cover
Contact Name
Fathirma'ruf
Contact Email
ainarajiepp@gmail.com
Phone
+6285253190336
Journal Mail Official
ainarajiepp@gmail.com
Editorial Address
Ainara Press, Jln. Lintas Sumbawa, Kabupaten Bima, Nusa Tenggara Barat, Indonesia
Location
Kab. dompu,
Nusa tenggara barat
INDONESIA
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
ISSN : 27757854     EISSN : 27757854     DOI : https://doi.org/10.54371/jiepp.v1i2
JIEPP-Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP) dengan Focus & Scope pada bidang: Inovasi Pembelajaran, Implementasi Teori & Manajemen Pendidikan, Evaluasi Pembelajaran, Pengembangan Teknik, Model & Perangkat Pembelajaran, Teknologi Pendidikan, Evaluasi dan Pengembangan Kurikulum, Belajar dan Pembelajaran, Desain sistem Pembelajaran, serta Makalah Ilmiah Hasil Penelitian bidang Ilmu Pendidikan.
Articles 147 Documents
Pengaruh Penggunaan Media Pembelajaran Interaktif Berbasis Aplikasi Articulate Storyline 3 terhadap Hasil Belajar Siswa Rizaluddin, Rizaluddin
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 2 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i2.994

Abstract

Penelitian ini dilatarbelakangi oleh praktik pembelajaran yang monoton, di mana guru cenderung menyampaikan materi secara abstrak dan partisipasi siswa sangat rendah, sehingga capaian belajar banyak yang tidak memenuhi Kriteria Ketuntasan Minimal (KKM). Untuk mengatasi permasalahan ini, digunakan media pembelajaran interaktif berbasis aplikasi Articulate Storyline 3. Penelitian kuasi-eksperimen dengan desain nonequivalent control group dipilih karena pembagian kelas di sekolah tidak memungkinkan randomisasi. Populasi penelitian berjumlah 210 siswa kelas XI SMA Negeri 2 Dompu, dengan sampel kelas XI-5 sebagai eksperimen dan XI-2 sebagai kontrol yang ditentukan secara purposive. Instrumen berupa tes pilihan ganda 30 butir, dianalisis dengan uji prasyarat (normalitas dan homogenitas) serta uji hipotesis (uji-t independen). Hasil penelitian menunjukkan perbedaan signifikan antara kelas eksperimen dan kontrol (t(52) = 5,150; p < 0,05). Sebanyak 64% siswa di kelas eksperimen mencapai ketuntasan belajar (nilai ≥ 70 sesuai ambang KKM), jauh lebih tinggi dibanding kelas kontrol. Temuan ini menegaskan bahwa media pembelajaran interaktif berbasis Articulate Storyline 3 berpengaruh positif dan signifikan terhadap hasil belajar siswa, serta memberikan implikasi praktis bagi penerapan teknologi interaktif dalam pembelajaran ekonomi.
Pengaruh Model Pembelajaran Inkuiri berbasis Tri Hita Karana dalam Meningkatkan Keterampilan Sosial Siswa Sekolah Dasar Anzelina, Devi; Wedayanti, Ni Putu; Cahyani, Putu Melly; Wirasanti, Ni Luh Putu; Suputra, I Komang Adanda Wira; Setiari, Ni Kadek Ginantri
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 2 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i2.1013

Abstract

 Penelitian ini bertujuan menguji pengaruh model pembelajaran Inkuiri berbasis nilai-nilai kearifan lokal Tri Hita Karana (THK) terhadap peningkatan keterampilan sosial siswa kelas IV sekolah dasar. Desain penelitian menggunakan quasi-experimental tipe non-equivalent control group pretest-posttest dengan dua kelompok: eksperimen (Inkuiri-THK) dan kontrol (konvensional). Instrumen penelitian berupa angket keterampilan sosial mencakup indikator kerja sama, komunikasi efektif, dan partisipasi aktif, dilengkapi observasi kelas. Hasil analisis menunjukkan peningkatan signifikan pada kelompok eksperimen (21,3%) dibandingkan kontrol (7,4%), dengan uji-t menghasilkan p < 0,05 dan effect size sebesar 1,52 (kategori besar). Temuan ini menegaskan bahwa integrasi nilai-nilai budaya lokal dalam model Inkuiri efektif memperkuat kompetensi sosial siswa. Penelitian ini mengisi kekosongan riset kuantitatif terkait implementasi Inkuiri-THK pada jenjang SD.
The Effect of Website-Based Learning ‘Belajar Lagu Daerah’ on Elementary School Students’ Understanding of Regional Songs: Pengaruh Pembelajaran Berbasis Website “Belajar Lagu Daerah” terhadap Pemahaman Lagu Daerah pada Siswa Sekolah Dasar Aini, Tiwi; Julia, Julia; Karlina, Dety Amelia
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 3 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i3.1069

Abstract

The dominance of popular digital media has contributed to declining interest in Indonesia’s traditional songs among elementary pupils. This study examines the effect of the BELANDA (Belajar Lagu Daerah) website on students’ understanding of traditional songs. Using a quasi-experimental nonequivalent control group design, two grade-5 classes (n=27 per class) at SD Negeri Situraja participated. The experimental class used the BELANDA website for three sessions, while the control class received conventional instruction. Pretest–posttest data were analyzed via descriptive statistics, assumption checks, paired and independent t-tests, and normalized gain (N-Gain). Results indicate a significant improvement in the experimental class compared with the control (p<.05), with mean N-Gain of 0.70 (high) versus 0.45 (medium), respectively. Findings suggest that interactive, audiovisual web-based materials can strengthen cognitive understanding of local cultural elements among elementary students.
The Effect of Self-Awareness on Students’ Career Choice: Pengaruh Self-Awareness terhadap Pemilihan Karir Siswa Intan, Nur; Puswiartika, Dhevy; Rasido, Ikhlas; Riyadi, Nur Eka Wahyuningsih
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 3 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i3.1090

