cover
Contact Name
Yosep Septiana
Contact Email
yseptiana@itg.ac.id
Phone
+6282124588750
Journal Mail Official
algoritma@itg.ac.id
Editorial Address
Jl. Mayor Syamsu No.1, Jayaraga, Kec. Tarogong Kidul, Kabupaten Garut, Jawa Barat 44151
Location
Kab. garut,
Jawa barat
INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : https://doi.org/10.33364/algoritma
Core Subject : Science,
Jurnal Algoritma merupakan jurnal yang digunakan untuk mempublikasikan hasil penelitian dalam bidang Teknologi Informasi (TI), Sistem Informasi (SI), dan Rekayasa Perangkat Lunak (RPL), Multimedia (MM), dan Ilmu Komputer (Computer Science).
Articles 1,026 Documents
Analisis Dampak Penggunaan Content Management System (CMS) Open Source Terhadap Industri Portal Berita Media Online Maulana, Yusep
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1141

Abstract

Technological developments in the dissemination of information are increasingly rapid along with the increasing public need for fast and relevant access to information. The journalism industry is also following this trend by providing innovative information, especially through online platforms. Online news portals have become an inseparable part of the development of internet technology in the world of journalism, meeting the needs of an increasingly dynamic audience in seeking information. However, along with the emergence of this new media, especially with the use of social media and the development of journalism in website-based online news portals and mobile applications, there is an increasing need for technology to build online news portals. One technology that is widely used today is an Open Source based CMS, because apart from being cheap and easy to use, it is difficult to find a comparable alternative for building a modern online news portal. However, this research shows that the use of Open Source-based CMS, although it has many advantages, also has a number of problems that can have varying impacts on the long-term business of the online media industry. This research methodology uses a qualitative approach with descriptive research type to gain an in-depth understanding of this phenomenon.
Penerapan Metode Customer Satisfaction Index dalam Sistem Pelaporan Masalah untuk Mengungkap Emosi Pelanggan Hidayat, Achmad Lutfi; Cahyana, Rinda; Fatimah, Dini Destiani Siti
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1237

Abstract

Reporting or complaints are communications made to convey conditions that can be used for consideration in making decisions about services. Drinking Water Services (PAM) is managed by the Mekarwangi Village Owned Enterprise. When a problem occurs with the service, the customer must make a report to the officer by coming directly to the BUMDes office, which sometimes records the complaint being lost so it is not conveyed to the technician and results in the problem report not being handled immediately. . Based on these problems, the aim of this research is to build a Village PAM problem reporting system so that customers can report directly their complaints, so that the Rational Unified Process (RUP) methodology is the choice which has Inception, Elaboration and Construction stages, while for modeling Unified Modeling is implemented Language (UML) and black box testing as system testing. The results of this research were successful in developing a web-based system by applying the Customer Satisfaction Index method to the problem reporting system to reveal customer expressions. Knowing the customer's condition can help PAM Desa to immediately handle problems, so that service quality can be maintained and the service provided meets customer expectations. The problem reporting service system can run well based on the results of the functional suitability calculation which obtains a percentage value of 100%, or in the sense that it meets the criteria.
Evaluasi Kepuasan Pengguna Aplikasi My APTIKOM Melalui Pendekatan Technology Acceptance Model Adjani, Kannisa; Hudawiguna, Sigit
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1246

Abstract

In the current era, Information Technology (IT) has become an essential need for almost all organizations, given its recognized role in increasing the efficiency and effectiveness of business processes. Associations, especially APTIKOM (Informatics and Computer Higher Education Association), also realize the importance of good IT management to achieve organizational success and achieve its goals. Therefore, evaluating user satisfaction of the My APTIKOM application is a relevant step. This research uses the Technology Acceptance Model (TAM) method to analyze the factors that influence users' attitudes towards the My APTIKOM application, namely perceptions of perceived usefulness (Perceived Usefulness) and ease of use (Perceived Ease of Use). The research results show that perceptions about the benefits of the application (Perceived Usefulness) have a significant positive influence on user attitudes (Attitude Toward Using), with a relationship level of around 47.5%. However, no significant influence was found between perceptions of ease of use (Perceived Ease of Use) and user attitudes (Attitude Toward Using), which indicates that ease of use may not be the main factor in forming users' positive attitudes towards the application. In addition, the results showed that perceived usefulness and ease of use together had a significant positive influence on user attitudes (Attitude Toward Using), with a relationship level of 19.2%. This research provides insight into the factors that influence user attitudes towards the My APTIKOM application, which can be used as a basis for further development and improvement. In addition, this conclusion can be used by organizations, including APTIKOM, to improve IT management and ensure the applications they offer meet user needs and expectations regarding user attitudes (Attitude Toward Using), with a relationship rate of 19.2%.
Perancangan Sistem Informasi Geografis Pemetaan Lokasi Penghasil Kopi di Kabupaten Garut Menggunakan Rational Unified Process Nashrulloh, Muhammad Rikza; Kurniadi, Dede; Maulana, Yusep; Muttaqin, Moch Riefky Chaerul
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1247

