Indo-MathEdu Intellectuals Journal
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
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Pengembangan Modul Ajar Berbasis Terdiferensiasi dalam Materi Bangun Ruang Sisi Lengkung (Fase D) pada Siswa SMP Negeri 6 Sungai Kakap
Puspita, Ela;
Haryadi, Rahman;
Darma, Yudi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1650
This study aims to develop learning media in the form of differentiated-based teaching modules in the material of curved side space (phase D). This study uses the ADDIE development model with the following procedures: Analysis, Design, Development, Implementation, and Evaluation. This study was conducted at SMP Negeri 6 Sungai Kakap, Kubu Raya Regency. Data collection techniques used in this study were indirect communication techniques, measurement techniques, direct communication techniques, documentation, and observation. While the data collection tools used were expert validation sheets, response questionnaires, and problem-solving ability test sheets. The data analysis technique used was to find the validity, practicality, and effectiveness of the teaching module. The level of validity with a very valid category with media validity of 86.59% and material 83.44%. The level of practicality with very practical criteria is indicated by the student response questionnaire reaching a value of 96.05% and the teacher response questionnaire 92%. The level of effectiveness with effective criteria based on the completion value determined by the school. The test results showed an effectiveness index of 0.6389 with the criteria of "moderate" and an effectiveness percentage of 63.89% with the criteria of "quite effective"
Penguatan Pendidikan Moral Berbasis Karakter
Gea, Agus Putra;
Hulu, Arya Willfred Ebenzer;
Harefa, Noveri Amal Jaya;
Hulu, Rikardo Number Wandis;
Zebua, Vemky The Better
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1651
Character education has been carried out since ancient times, but in the long run it will be eroded by modernization and modernization is often lost. This condition is suspected to have originated from the growth of verbalistic culture from the learning process which tends to be limited to textual moral education. This attraction aims to find out the strengthening of character-based moral education. The type of research used is a qualitative approach with a descriptive method. The subjects of the study were children, adolescents and young people who were exposed to the purposive sampling technique. Data collection techniques consist of observation, interviews, and documentation. Data analysis was carried out qualitatively consisting of data reduction, data presentation, and conclusion drawn. The findings of this study, namely education to form morals (moral education), or education to develop character (character education), in the current context are very relevant to overcome the moral crisis that is currently hitting the Unitary State of the Republic of Indonesia. Moral education is the cultivation, development, and formation of noble morals in a person. Moral education is a behavioral priority that must be implemented, fought, and habituated to by a person from childhood to adulthood. Character education is a form of human activity in which there are actions that educate and are intended for the next generation
Pengembangan LKPD Berbasis Project Based Learning untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS Kelas V
Valensi, Bunga;
Rahmi, Ulfia;
Zen, Zelhendri;
Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1655
This research aims to develop Student Worksheets (LKPD) based on Project Based Learning (PjBL) in improving learning outcomes in class V science subjects. The research method used is research and development using the 4D model. Research stages include define, design, development, and disseminate. The instruments used in this research were observation, interviews, documentation, and questionnaires. The validity test was carried out by 3 validators, namely 2 media validators and 1 material validator. Based on the results of the needs analysis, PjBL-based LKPD teaching materials are needed to improve student learning outcomes. The practicality test was carried out on 24 class V students of SD Negeri 14 Belanti Barat with the aim of finding out the practicality and effectiveness of the product. The results obtained by 2 media experts were 4.18 in the "very feasible" category. The material validation results obtained were 4.9 in the "very suitable" category. The practicality test results obtained a score of 4.35 in the "very practical" category. The results of the effectiveness test using classical completeness showed that of the 24 students who completed there were 20 students with a percentage of 83% exceeding the requirements for classical completeness, namely ≥ 75% of students who completed their learning results. This shows that the use of LKPD can improve their learning outcomes significantly
