Likert dan yang telah divalidasi (validasi ahli). Angket disebarkan dengan dengan memanfaatkan media google form. Data penelitian dianalisis secara deskriptif kuantitatif dan statistik inferensial dengan uji korelasi product moment. Hasil studi ini menunjukkan bahwa sikap kewirausahaan mahasiswa sebesar 3,13 dengan kategori Baik, sedangkan minat wirausaha mahasiswa sebesar 3,11 dengan kategori Baik. Studi ini menunjukkan bahwa tidak ada korealasi yang signifikan antara sikap dengan minat wirausaha mahasiswa dengan nilai signifikansi sebesar 0,418 lebih besar dari nilai alpha pengujian 0,05 (>0.05); (3) nilai koefisien korelasi sebesar 0,418 yang artinya hubungan (korelasional) bersifat sedang atau cukup.
Persepsi Mahasiswa Terhadap Pembelajaran Sistem Daring Pada Masa Pandemi Covid-19
Muliadi, Agus;
Atmaja, I Gde Dharma;
Dewi, Ni Putu Ety Lismaya;
Ruwaidah, Eliza
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.895
Studi ini bertujuan untuk mengetahui persepsi mahasiswa Fakultas Sains, Teknik, dan Terapan (FSTT) Universitas Pendidikan Mandalika terhadap pembelajaran sistem daring pada masa pandemi Covid-19. Studi ini merupakan penelitian ex post facto dengan pendekatan deskriptif eksploratif. Sampel yang digunakan dalam penelitian ini adalah mahasiswa FSTT Universitas Pendidikan Mandalika sebanyak 176 orang yang diperoleh dengan teknik convenience sampling. Penelitian ini dilaksanakan pada semester genap tahun akademik 2020/2021. Instrumen yang digunakan adalah angket tertutup tentang persepsi mahasiswa pendidikan terhadap pembelajaran daring dengan jawaban berdegradasi sesuai skala likert dan telah divalidasi ahli. Data penelitian dianalisis dengan statistik deskriptif. Hasil penelitian menunjukkan bahwa sebagaian besar jawaban mahasiswa memberikan respon negatif pada pernyataan tentang efektivitas interaksi antara mahasiswa dan dosen, ataupun interaksi antar mahasiswa; efektivitas penyampaian pendapat dan pertanyaan; efektivitas elaborasi materi pembelajaran oleh dosen; efektivitas respon atau umpan balik dari dosen maupun mahasiswa; efektivitas diskusi dan kolaborasi antar mahasiswa; timbulnya miskomunikasi antara dosen dan mahasiswa, ataupun miskomunikasi antar mahasiswa. Dengan demikian dapat disimpulkan bahwa pembelajaran sistem daring di Fakultas Sains, Teknik, dan Terapan Universitas Pendidikan Mandalika pada masa pandemi covid-19 berlangsung kurang efektif.
Gaining User Trust in Crowdsourcing Startup Using Desirability Business Model (Case Study at PT. Gojek in Surabaya)
Wardhanie, Ayouvi;
Wulandari, Sri Hariani Eko
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.557
This study aims to explore the strategy of gaining user trust in a crowdsourcing startup based on the Desirability Business Model. This study may uncover the user trust of crowdsourcing startup which may help startup enhancing engagement and participation from crowd. The difficulties in crowdsourcing is engage user to stay with application for a long time, so this study try to help startup finding indicators to gain user trust. This paper first propose a model to depict the effect of four parameter of Desirability Business Model with User Trust, which may influence Gojek users, then using Stratified Random Sampling Technique with a total sample of 97 people which are the subject is the society in Surabaya that in a month is at least 2 times and a maximum of more than 10 times using the Go Ride application on the Gojek company. The data collection used a questionnaire distributed through google form and social media such as Line and WhatsApp, while for the tabulation stage, it will be processed using Smart PLS-SEM. The results of this study show that of the four indicators in the Desirability Business Model variable only two indicators have a positive effect on user trust firstly, Value Proposition consisting of Performance, Design, Accessibility, Convenience, Risk Reduction, Cost Reduction and Newness then secondly, Channels consisting of Awareness, Evaluation, Purchase and After Sales. To gain user trust on the crowdsourcing startup, business owners can focus on two things firstly, provide beneficial value of the product or service offered to the user and secondly, design channel which can make business communicates with its users to convey a value proposition.