Abstract

Coffee is a popular drink nowadays because many people like it. However, farmers and coffee drinkers in Garut Regency face the problem of not having access to real-time information about the geographical location of coffee producers in the region. Therefore, this research aims to develop a Geographic Information System (GIS)-based system that can provide spatial information about coffee producing locations in Garut Regency more easily. The methodology used in this research is the Rational Unified Process (RUP) which consists of inception, elaboration and construction stages. In this stage, data modeling will be carried out using Unified Modeling Language (UML) and system testing using Black-Box Testing. The final result of this research is the success of developing a Geographic Information System (GIS) for mapping coffee producing locations in Garut Regency. This system can be accessed via the web and provides spatial information about the geographic location of coffee producers easily and accurately. Alpha testing using the black-box testing method has been carried out to test various features in the system. The test results show that all features in the system work well and as expected. This testing also helps identify and fix some potential issues before the system is fully rolled out. With this system, it is hoped that it can help increase efficiency in obtaining information about coffee producing locations in the region.
Pengembangan Aplikasi Booking Online Preschool Berbasis Website Rahayu, Sri; Fitriyani, Leni; Mubarok, Yusuf
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1248

Abstract

Pre-school means a program for children aged 3 to 5 years, before entering kindergarten. Until now it has become commonplace for children aged 2 to 3 years to enter pre-school. The pre-school booking process uses social media such as Whatsapp, Instagram and Facebook, but the drawback is that it is hampered by detailed information such as status, the booking data collection process is less structured so it is difficult to carry out bookkeeping. The aim of this research is to produce a website-based online pre school booking application in Kober Al Utama, Sukanagara District, Cianjur Regency which can assist pre schools in collecting data on facilities and schedules as well as the booking process carried out by parents. The methodology used for this research is RUP (Unified Modeling Language) with the stages of Inception, Elaboration, Construction. And the modeling uses UML (Unified Modeling Language) and uses Alpha testing using the Black Box Testing method. The research results are in the form of a website-based online pre school booking application. This application can help the public in carrying out the booking process.
Penerapan Sistem Gamifikasi pada Learning Management System Garnisa, Sandra Budi; Tresnawati, Dewi; Rahayu, Sri
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1299

Abstract

Currently, fun learning is rarely used by educators, educators more often use the concept of learning by delivering material and assignments carried out full time during learning hours which can make students bored. The concept of gamification in learning is a concept that takes game elements which is expected to make students motivated and enthusiastic in understanding the lessons given by educators. The aim of this research is to apply gamification to the Learning Management System (LMS) so that educators can create content such as quizzes, interactive videos and presentations. In the system there are rewards that make students interested in doing assignments because there is a sense of satisfaction like playing games and can help educators to find out their students' understanding. In making this system, the Multimedia Development Life Cycle method was used with 6 stages, namely concept, design, material collection, assembly, testing and distribution. The final result of this research is a gamification concept in the LMS that applies the LevelUp and badge features, namely giving awards and points by displaying the results obtained in the form of increasing the level of each student on the leaderboard and giving badges according to the criteria determined by the admin and lecturer.
Pemetaan Toko Komputer Berbasis Web di Kabupaten Garut Fitriani, Leni; Agustin, Yoga Handoko; Fauzi, Bayu Muhammad
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1304

