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Proceedings Series on Social Sciences & Humanities
ISSN : -     EISSN : 2808103X     DOI : https://doi.org/10.30595/pssh.v2i.92
Core Subject : Social,
The Proceedings Series on Social Sciences & Humanities aims to publish proceedings from conferences on the scope: 1. Business, Management & Accounting 2. Social Sciences (General)
Articles 1,067 Documents
Pembelajaran Sosiologi Mengembangkan Karakter Siswa Mirah Shanty Kobatubun
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.675

Abstract

Dalam penelitian ini, metode yang digunakan adalah metode kualitatif dengan jenis penelitian kajian literatur. Tujuannya adalah untuk menganalisis pembelajaran sosiologi dalam mengembangkan karakter siswa. Pendidikan memiliki tanggung jawab untuk mempersiapkan sumber daya manusia yang unggul dan kompetitif. Sekolah diharapkan mencerminkan kondisi masyarakat dan memenuhi kebutuhan mereka, serta merintis transformasi yang diinginkan oleh masyarakat. Salah satu unsur penting dalam pendidikan adalah mata pelajaran, yang perlu terus ditingkatkan agar mutu pembelajaran dapat dimaksimalkan. Pendidikan berperan penting dalam menyiapkan sumber daya manusia yang unggul dan mampu bersaing dengan yang lain. Sebagai negara berkembang, terdapat harapan yang tinggi terhadap sistem pendidikan dan sekolah untuk memenuhi kebutuhan masyarakat dan mendorong transformasi yang diinginkan. Peningkatan berkelanjutan mata pelajaran, seperti sosiologi, penting untuk memaksimalkan kualitas pembelajaran. Dalam penelitian ini digunakan metode kualitatif, khususnya kajian pustaka, untuk menganalisis peran sosiologi dalam pengembangan karakter siswa.
Pengaruh Model Project Based Learning Terhadap Kemampuan Berpikir Kreatif Peserta Didik Kelas XI IPS Mata Pelajaran Geografi di SMA Negeri 3 Purwokerto Niken Rimadhona; Dhi Bramasta; Mustolikh Mustolikh
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.676

Abstract

21st century capabilities explain student-centered learning, teamwork, and learning related to the context of students' daily lives. One of the abilities in the 21st century is the ability to think creatively. This study aims to determine the effect of the learning modelproject based learning on the creative thinking skills of students in class XI IPS at SMA Negeri 3 Purwokerto. This research method namelyPretest-Posttest Control Group design. Test analysis using testpaired simple t-test as a paired two-sample test. Sample test resultspre-test experiment andpost-test experiment has a value of Sig. 000 <0.05 which means that there is an influence of the learning modelProject Based Learning on the creative thinking skills of students in class XI IPS Indonesia at SMA Negeri 3 Purwokerto.
Determinasi Kreativitas, Inovasi Produk dan Orientasi Kewirausahaan Terhadap Kinerja IKM Anyaman Bambu Indri Murniawaty; Evita Khofifah; Nina Farliana; Ahmad Sehabuddin
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.677