Pengembangan Model Blended Web Mobile Learning dengan Aplikasi MoLearn untuk Meningkatkan Keterampilan Berpikir Tingkat Tinggi Siswa SMA
Hariadi, Bambang;
Sunarto, M. J. Dewiyani;
Sagirani, Tri;
Amelia, Tan;
Lemantara, Julianto;
Prahani, Binar Kurnia;
Jatmiko, Budi
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.560
Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa SMA berbasis Higher Order Thinking Skill (HOTS) melalui pembudayaan belajar dengan pendekatan blended learning dengan menerapkan model Blended Web Mobile Learning (BWML) dan aplikasi MoLearn. Penelitian ini merupakan penelitian pengembangan yang mengacu pada Generic Design Research Model (GDRM) dari Plomp dan Nieveen. Untuk pengembangan aplikasi MoLearn metode System Development Life Cycle (SDLC) model waterfall digunakan dalam penelitian ini. Penelitian ini meibatkan 205 siswa sebagai subjek penelitiaan. Data penelitian dikumpulkan menggunakan instrument lembar validasi model, angket resposn siswa, dan tes HOTs siswa. Penelitian dianalisis secara deskriptif menggunakan persamaan reliabilitas dan n-gain. Hasil penelitian menunjukkan bahwa (1) model BWML dengan aplikasi MoLearn dinyatakan valid dan reliable berdasarkan tinjauan content dan isi, selain itu, berdasarkan hasil respon 205 siswa terhadap pembelajaran model BWML dengan aplikasi MoLearn, 83% siswa dinyatakan antusias mengikuti pembelajaran; dan (2) peningkatan HOTs siswa dinyatakan meningkat (rerata n-gain= 0,46) dengan kategori sedang. Hasil penelitian ini menyimpulkan bahwa model Blended Web Mobile Learning (BWML) dengan aplikasi MoLearn valid, praktis, dan efektif untuk meningkatkan keterampilan berpikir tingkat tinggi siswa SMA. The Development of the Blended Web Mobile Learning Model with the MoLearn Application to Improve High School Students’ Higher Order Thinking Skills Abstract This study aims to improve the learning outcomes of high school students based on Higher Order Thinking Skills (HOTS) through the culture of learning with a blended learning approach by applying the Blended Web Mobile Learning (BWML) model and the MoLearn application. This research is a development research that refers to the Generic Design Research Model (GDRM) from Plomp and Nieveen. For the development of the MoLearn application, the Waterfall Model System Development Life Cycle (SDLC) method was used in this study. This study involved 205 students as research subjects. The research data were collected using a model validation sheet instrument, student response questionnaires, and student HOTs tests. The research was analyzed descriptively using the reliability equation and n-gain. The results showed that (1) the BWML model with the MoLearn application was declared valid and reliable based on the content and content review, in addition, based on the results of the responses of 205 students to the BWML model learning with the MoLearn application, 83% of the students were stated to be enthusiastic about participating in the learning; and (2) the increase in students' HOTs was stated to be increasing (mean n-gain = 0.46) in the medium category. The results of this study conclude that the Blended Web Mobile Learning (BWML) model with the MoLearn application is valid, practical, and effective for improving high school students’ higher order thinking skills.