Strategi Pembelajaran Langsung Menggunakan Pendekatan Keterampilan Bertanya
Lisan, Moh Fasikhul;
El-Yunusi, Muhammad Yusron Maulana
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1658
Direct learning, or direct instruction is a very effective approach in teaching explicit concepts and skills, especially for students who need more intensive guidance. The questioning skills approach adds value in hands-on learning by encouraging active interaction between teachers and students. This research was conducted through a qualitative approach through the literature study method. The main sources of data for this article are research articles and books that are relevant to the focus of the research. Articles are searched online in various scientific journals that are indexed on google scholar. Data analysis is carried out qualitatively consisting of data reduction, data presentation, and conclusion drawing. The findings of this study are that the influence of questioning skills on learning outcomes is very significant. Effective communication through questions can improve students' understanding of the material, increase learning motivation, and develop critical and creative thinking skills. Overall, the integration between hands-on learning strategies and questioning skills creates a comprehensive and effective teaching method, which not only improves academic achievement but also builds students' character and skills that are essential for their future. Thus, the application of direct learning strategies using the questioning skills approach is highly recommended to improve the quality of education and student learning outcomes, making them better prepared to face various challenges in the future
Efektivitas Model Pembelajaran Contextual Teaching and Learning Terhadap Kemampuan Pemecahan Masalah Matematis Siswa
Wulandari, Inayah;
Hermawan, Hermawan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1659
The problem in this study is the low mathematical problem-solving ability of students. This study aims to determine the effectiveness of the Contectual Teaching and Learning (CTL) learning model on students' mathematical problem-solving skills. The method in the study is a quasi-experiment with the chosen research design is Non-equivalent Pretest-Posttest Control Group Design. Samples were taken by purposive sampling consisting of class VIII C (Experimental Class) and class VIII A (Control Class). The number of students in both classes is the same, namely 16 students, the total sample is 32 students. Data collection was carried out through a problem-solving ability test. Data analysis was carried out using the t-test and N-Gain test. The results of the hypothesis test on the results of the posttest data were obtained from the conclusion that there was a difference in students' mathematical problem-solving abilities after applying the Contectual Teaching and Learning (CTL) model in the experimental class and the conventional model in the control class. There was a significant increase in students' mathematical problem-solving ability in the experimental group compared to the students' mathematical problem-solving ability in the control group. The students' response to the Contectual Teaching and Learning (CTL) learning model in the experimental class received a positive response with a very high interpretation of the questionnaire results, which was 77%.
Penggunaan Rangkaian Media Gambar sebagai Materi Pembelajaran Bahasa Indonesia Bertema Teks Deskripsi di Sekolah Langit Biru Kota Bengkulu untuk Meningkatkan Pembelajaran Bahasa Indonesia
Agustina, Manila;
Yuniati, Ira;
Suyuthi, Hasmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1660
The purpose of the study is to ascertain the outcomes and challenges encountered by grade 3 pupils at the Langit Biru School in Bengkulu City when composing descriptive prose using a variety of picture media. The descriptive qualitative approach of data analysis is applied. Data gathering methods include documentation, interviews, essay writing skills assessments, and observation. The average score for students' descriptive essay writing abilities, according to the research findings, was 78.8, falling into the good group. The fact that 14 pupils were able to obtain the required KKM score demonstrates this. Students encounter the following challenges: (a) they are still unsure about how to begin writing an essay; (b) they struggle to put relevant words into sentences; and (c) There are still students who cannot read.