Abstract

Kinerja industri yang rendah sering dihadapi oleh sebuah industri, penyebabnya dipengaruhi oleh kreativitas dan inovasi. Perusahaan harus mampu merancang strategi yang tepat, salah satunya meningkatkan orientasi kewirausahaan yang merupakan tugas penting bagi suatu industri. Penelitian ini bertujuan untuk menganalisis pengaruh kreativitas produk, inovasi produk, dan orientasi kewirausahaan terhadap kinerja IKM anyaman bambu di Kabupaten Kudus. Populasi penelitian adalah IKM anyaman bambu di Kudus, sampel sebanyak 86 IKM. Metode sampel acak wilayah (cluster random sampling) digunakan dalam teknik pengambilan sampel dengan menggunakan pendekatan probability sampling. Metode pengumpulan data menggunakan kuesioner sebanyak 47 item pernyataan. Metode analisis data menggunakan analisis deskriptif statistik dan SEM-PLS dengan software WarpPLS 7.0. Hasil penelitian menunjukkan bahwa kinerja IKM, kreativitas produk, inovasi produk, dan orientasi kewirausahaan dalam kategori tinggi. Kreativitas produk, inovasi produk, dan orientasi kewirausahaan berpengaruh terhadap kinerja IKM. Saran untuk meningkatkan kinerja IKM adalah mampu mengembangkan dan meningkatkan kemampuan dalam menginovasi produk, menghasilkan produk dan kualitas yang tahan lama, dan melakukan alternatif terobosan lain. Bagi pemerintah disarankan untuk mendorong pemilik IKM agar meningkatkan kinerjanya melalui upaya pengambilan keputusan terkait dengan kreativitas produk, inovasi produk, dan orientasi kewirausahaan.
Kegiatan Kedisiplinan Siswa di SMP Negeri 3 Leksono untuk Menerapkan Pendidikan Karakter Ninik Tri Kusumadewi
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.678

Abstract

Through research that will be carried out on groups of class IX A students at SMP Negeri 3 Leksono, Wonosobo Regency, the aim is to describe the role of character education through disciplinary activities. This study uses qualitative research methods, the main instrument is the researcher himself. The data collection techniques used were interviews, observation, documentation and questionnaires. using the credibility test data validity test (internal validity). The credibility test is carried out by extending observations, increasing persistence in research, triangulation, discussions with colleagues, analysis of negative cases and member checks. The credibility test used is triangulation. This research was conducted at Leksono 3 Public Middle School, Wonosobo Regency from March to April 2022. The results of the study show that the disciplinary activities at SMP Negeri 3 Leksono to implement character education have been going quite well. This activity is carried out with disciplinary activities lining up outside the classroom before entering class to start learning, tadarus activities together, singing the Indonesia Raya song, every Friday there is Friday charity, midday prayers in congregation at the school prayer room. The method used to carry out these activities is the habituation method. Efforts to form the disciplined character of students in schools include everything that influences students to help them understand and adapt to environmental demands.
Pembelajaran Berdiferensiasi Meningkatkan Ketrampilan Individu dan Hasil Belajar Siswa SMP Negeri 7 Purwokerto Nopidha Ardyansah
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.679

Abstract

Penelitian ini bertujuan mengetahui seberapa efektivitas penerapan pembelajaran berdiferensiasi meningkatkan ketrampilan individu dan hasil belajar IPS siswa SMP Negeri 7 Purwokerto. Metode penelitian yang digunakan adalah studi literatur dan penelitian tindakan kelas. Tujuan penelitian ini untuk menguji efektivitas pembelajaran berdiferensiasi dalam meningkatkan ketrampilan individu dan hasil belajar IPS siswa. Dalam studi literatur, ditemukan bahwa pembelajaran berdiferensiasi dapat meningkatkan partisipasi aktif siswa, keterampilan individu, dan hasil belajar. Penelitian tindakan kelas dilakukan dalam dua siklus dengan melibatkan 34 siswa kelas VIII sebagai subjek penelitian. Data dikumpulkan melalui observasi kelas, tes, dan wawancara. Hasil penelitian menunjukkan bahwa penerapan pembelajaran berdiferensiasi efektif dalam meningkatkan ketrampilan individu dan hasil belajar IPS siswa.
Penerapan Metode Pembelajaran Demonstrasi pada Pelajaran IPS di SD Nunia Namsa; Sukadari Sukadari
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.680

