cover
Contact Name
I Nyoman Laba Jayanta
Contact Email
info.ejournal@undiksha.ac.id
Phone
+6281236933978
Journal Mail Official
info.ejournal@undiksha.ac.id
Editorial Address
Jl Udayana Kampus Tengah Singaraja Bali 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Media dan Teknologi Pendidikan
ISSN : -     EISSN : 27980006     DOI : https://doi.org/10.23887/jmtp
Core Subject : Social,
Jurnal Media dan Teknologi Pendidikan (JMTP) is specifically publish journal articles in the field of innovation in education and teaching learning in the classroom especially learning at an early age level, primary education, to higher education. Therefore, the scope of JMTP includes: 1) Development and Implementation of innovative learning models in the classroom; 2) Development and implementation of products / prototypes related to learning technology; 3) The study of the phenomena that occur in the study or analysis of government policies on education.
Articles 142 Documents
Situs Dimas: Inovasi Media Pembelajaran Shalat Fardu untuk Meningkatkan Kemampuan Menulis Siswa Sekolah Dasar Pratama, Arga Putra; Fadly, Wirawan
Jurnal Media dan Teknologi Pendidikan Vol. 4 No. 4 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.87835

Abstract

Pembelajaran dengan metode konvensional sering kali kurang efektif dalam menarik minat siswa serta meningkatkan pemahaman mereka. Rendahnya partisipasi siswa dalam kegiatan pembelajaran dan hasil evaluasi yang menunjukkan pemahaman yang kurang mendalam menjadi permasalahan utama dalam proses pembelajaran. Salah satu upaya untuk mengatasi permasalahan tersebut adalah dengan mengembangkan media pembelajaran berbasis digital. Oleh karena itu, penelitian ini bertujuan untuk menciptakan situs DIMAS sebagai media pembelajaran berbasis teknologi dalam meningkatkan minat belajar dan kemampuan menulis peserta didik pada mata pelajaran Pendidikan Agama Islam dan Budi Pekerti. Penelitian ini menggunakan pendekatan penelitian pengembangan, dengan melibatkan peserta didik kelas II sebagai subjek penelitian. Sampel terdiri atas 15 siswa di kelas eksperimen dan 15 siswa di kelas kontrol. Hasil penelitian menunjukkan bahwa (1) media pembelajaran melalui situs DIMAS memiliki tingkat kepraktisan yang sangat tinggi dan (2) situs DIMAS sangat efektif digunakan sebagai media pembelajaran, khususnya pada materi salat fardur. Sehingga, dengan demikian, penggunaan situs DIMAS terbukti mampu meningkatkan pemahaman dan kemampuan menulis siswa pada materi salat fardu secara signifikan.   
Efektivitas Penggunaan Media Pembelajaran EduGo untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran Ilmu Pengetahuan Sosial Saputri, Afif Berlian; Firmantika, Lusty
Jurnal Media dan Teknologi Pendidikan Vol. 4 No. 4 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.90128

Abstract

Motivasi belajar siswa sering kali menjadi tantangan dalam proses pendidikan, terutama pada mata pelajaran Ilmu Pengetahuan Sosial (IPS). Penggunaan media pembelajaran berbasis teknologi, seperti EduGo, diharapkan dapat menjadi solusi untuk meningkatkan motivasi dan partisipasi siswa dalam belajar. Penelitian ini bertujuan untuk menganalisis dampak penggunaan media pembelajaran berbasis website EduGo terhadap motivasi belajar siswa pada mata pelajaran IPS. EduGo dilengkapi dengan fitur interaktif, seperti animasi visual, video pembelajaran, fakta menarik, dan kuis, yang dirancang untuk menciptakan pengalaman belajar yang menarik dan menyenangkan. Penelitian ini menggunakan metode kuantitatif dengan desain pretest-posttest pada siswa kelas VIII. Data dianalisis menggunakan uji paired sample t-test dan analisis korelasi antara nilai pretest dan posttest. Hasil penelitian menunjukkan bahwa penggunaan EduGo secara signifikan dapat meningkatkan motivasi belajar siswa (p = 0,000). Rata-rata skor motivasi siswa mengalami peningkatan setelah menggunakan media ini. Namun, analisis korelasi mengungkapkan adanya hubungan yang lemah antara nilai pretest dan posttest (r = 0,254), yang mengindikasikan bahwa terdapat faktor lain yang turut memengaruhi motivasi belajar siswa di luar media pembelajaran. Temuan ini menyimpulkan bahwa EduGo merupakan media pembelajaran yang dapat dikatakan efektif dalam meningkatkan motivasi belajar siswa. Dengan fitur-fitur yang interaktif dan menarik, EduGo mampu menciptakan suasana belajar yang lebih menyenangkan.
Pengembangan PREGA Sebagai Media Pengenalan Kewirausahaan bagi Peserta Didik SMP Khotimah, Khusnul; I Nyoman Ruja
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.84323

