cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Pengembangan Media E-Komik Edukatif pada Mata Pelajaran IPAS Kelas V Sekolah Dasar Sandika, Citra Rahma; Hendri, Nofri; v, Novrianti; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1488

Abstract

This research aims to develop educational e-comic media as a learning medium for science and science subjects in class V SDN 07 Pulau Air using the ADDIE model which includes five stages, namely Analysis, Design, Development, Implementation and Evaluation. Data collection was carried out by observation, interviews, questionnaires, and documentation. Data analysis in the research carried out validity tests, practicality tests and effectiveness tests. The validity test was carried out by 3 validators consisting of 1 material validator and 2 media validators. Product trials were carried out by 25 class V.A students at SDN 07 Pulau Air with the aim of finding out the practicality of the product being developed, and effectiveness testing was carried out by distributing pretest and posttest questions. The results of research on the development of educational e-comic media obtained an average score for material of 4.92 with very suitable criteria, and 4.95 for media with very suitable categories. The students' practicality test results obtained a total average of 4.5 in the very practical category. The results of the effectiveness test obtained t_count of 11.52 and t_table= 2.064. Thus we get t_count > t_table. Based on the results of validity, practicality, and effectiveness tests, it can be concluded that the use of digital e-comic media in science and science learning is very suitable for use and has a significant effect on the learning process
Pengembangan Media Video Pembelajaran pada Mata Pelajaran Sejarah Kebudayaan Islam untuk Siswa Kelas VII MTSN Fauzi, Ahmad; Hidayati, Abna; Syafril, Syafril; Novrianti, Novrianti
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1489

Abstract

This research aims to produce learning video media for SKI Class VII MTsN subjects that are valid and practical. This type of research is development research, known as Research and Development (R&D), using the 4-D development model. The development procedure in this research consists of 4 stages, namely, (1) Define, (2) Design, (3) Develop, (4) Disseminate. The product validity test was carried out by 3 validators, namely 1 material validator and 2 media validators. Product trials were carried out on class VII students at MTsN 5 Tanah Datar with the aim of finding out the practicality of the product being developed. The results of material validation by material expert validators obtained an average of 4.94 in the "very valid" category. The results of the media validator assessment with validator I obtained an average of 4.93 in the "very valid" category and the validation results with validator II obtained an average of 4.93 in the "very valid" category. This learning multimedia is said to be practical based on the results of the practicality test with an average of 4.5. Based on the results of the validity test and practicality test, it can be concluded that learning multimedia in PAI subjects for class IV elementary school is suitable for use in learning
Efektivitas Pembelajaran Kelas Digital pada Mata Pelajaran Teknlogi Informasi dan Komunikasi Kelas VII SMP Negeri Payakumbuh Amalia, Zikra; Yusri, Meldi Ade Kurnia; Syafril, Syafril; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1491

Abstract

Digital classes students follow learning by listening to the teacher's briefing that enters the class, using various needs for learning such as LKS, textbooks, and other media. This study aims to determine the effectiveness of digital classroom learning in the subject of Information and Communication Technology in grade VII of SMP Negeri Payakumbuh. The type of research is quantitative research with a sample of 38 where in this quantitative research uses many numbers. The research method used is a quasi experiment. Data collection is carried out through tests, and data analysis is carried out using t-tests. The results of the study showed that the average score obtained in ICT subjects using google classroom on student learning outcomes was higher than the average score in the control class that used paper sheets. Thus, the t-count is smaller than the t-table, which can be interpreted that there is a significant effectiveness on student learning outcomes between classes that use google classroom in digital classrooms.
Persepsi Peserta Didik Terhadap Pemanfaatan Aplikasi Instagram Sebagai Sumber Belajar pada Mata Pelajaran Fisika Kelas XI di SMA Negeri 1 Painan Agma, Asty Raisha; Hidayati, Abna; Zuliarni, Zuliarni; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1492