Peningkatan Media Pembelajaran Interaktif Berbasis Adobe Flash CS6 Untuk Meningkatkan Hasil Belajar Siswa Kelas X pada Mata Pelajaran Komputer Grafis di SMK Plus Pertiwi Sukamulya
Jeni, Jeni;
Lutfi , Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1663
This study aims to improve the learning outcomes of Grade X students in the Graphic Design subject at SMK Plus Pertiwi Sukamulya through the implementation of interactive learning media based on Adobe Flash CS6. The research method used is a quantitative approach with a one-group pretest-posttest design. The research sample consists of 20 Grade X students majoring in Visual Communication Design (DKV), who will be given an initial test (pretest) to measure their baseline abilities in the Graphic Design subject. Subsequently, the students will undergo the learning process using interactive media based on Adobe Flash CS6. After the learning process, the students will be given a final test (posttest) to measure the improvement in their learning outcomes. The data from the pretest and posttest will be analyzed using descriptive and inferential statistics with the assistance of SPSS and Microsoft Excel. The pretest results showed the highest score of 87 and the lowest score of 40, with an average score of 64.05. Following the implementation of the interactive learning media based on Adobe Flash CS6, the posttest results indicated the highest score of 93 and the lowest score of 53, with an average score of 75.70, reflecting an improvement of 11.65. Therefore, it can be concluded that the posttest results showed a higher average score compared to the pretest, and there is a significant difference between the pretest and posttest scores
Pengaruh Fasilitas Belajar Siswa Terhadap Hasil Belajar Matematika Siswa di Kelas X SMAN 5 Bukittinggi
Chantika, Dilla;
Ramdhani, Vivi;
Aniswita, Aniswita;
Firmanti, Pipit
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1666
This research is motivated by the difference in learning facilities and student learning outcomes in class X of SMAN 5 Bukittinggi. Many students are found with high learning facilities, but the learning outcomes are not very satisfactory, and some are even below the KKM. The purpose of the study is to determine the significant influence between learning facilities on the mathematics learning outcomes of students in class X of SMAN 5 Bukittinggi for the 2022/2023 Academic Year. This type of research is correlation research. The population in this study is 334 students in class X with a sample of 33 students. The sampling technique uses a simple random sampling technique. The data collection technique used is in the form of a questionnaire to find out the learning facilities at home and tests to obtain data on learning outcomes. The data analysis technique used linear regression equations, correlation coefficients, simple determination coefficients, and the significance of correlation coefficients. The results of the study were obtained from tcount ttable, which is 2,252 1,696 which means that learning facilities have a significant effect on learning outcomes. Where learning facilities have an effect of 79.3% on mathematics learning outcomes. Where between the two variables there is a positive correlation of 0.35, with the regression equation obtained is Y= 22.8046+0.590X
Pengembangan Media Pembelajaran Intelligent Math Snake (IMS) untuk Meningkatkan Kemampuan Pemahaman Matematis Siswa
Apriyanti, Sindy;
Zaenal, Reza Muhamad;
Yusritawati, Ita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1668
This study aims to design a snakes and ladders game media and determine the feasibility and effectiveness of Intelligent Math Snake (IMS) learning media to improve students' mathematical understanding skills, especially on flat-sided space building material. This research uses development research or Research and Development (R&D) with the ADDIE development model. The sample in this study were students of class VIII-H MTs Negeri 7 Kuningan in the 2023/2024 school year. The data analysis technique used in this study used the Paired Sample T Test, N-Gain test, and questionnaire processing. From the results of the study, it was found that the Intelligent Math Snake (IMS) learning media developed was feasible to use in learning based on the verification results of media experts and material experts. The Intelligent Math Snake (IMS) learning media developed effectively improves students' mathematical understanding skills. This can be seen from the average student mathematical understanding test scores after using Intelligent Math Snake (IMS) learning media higher than before. The development of Intelligent Math Snake (IMS) learning media received good responses from students. This can be seen from the survey results of student response questionnaires to the Intelligent Math Snake (IMS) learning media
Permainan Tradisional Estafet Tepung untuk Mengembangkan Sosial Emosional Anak Usia Dini
Mahmudatunnisa, Ismi;
Kurniawati, Henie;
Liharsari, Alini;
Herawati, Ega
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1670
Problems of social-emotional development of children who experience social limitations. These limitations occur due to several factors. For example, children prefer to play with handPhond than with peers. This can be overcome with the existence of traditional games that are useful for children's growth and development, mentally strong both physically and psychosocial-emotional. Traditional games that provide many benefits are traditional flour relay games where children will be happy when doing the game. The traditional game of flour relay leads to the social and emotional development of children because it involves many people. The purpose of this study is to solve the problem of how the traditional game of the flour relay develops early childhood social-emotional. This study uses a qualitative research method, namely taking data in the game book, which is developed with content analysis, namely by analyzing documents. The results of these games include children being able to have social-emotional intelligence, children have a sense of responsibility, and children have confidence (have a high leadership spirit since childhood) and can handle problems by deliberating (developing problem solving skills).