Abstract

This study aims to analyze the influence of self-awareness on students’ career choices at SMA Negeri 5 Palu. Self-awareness is understood as an individual’s ability to recognize personal potential, emotions, and values, which plays a crucial role in career decision-making. A quantitative approach with a survey method was employed, and the sample consisted of 152 twelfth-grade students selected through proportional sampling. Data were collected using a Likert-scale questionnaire and analyzed using simple linear regression. The findings reveal a positive and significant influence of self-awareness on students’ career choices, with a significance value of 0.000 < 0.05 and a coefficient of determination (R²) of 0.383. These results indicate that the higher the level of students’ self-awareness, the more accurate their career decision-making tends to be. Therefore, enhancing self-awareness through career guidance programs in schools is strongly recommended as a strategic effort to support students in their career planning
Implementation of a Role-Playing Model Assisted by Wayang Comic Media to Improve Javanese Polite-Speech (Unggah-Ungguh) Speaking Skills among Elementary School Students: Implementasi Model Role Playing Berbantuan Media Komik Wayang untuk Meningkatkan Keterampilan Berbicara Unggah-Ungguh Bahasa Jawa pada Siswa Sekolah Dasar Ahadiya, Mareta Noor; Fardnai, Much Arsyad; Ermawatii, Diana
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 3 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i3.1101

Abstract

This classroom action research investigated the effectiveness of a role-playing model supported by wayang comic media in improving fifth-grade students’ Javanese polite-speech (unggah-ungguh) speaking skills. Unggah-ungguh was operationalized into five assessable indicators: (1) appropriateness of speech level to the interlocutor and situation, (2) diction and vocabulary accuracy, (3) grammatical structure, (4) fluency and pragmatic relevance of responses, and (5) pronunciation–intonation. The study involved 13 students of Grade V at SD 3 Margorejo and was conducted in two cycles following Kemmis & McTaggart (planning–action–observation–reflection). Speaking performance was evaluated using an analytic rubric by two independent raters and resolved through consensus when discrepancies occurred. Results showed substantial improvement in classical mastery: 0% in the pre-cycle, 53.85% in Cycle I, and 92% in Cycle II. The average speaking score increased from 58 (pre-cycle) to 70 (Cycle I) and 80 (Cycle II). These findings suggest that role playing with wayang comics provides contextual scaffolding for selecting appropriate speech levels and enhances students’ confidence and speaking accuracy.
The Effect of Business Mentoring on Students’ Competence in Teaching Factory Management: Pengaruh Mentoring Bisnis terhadap Kompetensi Siswa pada Pengelolaan Teaching Factory Rikhaul, Aulia
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 3 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i3.1113

Abstract

Data from Indonesia’s Central Bureau of Statistics (BPS) in 2024 indicate that the open unemployment rate among Vocational High School (SMK) graduates remains the highest (9.01%), suggesting a persistent gap between graduate competencies and labor-market needs. Teaching Factory programs are designed to bridge schools and industry, yet early observations show that implementation is often constrained by limited authentic practice and minimal industry involvement. This study examines the statistical relationship between business mentoring and students’ competence in managing Teaching Factory activities at Stigma Resto, SMKN 3 Sukoharjo. A quantitative cross-sectional survey was conducted with 67 eleventh-grade students participating in the Teaching Factory program. Data were collected through online questionnaires, validated using Aiken’s V and Pearson item-total correlations, and analyzed using simple linear regression. The results demonstrate that business mentoring is positively and significantly associated with student competence (p = 0.000 < 0.05; β = 0.650; r = 0.709), explaining 50.2% of the variance in competence (R² = 0.502). These findings highlight business mentoring as a key strategy to strengthen students’ technical and managerial capabilities while reinforcing Teaching Factory implementation through sustained school–industry collaboration. Future studies should expand the model by incorporating additional internal and external factors affecting Teaching Factory performance.
The Effect of Canva-Based Learning Media on Students’ Learning Motivation in Islamic Religious Education at Junior High School: Pengaruh Media pembelajaran berbasis Canva terhadap Motivasi Belajar Pendidikan Agama Islam Siswa Sekolah Menengah Pertama Idhar, Idhar; Ilyas, Ilyas; Rahman, Arif
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 5 No 3 (2025): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v5i3.1119

Abstract

This study aims to analyze the effect of using Canva media on students’ learning motivation in Islamic Religious Education (IRE) at SMP Negeri 2 Dompu. The low level of students’ enthusiasm in IRE learning, which is still dominated by conventional methods, encourages the use of more innovative digital visual media. This study employed a quantitative ex post facto approach. The population consisted of 143 eighth-grade students, with 23 students selected as the sample through purposive sampling. Data were collected using a Likert-scale questionnaire and analyzed using simple linear regression with SPSS version 25. The results showed that the use of Canva media had a significant effect on students’ learning motivation in IRE (t = 6.372; p < 0.05), with a coefficient of determination (R²) of 0.621. These findings indicate that Canva media is effective in increasing students’ interest, attention, and engagement in IRE learning. Therefore, the use of Canva is recommended as a creative and contextual learning medium in line with the Merdeka Curriculum.