Pengaruh Model Problem Posing dengan Context-Rich Problem terhadap Kemampuan Berpikir Divergen dan Konvergen Siswa
Hatimah, Husnul;
Asmawati, Asmawati;
Maeni, Maeni;
Khery, Yusran;
Khaeruman, Khaeruman
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)
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DOI: 10.36312/ej.v2i2.586
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Problem Posing dengan Context-Rich Problem terhadap kemampuan berpikir divergen dan kemampuan berpikir konvergen siswa. Penelitian ini merupakan penelitian eksperimen semu (quasy eksperimental) dengan rancangan penelitian posttest-only control group design. Sampel penelitian ini adalah 85 siswa kelas X SMAN 7 Mataram yang dipilih menggunakan teknik purposive sampling yang terbagi dalam 3 kelompok. Kelompok eksperimen I terdiri dari 26 siswa dibelajarkan dengan model pembelajaran Problem Posing dengan Context-Rich Problem, kelompok eksperimen II terdiri dari 29 siswa dibelajarkan dengan model Problem Posing, sedangkan kelompok kontrol terdiri dari 30 siswa dibelajarkan dengan model konvensional dengan Context-Rich Problem. Data dikumpulkan menggunakan lembar observasi keterlaksanaan pembelajaran dan tes kemampuan berpikir divergen dan konvergen. Teknik analisis data menggunakan uji varian dua jalur (two way ANOVA). Hasil penelitian menunjukan bahwa (1) penggunaan model pembelajaran Problem Posing dengan Context-Rich Problem berpengaruh (Fhitung= 4,128 > Ftabel= 3,26) terhadap kemampuan berpikir divergen siswa; (2) skor rata-rata kelompok eksperimen I (mean= 55,38) lebih tinggi dari pada kelompok eksperimen II (mean= 40,91) dan kelompok kontrol (mean= 42,23); (3) penggunaan model pembelajaran Problem Posing dengan Context-Rich Problem tidak berpengaruh (Fhitung= 0,449 < Ftabel= 3,26) terhadap kemampuan berpikir konvergen siswa; (4) skor rata-rata kelompok eksperimen I (mean= 34,5) lebih tinggi dari pada kelompok eksperimen II (mean= 33,25) dan kelompok kontrol (mean= 24,99). Penelitian ini menyimpulkan bahwa model pembelajaran Problem Posing dengan Context-Rich Problem berpengaruh terhadap kemampuan berpikir divergen, namun tidak berpengaruh signifikan terhadap kemampuan berpikir konvergen siswa. The Effect of Problem Posing Model with Context-Rich Problem toward Students’ Divergent and Convergent Thinking Ability Abstract This study aims to determine the effect of the Problem Posing learning model with Context-Rich Problems on students' divergent thinking and convergent thinking abilities. This research is a quasi-experimental research with a posttest-only control group design. The sample of this study was 85 students of class X SMAN 7 Mataram who were selected using a purposive sampling technique which was divided into 3 groups. The experimental group I consisted of 26 students taught with the Problem Posing learning model with Context-Rich Problems, the experimental group II consisted of 29 students taught with the Problem Posing model, while the control group consisted of 30 students taught using the conventional model with the Context-Rich Problem. Data were collected using observation sheets on the implementation of learning and divergent and convergent thinking skills tests. The data analysis technique used a two-way ANOVA test. The results showed that (1) the use of the Problem Posing learning model with Context-Rich Problem had an effect (Fcount = 4.128 > Ftable = 3.26) on students' divergent thinking abilities; (2) the average score of the experimental group I (mean= 55.38) was higher than that of the experimental group II (mean= 40.91) and the control group (mean= 42.23); (3) the use of Problem Posing learning model with Context-Rich Problem has no effect (Fcount = 0.449 < Ftable = 3.26) on students' convergent thinking ability; (4) the average score of the experimental group I (mean= 34.5) was higher than the experimental group II (mean= 33.25) and the control group (mean= 24.99). This study concludes that the Problem Posing learning model with Context-Rich Problems has an effect on divergent thinking skills, but has no significant effect on students' convergent thinking abilities.