Abstract

Entrepreneurship education in Indonesia has not yet received sufficient attention. In schools, it has mostly been limited to the introduction of norms or values, without reaching the level of internalization and real application in daily life. Therefore, efforts are needed to instill entrepreneurial values in students studying entrepreneurship subjects. This study developed a learning medium in the form of a board game called “PREGA” (Preneur Game). The objectives of the study were to analyze students’ needs for learning media in entrepreneurship, to evaluate the implementation of entrepreneurship learning, and to design PREGA as a learning medium. The research employed the 4-D development model consisting of four stages: define, design, develop, and disseminate. The results showed that students’ demand for entrepreneurship learning media was relatively high. Entrepreneurship material was generally delivered only theoretically, without practical application. PREGA was developed to help students understand entrepreneurship both practically and theoretically. The validation results indicated strong feasibility: material experts gave a score of 86.6% (very good, no revision needed), media experts scored 97.3%, practitioner trials scored 86%, and trials with 21 students scored 89% (very good). Based on these findings, PREGA was categorized as very good and can be implemented without revision. This suggests that PREGA has strong potential as an effective learning medium to bridge the gap between theory and practice in entrepreneurship education.
Media Komik Digital Berorientasi Sosio-Kultural Tri Hita Karana Untuk Meningkatkan Literasi Budaya Peserta Didik Pada Topik Warisan Budaya Kelas V SD. I Gede Adi Sanjaya; I Ketut Suma
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.89903

Abstract

Cultural literacy is a crucial skill that every individual should possess. However, the implementation of literacy, particularly in Indonesia, remains relatively low based on various sources and field findings. Therefore, this research aims to develop a learning media to enhance students' cultural literacy. The development of this learning media employs the Research and Development (R&D) method to produce a media that is valid, practical, and effective in improving students' cultural literacy. Based on the findings, the total Content Validity Ratio (CVR) obtained from the validity test is 42.00 with 42 items and a Content Validity Index (CVI) of 1.00, indicating that the media is valid. Furthermore, the practicality test based on responses from teachers and students yielded indices of 95% and 98% respectively, signifying that the media is highly practical. Lastly, the effectiveness of the media, based on the analysis of One Group Pre-Test Post-Test, showed a significance level of <0.01, indicating that the media is highly effective in enhancing students' cultural literacy. After conducting the research, a valid, practical, and effective digital comic media has been developed to improve students' cultural literacy. The implication of developing socio-culturally oriented Tri Hita Karana digital comic learning media is the availability of audiovisual media that is relevant to learning needs in the era of the Merdeka Curriculum, especially in elementary schools, and is able to accommodate the learning profiles of students with visual and auditory learning styles.
Buku Interaktif IPAS berbasis QR Code untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Kelas V SD Budiastini, Ni Putu Putri; Ketut Suma; Widiana, I Wayan
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.89944

Abstract

The low level of students’ critical thinking skills remains an unresolved issue due to the suboptimal application of innovative learning strategies and the limited use of instructional media specifically designed to enhance higher-order thinking. This study aimed to develop, validate, and evaluate the practicality and effectiveness of an Interactive Science and Social Studies (IPAS) Book based on QR Codes to enhance elementary students’ critical thinking skills. This research employed a development approach by adapting the 4D model (define, design, develop, disseminate). The participants included three experts for content, media, and language validation; nine students with high, medium, and low abilities for the practicality test; and thirty students as the sample for the effectiveness test. Data were collected through questionnaires and critical thinking skill tests, then analyzed using both quantitative and qualitative approaches. The results revealed that the developed product was (1) valid, with a Content Validity Index (CVI) of 1.00; (2) practical, with a practicality score of 73%; and (3) effective, based on a Wilcoxon test result of 0.000 (p < 0.05). In conclusion, the QR Code-based Interactive IPAS Book is proven to be valid, practical, and effective in enhancing elementary students’ critical thinking skills and holds potential for broader implementation in classroom learning.
Educandy Learning Media in Indonesian Language Syllable Learning Media to Improves Reading and Writing Literacy Tarisna, Kadek Sri; I Nyoman Laba Jayanta; Putu Rahayu Ujianti
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.91145

Abstract

Students have very low literacy skills. This is because the supporting media is still conventional in syllable learning activities. Based on this, this study aims to develop educated learning media to improve the literacy of reading and writing of grade I elementary school students. This type of research is research and development or Research and Development using the ADDIE model. The subjects of the study were three experts consisting of 2 material experts, 2 media experts, and 2 practitioners. The subjects of the product trial included individual trials of 3 students and small group trials of 6 students. The subjects of the product trial included individual trials of 3 students and small group trials of 6 students. The data collection method used the observation method and questionnaire. The data collection instrument used a rating scale. The data analysis techniques were quantitative descriptive data analysis, quantitative descriptive analysis, and inferential statistics. The study's results were the assessment of learning material experts, namely 91%, who had very good qualifications. The evaluation of learning media experts was 96% in very good qualifications. The results of the practicality test from the teacher obtained a percentage of 93.2%. The results of individual trials were 94%, and the results of small group trials were 95% with very good qualifications. The t-test results showed a significant difference in student learning outcomes before and after participating in learning using educational learning media. Thus, the use of educational media is effective in improving students' reading and writing literacy.
Media Pembelajaran Flipbook Berbasis Masalah pada Muatan IPA untuk Siswa Kelas V Sekolah Dasar Aryanti, Kadek Diva; Agung, Anak Agung Gede; Astawan, I Gede
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.91445