Abstract

Social media can be used as a modern learning resource, one of which is the Instagram application. Because users can access learning content from experts or users with certain areas of knowledge and skills. Instagram is a source of learning because the content presented entertains and educates students. This study aims to describe the availability of Instagram content, the relevance of Instagram content, and the improvement of individual learning in students. This type of research is quantitative descriptive research, the sample of this research is 40 students in grade XI. Data collection using a closed questionnaire with 30 questions. The results of the study concluded that the perception of grade XI students of SMA Negeri 1 Painan towards the use of the Instagram application as a learning resource in Physics subjects was reviewed from the availability of Instagram content of 78%, which was in the strong category, while in terms of the relevance of Instagram Content 78.55% was also in the strong category, and in terms of increasing individual learning, 77.3% was also categorized as strong. Based on the above findings, it can be concluded that Instagram has become a significant learning resource in Physics Learning. Varied and creative Instagram content can help students learn and can motivate students
Efektivitas Model Pembelajaran Kooperatif Tipe Numbered Head Together (NHT) Berbantuan Alat Peraga dalam Meningkatkan Kemampuan Berpikir Kritis Siswa pada Pembelajaran Matematika Susilawati, Susi; Tio Heriyana
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1496

Abstract

The study aims to test the effectiveness of a Numbered Head Together (NHT) cooperative learning model with a tool in improving students' ability to think critically about learning mathematics. The research method used is quantitative with the type of Quasi-experimental research. The study population was class X students of SMA Negeri 1 Cigugur in the 2023-2024 school year, with samples taken using purposive sampling technique, namely classes X1 and X2 with a total of 64 students and the statistical test used was t-test. The instruments used included testing students' critical thinking skills and elevating students' responses. Data analyzed using test instruments and analysis of mathematical critical thinking abilities. The results of the study showed that there was a difference in average mathematical critical thinking skills between students who obtained cooperative NHT-type learning with a tool compared to students who gained conventional learning. Normality tests and homogenity tests show that the N-Gain Score data are distributed normally and the data variance is homogeneous. The results of the hypothesis test showed a significant improvement in students' ability to think critically in the experimental group. Students' response to the NHT learning model was also positive
Analisis Pembelajaran 4 Gerakan Tari Payung untuk Siswa Tunarungu Kelas VI di SLB Negeri Tamansari Kota Tasikmalaya Rafifah, Rifa; Ahmad Wakih, Agus; Heris Mahendra, Hatma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1506

Abstract

Dance arts are related to movement and musical rhythm, with a strong connection to hearing. This research is motivated by the researcher’s interest in the abilities of deaf students who can synchronize their movements with musical rhythms to achieve excellence. The purpose of this study is to describe the teaching methods, the four movements of Tari Payung, and the interest of deaf students in dance arts at SLB Negeri Tamansari in Tasikmalaya City. This research uses a qualitative method with a descriptive approach. Data collection techniques use triangulation to combine various data sources and techniques. Qualitative research aims to understand phenomena related to behavior, motivation, perception, and actions of subjects holistically. The research findings indicate that deaf students have a good interest in learning dance arts. Students demonstrate interest, enjoyment, attention, active participation, and good awareness. This is evident from their consistent attendance, enthusiasm during practice, and the achievements they have attained in dance arts education.
Meningkatkan Minat Belajar Tari Kreasi Manuk Dadali Melalui Penggunaan Media Audiovisual pada Siswa Kelas VI di SDN 1 Cibeber Kecamatan Cikalong Kabupaten Tasikmalaya Putriana, Neng Ima; Ahmad Wakih, Agus; Haris Mahendra , Hatma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1507

Abstract

This research aims to describe the planning for increasing interest in learning, implementation of increasing interest in learning, and increasing student’s interest in learning in Arts, Culture and Crafts learning after using audiovisual media in class VI SDN I Cibeber, Cikalong District, Tasikmalaya Regency. The type of research used in Classroom Action Research using audiovisual media. Learning is carried out through two cycles. The object of research is the application of audiovisual dance media created by Manuk Dadali with the research subjects, namely 15 class VI students at SDN 1 Cibeber Cikalong District Tasikmalaya Regency. Data was collected using observation, interviews, and documentation methods. The result of the research after the use of audiovisual showed an increase in student’s interest in learning the dance art Manuk Dadali.
Analisis Kesulitan Belajar Matematika pada Materi Diagram Batang Siswa Kelas IV SDN Kalicari 01 Semarang Zahro, Fatimatuz; Patonah, Siti; Rofiatun, Nur
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1522