Abstract

This research intends to identify how the application of demonstration teaching and learning methods is applied to social studies lessons in elementary schools. This study uses a research formulation that explorer social issues and will be thoroughly, broadly and deeply examined. Library research procedures are used for this type of research. With the method of gathering information from a variety of relevant library materials, including novels, diaries, posts and others related to the application of demonstration procedures in social studies lessons in elementary schools. The Application of the demonstration procedure was carried out in 2 steps, namely the planning step and the implementation step. Procedure demonstration of use is efficient because procedure demonstration encourages students become active in learning and this will also make the learning given in class seem more meaningful so that it makes it easier for students to understand and remember the lessons delivered by the teacher.
Pengembangan Video Pembelajaran Berbasis Virtual Reality Field Trip Wilayah Pesisir Teluk Pacitan pada Pembelajaran IPS Kelas VII Tahun Pelajaran 2022/2023 Nur Khopsun Wibowo; Esti Setiawati
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.681

Abstract

The objectives of this study are to: (1) explain the procedures for creating a virtual reality field trip-based learning video in the coastal area of Pacitan Bay for Social Studies class VII for the 2022–2023 academic year; and (2) explain the efficacy of a virtual reality field trip–based learning video in the coastal area of Pacitan Bay for class VII social studies learning at SMP Negeri 2 Punung for the same year. Class VII B and class VII C acted as the experimental and control groups, respectively, in this study, which was carried out at SMP Negeri 2 Punung. The five (five) steps of the ADDIE model, which is used in this study, are the analysis stage, the design stage, the development stage, the implementation stage, and the evaluation stage. Participants in this study were teachers who used the materials, experts who validated the content (material experts, media experts, and learning experts), teachers of the FGD (Focus Group Discussion) MGMP Social Sciences Subject, and all students in classes VII B and VII C. Data types, both qualitative and quantitative, employed in studies on the creation of virtual reality video learning medium. The validity and appeal of the learning media are evaluated quantitatively using the results of scoring in the form of percentages, whereas the validity and appeal of the learning media are evaluated qualitatively using questionnaires, assessments, input, responses, criticism, and suggestions from material experts, media experts, learning experts, as well as document tools. teacher, teach. Additionally, in order to assess the effectiveness of using instructional media, researchers also used quantitative data in the form of student test results from the experimental class and the control class. The Paired Sample t-Test was used to test the study's hypothesis. The success of the treatment was determined by the difference between the average value before and after receiving the treatment. The study's findings included two main findings: a) the steps for creating learning media follow the ADDIE model, which consists of five stages (analysis, design, development, implementation, and assessment); and b) the ADDIE model is used to create learning media; and b) The effectiveness of the learning videos that have been created is significant because it is demonstrated by the outcomes of IBM SPSS 25 data processing, which is the value of Sig. (2-tailed) of 0.000 < 0.05, from which it can be inferred that there is a significant difference between learning outcomes and the creation of virtual reality field trip video learning media on the coast of Pacitan Bay in the Pre Test and Post Test data.
LYP Sociology Rally: Penerapan Pembelajaran Berdiferensiasi di Era Society 5.0 Ruri Purnamawati; Tarto Tarto
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.682