Abstract

The lack of media variation used by teachers in the learning process has an impact on student learning outcomes which are still low. This study aims to determine the design, quality, and effectiveness of problem-based flipbook media on science content for fifth grade elementary school students. This study is a development research with the ADDIE development model. The subjects of this study were all fifth grade elementary school students totaling 29 students. The data analysis technique in this study was quantitative descriptive analysis and inferential statistical analysis. The research data were collected using a questionnaire sheet and multiple-choice test. The results of the study showed that the problem-based flipbook product is effectively applied to the content of science lessons, especially the material on eating and being eaten in a class V ecosystem in elementary schools. The implication of this study is that there needs to be support and commitment from the school to always apply media in the learning process.
Interactive Multimedia Based on Local Wisdom “Ngusaba Tipat” to Improves Science Learning Outcomes of Grade IV Elementary School Students Ayuni, Ni Kadek Risq; Kristiantari, Maria Goreti Rini; Paramita, Made Vina Arie
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.91633

Abstract

Low student learning outcomes in the Science and Social Studies (IPAS) subject remain a challenge in elementary education. One contributing factor is the lack of innovative learning media to support students' engagement and improve learning achievements effectively. This study aims to analyze the instructional design, assess the feasibility, and evaluate the effectiveness of interactive multimedia based on local wisdom “Ngusaba Tipat” in improving elementary school students’ IPAS learning outcomes. The research employed a development research design using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study involved subject matter experts, instructional design experts, media experts, teachers, a principal, and 28 fourth-grade students. Data were collected through observations, interviews, questionnaires, and learning outcome tests. Data analysis techniques included descriptive qualitative, descriptive quantitative, and independent sample t-test. The results indicated that the developed interactive multimedia achieved a very good feasibility score in all expert reviews and practicality tests. Furthermore, the effectiveness test showed that the tvalue = 3.332 was higher than the ttable = 1.711 at a 5% significance level, indicating that the multimedia was effective in improving students’ learning outcomes. These findings suggest that integrating local wisdom into digital learning media can serve as an alternative culturally-based learning strategy in elementary education.
Development of Interactive PowerPoint Teaching Materials Based on Open-Ended Problems to Improve Students' Problem-Solving Skills in Mathematics Content for Grade V Elementary School Dewa Ayu Bintang Kartika; Gusti Ngurah Sastra Agustika; I Wayan Sujana
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.92007

Abstract

The lack of creativity in utilizing instructional media has contributed to students’ low problem-solving ability, particularly in the topic of fractions. As a result, students’ learning outcomes have not reached the desired level. This study aims to examine the effectiveness of interactive PowerPoint-based teaching materials integrated with open-ended problems in enhancing students' mathematics learning outcomes. This research employs a Research and Development (R&D) design using the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). The study involved 24 fifth-grade students as research subjects. Data were collected using a learning achievement test and analyzed through normality, homogeneity, and t-tests. The normality test showed that the data were normally distributed, with Dmax values of 0.104 (pre-test) and 0.193 (post-test), both below the Dtable value of 0.269. The homogeneity test yielded an Fcount of 1.119 < Ftable 4.050, indicating homogeneous samples. The t-test showed a significant difference between pre-test and post-test results, with a tcount of 9.851 > ttable 2.069. These findings indicate that the use of interactive media based on open-ended problems is effective in improving students' mathematics learning outcomes. This suggests that such media development can serve as an innovative alternative in mathematics instruction.
Interactive Multimedia Based on Problem-Based Learning to Improve Student Learning Outcomes in Science Subjects Ni Made Dwi Meithayani; Gusti Ngurah Sastra Agustika; Komang Sujendra Diputra
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.92392

Abstract

Low student learning motivation is one of the main factors contributing to poor academic achievement. This condition is further exacerbated by the use of conventional teaching methods without the support of engaging and interactive learning media. The purpose of this study is to analyze the effectiveness of interactive multimedia based on Problem-Based Learning for the topic “Types of Resistance” in the IPAS subject. This research is a development study. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects of this study were 20 fourth-grade students. The methods and instruments used for data collection included interviews, observations, questionnaires, and multiple-choice tests. The data analysis techniques employed in this study were quantitative descriptive analysis, qualitative descriptive analysis, and inferential statistical analysis. The results showed that the calculated t-value (tcount = 11.203) was greater than the critical t-value (ttable = 1.71), indicating that H0 was rejected and H1 was accepted. Therefore, it can be concluded that interactive multimedia based on Problem-Based Learning is effective for teaching the topic “Types of Resistance” in the IPAS subject. This research can serve as a reference and motivation for teachers to utilize technology-based media and learning resources, thereby creating more varied and engaging learning experiences.

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