Abstract

A computer shop is a place that sells equipment related to computers. As technology advances, people's needs for computer shop locations are also increasing. Computer shops themselves not only sell various computer needs such as hard disks, Random Access Memory, and accessories such as mice and keyboards, some computer shops also sell products in the form of services such as computer servicing, computer assembly, installing software, and buying and selling used computers. Currently, information about computer shops only consists of explanations about the shop and mapping of computer shop location points, there is no information based on completeness categories in the form of product services, computer accessories, computer buying and selling. This means that the public or potential consumers do not know much about the location and search for computer shops in the city of Garut. Because the level of public need for the availability of goods and services will be very necessary, an application system is needed that can help increase store sales and the needs of the public as consumers. The aim of this research is the design and development of web-based computer shop mapping in Garut Regency. The methodology used to design this application is Rational Unified Process (RUP) with several stages of inception, elaboration, construction, and using Unified Modeling Language (UML) modeling. The results of this research are a geographic information system mapping computer shops to help make it easier for users or potential consumers to choose a complete computer shop and recommended computer shop.
Rancang Bangun Game Basmi Corona dengan Augmented Reality Berbasis Android Mulyani, Asri; Septiana, Yosep; Burhanuddin, Ridwan
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1345

Abstract

Pada akhir tahun 2019, terjadi wabah penyakit Covid-19 yang pertama kali ditemuka di Cina lalu menyerbar ke seluruh dunia, data yang di ambil dari dashboard WHO mengenai statistik kasus Covid-19, indonesia tercatan per tanggal 25 Mei 2023 kasus yang terkonfirmasi mencapai 6.799.760 dan orang yang meninggal dunia akibat Covid-19 mencapat 161.646. karena itu indonesia mengadakan kebijakan new normal dimana masyarakat masih dapat melakukan aktifitas tapi harus mematuhi protocol kesehatan. Dengan kemajuan teknologi saat ini banyak media yang dapat digunakan untuk mengedukasi masyarakat, salah satunya media game dengan teknologi augmented reality yang dimana gaame dapat digunakan sebagai bentuk hiburan dan juga pengguna dapat mempelajari setidaknya bentuk virus corona. Metodoloi yang digunakan untuk merancang game Basmi Corona adalah Multimedia Development Life Cycle (MDLC) dengan beberapa tahapan, yaitu: concept, design, material collecting, assembly, testing, distribution. Hasil dari penelitian ini adalah game Basmi Corona dengan augmented reality berbasis android yang dibuat dengan unity engine sebgai bentuk hiburan dan juga terdapat edukasi mengenai pengenala Covid-19.
Perancangan Bisnis Proses Persediaan Bahan Baku Dodol pada Gudang: (Studi Kasus: PT. X) Rahmawati, Dewi; Mauluddin, Yusuf; Maida, Tisah
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1390

Abstract

Garut Regency has unique characteristics, one of which is the famous souvenir industry. One of the culinary industries typical of Garut is Dodol Garut. Dodol Factory PT. Dr. However, there are still several manual processes in factory operations that have the potential to be developed into a more efficient system. This difficulty arises because inventory management is still done manually, resulting in a stock recording process that is not optimal and takes a long time because errors often occur in data management. The aim of this research is to develop business processes and information systems that can be used in managing dodol raw material warehousing. The business process method uses the FEFO (First Expired First Out) goods entry and exit system, as well as an ABC Classification-based raw material procurement decision making system. Mock-ups are used in prototype modeling to obtain the right system design. UML (Unified Modeling Language) diagrams are used to build information systems. This research resulted in a business process design and mock-up of a raw material warehouse information system. The results of the analysis are safety stock output, economic order quantity, and reorder point, where the system can calculate raw material stock and ABC classification so that it can prioritize raw material procurement.
Perencanaan Sistem Informasi Manufaktur Berbasis Engginering To Order dan Make To Order Mauluddin, Yusuf; Kurniadi, Dede; Abdulah, Farhan Naufal
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1393

Abstract

In fulfilling demand at PT. Garut Makmur Perkasa, the production process often experiences errors in recording and reporting, including in exchanging information between departments. This is caused by a lack of control in the recording process which still relies on manual methods and the absence of special procedures that regulate this process. Frequent errors in recording and reporting cause communication between departments to be hampered. Therefore, companies need Standard Operating Procedures (SOP) which regulate work procedures in the production process. To support this, an integrated information system is needed that can replace manual methods with digital methods. The method used in this research uses the waterfall method and SOP design uses the Cross Functional Flowchart method combined with narrative. This research only reaches the prototype stage of the manufacturing information system which was created using Canva web design simulation. This research produced a draft Standard Operating Procedure (SOP) for the production department, wetblue leather warehouse department, and finished goods warehouse department to help the company maintain employee consistency and performance. And a manufacturing information system to make it easier for employees to manage the recording process and exchange information between departments.

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