Abstract

Mathematics learning is considered challenging for many students, with some sh. owing little interest or motivation to engage with the subject. This is often due to difficulties encountered during the learning process. This study aims to analyze students' difficulties in learning Mathematics, specifically focusing on bar diagram topics. The research employs a qualitative method with a descriptive approach. Data collection techniques include interviews, observations, and documentation. Data analysis involves data collection, data reduction, data presentation, and drawing conclusions. Findings from the study reveal that the majority of Grade IVA students at SDN Kalicari 01 Semarang experience difficulties in remembering technical terms such as X-axis, Y-axis, and frequency. They also struggle with explaining bar diagram concepts in their own words and recalling the steps involved in creating bar diagrams. Efforts to address these challenges include implementing a more structured learning approach, actively interacting with class and support teachers for guidance, and utilizing aids or interactive media to enhance student engagement and comfort in learning. Additionally, remedial activities are conducted to help students improve their grades and assist teachers in assessing student learning progress
Implementasi Program Daily Activity Menggunakan Kata Ajaib dalam Pembentukan Karakter Sopan Santun Kelompok B1 TK Pertiwi Sowankidul Nisa, Rohmatun; Wiranti, Dwiana Asih
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1529

Abstract

Character education is one of the most important things that young children should get as 80% of their brain development occurs during that time. A lack of respect and regard for others might be influenced by the absence of character education in early life. One of the key institutions in helping kids develop their character is their school, and instructors there have a significant influence on how kids behave. The purpose of this study is to explain how a daily activity program that uses magic words to develop polite character is implemented. This study employs a case study methodology and a qualitative research strategy. Interviews and observation were the research methods employed in this study. According to the study's findings, kids are becoming more aware of the usage of "magic words" (sorry, please, thank you, and excuse me) and their conduct is changing as a result. After executing the daily activity program that uses magic words in the construction of polite character, children who had not previously understood the value of utilizing them in everyday life to create polite character now understand it better and are able to use it in their daily lives.
Pengembangan Media Monopoli sebagai Sarana Belajar dan Bermain Siswa Sekolah Dasar dalam Materi Perkembangan Hewan dan Tumbuhan Aditia, Rizky Regba; Ramazaan, Farroza Titis; Savilasari, Juwanda; Kurniawati, Wahyu; Husna, Anisya Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1714

Abstract

The background is the need for an innovative approach in education to facilitate students' understanding of complex concepts. Monopoly media is developed to increase student engagement and facilitate understanding of concepts. Through interactive and interesting game elements. This study aims to develop Monopoly game-based learning media for animal and plant development material in Elementary Schools by applying the ADDIE model, which includes the analysis, design, and development stages. In the analysis stage, identification of needs and potential problems in learning is carried out. The design stage involves creating game components that are in accordance with the learning material. The development stage includes media production and validation, including the creation of game boards, question cards, and mystery cards. The subjects in this study were elementary school students, data collection techniques were carried out by interviewing and observing and data analysis was carried out using the Miles and Huberman data analysis techniques. The results of this development are expected to enrich students' learning experiences, improve collaboration, and motivate them in understanding animal and plant development material.

Filter by Year

2020 2026


Filter By Issues
All Issue Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal Vol. 4 No. 2 (2023): Indo-MathEdu Intellectuals Journal Vol. 4 No. 1 (2023): Indo-MathEdu Intellectuals Journal Vol. 3 No. 2 (2022): Indo-MathEdu Intellectuals Journal Vol. 3 No. 1 (2022): Indo-MathEdu Intellectuals Journal Vol. 2 No. 2 (2021): Indo-MathEdu Intellectuals Journal Vol. 2 No. 1 (2021): Indo-MathEdu Intellectuals Journal Vol. 2 No. 1 (2021): Indo-MathEdu Intellectuals Journal (IMEIJ) Vol. 1 No. 1 (2020): Indo-MathEdu Intellectuals Journal Vol. 1 No. 1 (2020): Indo-MathEdu Intellectuals Journal (IMEIJ) More Issue