Abstract

Penelitian ini bertujuan untuk mendeskripsikan bagaimana LYP (Loves Your Passion) Sociology Rally menjadi strategi pembelajaran berdiferensiasi menyongsong era Society 5.0 di SMA Negeri 5 Purworejo. Fenomena menunjukkan bahwa penerapan pembelajaran berbasis IT yang sesuai prinsip merdeka belajar belum sepenuhnya dapat diimplementasikan secara tepat di lapangan. Masih ada pendidik yang terjebak dalam penggunaan IT sehingga mengalami kesulitan dalam merancang dan menerapkan pembelajaran berbasis IT yang tepat khususnya pada mata pelajaran sosiologi, akibatnya kualitas pembelajaran menurun dan tujuan pendidikan tidak tercapai. Penelitian ini juga ingin mengetahui bagaimana respon peserta didik terhadap strategi pembelajaran LYP Sociology Rally. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan triangulasi sumber sebagai teknik keabsahan data. Informan penelitian yaitu peserta didik kelas XII IPS dan pendidik pengampu mata pelajaran sosiologi. Teknik analisis data dibagi dalam empat tahapan, yaitu: (1) Pengumpulan data; (2) Reduksi data; (3) Penyajian data dan (4) Penarikan kesimpulan serta kemudian dipadukan dengan teori belajar konstruktivisme dan pendekatan pembelajaran berdiferensiasi yang terdiri atas tiga teknik pelaksanaan yaitu diferensiasi konten, proses dan produk. Hasil penelitian yaitu LYP Sociology Rally menjadi salah satu strategi pembelajaran sosiologi yang berdiferensiasi dalam menyongsong era Society 5.0. LYP Sociology Rally dilakukan melalui model pembelajaran Problem Based Learning kemudian ditutup dengan kegiatan seminar secara on line. Pelaksanaan LYP Sociology Rally membutuhkan kolaborasi antar mapel dan keterampilan IT dari pendidik yang kreatif dan tetap humanis. Melalui LYP Sociology Rally peserta didik mampu mengembangkan kemampuan literasi dan numerasi, berpikir tingkat tinggi atau HOTS serta meningkatkan keterampilan 4 C (creative, critical thinking, communication, collaboration). Sebagai pembelajaran yang berdiferensiasi, LYP Sociology Rally juga terbukti mampu menumbuhkan karakter peserta didik sesuai Profil Pelajar Pancasila.
Pembelajaran Hasta Karya dan Wiraswasta Berbasis Potensi Lokal Model Project Based Learning (PjBL) di SMA Muhammadiyah Sokaraja Rusmiyati Rusmiyati; Sriyanto Sriyanto
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.683

Abstract

Today's teacher-centered learning is not suitable for students to prepare for their lives, therefore it must be changed to student-centered learning. In Hasta Karya and Entrepreneurial Learning based on local excellence in class XI SMA Muhammadiyah Sokarja the teacher uses the Poject Based Learning (PjBL) learning model. The Project Based Learning model has a goal so that students are more active when participating in class lessons, are more independent in practicing, are more disciplined when learning and practice responsibility. Teacher-centered learning causes students to be inactive, student productivity decreases so that learning outcomes decrease. Therefore in creating learning in the classroom the teacher must be more creative and innovative. In carrying out project based learning based on local excellence, students carry out learning together in their groups which are carried out collaboratively in heterogeneous groups. The products that have been produced by students are in the form of business proposals or business proposals, packaging logos and batik products typical of the Sokarja region based on local potential as well as small business practices selling batik products in school cooperatives.
Respon Siswa Terhadap Penggunaan Gamifikasi dengan Classpoint pada Pembelajaran Berbasis Proyek Materi Geografi Keragaman Budaya Indonesia Safitri Pramei Hastuti; Sriyanto Sriyanto
Proceedings Series on Social Sciences & Humanities Vol. 10 (2023): Proceedings of Seminar Kebangkitan Nasional dan Call for Paper Universitas Muhammadi
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v10i.684

Abstract

The problem faced during learning is learning that is focused on educators (teacher-centered) or with the lecture method. As a result, students cannot master 21st-century skills optimally. This research aims  to see students' responses to learning geography on project-based cultural diversity material (PJBL) and to make it more interactive students were given assessments in the form of quizzes using Classpoint media with gamification. This study uses descriptive quantitative research to analyze students' views on the use of Classpoint as an interactive learning medium. Data was collected through a questionnaire instrument consisting of 8 statement items spread over four sections, namely about project-based learning, the use of Classpoint, and project-based learning with Classpoint and constraints on using Classpoint. This statement was distributed to respondents, namely students of class XI IPS SMA Muhammadiyah Sokaraja. By using gamification in Classpoint on project-based geography learning, cultural diversity material received a good response from students, namely agreeing with the application of this learning. Student engagement also increases by using Classpoint gamification in learning. This is because Classpoint provides many features that can be gamified which encourages students to be more interactive so that students feel challenged to work on the questions and it is hoped that students understand more about the material being taught.. There are many advantages to using Classpoint media, namely, students become more active, but there are weaknesses if the internet network is unstable, it will prevent the quiz given by the teacher from being sent.

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